Difference between revisions of "List of unrands"
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=Helmets= | =Helmets= | ||
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− | + | [[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {spirit, +Rage rN+ MR} | |
− | + | [[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {SInv Hunger rElec Int+2} | |
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− | [[File:Crown_of_dyrovepreva.png]] | ||
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− | + | [[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {MR SInv Acc+3 Dam+3} | |
− | + | [[File:Hat_of_the_alchemist.png]] +2 [[hat of the Alchemist]] {rF+ rC+ rElec MR} | |
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− | + | [[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR Int+5 MP+10} | |
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=Boots= | =Boots= |
Revision as of 08:01, 17 February 2013
An unrand (or unrandart) is short for "unrandom artefact," which is an artefact with a set appearance and properties (unlike a randart). (There's no such thing as a "List of Randarts" because they're, well, random.) An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a fixedart, although this distinction has become blurred with time.
Contents
Rings
ring of the Mage {Wiz MR Int+3}
ring of Robustness {AC+8}
File:Ring of shaolin.png ring of Shaolin {EV+8}
ring of Shadows {+Inv EV+4 Acc-4 rN+ sInv Stealth++}
rings of the Octopus King {<random property> AC+1 EV+1 Str+1 Dex+1 Int+1}
ring of Vitality {Regen HP+15}
Amulets
brooch of Shielding {Ward AC+4 EV+4}
necklace of Bloodlust {+Rage *RAGE Str+2 Int-2 MR Dam+5 Stealth-}
amulet of the Four Winds {Clar rN+ MR}
amulet of Cekugob {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}
amulet of the Air {cFly +Lev rElec EV+3 Stealth++}
Short Blades
+3, +4 Vampire's Tooth {vamp}
+5, +7 dagger of Chilly Death {freeze, rF- rC++ rPois MR}
-1, +4 dagger "Morg" {pain, MR Int+5}
+4, +10 Spriggan's Knife {EV+4 Dex+4 MR Stealth++}
+6, +7 Captain's cutlass {speed}
+27, -1 knife of Accuracy
Long Blades
(-4 to +20), (-4 to +20) Sword of Power
+7, +8 demon blade "Bloodbane" {slice, +Rage *RAGE Stealth-}
+7, +5 scimitar of Flaming Death {flame, rF++ rC- rPois MR}
+13, +4 demon blade "Leech" {vamp, Curse AC-1 EV-1 Str-1 Int-1 Dex-1 rN+}
+12, +10 sword of Jihad {holy, *RAGE EV+3 rN+ MR Stealth--}
+13, +13 sword of the Doom Knight {pain, -CAST MR}
+12, +16 plutonium sword {MUT+ Curse Stealth--}
+9, +9 Sword of Zonguldrok {reap, Curse}
+7, +7 Singing Sword {noisy}
+8, +8 autumn katana {slice, Clar}
+6, +6 Sword of Cerebov {flame,}
Staves
+4, +4 Staff of Dispater
+7, +7 Sceptre of Asmodeus
+0, +0 Staff of Olgreb {venom, rPois}
+3, +1 Elemental Staff {rF++ rC++ MR Hunger Noisy}
+0, +0 Staff of Wucad Mu
Axes
+3, +11 Wrath of Trog {*RAGE}
+10, +6 mithril axe "Arga" {speed, MR Str+2}
+12, +15 obsidian axe {chop, +Lev Curse SInv Str+3}
Polearms
+13, +13 Scythe of Curses {drain, Curse}
+4, +12 Glaive of Prune {chop}
+3, +5 scythe "Finisher" {speed, Str+3}
+5, +8 glaive of the Guard {elec, +Rage SInv AC+5}
+2, +10 spear of the Botono {reap, noisy rPois rN+ HP-3}
+10, +4 trident of the Octopus King {venom, rElec rPois MR}
+9, +6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}
+6, +6 Lehudib's crystal spear {return, Int+3}
Maces & Flails
+5, +5 mace of Brilliance {holy, +5 AC Int+5 rN+ SInv Stealth-}
+0, +5 giant club "Skullcrusher" {speed, Str+5}
+11, +11 morningstar "Eos" {elec, rElec -TELE SInv}
+7, +7 great mace "Undeadhunter" {disrupt, rN+}
+5, +10 whip "Snakebite" {venom, rPois}
(-4 to +16), (-4 to +16) Mace of Variability {chaos}
+7, +6 Sceptre of Torment
+4, +8 shillelagh "Devastator"
Ranged Weapons
+9, +12 sling "Punk" {frost, rC+}
+8, +8 storm bow {elec, rElec}
+8, +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
+6, +9 crossbow "Hellfire" (flame, rF++ rC- MR}
+10, +0 crossbow "Sniper" {venom, SInv}
+2, +10 longbow "Piercer" {velocity, EV-2}
+6 blowgun of the Assassin {+Inv Stlth++}
Armour
+X faerie dragon armour {<random>}
+9 armour of the Dragon King {rPois rF+ rC+ MR}
+15 Maxwell's patent armour {-CAST -TELE Cons rCorr MR}
+4 robe of Augmentation {Str+4 Int+4 Dex+4}
+4 skin of Zhor {rC++}
+3 salamander hide armour {+Rage rF++}
+4 robe of Night {+Inv MR SInv Stlth++}
+3 robe of Clouds {+Lev rElec}
-1 Lear's chain mail {-CAST Dex-3}
-1 robe of Folly {-CAST Int-5 Curse}
-5 robe of Misfortune {-CAST MUT+ *TELE EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}
Shields
+8 large shield of Ignorance {EV+2 AC+2 Int-6 rN+ Curse}
+15 shield "Bullseye" {EV-5}
+5 shield of Resistance {rF+ rC+ MR}
+6 shield of the gong {spirit, rElec rN+ MR}
Cloaks
+1 Cloak of the Thief
It allows its wearer to excel in the arts of thievery. |
A tattered cloak
+2 EV
+2 DEX
-3 Damage
See Invisible
Allows Invisible
Allows Levitate
+60 Stealth
Stabbers might consider it, but most characters probably won't want to take the -3 damage unless they already have a lot of slaying.
+1 Ratskin Cloak
An enchantress with a magic loom and way too much time on her hands stitched this cloak from the hides of hundreds of rats, most of them orange. It's a bit awkward to wear and looks rather foolish, but it provides excellent protection from rats of all kinds. |
A motley cloak
-1 DEX
-1 INT
rPois
rN+
Useful if you need rPois and/or life protection, although a normal cloak of poison resistance is probably better.
+3 Cloak of Flash
A vibrating cloak
+4 EV
Allows Levitate
A very nice item to have, although some might say a cloak of preservation is better.
+0 Cloak of Starlight
A cloak woven of pure light beams. |
A phosphorescent cloak
+4 EV
rC+
rElec
-30 Stealth
A good source of rElec and EV, although at the cost of 2 potential AC. The Stealth hit is not generally too terrible; usually you either have enough stealth it doesn't matter, or you aren't using stealth at all. Only stabbers might disagree.
+4 Dragonskin cloak
This opalescent cloak gleams with all dragon colours |
The fixedart cloak Tiamat leaves upon her demise. When worn by the player, it has a 50% chance of granting one level of resistance to any of the following elements (rolled at the time of the attack): Fire, Steam, Cold, Electricity, Poison, Sticky Flame, Negative energy.
Helmets
+2 hat of the Bear Spirit {spirit, +Rage rN+ MR}
+3 crown of Dyrovepreva {SInv Hunger rElec Int+2}
+0 mask of the Dragon {MR SInv Acc+3 Dam+3}
+2 hat of the Alchemist {rF+ rC+ rElec MR}
+3 hat of Pondering {ponderous, MR Int+5 MP+10}
Boots
+2 boots of the Assassin {+Inv Dex+3 Stealth++}
Bardings
+10 Black Knight's horse barding {ponderous, Hunger- rN+}
+3 lightning scales {sslith, rElec}
Gloves
+3 gauntlets of War {Acc+5 Dam+5}
+2 fencer's gloves {EV+3 Dex+3 Acc+8}