Ice Magic
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Ice Magic skill determines how easily you can cast spells that employ ice, cold, and frost.
Ice Magic offers a balance between offensive and defensive spells; many of them are passive or area-wide effects. Ice-based spells are generally resistible with cold resistance.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 2 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | 0 | 0 | 1 | 6 | 0 | 0 | 1 | -3 | -1 | -2 | 0 | 0 | -1 | -2 | -1 | -3 | 0 | 0 |
- Red draconians get -2.
- White draconians get 2.
Spells
Sources
- Main Texts
- Book of Frost: Freeze, Frozen Ramparts, Hailstorm
- Book of Ice: Sculpt Simulacrum, Ozocubu's Refrigeration, Polar Vortex
- Script error
- Book of the Tundra: Hailstorm, Summon Ice Beast, Sculpt Simulacrum, Permafrost Eruption
- Book of Winter: Ozocubu's Armour, Metabolic Englaciation, Sculpt Simulacrum
- Script error
- Other Texts
- Book of Battle: Ozocubu's Armour
- Book of Beasts: Summon Ice Beast
- Book of Burglary: Ensorcelled Hibernation
- Script error
- Book of Dreams: Ensorcelled Hibernation
- Script error
- Script error
- Book of Sloth: Frozen Ramparts, Metabolic Englaciation
- Trismegistus Codex: Freezing Cloud
- The Unrestrained Analects: Ozocubu's Refrigeration
- Book of Vapours: Freezing Cloud
- Script error
See Also
History
- 0.27 redesigned Absolute Zero into Maxwell's Capacitive Coupling, an Air spell. Conversely, Tornado has been renamed to Polar Vortex, an Ice spell.
- 0.25 removed Throw Frost, Throw Icicle, Bolt of Cold, and Glaciate as part of the spell rework, adding Frozen Ramparts, Hailstorm, and Absolute Zero.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |