Difference between revisions of "0.11.0"

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0.11 Highlights
 
0.11 Highlights
 
----------
 
----------
* A new branch: the Spider Nest.
+
* A new branch: the [[Spider's Nest|Spider Nest]].
* The Swamp branch is less annoying now.
+
* The [[Swamp]] branch is less annoying now.
 
* Missile enchantments are no more.
 
* Missile enchantments are no more.
* Monster constriction vs the player has been overhauled.
+
* Monster [[constriction]] vs the player has been overhauled.
* New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
+
* New monsters: [[Arachne]], [[Fannar]], [[orb spider]], [[bog body]], [[Hell Sentinel]].
* Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
+
* Removed monsters: [[Jozef]], [[bog mummy]], [[midge]], [[Pit fiend|Pit Fiend]], [[hairy devil]].
 
* Lots of new vaults and tiles.
 
* Lots of new vaults and tiles.
* Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
+
* [[Crawl options|Config file]] overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
  
 
Branches, environment
 
Branches, environment
 
---------------------
 
---------------------
* New wizlab: Roulette of Golubria.
+
* New [[wizlab]]: Roulette of Golubria.
 
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
 
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
* A new Sprint map by st, based on the Ziggurat.
+
* A new [[Dungeon Sprint|Sprint]] map by st, based on the [[Ziggurat]].
* Vaults are more common.
+
* [[Vault|Vaults]] are more common.
 
* There are three new level layouts for the dungeon and various branches.
 
* There are three new level layouts for the dungeon and various branches.
 
* You don't lose portal vaults after being banished from one.
 
* You don't lose portal vaults after being banished from one.
* Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
+
* Escaping the [[Abyss]] places you where you came from, but grants short-term immunity to most forms of [[banishment]].
* Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
+
* [[Pandemonium]]: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
* The Elven Halls are only three levels deep.
+
* The [[Elven Halls]] are only three levels deep.
* Branch difficulty doesn't depend on where their entrance was anymore.
+
* [[Branch]] difficulty doesn't depend on where their entrance was anymore.
 
* Traps of a given type deal the same damage no matter where they are.
 
* Traps of a given type deal the same damage no matter where they are.
* Axe traps got axed.
+
* [[Axe trap|Axe traps]] got axed.
* Wax walls are no more.
+
* [[Wax wall|Wax walls]] are no more.
* There are no more randomly generated secret doors, but they can still be found in vaults.
+
* There are no more randomly generated [[Door#History|secret doors]], but they can still be found in vaults.
* The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
+
* The [[Swamp]] has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
 
* Swamp trees are now mangroves, and are opaque.
 
* Swamp trees are now mangroves, and are opaque.
 
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
 
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
* Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.
+
* Games will have one of the Spider Nest or [[Snake Pit]], and one of the Swamp or [[Shoals]], guaranteeing one poison themed branch and one water themed one.
  
 
Character
 
Character
 
---------
 
---------
* Humans get slightly more stat increases.
+
* [[Human|Humans]] get slightly more stat increases.
* Nagas get constriction at XL13 now.
+
* [[Naga|Nagas]] get constriction at XL13 now.
* Tengu can fly when transformed.
+
* [[Tengu]] can fly when transformed.
* Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
+
* [[Draconian#Grey|Grey Draconians]] are better at [[Earth]] and worse at [[Air]], get more [[AC]], and no longer fumble in [[shallow water|water]].
* Felids are better at combat and Evocations, worse at Summonings.
+
* [[Felid|Felids]] are better at combat and [[Evocations]], worse at [[Summonings]].
* Felid pounces (sneak attacks) do more damage.
+
* Felid [[Jump attack|pounces]] (sneak attacks) do more damage.
* The Evocations skill increases max MP.
+
* The Evocations skill increases max [[MP]].
* Forms without some sort of hands can't use wands/etc.
+
* Forms without some sort of hands can't use [[wands]]/etc.
  
 
Monsters
 
Monsters
 
--------
 
--------
* Player ghost Sticky Flame autohits but is range 1.
+
* [[Player ghost]] [[Sticky Flame]] autohits but is range 1.
* Berserk monsters are immune to fear.
+
* [[Berserk]] monsters are immune to [[fear]].
* Plants don't feel torment. Oklob farms ahoy!
+
* [[List of plants|Plants]] don't feel [[torment]]. [[Oklob]] farms ahoy!
 
* Monsters attached to the ground are -TELE.
 
* Monsters attached to the ground are -TELE.
* Jellies, porcupines, flaming corpses won't get constricted.
+
* [[Jellies]], [[porcupines]], [[Flaming corpse|flaming corpses]] won't get constricted.
* Magical staves work for monsters as something more than a mere cudgel.
+
* Magical [[staff|staves]] work for monsters as something more than a mere cudgel.
* Monsters can use rings and amulets.
+
* Monsters can use [[ring|rings]] and [[amulet|amulets]].
 
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).
 
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).
 
* New uniques:
 
* New uniques:
** Arachne, half-human, half-spider.
+
** [[Arachne]], half-human, half-spider.
** Fannar, an elven ice elementalist.
+
** [[Fannar]], an elven ice elementalist.
* Margery gets dragon armour.
+
* [[Margery]] gets dragon armour.
 
* Monsters with arcane spells won't wear heavy armour.
 
* Monsters with arcane spells won't wear heavy armour.
* Donald can spawn in Labyrinths, and complains about them.
+
* [[Donald]] can spawn in [[Labyrinth|Labyrinths]], and complains about them.
* Urug is drastically stronger.
+
* [[Urug]] is drastically stronger.
* Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
+
* [[Mimic_(monster)|Mimics]] can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
* New monster: orb spider. Shoots weak orbs of destruction at you.
+
* New monster: [[orb spider]]. Shoots weak [[orbs of destruction]] at you.
* Removed: Jozef, midges, killer bee larvae, hairy devils.
+
* Removed: [[Jozef]], [[midge|midges]], [[killer bee larva|killer bee larvae]], [[hairy devil|hairy devils]].
* Porcupines get spines.
+
* [[Porcupines]] get spines.
* Hell Sentinels replace Pit Fiends.
+
* [[Hell Sentinel|Hell Sentinels]] replace [[Pit fiend|Pit Fiends]].
* Boulder beetles can roll as a boulder.
+
* [[Boulder beetle|Boulder beetles]] can roll as a boulder.
* Jumping spiders can ensnare you with webs in melee.
+
* [[Jumping spider|Jumping spiders]] can ensnare you with [[web|webs]] in melee.
* Poison attacks from sea snakes and redbacks can only be partially resisted.
+
* Poison attacks from [[sea snake|sea snakes]] and [[redback|redbacks]] can only be partially [[Poison resistance|resisted]].
* Hit dice and damage have been increased for all spider enemies.
+
* [[Hit dice]] and damage have been increased for all spider enemies.
* Emperor scorpions are much stronger.
+
* [[Emperor scorpion|Emperor scorpions]] are much stronger.
* Ghost moths have been nerfed.
+
* [[Ghost moth|Ghost moths]] have been nerfed.
* Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.
+
* [[Vampire mosquito|Vampire mosquitoes]] lose their sickness attack, gain a stronger [[vampiric]] attack.
* Swamp worms have better melee accuracy.
+
* [[Swamp worm|Swamp worms]] have better melee accuracy.
* Giant leeches are more dangerous.
+
* [[Giant leech|Giant leeches]] are more dangerous.
* Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.
+
* [[Bog mummies]] have been replaced with [[bog bodies]]: no death curse, stronger spells, can be decomposed via [[Fedhas]] prayer.
* Monsters who submerge stop fleeing.
+
* Monsters who [[submerge]] stop fleeing.
* Umbras don't give bonuses to demons anymore.
+
* [[Aura#Umbra|Umbras]] don't give bonuses to demons anymore.
* Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
+
* Monsters (and player ghosts) can cast [[Ozocubu's Refrigeration]].
 
* Monsters cast emergency spells more often.
 
* Monsters cast emergency spells more often.
* Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.
+
* Monster [[constriction]] has been overhauled. Escape is easier, [[blinking]] counts as two escape attempts (rather than always succeeding), and damage values are saner.
 
* A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
 
* A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
* The Royal Jelly is able to regenerate.
+
* [[The Royal Jelly]] is able to regenerate.
  
 
Spells
 
Spells
 
------
 
------
* Lee's Rapid Deconstruction works in Slime now.
+
* [[Lee's Rapid Deconstruction]] works in [[Slime Pits|Slime]] now.
* Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.
+
* [[Iskenderun's Mystic Blast]] often explodes, but can still safely be used at point blank range.
* Death Channel is level 6.
+
* [[Death Channel]] is level 6.
* Simulacrum works on beef jerkies, sausages and meat rations.
+
* [[Simulacrum]] works on [[beef jerky|beef jerkies]], [[sausage|sausages]] and [[meat ration|meat rations]].
* Removed: Projected Noise.
+
* Removed: [[Projected Noise]].
  
 
Items
 
Items
 
-----
 
-----
* Artefacts can get distortion.
+
* [[Artefacts]] can get [[distortion]].
* Blowguns can get evasion.
+
* [[Blowgun|Blowguns]] can get [[evasion (brand)|evasion]].
 
* Wearing/removing armour can be aborted.
 
* Wearing/removing armour can be aborted.
 
* Fixed artefacts with fixed appearance start identified.
 
* Fixed artefacts with fixed appearance start identified.
* Weapons may corrode upon stabbing a jelly.
+
* Weapons may [[corrode]] upon stabbing a jelly.
* Ambrosia gives more mp, but only as you digest it.
+
* [[Ambrosia]] gives more mp, but only as you digest it.
* Raw troll hides grant regeneration.
+
* Raw [[troll hide|troll hides]] grant regeneration.
* Jewelry auto-ids when it shows an obvious effect.
+
* [[Jewelry]] auto-ids when it shows an obvious effect.
* Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
+
* [[Ankus|Ankuses]], [[scroll of detect curse|scrolls of detect curse]], [[amulet of controlled flight|amulets of controlled flight]], and [[rod of smiting|rods of smiting]] are no more.
* Rods of striking are better.
+
* [[Rod of striking|Rods of striking]] are better.
* Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
+
* [[Staff of energy|Staves of energy]] reduce [[spell hunger]] to 1/3 instead of eliminating it.
 
* Missile enchantments are no more, greatly simplifying inventory management.
 
* Missile enchantments are no more, greatly simplifying inventory management.
 
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
 
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
* All missile brands start visible.
+
* All missile [[brands]] start visible.
* Visored helmets don't prevent bite attacks.
+
* Visored [[helmet|helmets]] don't prevent bite attacks.
 
* Identifying weapons by use works instantly but requires a random (per item) level of skill.
 
* Identifying weapons by use works instantly but requires a random (per item) level of skill.
 
* Unbranded items can't be glowing/runed unless they're cursed.
 
* Unbranded items can't be glowing/runed unless they're cursed.
* New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
+
* New item: [[Lightning rod]]. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
* Randart weapons have a wider selection of names.
+
* [[Randart]] weapons have a wider selection of names.
* Acquirement will not provide you with items your god hates.
+
* [[Acquirement]] will not provide you with items your god hates.
  
 
Cards
 
Cards
 
-----
 
-----
* Trowel works everywhere.
+
* [[Trowel card|Trowel]] works everywhere.
* Sage won't time out or be overwritten on a new draw.
+
* [[Sage card|Sage]] won't time out or be overwritten on a new draw.
* Removed: Spade.
+
* Removed: [[Spade card|Spade]].
* Map and Dowsing have been combined into one.
+
* [[Map card|Map]] and [[Dowsing card|Dowsing]] have been combined into one.
* Walls from the Tomb expire after a while.
+
* Walls from the [[Tomb card|Tomb]] expire after a while.
* New: the Mercenary. Allows you to purchase allies.
+
* New: the [[Mercenary card|Mercenary]]. Allows you to purchase allies.
* Warpwright teleport traps expire shortly.
+
* [[Warpwright card|Warpwright]] teleport traps expire shortly.
  
 
Gods
 
Gods
 
----
 
----
* Trog accepts kills of holies.
+
* [[Trog]] accepts kills of holies.
* Abandoning Kikubaaqudgha rots all currently existing corpses.
+
* Abandoning [[Kikubaaqudgha]] rots all currently existing corpses.
* Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
+
* Kikubaaqudgha no longer guarantees getting all [[necromancy]] spells: instead, he gifts [[books]] with a random selection of spells.
* Banishing monsters grants some XP and Lugonu piety.
+
* Banishing monsters grants some XP and [[Lugonu]] piety.
* New Xom effect: mass inner flame.
+
* New [[Xom]] effect: mass [[Inner Flame|inner flame]].
* Nemelex gives far fewer decks of summoning.
+
* [[Nemelex]] gives far fewer [[Deck of summoning|decks of summoning]].
 
* Nemelex loses the Mark Four ability, gains Deal Four.
 
* Nemelex loses the Mark Four ability, gains Deal Four.
 
* Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
 
* Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
Line 141: Line 141:
 
* Xom grants far fewer item gifts.
 
* Xom grants far fewer item gifts.
 
* Xom acts drastically more often when you're in a tough fight.
 
* Xom acts drastically more often when you're in a tough fight.
* Elyvilon doesn't take piety when life-saving allies.
+
* [[Elyvilon]] doesn't take piety when life-saving allies.
 
* Non-newbie Elyvilonites can't destroy non-unholy weapons.
 
* Non-newbie Elyvilonites can't destroy non-unholy weapons.
* Fedhas' Sunlight stays in place.
+
* [[Fedhas]]' Sunlight stays in place.
* Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
+
* [[Okawaru]] gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
* Concurrent god wraths don't dilute each other anymore.
+
* Concurrent god [[wrath|wraths]] don't dilute each other anymore.
  
 
Interface
 
Interface
 
---------
 
---------
* Stash tracking, annotations, etc, work for portal levels.
+
* [[Stash]] tracking, annotations, etc, work for portal levels.
* Mutation notes mention how it was gained or lost.
+
* [[Mutation]] notes mention how it was gained or lost.
 
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
 
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
 
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
 
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
* Webtiles chat is now logged (can be disabled via note_chat_messages).
+
* [[Webtiles]] chat is now logged (can be disabled via note_chat_messages).
 
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
 
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
 
* Fake translations: dwarven, jägerkin, kraut, wide.
 
* Fake translations: dwarven, jägerkin, kraut, wide.
Line 162: Line 162:
 
* Every item, monster, feature has a description.
 
* Every item, monster, feature has a description.
 
* Many descriptions were improved.
 
* Many descriptions were improved.
* Autoexplore stops on items sacrificeable to your god.
+
* [[Autoexplore]] stops on items sacrificeable to your god.
* Rods appear as a separate item class.
+
* [[Rods]] appear as a separate item class.
 
* Autopickup settings can now be configured in-game, via the '\' key.
 
* Autopickup settings can now be configured in-game, via the '\' key.
 
* Several improvements have been made to the tutorial.
 
* Several improvements have been made to the tutorial.
* Lantern of shadows no longer makes the whole screen dark grey in console mode.
+
* [[Lantern of shadows]] no longer makes the whole screen dark grey in console mode.
 
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
 
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
 
* Some added or improved status indicators.
 
* Some added or improved status indicators.

Revision as of 04:41, 16 August 2016

Changelog for Dungeon Crawl Stone Soup 0.11

Stone Soup 0.11 (20121001)


0.11 Highlights


Branches, environment


  • New wizlab: Roulette of Golubria.
  • A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
  • A new Sprint map by st, based on the Ziggurat.
  • Vaults are more common.
  • There are three new level layouts for the dungeon and various branches.
  • You don't lose portal vaults after being banished from one.
  • Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
  • Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
  • The Elven Halls are only three levels deep.
  • Branch difficulty doesn't depend on where their entrance was anymore.
  • Traps of a given type deal the same damage no matter where they are.
  • Axe traps got axed.
  • Wax walls are no more.
  • There are no more randomly generated secret doors, but they can still be found in vaults.
  • The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
  • Swamp trees are now mangroves, and are opaque.
  • Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
  • Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.

Character


Monsters


Spells


Items


  • Artefacts can get distortion.
  • Blowguns can get evasion.
  • Wearing/removing armour can be aborted.
  • Fixed artefacts with fixed appearance start identified.
  • Weapons may corrode upon stabbing a jelly.
  • Ambrosia gives more mp, but only as you digest it.
  • Raw troll hides grant regeneration.
  • Jewelry auto-ids when it shows an obvious effect.
  • Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
  • Rods of striking are better.
  • Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
  • Missile enchantments are no more, greatly simplifying inventory management.
    • Formulas have been changed to compensate, with skill filling the role of missile enchantments.
  • All missile brands start visible.
  • Visored helmets don't prevent bite attacks.
  • Identifying weapons by use works instantly but requires a random (per item) level of skill.
  • Unbranded items can't be glowing/runed unless they're cursed.
  • New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
  • Randart weapons have a wider selection of names.
  • Acquirement will not provide you with items your god hates.

Cards


  • Trowel works everywhere.
  • Sage won't time out or be overwritten on a new draw.
  • Removed: Spade.
  • Map and Dowsing have been combined into one.
  • Walls from the Tomb expire after a while.
  • New: the Mercenary. Allows you to purchase allies.
  • Warpwright teleport traps expire shortly.

Gods


  • Trog accepts kills of holies.
  • Abandoning Kikubaaqudgha rots all currently existing corpses.
  • Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
  • Banishing monsters grants some XP and Lugonu piety.
  • New Xom effect: mass inner flame.
  • Nemelex gives far fewer decks of summoning.
  • Nemelex loses the Mark Four ability, gains Deal Four.
  • Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
  • Xom can't gift permanent allies anymore.
  • Xom grants far fewer item gifts.
  • Xom acts drastically more often when you're in a tough fight.
  • Elyvilon doesn't take piety when life-saving allies.
  • Non-newbie Elyvilonites can't destroy non-unholy weapons.
  • Fedhas' Sunlight stays in place.
  • Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
  • Concurrent god wraths don't dilute each other anymore.

Interface


  • Stash tracking, annotations, etc, work for portal levels.
  • Mutation notes mention how it was gained or lost.
  • Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
  • New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
  • Webtiles chat is now logged (can be disabled via note_chat_messages).
  • The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
  • Fake translations: dwarven, jägerkin, kraut, wide.
  • Loads of new tiles.
  • The unique Pan/Hell lords get special tall tiles.
  • An in-game high scores browser.
  • Picking up stackable items shows how many you picked up.
  • Every item, monster, feature has a description.
  • Many descriptions were improved.
  • Autoexplore stops on items sacrificeable to your god.
  • Rods appear as a separate item class.
  • Autopickup settings can now be configured in-game, via the '\' key.
  • Several improvements have been made to the tutorial.
  • Lantern of shadows no longer makes the whole screen dark grey in console mode.
  • Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
  • Some added or improved status indicators.
  • Message filters are case-insensitive.
  • Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
  • Local tiles now has an abilities tab.

Wizmode


  • &^P to polymorph into a form.
  • &P to rebuild a level based on a vault.
  • &^M to memorise a spell.
  • &# to (partially) load a character dump file.

Technical


  • Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.