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  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 08:54, 25 February 2015
  • |name=Scroll of brand weapon ...m brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be brand
    3 KB (415 words) - 15:20, 14 June 2023
  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 17:58, 7 January 2015

Page text matches

  • * [[Weapon]]s<br /> ** [[Brand]]s<br/>
    8 KB (1,083 words) - 20:31, 7 April 2024
  • ...are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [ ...ggle to keep apace of weapons. Their weapon aptitudes are reasonable, so a weapon-wielding Ghoul is perfectly viable.
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  • **Felids lack opposable thumbs and cannot wield [[weapon]]s, [[throw]] items, or evoke [[magical staves]]. They may still evoke [[wa **Felids may not cast spells that require a weapon ([[Dimensional Bullseye]]) or armour ([[Animate Armour]]).
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  • ...age*GDR%) or (AC/2), whichever is lower. GDR only applies to melee, ranged weapon, and throwing attacks. Only the player benefits from GDR. ...r]], [[Injury Bond]], [[Uskayaw#Given Abilities|Pain Bond]], or [[spectral weapon]]s (uses the original target's AC instead).
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  • [[Spider Form]] gives your attacks the [[venom]] brand, and boosts both unarmed damage and evasion. Unfortunately, it also melds a ...g like a beast -- damage is equivalent to a strong, [[brand]]ed one-handed weapon, even at 0 UC skill.
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  • ..., a selection of translocation spells, some dispersal boomerangs, a simple weapon of their choice, and leather armour.}} *+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]] or [[ma
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  • ...rs are split between Ranged Weapons, Hexes, and defensive skills. Focus on weapon skill first, as your starting hexes can't kill enemies by themselves. ...re found deeper in the dungeon. In addition, AM started with spells that [[brand]]ed ammo, such as Poison Ammunition.
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  • ...raged to develop other means of killing. Most often, this will be a simple weapon skill, but low-level ally-sparing damage spells like [[Frozen Ramparts]] or *[[Pain brand]]ed weapons rely on necromancy to deal damage; Necromancers will find them
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  • ...lls, largely due to Heroism's skill boosts. And since Gnolls can use every weapon equally well, Oka's gifts are easier to use, never requiring retraining if ...ring armour (the majority of slots) can be cursed without restricting your weapon or spell options.
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  • ...your skill with the weapon, and your Stealth skill. The stab tier and your weapon are the largest factors. ...ccount for enemy [[AC]], but does account for [[slaying]], [[Fighting]], [[brand]], etc.
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  • ...iety. Its accuracy is based on the average of your Fighting and respective Weapon skill; its spell power is based on the spell level (capped at your XL/3). ...vealed by [[halo]]s, [[Corona]], etc. Reduces all damage taken by 50%, but weapon/unarmed damage is halved and spell power is reduced. Also, you bleed smoke
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  • ...e> base damage due to skill (as opposed to the usual +2% bonus for regular weapon skills). For example, 10 Throwing would double the base damage of a [[javel Throwing is closer to [[Evocations]] than a traditional weapon skill. Since ammunition is so limited, you cannot use Throwing weapons for
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  • Your fists do not normally benefit from weapon [[brand]]s and definitely don't have [[artefact]] properties. However, training Una ...any other [[melee weapon]], though your fists cannot be [[enchant]]ed or [[brand]]ed normally.
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  • ...fact that staves are "skill-friendly" doesn't matter. I.e. if you have 20 weapon skill, you'll do more damage with a great mace than with lajatang. ...are one of the few weapons that can spawn with the [[spectral]] or [[speed brand]]s, and as mentioned, work well at low skill. If you find a particularly go
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  • ...ter uses long hafted weapons. Polearms tend to deal less damage than other weapon types, but have an innate [[reaching]] ability, allowing them to attack fro * Prior to [[0.10]], polearms could only reach if they had the [[reaching]] brand, but polearms dealt more damage overall.
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  • ...y attack]]s and certain [[brand]]s ([[venom]], [[electrocution]], [[pain (brand)|pain]], [[distortion]], [[chaos]]) are flat effects. ...the worst against [[AC]]. For "fair combat", Short Blades are the weakest weapon types - but stabbers aren't playing fair. And, stabber or not, a [[quick bl
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  • *[[Melee weapon]]s *[[Ranged weapon]]s
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  • |[[File:spectral weapon.png]] |style="padding-left:1em"|[[Spectral Weapon]]
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  • ...the bonus damage you can inflict with a [[pain (brand)|pain]] [[brand]]ed weapon. Characters under the influence of the [[Necromutation]] spell (itself of t *[[Animate Dead]]/[[Reaping]] [[brand]]
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  • ...nced by the will of [[the Shining One]]. They always bear a [[holy wrath]] brand, and always have slightly better base stats than their non-blessed counterp ...hat is, [[Long Blades]] that have slightly enhanced stats and a holy wrath brand. Blessed [[demon blade]]s are called [[eudemon blade]]s.
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  • ...ents the player and character with a potentially bewildering array of '''[[weapon]] choices'''. However, when all the dust clears and the parade of short swo *Damage per turn: How much damage a weapon deals, compared to how much time it takes to swing it.
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  • '''Brands''' are special properties that [[weapon]]s can have, granting the weapon additional effects. Usually, these effects amount to increasing the damage ...ing at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). In general, brands are harder
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  • Every weapon has a base delay. For every 2 levels in the corresponding weapon [[skill]], your attack delay is reduced by 1 [[aut]] (ie. 0.1 [[decaAut]]), * [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.
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  • {{weapon {{flavour|A hunting weapon consisting of a wooden shaft with a pointed metal head fastened on one end.
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  • {{weapon {{flavour|A terrible three-pronged weapon, moulded by fire and brimstone.}}
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  • {{weapon ...ts symbolising the combined might of the three holy gods. It is a favoured weapon of the Shining One's servants.}}
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  • *Prior to [[0.18]], sling bullets could generate with a variety of [[brand]]s. ...were renamed to [[hunting sling]]s and [[greatsling]]s were added as a new weapon.
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  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
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  • {{weapon ...is weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon.}}
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  • {{weapon ...This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
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  • {{weapon “It is said to have been the favourite weapon of the Norman priest, who, objecting to the shedding of blood, had no scrup
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  • {{weapon ...er. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences between all sorts of creatures.
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  • {{weapon {{flavour|A terrible weapon, woven in the depths of the inferno.
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  • {{weapon ...n, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants.}}
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  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a two handed weapon.}}
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  • {{weapon {{crawlquote|This weapon falls into the [[Axes]] category. It is a one handed weapon.}}
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  • {{weapon {{flavour|A terrible weapon, forged in the fires of Hell.
    3 KB (451 words) - 14:56, 12 February 2024
  • {{weapon ...de from the forges of Heaven, inhabited by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil.
    2 KB (275 words) - 04:28, 11 February 2024
  • {{version031}}{{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
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  • {{weapon {{flavour|A very rare and extremely effective weapon, featuring a pole with half-moon blades at both ends.}}
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  • ...'s Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee weapon held by a hostile monster. ..., its melee or ranged weapon will be animated as a [[dancing weapon]]. The weapon will only target its former owner and quickly expires after their wielder h
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  • ...your equipped non-[[artifact]], unbranded crushing weapon the [[vorpal]] [[brand]]. Crushing weapons include:
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  • *'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
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  • * '''[[Unarmed Combat]]:''' 12 base damage, with an added [[freezing]] brand. *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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  • {{flavour|This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which a ...perience]] you gain for defeating it. Unwielding the weapon will cause the brand to be lost.
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  • |name=Fire Brand {{Flavour|This spell sets a weapon or launcher held by the caster ablaze. It will not affect weapons otherwise
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  • {{Flavour|This spell surrounds a weapon or launcher held by the caster with an aura of freezing cold. It will not a ...vulnerable foes but much worse against cold resistant ones. Unwielding the weapon will end the spell early.
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  • *Any temporary [[brand|weapon brand]] spell currently in force
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  • {{flavour|Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect arte While a weapon is infused it cannot be unwielded and casting spells is slightly more diffi
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  • |name=Poison Weapon {{flavour|This spell temporarily coats any weapon or launcher with poison. It will only work on weapons without an existing e
    986 bytes (139 words) - 13:48, 13 August 2017
  • |name=Warp Weapon ...ter's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.}}
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  • | [[Fire Brand]] | [[Poison Weapon]]
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  • {{weapon ...es the power of a certain school of spells. It can also be used as a melee weapon, with magical effects.
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  • *The titular [[draining (brand)|draining weapon brand]]. ...drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are in
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  • Take a mace as your starting weapon, and start the game by hitting m and focusing Maces & Flails, Throwing, Spe == Weapon ==
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  • *Cast [[Tukima's Dance]] on a random monster's weapon. ("[Enemy]'s [weapon] dances into the air!") <ref>{{source ref|0.31.0|xom.cc|1288}}</ref> ...a glittering mayhem of colors" will alert the player to the chaos upgraded weapon.
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  • ...g energies of the Abyss, and eventually will offer to corrupt a follower's weapon in that way. Lugonu expects followers to spread unceasing chaos in the over *You may unwield [[distortion]] [[brand]]ed weapons without suffering any ill effects. (Passive)
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  • ...chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC. ...to provide one gift to a named follower of your choice. The gift can be a weapon, a piece of body armour, or a shield. Once they receive a gift, you can not
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  • ...eceive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain. ...od over the area, invokes torment, and overwrites the current brand on the weapon.
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  • ...lies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's l ...Give the ally's weapon increased accuracy, damage, and the [[holy wrath]] brand OR give the ally's armour increased [[AC]] and [[negative energy resistance
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  • *Attacking with a weapon of [[holy wrath]]. (Penance) **As their souls are already being harvested, the [[reaping]] weapon [[brand]], as well as ally-creating [[Necromancy]] spells, are incompatible. [[Infe
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  • ...zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice. * The electrocution brand triggers 25% less often.
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  • ...that rely on magical skill, such as [[magical staves]], weapons of [[pain (brand)|pain]], or orbs of [[energy]]. ...ased on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill.
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  • ...otions of haste]], [[Swiftness]], weapons with the [[speed (brand)|speed]] brand, equipment with the [[rampaging]] ego, and the [[lightning scales]]. You ma **A weapon of [[chaos]] will be punished if and only if it produces one of the forbidd
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  • ...nt and giving it the [[holy wrath]] brand; use it on the best non-artifact weapon you've got. Blessing [[Demon whip]]s, [[Demon trident]]s, and [[Demon blade ...to keep blasting away, or possibly recover your magic by attacking with a weapon (like a [[magical staff]]). In addition, Vehumet will provide direct boosts
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  • ...her several high-level Necromancy spells or [[pain (brand)|pain]] brand on weapon''' |'''(Once only) Receive distortion brand on weapon'''
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  • ...brand]]s are limited to [[antimagic]], [[flaming]], [[vorpal]], or [[speed brand|speed]]). *Prior to [[0.25]], [[Trog]] gifted ammunition as well as any brand of weapon.
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  • ...ndomly rolled in four places: 1d(Base * Strength modifier), Slaying bonus, Weapon skill modifier and Fighting modifier. **Using a weapon: Base damage of the [[weapon]]
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  • ...it. Note that melee attacks that deal fire damage (either from a branded weapon or a monster with a natural fire attack) are an exception to the chart belo Cold damage is usually caused by spells and abilities, but certain weapon [[brand]]s also cause it. [[Cold resistance]] protects against it. As with fiery m
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  • Some of these effects can come from potions, weapon brands, clouds, or spells that are not considered enchantments. *Effects produced by the [[chaos]] brand don't check Will.
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  • *[[Dispersal_(brand)|Dispersal]] Boomerangs: 100%. *Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched
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  • **Gladiators add a single throwing weapon (javelin, large rock, or boomerang) to their starting kit. * Ranged weapon skills and starts are streamlined (see also "Items" below):
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  • * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * On launchers, the protection brand is replaced with evasion, providing +5 EV.
    18 KB (2,698 words) - 06:53, 21 December 2012
  • * Pure spellcasters don't start with a weapon anymore. * The database search also prints armour base AC/EV and weapon plusses.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • * Fixed off-by-1 error when selecting starting weapon. * Identify Holy Wrath brand on failed wield.
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  • * Fixed weapon swap ignoring {!w}. * New weapon brand: dragon slaying, limited to Polearms.
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  • * Elyvilon: Destroy Weapon ability replaces weapon sacrifices. * Throwing weapons may be generated with the "returning" brand.
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  • * Heavy armour doesn't affect weapon speed anymore. * Show effective weapon speed in '@' character info.
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  • * Okawaru: Might -> Heroism, increasing all weapon skills by 5, up to 27. * Prevented starvation by Xom swapping you to a vampiric weapon.
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  • * [[Trog]] specialises in antimagic weapon gifts, gives fewer artefacts. * Give [[Warper]]s a few more darts of [[Dispersal_(brand)|dispersal]].
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  • *Their weapons and robes are often [[brand]]ed or [[ego]] items. ...ems had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.
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  • *Its damage is determined by the weapon you were wielding and your skill levels: ...'s brand (unless you were wielding a weapon of [[chaos]], in which case no brand will be used).
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  • ...taggering amounts of damage very quickly (all the more so if they have a [[brand]]ed bow). If you're playing a character who has trouble taking a hit or two ...adjacent to a deep elf master archer, they will ''not'' switch to a melee weapon, making them no less deadly at point-blank range. Of course, if you've got
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  • ...ly as lethal. He generates with a decent [[flail]] (often [[holy wrath]] [[brand]]ed), a well-enchanted suit of medium-weight armour, and (occasionally) a r *[[Undead]] characters should be mindful of his weapon. Holy wrath can make short work of careless players.
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  • ...lee skills may be decent (particularly if he has a weapon with a dangerous brand), but they're much less likely to deal 100+ damage to you in a single turn.
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  • ...n]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...nfinite ammo, so you could run him out of [[sling bullet]]s. Also, monster weapon penalties were removed, so Joseph became stronger overall.
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  • ...ually costs too much time, and your staff of earth is already as good as a weapon can get. Make a bold decision to forgo all mundane brutal weapons, and you ...ediately. If feasible, you should therefore try to kill monsters with your weapon or with a less noisy bolt- or shot-spell, or to even ignore them entirely a
    108 KB (19,789 words) - 12:49, 8 June 2017
  • '''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [ ...deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]].
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  • ...gravating, they lack magic, and aren't very strong unless weapon is well-[[brand]]ed or if they happen to generate in an early [[vault]]. They can be found *Be careful not to kill them over lava, as you will lose their weapon.
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  • ...average speed, have significant durability, and come armed with powerful [[brand]]ed weapons. They are found in the mid-to-late-[[Dungeon]], [[the Crypt]], ...ly armored character in a few hits, especially if they've got a big, nasty weapon.
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  • ...l your strengths against you. He always generates with a [[brand]]ed demon weapon, and his unique spellset makes him challenging regardless of your preparati
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  • ...ist of merfolk|merfolk]] warriors who inhabit [[the Shoals]]. They carry [[brand]]ed tridents and sometimes shields. Although not too durable, their attacks *Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower), which made merfolk impalers less dangerou
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  • ...h buffs and multiple sources of rF+. You don't need a perfect brand - a +9 weapon of [[flaming]] is perfectly fine to use. ...fire will cast. ''Good'' weapons of antimagic (a short sword is not a good weapon), a [[Vine Stalker]]'s bite, and [[Enfeeble]] are effective at disabling an
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  • ...ill not cut hydra heads. However, if a slashing weapon has the [[flaming]] brand, then the hydra's head will be cauterized; this prevents the regrowth / hea ...eton]], and [[simulacra]] hydras will not regrow heads, even if a slashing weapon does not have flaming. A [[spectral thing|spectral]] hydra cannot have its
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  • *Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocutio ...s' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.
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  • ...ing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal. ...their base weapons when killed (unless they were [[summon]]ed). Unless the weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold
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  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 08:54, 25 February 2015
  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
    2 KB (279 words) - 22:55, 5 May 2024

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