Air Magic
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Air Magic skill determines how easily you can use spells involving air and electricity. Most Air Magic can be resisted with electricity resistance. There are also several wind-resistant enemies. Air Magic partners well with Charms and Conjuration.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | -2 | -2 | -2 | 6 | 0 | 0 | -2 | -3 | -3 | -2 | 0 | 0 | -1 | -1 | 3 | -4 | 0 | 0 |
- Pale draconians get 1.
- Grey draconians get -2.
- Black draconians get 2.
Spells
Sources
- Main Texts
- Book of Air: Shock, Swiftness, Airstrike
- Script error
- Script error
- Book of Annihilations: Chain Lightning
- Other Texts
- Book of Burglary: Swiftness
- Book of Chaos: Conjure Ball Lightning
- Book of Decay:
- Book of Fire: Plasma Beam
- Book of Iron: Summon Lightning Spire
- Book of Lightning: Vhi's Electric Charge, Arcjolt, Plasma Beam
- Maxwell's Memoranda: Vhi's Electric Charge, Arcjolt, Maxwell's Capacitive Coupling
- Book of the Moon: Silence
- Book of the Senses: Mephitic Cloud, Silence
- Book of Spectacle:
- Book of the Spheres: Conjure Ball Lightning
- Book of Storms: Static Discharge, Airstrike, Summon Lightning Spire
- Trismegistus Codex: Freezing Cloud
- Book of Vapours: Mercury Vapours, Mephitic Cloud, Freezing Cloud
- Young Poisoner's Handbook: Mercury Vapours
See also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |