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  • ...door]]s. Higher skill let you disarm traps with a better chance of success and detect traps before stepping on them. Most players would want to eventually ...oved entirely. Instead, traps are detected based on your experience level, and secret doors are no more.
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  • ...d [[Armataur]]s start with this mutation.<br>[[Draconian]]s, [[octopode]]s and [[felid]]s cannot gain this mutation as they cannot wear body armour.
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  • '''Species notes:''' [[Oni]] and [[troll]]s start at rank 1.
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  • ...l in the game, that now use the [[Ranged Weapons]] skill, see [[shortbow]] and [[longbow]].'' ...w]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and their properties.
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  • ...fire [[bolt]]s and are slower than [[bows]], but tend to be more accurate and hit harder early on. *The Crossbows skill was merged into [[Ranged Weapons]] in 0.29.
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  • ...seeks to encroach on it. Dithmenos therefore rewards those who wield death and destruction while gradually consuming them with darkness. ...s of Dithmenos will find their own shadow will begin to attack on its own, and eventually gain the ability to assume the form of a shadow themself.
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  • The '''Slings''' skill governs how good your character is at firing stones and sling bullets using a [[hunting sling]] or [[fustibalus]]. It [[crosstrain] *The Slings skill was merged into [[Ranged Weapons]] in [[0.29]].
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  • The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons. ...i.e., be destroyed - when thrown. When this happens, boomerangs, javelins, and large rocks will deal +33% damage. Javelins that mulch will not penetrate.
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  • Refers to the ability of players to memorize and cast spells. See: ...' are actually implemented as spells in ''Crawl''. The following articles and categories provide useful info:
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  • ...e|tentacles]], and other forelimbs. It increases the damage, [[accuracy]], and [[attack speed|speed]] of your unarmed attacks. It does not boost [[auxilia ...es. However, training Unarmed Combat gives a special bonus to base damage, and can benefit from [[talisman]] forms.
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  • ...ss of their magical staves. It [[crosstrain]]s with the [[Polearms]] skill and the [[Maces & Flails]] skill. ...e a certain school of [[spell]]s and deal bonus damage based on Evocations and the relevant skill. Some also offer a resistance.
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  • ...m to attack from 2 tiles away. It [[cross-train]]s with the [[Axes]] skill and the [[Staves]] skill. You may reach with a polearm by pressing '''v''', and any form of [[tab|autofight]] ('''Tab''') will do it for you.
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  • ...the most damaging in the game. It [[crosstrain]]s with the [[Axes]] skill and the [[Staves]] skill. ...ks. They don't have the reaching of a [[Polearm]], cleaving of an [[Axe]], and scale with [[strength]] (as opposed to [[Long Blades]]). To compensate, the
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  • ...le adjacent monsters. It [[crosstrain]]s with the [[Maces & Flails]] skill and the [[Polearms]] skill.
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  • The [[Long Blades]] skill that governs your proficiency with [[long sword]]s and other such blades. These weapons deal moderate-to-high damage, depending on ...[[0.16]], [[bastard sword]]s and [[claymore]]s were renamed back to double and triple swords. [[Blessed weapon]]s were removed.
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  • ...ns have the lowest base damage in the game, you can attack fast with them, and they do obscene amounts of damage when used for [[stabbing]]. This skill [[ ...ab things. [[Hexes]] are the most obvious means to do so. Both [[Uskayaw]] and [[Gozag]] offer ways to stab things, even [[orbs of fire]].
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  • ...age, making them suitable for dealing with any threat. Weapons are divided into two main categories: ...edness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon's base damage.
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  • ...reases your max [[MP]]. It also has a minor effect on your [[spell power]] and [[spell success]] rate (equivalent to having 1/4 of a level in every other ...r MP bonus from Spellcasting; they only benefit from the increase to power and success rate.
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  • ...character is at beseeching a [[God|deity]] for help. It improves the power and/or success rate of most god-given powers. (For some gods, piety also has th ...so increases your maximum [[MP]], but does not stack with [[Spellcasting]] and is only half as effective.
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  • *Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (invisibility, [[blink]]ing). ...Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility
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  • ...magical disciplines. Starting skill levels depend on character [[species]] and [[background]]. As characters earn [[experience]], the XP is spread across Skills can be divided into three categories:
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  • '''Air Magic''' skill determines how easily you can use spells involving air and electricity. *[[0.30]] Added [[Arcjolt]] and [[Plasma Beam]], removed [[Lightning Bolt]]
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  • **[[Song of Slaying]] was renamed to [[Wereblood]] and moved to [[Transmutations]]. ...ounds]] and [[Iskenderun's Battlesphere]] had their Charms aspect removed, and were altered in the process. [[Death's Door]] became a level 9 pure Necroma
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  • ...added several new spells: [[Foxfire]], [[Dazzling Flash]], [[Hailstorm]], and [[Starburst]]. *[[0.13]] Introduced [[Searing Ray]] and boosted [[Force Lance]] from level 2 to level 5 with a corresponding increa
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  • ...ermines how easily you can use spells that shape or use earth, stone, iron and other such materials.
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  • *[[0.30]] added [[Plasma Beam]] and [[Volatile Blastmotes]], removed [[Conjure Flame]]. *[[0.28]] added [[Scorch]] and [[Flame Wave]].
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  • '''Hexes''' are spells that affect things and monsters (usually negatively). They mostly ignore dealing direct damage in *[[0.28]] Added [[Enfeeble]] and [[Anguish]]. [[Invisibility]] now monster only.
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  • ...''' skill determines how easily you can cast spells that employ ice, cold, and frost. ...a, or both. In this way, the school strikes a good balance between offense and defense. Ice-based spells are generally resistible with [[cold resistance]]
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  • ...o the power of Necromancy spells, as do [[mummies]] upon reaching levels 3 and 13. ...fensive and defensive spell options. It contains a very diverse spell set, and is a useful school of magic to study.
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  • ...oned monsters]] are very similar to regular monsters, though are temporary and unable to follow you through stairs. ...dritch tentacle]]s, which can be created with the [[Malign Gateway]] spell and cannot be abjured.
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  • ...powerful spells require significant training to acquire, even its level 1 and 2 spells can be extremely useful, making it a popular school for otherwise ...Book of Displacement,Book of Spatial Translocations,Book of the Warp,There-And-Back Book}}
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  • ...d occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Ear ...ved in [[0.31]]. The form-changing spells were reworked into [[talisman]]s and the other spells were merged with [[Poison Magic]] to create [[Alchemy]].
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  • ...the will of [[the Shining One]]. They always bear a [[holy wrath]] brand, and always have slightly better base stats than their non-blessed counterparts. ...ssed''' blades, that is, [[Long Blades]] that have slightly enhanced stats and a holy wrath brand. Blessed [[demon blade]]s are called [[eudemon blade]]s.
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  • ...ver, when all the dust clears and the parade of short swords, demon whips, and clubs has passed by, weapons have a few main properties: *Accuracy & Skill: How often you hit, and relatedly, how fast your [[species]] can learn to use the weapon type effec
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  • ...a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). In general, brands are harder to ch ...one brand. However, some [[unrand]]s, such as [[Maxwell's Thermic Engine]] and the [[storm bow]], have multiple.
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  • ...lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum. ...ys of 5, 6, or 7 aut. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions:
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  • {{crawlquote|This weapon falls into the [[Polearms]] category. It is a one handed weapon.}} ...od starting weapons. They require little skill to reach [[minimum delay]], and as a Polearm, they can [[reach]] up to 2 tiles away.
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  • "And Diarmid oh, Diarmid he perished in the strife;<br> {{crawlquote|This weapon falls into the [[Polearms]] category. It is a two handed weapon.}}
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  • {{flavour|A fishing spear improved with a longer shaft and a three-pronged metal head. ...afted trident, called a waster, is much practised at the mouth of the Esk, and in the other salmon rivers of Scotland."<br>
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  • ...em in their fight, becauſe in any weapon wherin the hands may be remoued, and at libertie, to make the weapon lõger or ſhorter in fight at his pleaſur {{crawlquote|This weapon falls into the '[[Polearms]]' category. It is a two handed weapon.}}
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  • ...th a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: <code>10 + power/20 + 1d(power/4) – 1</cod The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are foun
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  • {{crawlquote|This weapon falls into the '[[Polearms]]' category. It is a two handed weapon.}} ...ailable. Unfortunately, they are rare weapons, require two hands to wield, and a whopping 24 Polearms skill to reach minimum delay.
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  • {{flavour|A terrible three-pronged weapon, moulded by fire and brimstone.}} {{crawlquote|This weapon falls into the '[[Polearms]]' category. It is a one-handed weapon.}}
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  • ...s big hands. Then, whistling, he took it out to the ripe and waiting field and did the work. He thought himself a little mad. Hell, it was an ordinary-eno {{crawlquote|This weapon falls into the [[Polearms]] category. It is a two handed weapon.}}
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  • ...ger than the [[demon trident]] it was formed from. Like [[eudemon blade]]s and [[sacred scourge]]s, it always has the [[holy wrath]] brand. ...ula through [[the Shining One]]'s 6* ability. You can turn a trishula back into a demon trident by using [[Kikubaaqudgha]]'s or [[Lugonu]]'s final ability
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  • *In [[0.15]], [[sling (item)|slings]] were renamed to [[hunting sling]]s and [[greatsling]]s were added as a new weapon.
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  • ...fears -<br>Whose Coat of elemental Brown<br>A passing Universe put on,<br>And independent as the Sun<br>Associates or glows alone,<br>Fulfilling absolute ...ll throw a stone. Stones let you deal some extra damage against [[adder]]s and other melee enemies.
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  • ...sembles a fireplace poker with a short, stout handle, and a bluntish spike and hook for communicating one's desires through the pachyderm's thick skin. Cu ...n falls into the '[[Maces & Flails]]' category. It is a one handed weapon, and it is better for the strong.}}
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  • ...mitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. ...not have gotten behind me, and if I had yelled and blustered, as Pankhurst and the similar dishonest lunatics desired, I would not have had ten votes.”
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  • {{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon.}} ...l. Either way, it requires two hands to wield (or all four, for Formicids) and very high skill to swing quickly.
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  • Inflamd with scornefull wrath and high disdaine,<br> And lifting up his dreadful club on height,<br>
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  • And his intrils fell on the groun',<br> And his intrils fell on the groun'."
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  • “Even after forcing their way, with great effort and loss, through this double<br> hit, and when they did so, the flail crashed through brazen helmet, skull and<br>
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  • ...n falls into the '[[Maces & Flails]]' category. It is a one handed weapon, and it is better for the strong.}}
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  • {{flavour|The opposite of a morningstar. A balanced mace with a long shaft and a metal head covered in lethal spikes. -T. M. Allison, “The Flail and Kindred Tools (from a historical and literary standpoint)”, _Archaeologia Aeliana_, Third Series, vol. IV. 190
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  • ...one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace." {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
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  • {{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a one handed weapon.}} ..., even at low skill, and are easy to find off [[kobold (monster)|kobolds]] and other early humanoids.
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  • “With a terrible cry the Balrog fell forward, and its shadow plunged down and<br> vanished. But even as it fell it swung its whip, and the thongs lashed and<br>
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  • {{flavour|A blessed weapon, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants. {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
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  • Drove in through helm and head the spiked mace;<br> {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}}
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  • {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}} ..., but stronger than a [[hand axe]]. Maces & Flails scale with [[strength]] and have good single-target damage, making them good for characters planning to
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  • {{flavour|A spiked flail with longer spikes and a heavier head. -Tale of Chivalry; or, Perils by Flood and Field_. 1830.}}
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  • ...r|A fearsome weapon covered in dried blood and crude engravings of torture and death, bearing an enormous axehead.}} {{crawlquote|This weapon falls into the [[Axes]] category. It is a two handed weapon.}}
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  • -Sir Arthur John Evans, "Mycenean tree and pillar cult and its Mediterranean relations," _Journal of Hellenic Studies_ XXI, p. 109. 19 {{crawlquote|This weapon falls into the [[Axes]] category. It is a two handed weapon.}}
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  • {{flavour|An axe with langets, spikes, a lengthed haft and a single-bladed crescent head. Wooded flesh and metal bone! limb only one, and lip only one!<br>
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  • "'God speed the kiss,' said Max, and Katie sigh'd,<br>With pray'rful palms close seal'd, 'God speed the axe!'" ...lcolm's Katie: A Love Story", Part I, _Old Spookses' Pass, Malcolm's Katie and Other Poems_. 1884.}}
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  • {{flavour|A military axe with a long haft and a single-bladed head.}} {{crawlquote|This weapon falls into the [[Axes]] category. It is a one handed weapon.}}
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  • {{crawlquote|This weapon falls into the [[Long Blades]] category. It is a one handed weapon.}} Unlike the [[demon blade]], the double sword is two-handed for [[Kobold]]s and [[Spriggan]]s.
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  • {{crawlquote|This weapon falls into the [[Long Blades]] category. It is a one handed weapon.}} ...ne]] can convert a demon blade into a [[eudemon blade]], with better stats and the [[holy wrath]] brand. You can reverse the process with [[Kikubaaqudgha]
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  • {{flavour|A sword with a very long, heavy blade and a long handle. {{crawlquote|This weapon falls into the '[[Long Blades]]' category. It is a two handed weapon.}}
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  • {{flavour|A very rare and extremely effective imported weapon, featuring a long single-edged blade.}} ...ith one hand, or more effectively with two (i.e. when not using a shield), and it is better for the dexterous.}}
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  • ...h my good biting falchion<br>I would have made them skip; I am old now,<br>And these same crosses spoil me." {{crawlquote|This weapon falls into the [[Long Blades]] category. It is a one handed weapon.}}
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  • ...her head at the neck so that it only hung by the skin. The mare fell dead, and if his mounted comrades had not come to Moron's rescue, he would probably h {{crawlquote|This weapon falls into the [[Long Blades]] category. It is a one handed weapon.}}
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  • ...rpses'''" flag denotes that monster can pick up [[corpse]]s from the floor and eat them. [[Undead]] monsters will be healed in the process.
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  • ...ry; there were scimitars from Nishapur, in whose frozen crescents the wind and violence of battle seemed to be living on." {{crawlquote|This weapon falls into the [[Long Blades]] category. It is a one handed weapon.}}
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  • ...d by a good spirit. It is a favoured weapon of the Shining One's servants, and cannot be wielded by the forces of evil. {{crawlquote|This weapon falls into the '[[Long Blades]]' category. It is a one handed weapon.}}
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  • {{crawlquote|This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}} ...boost. A skilled stabber with a good dagger can one-shot sleeping dragons and giants with ease.
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  • ...explict stabbing bonuses. On the other hand, the knife weighs a mere 1 aum and is much less likely to be cursed than other random short blades found on th
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  • ...pon falls into the '[[Short Blades]]' category. It is a one handed weapon, and it is better for the dexterous.}} ...ith a high [[slaying]] bonus). Sabres are fairly uncommon, but some early- and mid-game monsters wield them (such as the deep elves of the [[Elven Halls]]
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  • {{crawlquote|This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}} ...e with any other weapon, so factors like [[brand]], [[auxiliary attack]]s, and [[AC]] can activate twice.
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  • {{crawlquote|This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}} ...sword as a choice of weapon, and early monsters (such as kobolds, goblins and orcs) often wield them.
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  • {{flavour|A very rare and extremely effective weapon, featuring a pole with half-moon blades at both {{crawlquote|This weapon falls into the '[[Staves]]' category. It is a two handed weapon.}}
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  • {{crawlquote|This weapon falls into the '[[Staves]]' category. It is a two handed weapon.}} ...eapons available in the early game, due to its excellent accuracy, damage, and speed. However, quarterstaves require both hands, which means sacrificing t
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  • ...almost useless weapon, but magical staves have extra bonuses to both melee and spellcasting.
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  • '''Longbows''' are an upgrade over [[shortbow]]s and [[orcbow]]s, dealing more damage. They fire faster than [[arbalest]]s. Of course, a [[triple crossbow]] is more powerful, but it's rarer and requires more skill to reach mindelay.
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  • ...ce of wood and string, for shooting arrows. It does good damage in combat, and a skilled user can use it to great effect. {{crawlquote|This weapon falls into the '[[Bows]]' category. It uses [[arrow]]s as ammunition. Note that while
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  • ...increasing the [[spell success]] rate, as this reduces both the frequency and intensity of miscasts. Additionally, miscasts from some schools of magic pr ...shows the full list of possible miscast effects, including maximum damage and damage types.
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  • ...ve sufficient [[MP]], are skilled enough in the spell's [[magic school]]s, and not under a few [[status effect]]s. Spells are learned from the [[spell mem ...spell levels; they could learn four level 5 spells, or two level 9 spells and one level 2 spell.
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  • {{flavour|Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.}} ...[[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]].
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  • ...team resistance]] or [[fire resistance]] reduces the impact damage by 66%, and gives immunity to steam clouds' damage.
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  • Death's Door lasts for 16-[[27]] turns; duration depends on spell power and is randomized. After it runs out, it gives you the -DDoor status for 1-3 tu [[Undead]] characters, including Alive [[Vampire]]s and those in [[Death Form]], are unable to use Death's Door. Conversely, you ar
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  • ...oses at most one turn, which is the same time you spent casting the spell, and it may lose no turns if one of its summons takes care of your distraction. ...damages nearby enemies. [[Durable summon]]s are immune to both abjuration and this spell.
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  • ...[[0.31]], Agony was a level 5 [[Necromancy]] spell that player could cast, and it only had a range of 1. Most monsters had '''Agony Range''', which is ide
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  • ...a level 4 [[Air Magic]] spell which hits a single enemy, dealing moderate and irresistible wind damage. The spell uses [[smite-targeting]], able to targe *If there's little/no open space around the opponent, Shock and Static Discharge will be more efficient to cast.
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  • *It affects everything in [[LOS]]. Intoxication has better range, and can affect multiple enemies that are spread out. ...confuse or int-drain the player instead of causing vertigo. Also, mummies and [[lichform]] characters were unable to cast this spell.
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  • ...s body, leaving the caster in a weakened state (though it was not fatal in and of itself). It may fail to affect those who are already heavily mutated.}} ...e [[Temple]], cast it, cast [[Necromutation]] (so you don't starve), rest, and repeat, until you get a decent mutation set.
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  • Animate Dead and [[Death Channel]] may work on the same target simultaneously, but not any o This spell does not work with [[Gozag]] (who turns corpses into gold), [[Yredelemnul]] (who reaps for you), or [[Okawaru]] (who forbids all
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  • ...ior to [[Animate Dead]], since the latter can produce stronger [[zombie]]s and attempts to animate everything in sight. Necromancers, especially worshiper ...ock LOS against ranged attackers, enable distraction stabs, aid in escape, and generally take some attention off the player).
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  • ...walls, and other solid features do. It can pull items past [[deep water]] and [[lava]], but if the item would fall in, this spell fails (wasting a turn). ...g the Orb - even if you don't pick it up - will create a massive [[noise]] and immediately begin the [[orb run]].
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  • ...s [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster. ...ally any solid [[wall]] within [[LOS]], as well as [[door]]s, [[statue]]s, and empty archways (such as those left behind by a closed [[portal]]). LRD cann
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