Difference between revisions of "Charms"

From CrawlWiki
Jump to: navigation, search
m (History)
m (History)
Line 147: Line 147:
 
**[[Spectral Weapon]] became the [[spectral]] weapon [[brand]] in [[0.26]], [[Deflect Missiles]] was  already represented with the [[repulsion]] [[scarf]] ego, while [[Ring of Flames]]' effect was given to the [[unrand]] [[salamander hide armour]]. Finally, [[Infusion]] inspired the [[Infusion (ego)|glove ego]] introduced in [[0.28]]. All four spells were removed.
 
**[[Spectral Weapon]] became the [[spectral]] weapon [[brand]] in [[0.26]], [[Deflect Missiles]] was  already represented with the [[repulsion]] [[scarf]] ego, while [[Ring of Flames]]' effect was given to the [[unrand]] [[salamander hide armour]]. Finally, [[Infusion]] inspired the [[Infusion (ego)|glove ego]] introduced in [[0.28]]. All four spells were removed.
 
**[[Song of Slaying]] was renamed to [[Wereblood]] and moved to [[Transmutations]].
 
**[[Song of Slaying]] was renamed to [[Wereblood]] and moved to [[Transmutations]].
**[[Ozocubu's Armour]], [[Excruciating Wounds]] and [[Iskenderun's Battlesphere]] simply had their Charms aspect removed. [[Death's Door]] became a level 9 pure Necromancy spell.
+
**[[Ozocubu's Armour]], [[Excruciating Wounds]] and [[Iskenderun's Battlesphere]] simply had their Charms aspect removed, though a few mechanics were altered. [[Death's Door]] became a level 9 pure Necromancy spell.
 
*In [[0.25]], [[Regeneration]] was removed.
 
*In [[0.25]], [[Regeneration]] was removed.
 
*In [[0.19]], the [[Haste]] spell was removed.
 
*In [[0.19]], the [[Haste]] spell was removed.

Revision as of 13:17, 19 April 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The Charms school of magic includes spells which positively affect yourself, providing improved offense, defence, speed, or other beneficial enhancements until they wear off. Although they never directly affect other targets, they can greatly increase your ability to survive.

Aptitudes

At Ba Ce Co DD DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Ha HE HO Hu Ko Mf Me Mi MD Mu Na Op Og On Pa SE Sp Te Tr Vp VS
N/A 1 -1 N/A -1 4 -1 -1 N/A -1 2 0 -1 -1 6 1 2 -1 0 -2 1 N/A -4 N/A -2 0 0 -1 N/A N/A -2 4 -2 -4 1 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Infusion.png Infusion Charms 1 25 1 Utility Book of Battle

Level 2

Shroud of golubria.png Shroud of Golubria Charms/Translocation 2 50 2 Selfench Book of Battle
Book of Spatial Translocations
Song of slaying.png Song of Slaying Charms 2 100 8 Utility Book of Battle

Level 3

Ozocubu's armour.png Ozocubu's Armour Charms/Ice 3 100 3 No ghost Book of Battle
Book of Frost
Spectral weapon.png Spectral Weapon Charms/Hexes 3 100 3 No ghost, Selfench, Utility Book of Battle

Level 5

Excruciating wounds.png Excruciating Wounds Charms/Necromancy 5 200 15 Helpful Book of Death
Iskenderun's battlesphere.png Iskenderun's Battlesphere Charms/Conjuration 5 100 5 Utility Book of Power

Level 7

Ring of flames.png Ring of Flames Charms/Fire 7 200 6 Area Book of Clouds
Book of Fire

Level 8

Death's door.png Death's Door Charms/Necromancy 8 200 6 Emergency, No ghost, Utility Necronomicon

Sources

Main Texts
Book of Battle: Infusion, Shroud of Golubria, Song of Slaying, Ozocubu's Armour, Spectral Weapon
Other Texts
Book of Clouds: Ring of Flames
Book of Death: Excruciating Wounds
Book of Fire: Ring of Flames
Book of Frost: Ozocubu's Armour
Necronomicon: Death's Door
Book of Power: Iskenderun's Battlesphere
Book of Spatial Translocations: Shroud of Golubria

See Also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations