Difference between revisions of "Alchemy"
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| − | The '''Alchemy''' school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way | + | The '''Alchemy''' school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. |
{{skill aptitudes}} | {{skill aptitudes}} | ||
| − | == | + | {{spell table by level|Alchemy}} |
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| − | + | ==Sources== | |
| − | + | {{spell sources|Alchemy|Book of Transmutation,Young Poisoner's Handbook}} | |
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==Strategy== | ==Strategy== | ||
*Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate. | *Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate. | ||
**For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the [[poison]]-themed spells do little against foes with [[poison resistance]], but are great against foes without. | **For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the [[poison]]-themed spells do little against foes with [[poison resistance]], but are great against foes without. | ||
| − | + | *Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently. | |
| − | *Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though it' | ||
==See Also== | ==See Also== | ||
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==History== | ==History== | ||
| + | *In [[0.32]], [[Cigotuvi's Dreadful Rot]] was removed, and [[Hoarfrost Cannonade]] and [[Fulsome Fusillade]] were added. | ||
*In [[0.31]], Alchemy was introduced, replacing [[Poison Magic]] and part of [[Transmutations]]. | *In [[0.31]], Alchemy was introduced, replacing [[Poison Magic]] and part of [[Transmutations]]. | ||
Latest revision as of 06:31, 27 October 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way.
Contents
Aptitudes
| At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Po | Re | Sp | Te | Tr | VS |
| -1 | 1 | 1 | 1 | -1 | 0 | 11 | 0 | -1 | 3 | -2 | 6 | 0 | 0 | 3 | -3 | -2 | -2 | 2 | 1 | -1 | 1 | -1 | 1 | -1 | -3 | 0 |
- Green draconians get 2.
Spells
Sources
- Main Texts
- Book of Transmutation: Petrify, Irradiate, Fulsome Fusillade
- Young Poisoner's Handbook: Poisonous Vapours, Mercury Arrow, Olgreb's Toxic Radiance
- Other Texts
- Book of Battle: Detonation Catalyst
- Book of Blasting: Fulminant Prism
- Book of Blood: Ignite Poison
- Book of Cantrips: Poisonous Vapours
- Book of Conjurations: Fulminant Prism
- Book of Contraptions: Alistair's Walking Alembic
- Book of Cryoformation: Sculpt Simulacrum
- Book of the Earth: Leda's Liquefaction
- Everburning Encyclopedia: Ignite Poison, Sticky Flame
- Fen Folio: Eringya's Noxious Bog
- Book of Flames: Sticky Flame
- Great Wizards, Vol. II: Alistair's Intoxication, Eringya's Noxious Bog
- Great Wizards, Vol. VII: Yara's Violent Unravelling
- Book of Metalworking: Alistair's Walking Alembic
- Book of Misfortune: Yara's Violent Unravelling
- My Sojourn through Swampland: Mercury Arrow
- Book of Party Tricks: Alistair's Intoxication
- Book of the Senses: Mephitic Cloud
- Book of Sloth: Leda's Liquefaction, Petrify
- Book of Spectacle: Fulsome Fusillade
- Book of Spontaneous Combustion: Detonation Catalyst, Irradiate
- Trismegistus Codex: Mephitic Cloud
- The Unrestrained Analects: Olgreb's Toxic Radiance
- Book of Wicked Creation: Sculpt Simulacrum
Strategy
- Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate.
- For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the poison-themed spells do little against foes with poison resistance, but are great against foes without.
- Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently.
See Also
History
- In 0.32, Cigotuvi's Dreadful Rot was removed, and Hoarfrost Cannonade and Fulsome Fusillade were added.
- In 0.31, Alchemy was introduced, replacing Poison Magic and part of Transmutations.
| Skills | |
|---|---|
| Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
| Physical | Fighting • Armour • Dodging • Stealth • Shields |
| Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
| Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations |