Difference between revisions of "0.11"

From CrawlWiki
Jump to: navigation, search
(delete page)
(this is the main page)
 
Line 1: Line 1:
 +
{{oldversion}}
 +
'''0.11''' is a version of ''Dungeon Crawl Stone Soup''. It was released on Oct. 1st, 2012.
  
 +
==Highlights==
 +
* A new branch: the [[Spider's Nest|Spider Nest]].
 +
* The [[Swamp]] branch is less annoying now.
 +
* Missile enchantments are no more.
 +
* Monster [[constriction]] vs the player has been overhauled.
 +
* New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]].
 +
* Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devil]].
 +
* Lots of new vaults and tiles.
 +
* [[Crawl options|Config file]] overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
 +
 +
==Branches, environment==
 +
* New [[wizlab]]: Roulette of Golubria.
 +
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
 +
* A new [[Dungeon Sprint|Sprint]] map by st, based on the [[Ziggurat]].
 +
* [[Vault|Vaults]] are more common.
 +
* There are three new level layouts for the dungeon and various branches.
 +
* You don't lose portal vaults after being banished from one.
 +
* Escaping the [[Abyss]] places you where you came from, but grants short-term immunity to most forms of [[banishment]].
 +
* [[Pandemonium]]: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
 +
* The [[Elven Halls]] are only three levels deep.
 +
* [[Branch]] difficulty doesn't depend on where their entrance was anymore.
 +
* Traps of a given type deal the same damage no matter where they are.
 +
* [[Axe trap|Axe traps]] got axed.
 +
* [[Wax wall|Wax walls]] are no more.
 +
* There are no more randomly generated [[Door#History|secret doors]], but they can still be found in vaults.
 +
* The [[Swamp]] has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
 +
* Swamp trees are now mangroves, and are opaque.
 +
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
 +
* Games will have one of the Spider Nest or [[Snake Pit]], and one of the Swamp or [[Shoals]], guaranteeing one poison themed branch and one water themed one.
 +
 +
==Character==
 +
* [[Human|Humans]] get slightly more stat increases.
 +
* [[Naga|Nagas]] get constriction at XL13 now.
 +
* [[Tengu]] can fly when transformed.
 +
* [[Draconian#Grey|Grey Draconians]] are better at [[Earth]] and worse at [[Air]], get more [[AC]], and no longer fumble in [[shallow water|water]].
 +
* [[Felid|Felids]] are better at combat and [[Evocations]], worse at [[Summonings]].
 +
* Felid [[Jump attack|pounces]] (sneak attacks) do more damage.
 +
* The Evocations skill increases max [[MP]].
 +
* Forms without some sort of hands can't use [[wands]]/etc.
 +
 +
==Monsters==
 +
* [[Player ghost]] [[Sticky Flame]] autohits but is range 1.
 +
* [[Berserk]] monsters are immune to [[fear]].
 +
* [[List of plants|Plants]] don't feel [[torment]]. [[Oklob]] farms ahoy!
 +
* Monsters attached to the ground are -TELE.
 +
* [[Jellies]], [[porcupines]], [[Flaming corpse|flaming corpses]] won't get constricted.
 +
* Magical [[staff|staves]] work for monsters as something more than a mere cudgel.
 +
* Monsters can use [[ring|rings]] and [[amulet|amulets]].
 +
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).
 +
* New uniques:
 +
** [[Arachne]], half-human, half-spider.
 +
** [[Fannar]], an elven ice elementalist.
 +
* [[Margery]] gets dragon armour.
 +
* Monsters with arcane spells won't wear heavy armour.
 +
* [[Donald]] can spawn in [[Labyrinth|Labyrinths]], and complains about them.
 +
* [[Urug]] is drastically stronger.
 +
* [[Mimic_(monster)|Mimics]] can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
 +
* New monster: [[orb spider]]. Shoots weak [[orbs of destruction]] at you.
 +
* Removed: [[Jozef]], [[midge|midges]], [[killer bee larva|killer bee larvae]], [[hairy devil|hairy devils]].
 +
* [[Porcupines]] get spines.
 +
* [[Hell Sentinel|Hell Sentinels]] replace [[Pit fiend|Pit Fiends]].
 +
* [[Boulder beetle|Boulder beetles]] can roll as a boulder.
 +
* [[Jumping spider|Jumping spiders]] can ensnare you with [[web|webs]] in melee.
 +
* Poison attacks from [[sea snake|sea snakes]] and [[redback|redbacks]] can only be partially [[Poison resistance|resisted]].
 +
* [[Hit dice]] and damage have been increased for all spider enemies.
 +
* [[Emperor scorpion|Emperor scorpions]] are much stronger.
 +
* [[Ghost moth|Ghost moths]] have been nerfed.
 +
* [[Vampire mosquito|Vampire mosquitoes]] lose their sickness attack, gain a stronger [[vampiric]] attack.
 +
* [[Swamp worm|Swamp worms]] have better melee accuracy.
 +
* [[Giant leech|Giant leeches]] are more dangerous.
 +
* [[Bog mummies]] have been replaced with [[bog bodies]]: no death curse, stronger spells, can be decomposed via [[Fedhas]] prayer.
 +
* Monsters who [[submerge]] stop fleeing.
 +
* [[Aura#Umbra|Umbras]] don't give bonuses to demons anymore.
 +
* Monsters (and player ghosts) can cast [[Ozocubu's Refrigeration]].
 +
* Monsters cast emergency spells more often.
 +
* Monster [[constriction]] has been overhauled. Escape is easier, [[blinking]] counts as two escape attempts (rather than always succeeding), and damage values are saner.
 +
* A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
 +
* [[The Royal Jelly]] is able to regenerate.
 +
 +
==Spells==
 +
* [[Lee's Rapid Deconstruction]] works in [[Slime Pits|Slime]] now.
 +
* [[Iskenderun's Mystic Blast]] often explodes, but can still safely be used at point blank range.
 +
* [[Death Channel]] is level 6.
 +
* [[Simulacrum]] works on [[beef jerky|beef jerkies]], [[sausage|sausages]] and [[meat ration|meat rations]].
 +
* Removed: [[Projected Noise]].
 +
 +
==Items==
 +
* [[Artefacts]] can get [[distortion]].
 +
* [[Blowgun|Blowguns]] can get [[evasion (brand)|evasion]].
 +
* Wearing/removing armour can be aborted.
 +
* Fixed artefacts with fixed appearance start identified.
 +
* Weapons may [[corrode]] upon stabbing a jelly.
 +
* [[Ambrosia]] gives more mp, but only as you digest it.
 +
* Raw [[troll hide|troll hides]] grant regeneration.
 +
* [[Jewelry]] auto-ids when it shows an obvious effect.
 +
* [[Ankus|Ankuses]], [[scroll of detect curse|scrolls of detect curse]], [[amulet of controlled flight|amulets of controlled flight]], and [[rod of smiting|rods of smiting]] are no more.
 +
* [[Rod of striking|Rods of striking]] are better.
 +
* [[Staff of energy|Staves of energy]] reduce [[spell hunger]] to 1/3 instead of eliminating it.
 +
* Missile enchantments are no more, greatly simplifying inventory management.
 +
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
 +
* All missile [[brands]] start visible.
 +
* Visored [[helmet|helmets]] don't prevent bite attacks.
 +
* Identifying weapons by use works instantly but requires a random (per item) level of skill.
 +
* Unbranded items can't be glowing/runed unless they're cursed.
 +
* New item: [[Lightning rod]]. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
 +
* [[Randart]] weapons have a wider selection of names.
 +
* [[Acquirement]] will not provide you with items your god hates.
 +
 +
==Cards==
 +
* [[Trowel card|Trowel]] works everywhere.
 +
* [[Sage card|Sage]] won't time out or be overwritten on a new draw.
 +
* Removed: [[Spade card|Spade]].
 +
* [[Map card|Map]] and [[Dowsing card|Dowsing]] have been combined into one.
 +
* Walls from the [[Tomb card|Tomb]] expire after a while.
 +
* New: the [[Mercenary card|Mercenary]]. Allows you to purchase allies.
 +
* [[Warpwright card|Warpwright]] teleport traps expire shortly.
 +
 +
==Gods==
 +
* [[Trog]] accepts kills of holies.
 +
* Abandoning [[Kikubaaqudgha]] rots all currently existing corpses.
 +
* Kikubaaqudgha no longer guarantees getting all [[necromancy]] spells: instead, he gifts [[books]] with a random selection of spells.
 +
* Banishing monsters grants some XP and [[Lugonu]] piety.
 +
* New [[Xom]] effect: mass [[Inner Flame|inner flame]].
 +
* [[Nemelex]] gives far fewer [[Deck of summoning|decks of summoning]].
 +
* Nemelex loses the Mark Four ability, gains Deal Four.
 +
* Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
 +
* Xom can't gift permanent allies anymore.
 +
* Xom grants far fewer item gifts.
 +
* Xom acts drastically more often when you're in a tough fight.
 +
* [[Elyvilon]] doesn't take piety when life-saving allies.
 +
* Non-newbie Elyvilonites can't destroy non-unholy weapons.
 +
* [[Fedhas]]' Sunlight stays in place.
 +
* [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
 +
* Concurrent god [[divine retribution|wraths]] don't dilute each other anymore.
 +
 +
==Interface==
 +
* [[Stash]] tracking, annotations, etc, work for portal levels.
 +
* [[Mutation]] notes mention how it was gained or lost.
 +
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
 +
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
 +
* [[Webtiles]] chat is now logged (can be disabled via note_chat_messages).
 +
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
 +
* Fake translations: dwarven, jägerkin, kraut, wide.
 +
* Loads of new tiles.
 +
* The unique Pan/Hell lords get special tall tiles.
 +
* An in-game high scores browser.
 +
* Picking up stackable items shows how many you picked up.
 +
* Every item, monster, feature has a description.
 +
* Many descriptions were improved.
 +
* [[Autoexplore]] stops on items sacrificeable to your god.
 +
* [[Rods]] appear as a separate item class.
 +
* Autopickup settings can now be configured in-game, via the '\' key.
 +
* Several improvements have been made to the tutorial.
 +
* [[Lantern of shadows]] no longer makes the whole screen dark grey in console mode.
 +
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
 +
* Some added or improved status indicators.
 +
* Message filters are case-insensitive.
 +
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
 +
* Local tiles now has an abilities tab.
 +
 +
==Wizmode==
 +
* &^P to polymorph into a form.
 +
* &P to rebuild a level based on a vault.
 +
* &^M to memorise a spell.
 +
* &# to (partially) load a character dump file.
 +
 +
==Technical==
 +
* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.
 +
 +
[[Category: Crawl Versions]]

Latest revision as of 17:49, 8 February 2022

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.

0.11 is a version of Dungeon Crawl Stone Soup. It was released on Oct. 1st, 2012.

Highlights

Branches, environment

  • New wizlab: Roulette of Golubria.
  • A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
  • A new Sprint map by st, based on the Ziggurat.
  • Vaults are more common.
  • There are three new level layouts for the dungeon and various branches.
  • You don't lose portal vaults after being banished from one.
  • Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
  • Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
  • The Elven Halls are only three levels deep.
  • Branch difficulty doesn't depend on where their entrance was anymore.
  • Traps of a given type deal the same damage no matter where they are.
  • Axe traps got axed.
  • Wax walls are no more.
  • There are no more randomly generated secret doors, but they can still be found in vaults.
  • The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
  • Swamp trees are now mangroves, and are opaque.
  • Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
  • Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.

Character

Monsters

Spells

Items

  • Artefacts can get distortion.
  • Blowguns can get evasion.
  • Wearing/removing armour can be aborted.
  • Fixed artefacts with fixed appearance start identified.
  • Weapons may corrode upon stabbing a jelly.
  • Ambrosia gives more mp, but only as you digest it.
  • Raw troll hides grant regeneration.
  • Jewelry auto-ids when it shows an obvious effect.
  • Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
  • Rods of striking are better.
  • Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
  • Missile enchantments are no more, greatly simplifying inventory management.
    • Formulas have been changed to compensate, with skill filling the role of missile enchantments.
  • All missile brands start visible.
  • Visored helmets don't prevent bite attacks.
  • Identifying weapons by use works instantly but requires a random (per item) level of skill.
  • Unbranded items can't be glowing/runed unless they're cursed.
  • New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
  • Randart weapons have a wider selection of names.
  • Acquirement will not provide you with items your god hates.

Cards

  • Trowel works everywhere.
  • Sage won't time out or be overwritten on a new draw.
  • Removed: Spade.
  • Map and Dowsing have been combined into one.
  • Walls from the Tomb expire after a while.
  • New: the Mercenary. Allows you to purchase allies.
  • Warpwright teleport traps expire shortly.

Gods

  • Trog accepts kills of holies.
  • Abandoning Kikubaaqudgha rots all currently existing corpses.
  • Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
  • Banishing monsters grants some XP and Lugonu piety.
  • New Xom effect: mass inner flame.
  • Nemelex gives far fewer decks of summoning.
  • Nemelex loses the Mark Four ability, gains Deal Four.
  • Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
  • Xom can't gift permanent allies anymore.
  • Xom grants far fewer item gifts.
  • Xom acts drastically more often when you're in a tough fight.
  • Elyvilon doesn't take piety when life-saving allies.
  • Non-newbie Elyvilonites can't destroy non-unholy weapons.
  • Fedhas' Sunlight stays in place.
  • Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
  • Concurrent god wraths don't dilute each other anymore.

Interface

  • Stash tracking, annotations, etc, work for portal levels.
  • Mutation notes mention how it was gained or lost.
  • Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
  • New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
  • Webtiles chat is now logged (can be disabled via note_chat_messages).
  • The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
  • Fake translations: dwarven, jägerkin, kraut, wide.
  • Loads of new tiles.
  • The unique Pan/Hell lords get special tall tiles.
  • An in-game high scores browser.
  • Picking up stackable items shows how many you picked up.
  • Every item, monster, feature has a description.
  • Many descriptions were improved.
  • Autoexplore stops on items sacrificeable to your god.
  • Rods appear as a separate item class.
  • Autopickup settings can now be configured in-game, via the '\' key.
  • Several improvements have been made to the tutorial.
  • Lantern of shadows no longer makes the whole screen dark grey in console mode.
  • Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
  • Some added or improved status indicators.
  • Message filters are case-insensitive.
  • Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
  • Local tiles now has an abilities tab.

Wizmode

  • &^P to polymorph into a form.
  • &P to rebuild a level based on a vault.
  • &^M to memorise a spell.
  • &# to (partially) load a character dump file.

Technical

  • Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.