Difference between revisions of "Magical staff"

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m (elemental staves no longer weaken opposing magic.)
m (Staff of summoning lost warding/abjuration effects.)
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==Enhancer Staves==
 
==Enhancer Staves==
The following staves all serve as [[spell power]] multipliers for spells of their respective [[spell school]], while penalizing spells of their opposing school (if any). Some may also add elemental damage or other effects when used in melee:
+
The following staves all serve as [[spell power]] multipliers for spells of their respective [[spell school]]. Some may also add elemental damage or other effects when used in melee:
  
 
{{crawlquote|'''Damage Dealt''': 0 to 1.25×(School+[Evocations/2])<br>'''Chance to Activate''': (Evocations+School/2)×6.66% per hit}}
 
{{crawlquote|'''Damage Dealt''': 0 to 1.25×(School+[Evocations/2])<br>'''Chance to Activate''': (Evocations+School/2)×6.66% per hit}}
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*[[Staff of death]]: (12.5+[[Necromancy]]×12.5)% chance of [[negative energy]] damage  (does not affect targets with [[negative energy resistance]]), 1 rank of negative energy resistance. Does not inflict [[draining]] on the target.
 
*[[Staff of death]]: (12.5+[[Necromancy]]×12.5)% chance of [[negative energy]] damage  (does not affect targets with [[negative energy resistance]]), 1 rank of negative energy resistance. Does not inflict [[draining]] on the target.
 
*[[Staff of conjuration]]: No bonus.
 
*[[Staff of conjuration]]: No bonus.
*[[Staff of summoning]]: Provides [[warding]] intrinsic; if the defender is a summoned monster, casts [[Abjuration]] against it at [[spell power]] equal to the damage other staves would deal.
+
*[[Staff of summoning]]: No bonus.
  
 
==Other Staves==
 
==Other Staves==
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*[[Staff of energy]]: Eliminates [[spell hunger]] and may be evoked to gain MP, with a success rate based on Evocations. Costs 50 [[nutrition]]. Although this restores less MP per use than [[Sif Muna]]'s channeling ability, it is much more efficient food-wise.
 
*[[Staff of energy]]: Eliminates [[spell hunger]] and may be evoked to gain MP, with a success rate based on Evocations. Costs 50 [[nutrition]]. Although this restores less MP per use than [[Sif Muna]]'s channeling ability, it is much more efficient food-wise.
 
*[[Staff of power]]: +13 max [[MP]].
 
*[[Staff of power]]: +13 max [[MP]].
 +
  
 
None of the above staves grant any melee bonuses.
 
None of the above staves grant any melee bonuses.

Revision as of 22:30, 17 April 2017

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Name Magical staff (type varies)
Skill Staves
Damage 5
Accuracy +5
Base delay (%) 12 (120%)
Min delay 6 at skill 12
Hands 1H
Size Large
Ranged? No


A magical staff is a device which enhances your spells in one of a variety of different ways. It occupies your weapon slot and can be used as a +0 staff in combat if need be. Unlike normal weapons, they cannot be enchanted in any way. Instead, some magical staves deal additional elemental damage based on your skill in Evocations and the corresponding school of magic, or provide other effects such as resistances.

Magical staves can be cursed, like other weapons.

Enhancer Staves

The following staves all serve as spell power multipliers for spells of their respective spell school. Some may also add elemental damage or other effects when used in melee:

Damage Dealt: 0 to 1.25×(School+[Evocations/2])
Chance to Activate: (Evocations+School/2)×6.66% per hit

Other Staves

The following staves have effects independent of spell schools:


None of the above staves grant any melee bonuses.

There are also a number of artefact staves, but they are technically classified as weapons rather than magical staves. Click here for more details.

Images

Magic staff 1.png Magic staff 2.png Magic staff 3.png Magic staff 4.png Magic staff 5.png
Magic staff 6.png Magic staff 7.png Magic staff 8.png Magic staff 9.png Magic staff 10.png

History

In 0.13, the Staff of channeling was removed and the staves of energy were changed to allow the player to channel energy.

In 0.12, the Staff of enchantment was removed.

Prior to 0.8, the chance of a magical staff auto-identifying when wielded depended on the skill of the wielder in its corresponding school (or Spellcasting if none applied).

See Also

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Bows Shortbow (Arrow) • Longbow (Arrow)
Crossbows Arbalest (Bolt) • Hand crossbow (Bolt) • Triple crossbow (Bolt)
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMaceMorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberdScytheSpearTridentTrishula
Short Blades DaggerQuick bladeRapierShort sword
Slings Fustibalus (Sling bullet, Stone) • Hunting sling (Sling bullet, Stone)
Staves LajatangMagical staffQuarterstaff
Throwing Blowgun (Needle) • JavelinLarge rockStoneThrowing netTomahawk