Difference between revisions of "Alchemy"
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− | The '''Alchemy''' school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way | + | The '''Alchemy''' school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. |
{{skill aptitudes}} | {{skill aptitudes}} | ||
+ | |||
+ | {{spell table by level|Alchemy}} | ||
==Strategy== | ==Strategy== | ||
+ | *Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate. | ||
+ | **For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the [[poison]]-themed spells do little against foes with [[poison resistance]], but are great against foes without. | ||
+ | *Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently. | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Alchemist]] | ||
==History== | ==History== | ||
− | + | *In [[0.32]], [[Cigotuvi's Dreadful Rot]] was removed, and [[Hoarfrost Cannonade]] and [[Fulsome Fusillade]] were added. | |
+ | *In [[0.31]], Alchemy was introduced, replacing [[Poison Magic]] and part of [[Transmutations]]. | ||
{{Skills}} | {{Skills}} | ||
− | [[Category:Magic skills]] | + | [[Category:Magic skills]] [[Category:Alchemy Spells]] |
Latest revision as of 08:14, 5 September 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | 1 | 1 | -1 | 0 | 11 | 0 | -1 | 3 | -2 | -1 | 6 | 0 | 0 | 3 | -3 | -2 | -2 | 2 | 1 | -1 | 1 | -1 | -3 | 1 | 0 |
- Green draconians get 2.
Spells
Strategy
- Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate.
- For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the poison-themed spells do little against foes with poison resistance, but are great against foes without.
- Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently.
See Also
History
- In 0.32, Cigotuvi's Dreadful Rot was removed, and Hoarfrost Cannonade and Fulsome Fusillade were added.
- In 0.31, Alchemy was introduced, replacing Poison Magic and part of Transmutations.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |