Difference between revisions of "Oni"

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==History==
 
==History==
*In [[0.31]], [[Oni]] were added, replacing [[Ogre]]s.
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{{CBA|0.32|Oni will no longer gain an extra benefit from potions of mutation.}}
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*In [[0.31]], Oni were added, replacing [[Ogre]]s.
  
 
{{species}}
 
{{species}}

Revision as of 23:53, 17 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Oni are large, rowdy creatures who love a good fight. They are exceptionally strong and robust, and their fondness for drink allows them to heal twice as much from healing potions and even perform free melee swings around themselves while they chug them.

They are proficient with most melee weapons and forms of magic, but lack the dexterity or inclination to use ranged weapons or magical devices well. They are, however, good at throwing things, in particular large rocks.

Their large size prevents them from wearing most forms of armour, and are poor at dodging, relying on their enormous bulk to survive battles instead.

Innate Abilities

Note that effects from Gozag's Potion Petition are not doubled, nor do they trigger Drunken Brawling.

Oni have a base Strength of 11, Intelligence of 9, and Dexterity of 4 (before Background modifiers) and normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Oni start with the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Oni have a number of advantages, offset by a similar amount of disadvantages. They have immense HP, heal more from potions, and train Fighting faster than any other species. But for a good chunk of the game, Oni have miserable AC (can't wear most armour) and EV (large size, poor dex). On the flip side, they are one of the few species that can wield giant clubs and throw large rocks.

Oni make for good spellcasters, being a large, +30% HP race which is adept at learning magic. They learn all schools equally well, with good Spellcasting skill, and a very minor (-1) aptitude penalty to the other magic schools.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 3 Armour -1 Spellcasting 1
Dodging -1
Maces & Flails 0 Shields -1 Conjurations -1
Axes 0 Stealth -2 Hexes -1
Polearms 0 Summonings -1
Staves 0 Invocations 2 Necromancy -1
Unarmed Combat -1 Evocations -2 Translocations -1
Throwing 0 Shapeshifting -1 Alchemy -1
Fire Magic -1
Short Blades -1 Ice Magic -1
Long Blades -1 Air Magic -1
Ranged Weapons -3 Experience 0 Earth Magic -1

Strategy

Oni have many different options for skill training:

  • Large rocks are deadly. An unskilled user takes 20 aut to throw one - that's 2 full turns. But even at 0 skill, they can be used to kill melee enemies (just mind the delay). A highly skilled user will throw large rocks quickly, which can be devastating. As a side benefit, large rocks are more common and less likely to mulch than javelins and boomerangs, combined.
  • Giant clubs and giant spiked clubs are the strongest melee weapons, but they aren't without drawbacks. Giant clubs are two-handed, which means no shield. This can be an issue, especially as Oni are often stuck with low AC and low EV. They also take considerable skill training to use effectively.
  • Oni are one of the best choices for a high-durability caster. They have +30% HP, but limited body armour, as well as decent magical aptitudes. They work well as both "pure" casters and hybrids.

Other than that, Oni generally like shields, as their high strength helps deal with the encumbrance.

History

  • In 0.32, Oni will no longer gain an extra benefit from potions of mutation.
  • In 0.31, Oni were added, replacing Ogres.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy