Air Magic
Revision as of 13:57, 15 February 2022 by ScriptFactory (talk | contribs)
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Air Magic skill determines how easily you can use spells involving air and electricity. Most Air Magic can be resisted with electricity resistance. There are also several wind-resistant enemies. Air Magic partners well with Conjurations.
Contents
Aptitudes
| At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Po | Re | Sp | Te | Tr | VS |
| -1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | -2 | -2 | 6 | 0 | 0 | -2 | -3 | -3 | -2 | 0 | 0 | -1 | 1 | -2 | -1 | 3 | -4 | 0 |
- Pale draconians get 1.
- Grey draconians get -2.
- Black draconians get 2.
Spells
Sources
- Main Texts
- Book of Air: Shock, Swiftness, Airstrike
- Book of Annihilations: Chain Lightning
- Book of Lightning: Vhi's Electric Charge, Arcjolt, Plasma Beam
- Script error
- Book of Storms: Static Discharge, Airstrike, Forge Lightning Spire
- Other Texts
- Book of Burglary: Swiftness
- Book of Cantrips: Poisonous Vapours
- Book of Chaos: Conjure Ball Lightning
- Codex of Conductivity: Forge Lightning Spire, Arcjolt, Maxwell's Capacitive Coupling
- Book of Debilitation: Cigotuvi's Putrefaction
- Book of Decay: Cigotuvi's Putrefaction
- Book of Fire: Plasma Beam
- Book of Ice: Freezing Cloud
- Book of Iron: Magnavolt
- Maxwell's Memoranda: Magnavolt, Maxwell's Capacitive Coupling
- Book of the Moon: Silence
- Book of Movement: Vhi's Electric Charge
- Book of the Senses: Mephitic Cloud, Silence
- Book of the Spheres: Conjure Ball Lightning
- Trismegistus Codex: Mephitic Cloud, Freezing Cloud
- Young Poisoner's Handbook: Poisonous Vapours
See also
History
- 0.27 Tornado changed to ice-themed Polar Vortex, and Maxwell's Capacitive Coupling added instead of Absolute Zero. Chain Lightning moved to level 9. Storm Form added.
- 0.25 Removed Deflect Missiles.
| Skills | |
|---|---|
| Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
| Physical | Fighting • Armour • Dodging • Stealth • Shields |
| Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
| Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations |