Difference between revisions of "Ice Magic"
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− | '''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, and frost | + | '''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, and frost. |
− | + | Ice Magic provides many "subtle" spells: most Ice spells cause passive effects, affect a large area, or both. Many of them are [[noise|quiet]]. In this way, the school strikes a good balance between offense and defense. Ice-based spells are generally resistible with [[cold resistance]]. | |
− | { | + | {{skill aptitudes}} |
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− | + | {{spell table by level|Ice}} | |
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− | + | ==Sources== | |
− | + | {{spell sources|Ice|Book of Frost,Book of Ice,Book of the Tundra,Book of Winter,}} | |
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==See Also== | ==See Also== | ||
*[[Ice Elementalist]] | *[[Ice Elementalist]] | ||
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+ | ==History== | ||
+ | *In [[0.32]], [[Hoarfrost Cannonade]], [[Permafrost Eruption]], and [[Rimeblight]] were added. | ||
+ | *[[0.27]] redesigned [[Absolute Zero]] into [[Maxwell's Capacitive Coupling]], an [[Air]] spell. Conversely, [[Tornado]] has been renamed to [[Polar Vortex]], an Ice spell. | ||
+ | *[[0.25]] removed [[Throw Frost]], [[Throw Icicle]], [[Bolt of Cold]], and [[Glaciate]] as part of the spell rework, adding [[Frozen Ramparts]], [[Hailstorm]], and [[Absolute Zero]]. | ||
{{Skills}} | {{Skills}} | ||
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[[Category:Magic skills]] | [[Category:Magic skills]] |
Latest revision as of 08:18, 5 September 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Ice Magic skill determines how easily you can cast spells that employ ice, cold, and frost.
Ice Magic provides many "subtle" spells: most Ice spells cause passive effects, affect a large area, or both. Many of them are quiet. In this way, the school strikes a good balance between offense and defense. Ice-based spells are generally resistible with cold resistance.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 2 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | 0 | 0 | 1 | 6 | 0 | 0 | 1 | -3 | -1 | -2 | 0 | 0 | -1 | -2 | -1 | -3 | 0 | 0 |
- Red draconians get -2.
- White draconians get 2.
Spells
Sources
- Main Texts
- Book of Frost: Freeze, Frozen Ramparts, Hailstorm
- Book of Ice: Sculpt Simulacrum, Ozocubu's Refrigeration, Polar Vortex
- Book of the Tundra: Hailstorm, Summon Ice Beast, Sculpt Simulacrum, Permafrost Eruption
- Book of Winter: Ozocubu's Armour, Metabolic Englaciation, Sculpt Simulacrum
- Other Texts
- Book of Battle: Ozocubu's Armour
- Book of Beasts: Summon Ice Beast
- Book of Burglary: Ensorcelled Hibernation
- Script error
- Book of Dreams: Ensorcelled Hibernation
- Script error
- Script error
- Book of Sloth: Frozen Ramparts, Metabolic Englaciation
- Trismegistus Codex: Freezing Cloud
- The Unrestrained Analects: Ozocubu's Refrigeration
- Book of Vapours: Freezing Cloud
- Script error
See Also
History
- In 0.32, Hoarfrost Cannonade, Permafrost Eruption, and Rimeblight were added.
- 0.27 redesigned Absolute Zero into Maxwell's Capacitive Coupling, an Air spell. Conversely, Tornado has been renamed to Polar Vortex, an Ice spell.
- 0.25 removed Throw Frost, Throw Icicle, Bolt of Cold, and Glaciate as part of the spell rework, adding Frozen Ramparts, Hailstorm, and Absolute Zero.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |