Difference between revisions of "Alchemy"

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*Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate.
 
*Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate.
 
**For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the [[poison]]-themed spells do little against foes with [[poison resistance]], but are great against foes without.
 
**For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the [[poison]]-themed spells do little against foes with [[poison resistance]], but are great against foes without.
**There's no Alchemy spell above level 6, but spells like Irradiate, Yara's Violent Unravelling, and Eringya's Noxious Bog are useful for the entire 3-rune game.
 
 
*Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently.
 
*Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently.
  

Revision as of 13:36, 4 September 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. It is the combination of the Poison Magic and Transmutations schools.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 1 1 1 -1 0 11 0 -1 3 -2 -1 6 0 0 3 -3 -2 -2 2 1 -1 1 -1 -3 1 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Sting.png Sting Alchemy/Conjuration 1 25 3 1 Dir or target, Needs tracer Book of Cantrips
Young Poisoner's Handbook

Level 2

Poisonous vapours.png Mercury Vapours Air/Alchemy 2 50 3 2 Not self, Target Book of Vapours
Young Poisoner's Handbook

Level 3

Mephitic cloud.png Mephitic Cloud Air/Alchemy/Conjuration 3 100 4 15 Area, Cloud, Dir or target, Needs tracer Book of the Senses
Book of Vapours

Level 4

Fulminant prism.png Fulminant Prism Alchemy/Conjuration 4 200 4 4 Area, Not self, Target Book of Blasting
Book of Conjurations
Ignite poison.png Ignite Poison Alchemy/Fire 4 100 4 Area Everburning Encyclopedia
Trismegistus Codex
Leda's liquefaction.png Leda's Liquefaction Alchemy/Earth 4 200 3 Area Book of the Earth
Book of Sloth
Olgreb's toxic radiance.png Olgreb's Toxic Radiance Alchemy 4 100 2 Area The Unrestrained Analects
Young Poisoner's Handbook
Petrify.png Petrify Alchemy/Earth 4 100 6 3 Wl check, Dir or target, Needs tracer Book of Sloth
Book of Transmutation
Sticky flame.png Sticky Flame Alchemy/Fire 4 100 1 4 Dir or target, Needs tracer Everburning Encyclopedia
Book of Flames

Level 5

Alistair's intoxication.png Alistair's Intoxication Alchemy 5 150 3 Great Wizards, Vol. II
Book of Party Tricks
Hoarfrost cannonade.png Hoarfrost Cannonade Alchemy/Ice 5 200 5 Compendium of Siegecraft
Book of Winter
Irradiate.png Irradiate Alchemy/Conjuration 5 200 1 4 Area, Chaotic Book of Spontaneous Combustion
Book of Transmutation
Yara's violent unravelling.png Yara's Violent Unravelling Alchemy/Hexes 5 200 LOS 15 Chaotic, No ghost, Target Great Wizards, Vol. VII
Book of Misfortune

Level 6

Eringya's noxious bog.png Eringya's Noxious Bog Alchemy 6 200 4 6 Area, No ghost Fen Folio
Great Wizards, Vol. II
Simulacrum.png Sculpt Simulacrum Alchemy/Ice 6 200 1 6 Dir or target, Needs tracer Book of Ice
Book of the Tundra
Book of Winter

Level 8

Fulsome fusillade.png Fulsome Fusillade Alchemy/Conjuration 8 200 8 8 Area, Chaotic, Destructive Book of Spectacle
Book of Transmutation

Strategy

  • Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate.
    • For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the poison-themed spells do little against foes with poison resistance, but are great against foes without.
  • Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently.

See Also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations