Difference between revisions of "Kobold"

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{{for monster}}
 
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{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
 
{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
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**They are unable to wield many two-[[hand]]ed weapons: [[great sword]]s, [[triple sword]]s, [[dire flail]]s, [[great mace]]s, [[battleaxe]]s,  [[executioner's axe]]s, [[halberd]]s, [[scythe]]s, [[glaive]]s, [[bardiche]]s, [[longbow]]s, [[javelin]]s, and anything medium-sized species can't wield.  
 
**They are unable to wield many two-[[hand]]ed weapons: [[great sword]]s, [[triple sword]]s, [[dire flail]]s, [[great mace]]s, [[battleaxe]]s,  [[executioner's axe]]s, [[halberd]]s, [[scythe]]s, [[glaive]]s, [[bardiche]]s, [[longbow]]s, [[javelin]]s, and anything medium-sized species can't wield.  
 
**Large one-handed weapons: [[magical staves]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.  
 
**Large one-handed weapons: [[magical staves]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.  
**They are also incapable of wearing [[tower shield]]s, and more encumbered by [[buckler]]s and [[kite shield]]s.
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**They are also incapable of wearing [[tower shield]]s.
  
 
Kobolds have a base [[Strength]] of 5, [[Intelligence]] of 9 and [[Dexterity]] of 10 (before Background modifiers).
 
Kobolds have a base [[Strength]] of 5, [[Intelligence]] of 9 and [[Dexterity]] of 10 (before Background modifiers).
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*'''Zealots:''' [[Berserker]]
 
*'''Zealots:''' [[Berserker]]
 
*'''Warrior-mages:''' [[Hexslinger]], [[Enchanter]]
 
*'''Warrior-mages:''' [[Hexslinger]], [[Enchanter]]
*'''Mages:''' [[Conjurer]], [[Summoner]]
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*'''Mages:''' [[Conjurer]], [[Earth Elementalist]]
  
 
==Level Bonuses==
 
==Level Bonuses==
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{{Moderate}}
 
{{Moderate}}
  
Kobolds are a fairly straightforward race to play because of their great aptitudes in many skills and size bonus to EV. Their small [[LOS]] makes it easier to sneak up and [[stab]] foes, while limiting the effective range of your enemies. Of course, this limits your ranged options as well. Their health is low, though this is somewhat made up by their unique traits (faster leveling in particular).
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Kobolds' reduced LOS is often a good thing - monsters cannot see or attack until they are in ''your'' LOS. This makes sneaking and [[stabbing]] easier, while limiting the range of enemies. It also limits your range, too.  
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Other than that, Kobolds are a straightforward race, with generally good aptitudes, fast leveling, and an EV bonus from size. As a low HP species, though, they are somewhat more difficult than average.
  
 
{{species_aptitudes|Kobold}}
 
{{species_aptitudes|Kobold}}
  
 
==Strategy==
 
==Strategy==
Kobolds' tiny line of sight lends itself well to a few builds:
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===Gimmick Builds===
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Kobolds' tiny [[line of sight]] lends itself well to a few builds:
 
*[[Wu Jian]] / [[Rampaging]] + [[Stab]]ber: Wu Jian's Lunge or Rampaging will allow you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A [[scarf]] of [[shadows]] turns this into half the screen.
 
*[[Wu Jian]] / [[Rampaging]] + [[Stab]]ber: Wu Jian's Lunge or Rampaging will allow you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A [[scarf]] of [[shadows]] turns this into half the screen.
 
*[[Necromancy]]: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneously on-screen. [[Kikubaaqudgha]] makes it even easier.
 
*[[Necromancy]]: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneously on-screen. [[Kikubaaqudgha]] makes it even easier.
*[[Ranged Weapons]]: Even with a tiny [[line of sight]], their Ranged Weapons skill is quite impressive. A range of 4 is still fairly decent, and ranged weapons are one of their best "heavy" weapon aptitudes.
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*[[Ranged Weapons]]: Even with reduced sight, their Ranged Weapons skill is quite impressive. A range of 4 is still fairly decent, and ranged weapons are their best "heavy" weapon aptitude.
  
 
Of course, you aren't limited to these builds - a Kobold can do archetypical builds in both melee and magic just fine, though with a preference towards lighter armour.
 
Of course, you aren't limited to these builds - a Kobold can do archetypical builds in both melee and magic just fine, though with a preference towards lighter armour.
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==History==
 
==History==
*In [[0.29]], Kobolds gained +3 Ranged Weapons (as opposed to +2 [[Crossbows]] and weaker aptitudes elsewhere).
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*Prior to [[0.30]], Kobolds, as a small species, were more encumbered by [[shield]]s, but received slightly more SH from [[kite shield]]s.
*In [[0.27]], Kobold backgrounds with [[kite shield]]s were replaced with [[buckler]]s. However, the [[0.28|following version]] removed kite shields from background starts.
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*Prior to [[0.29]], Kobolds had +2 [[Crossbows]], and weaker aptitudes in other ranged weapons, rather than +3 Ranged Weapons.
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*Prior to [[0.27]], Kobold [[Fighter]]s started with a [[kite shield]] instead of a [[buckler]].
 
*Prior to the removal of the [[food]] system in [[0.26]], kobolds were [[carnivorous]], but did not have the [[Nightstalker]] mutation.
 
*Prior to the removal of the [[food]] system in [[0.26]], kobolds were [[carnivorous]], but did not have the [[Nightstalker]] mutation.
 
*Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels.  
 
*Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels.  

Latest revision as of 23:58, 1 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is about the player species. For the monster, see Kobold (monster).
Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.

They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.

Innate Abilities

Kobolds have a base Strength of 5, Intelligence of 9 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 5th level.
  • 20% less HP than average.
  • Average MP.
  • +3 willpower per level.

Starting Skills and Equipment

Kobolds receive the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Kobolds' reduced LOS is often a good thing - monsters cannot see or attack until they are in your LOS. This makes sneaking and stabbing easier, while limiting the range of enemies. It also limits your range, too.

Other than that, Kobolds are a straightforward race, with generally good aptitudes, fast leveling, and an EV bonus from size. As a low HP species, though, they are somewhat more difficult than average.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -2 Spellcasting 0
Dodging 2
Maces & Flails -1 Shields -2 Conjurations 0
Axes -2 Stealth 4 Hexes 0
Polearms -2 Summonings 0
Staves -1 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 2 Translocations 0
Throwing 1 Shapeshifting -1 Alchemy 0
Fire Magic 0
Short Blades 3 Ice Magic 0
Long Blades -2 Air Magic 0
Ranged Weapons 3 Experience 1 Earth Magic 0

Strategy

Gimmick Builds

Kobolds' tiny line of sight lends itself well to a few builds:

  • Wu Jian / Rampaging + Stabber: Wu Jian's Lunge or Rampaging will allow you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A scarf of shadows turns this into half the screen.
  • Necromancy: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneously on-screen. Kikubaaqudgha makes it even easier.
  • Ranged Weapons: Even with reduced sight, their Ranged Weapons skill is quite impressive. A range of 4 is still fairly decent, and ranged weapons are their best "heavy" weapon aptitude.

Of course, you aren't limited to these builds - a Kobold can do archetypical builds in both melee and magic just fine, though with a preference towards lighter armour.

Trivia

Kobolds were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in Dungeons & Dragons and as creatures in Nethack.

History

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy