Difference between revisions of "The Depths"
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− | {{ | + | {{version030}} |
− | {{ | + | {{flavour|The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it.}} |
− | [[File:Depths entry.png]] '''The Depths''' are a | + | [[File:Depths entry.png]] '''The Depths''' are a four-floor [[branch]] accessed through a guarded portal on [[Dungeon]]:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate full floor [[vault]]s. Along with several entrances to [[the Abyss]], [[the Vestibule of Hell]], and [[Pandemonium]] and an entrance to a [[Ziggurat]], you can find the entrance to [[the Realm of Zot]] on Depths:4, guarded by a variety of [[list of draconians|draconian]] guards. |
− | == | + | ==Portals== |
− | + | *[[File:Abyss entry.png]] A portal to [[the Abyss]] always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal. | |
+ | *[[File:Hell entry.png]] An entrance to the [[Vestibule of Hell]] appears on every Depths floor. | ||
+ | *[[File:Ziggurat portal.png]] One [[ziggurat]] portal spawns on a random Depths floor. | ||
+ | *[[File:Pandemonium entry.png]] A portal to the [[Pandemonium]] always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal. | ||
− | + | ==Strategy== | |
+ | Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available ([[Lair]] and its branches, [[Orcish Mines]], and [[The Vaults]]). | ||
− | + | ==Monsters== | |
+ | These are some of the monsters you can expect to encounter in the Depths: | ||
− | {{monsterlink|Deep troll shaman}} | + | {| class="prettytable" style="border:none; margin:0; padding:0;" |
+ | | {{monsterlink|Deep troll shaman}} | ||
+ | | {{monsterlink|Deep troll earth mage}} | ||
+ | | {{monsterlink|Deep troll}} | ||
+ | | {{monsterlink|Iron troll}} | ||
+ | |- | ||
+ | | {{monsterlink|Fire giant}} | ||
+ | | {{monsterlink|Frost giant}} | ||
+ | | {{monsterlink|Stone giant}} | ||
+ | | {{monsterlink|Ettin}} | ||
+ | |- | ||
+ | | {{monsterlink|Titan}} | ||
+ | | {{monsterlink|Juggernaut}} | ||
+ | | {{monsterlink|Wizard (monster)}} | ||
+ | | {{monsterlink|Necromancer (monster)}} | ||
+ | |- | ||
+ | | {{monsterlink|Hell knight}} | ||
+ | | {{monsterlink|Vampire knight}} | ||
+ | | {{monsterlink|Vampire mage}} | ||
+ | | {{monsterlink|Flayed ghost}} | ||
+ | |- | ||
+ | | {{monsterlink|Fire dragon}} | ||
+ | | {{monsterlink|Ice dragon}} | ||
+ | | {{monsterlink|Storm dragon}} | ||
+ | | {{monsterlink|Shadow dragon}} | ||
+ | |- | ||
+ | | {{monsterlink|Iron dragon}} | ||
+ | | {{monsterlink|Quicksilver dragon}} | ||
+ | | {{monsterlink|Golden dragon}} | ||
+ | | {{monsterlink|Rakshasa}} | ||
+ | |- | ||
+ | | {{monsterlink|Great orb of eyes}} | ||
+ | | {{monsterlink|Glowing orange brain}} | ||
+ | | {{monsterlink|Floating eye}} | ||
+ | | {{monsterlink|Glowing shapeshifter}} | ||
+ | |- | ||
+ | | {{monsterlink|Tengu warrior}} | ||
+ | | {{monsterlink|Tengu conjurer}} | ||
+ | | {{monsterlink|Tengu reaver}} | ||
+ | | {{monsterlink|Sphinx}} | ||
+ | |- | ||
+ | | {{monsterlink|Spark wasp}} | ||
+ | | {{monsterlink|Caustic shrike}} | ||
+ | | {{monsterlink|Tentacled monstrosity}} | ||
+ | | {{monsterlink|Ugly thing}} | ||
+ | |- | ||
+ | | {{monsterlink|Spriggan air mage}} | ||
+ | | {{monsterlink|Spriggan berserker}} | ||
+ | | {{monsterlink|Spriggan defender}} | ||
+ | | {{monsterlink|Very ugly thing}} | ||
+ | |- | ||
+ | | {{monsterlink|Walking frostbound tome}} | ||
+ | | {{monsterlink|Walking earthen tome}} | ||
+ | | {{monsterlink|Walking crystal tome}} | ||
+ | | {{monsterlink|Walking divine tome}} | ||
+ | |- | ||
+ | | {{monsterlink|Lich}} | ||
+ | | {{monsterlink|Ancient lich}} | ||
+ | | {{monsterlink|Dread lich}} | ||
+ | | | ||
+ | |} | ||
− | + | [[List of draconians|Draconian]]s can also be found guarding the [[Realm of Zot]]. | |
− | {{monsterlink| | + | ===Uniques=== |
+ | {| class="prettytable" style="border:none; margin:0; padding:0;" | ||
+ | | {{monsterlink|Aizul}} | ||
+ | | {{monsterlink|Asterion}} | ||
+ | | {{monsterlink|Bai Suzhen}} | ||
+ | | {{monsterlink|Boris}} | ||
+ | | {{monsterlink|The Enchantress}} | ||
+ | |- | ||
+ | | {{monsterlink|Frederick}} | ||
+ | | {{monsterlink|Grunn}} | ||
+ | | {{monsterlink|Jory}} | ||
+ | | {{monsterlink|Josephina}} | ||
+ | | {{monsterlink|Mara}} | ||
+ | |- | ||
+ | | {{monsterlink|Margery}} | ||
+ | | {{monsterlink|Mennas}} | ||
+ | | {{monsterlink|Nikola}} | ||
+ | | {{monsterlink|Parghit}} | ||
+ | | {{monsterlink|Saint Roka}} | ||
+ | |- | ||
+ | | {{monsterlink|Sojobo}} | ||
+ | | {{monsterlink|Vv}} | ||
+ | | {{monsterlink|Xtahua}} | ||
+ | |} | ||
− | + | ==History== | |
− | + | *Prior to [[0.28]], the Depths were 5 floors deep. | |
− | + | *The Depths were added in [[0.14]], replacing floors 16-27 of the Dungeon. | |
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− | {{ | + | {{Branches}} |
− | + | [[Category:Dungeon_Branches]] | |
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Latest revision as of 17:36, 23 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Depths are the deepest part of the dungeon proper, subject to the corrupting influence of the Realm of Zot without being considered a part of it. |
The Depths are a four-floor branch accessed through a guarded portal on Dungeon:15. Its layout generally resembles that of the Dungeon, although it has a greater tendency toward open spaces and elaborate full floor vaults. Along with several entrances to the Abyss, the Vestibule of Hell, and Pandemonium and an entrance to a Ziggurat, you can find the entrance to the Realm of Zot on Depths:4, guarded by a variety of draconian guards.
Contents
Portals
- A portal to the Abyss always spawns on Depths:3. Other Depths floors have a 33% chance to have a portal.
- An entrance to the Vestibule of Hell appears on every Depths floor.
- One ziggurat portal spawns on a random Depths floor.
- A portal to the Pandemonium always spawns on Depths:2. Other Depths floors have a 25% chance to have a portal.
Strategy
Generally, it isn't advised for you to enter the Depths right after you complete D:15. There are easier areas available (Lair and its branches, Orcish Mines, and The Vaults).
Monsters
These are some of the monsters you can expect to encounter in the Depths:
Draconians can also be found guarding the Realm of Zot.
Uniques
S Aizul | H Asterion | d Bai Suzhen | L Boris | i The Enchantress |
@ Frederick | g Grunn | V Jory | L Josephina | R Mara |
@ Margery | A Mennas | @ Nikola | T Parghit | o Saint Roka |
Q Sojobo | 9 Vv | D Xtahua |
History
- Prior to 0.28, the Depths were 5 floors deep.
- The Depths were added in 0.14, replacing floors 16-27 of the Dungeon.
Dungeon branches |
---|
The Dungeon • The Temple • The Depths • Realm of Zot |
The Lair ( Spider's Nest • Snake Pit • The Swamp • The Shoals • Slime Pits) |
Orcish Mines ( Elven Halls) • The Vaults ( The Crypt • The Tomb) |
The Abyss • Pandemonium • Hell ( Cocytus • • Dis • Gehenna • Tartarus) |
See also: Portal |