Difference between revisions of "Air Magic"
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− | '''Air Magic''' skill determines how easily you can use spells involving air and electricity | + | '''Air Magic''' skill determines how easily you can use spells involving air and electricity. |
− | + | Air magic features many offensive [[Conjurations]] with unique targeting mechanics, such as [[Shock]]'s ability to [[doublezap]] or [[Plasma Beam]]'s auto-targeting. Many of its earlier spells can also be used to create [[cloud]]s. Most Air Magic can be resisted with [[electricity resistance]]. | |
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− | + | {{skill aptitudes}} | |
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− | + | {{spell table by level|Air}} | |
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− | == | + | ==Sources== |
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− | {{ | + | {{spell sources|Air|Book of Air,Book of Annihilations,Book of Lightning,Book of Storms,Book of Vapours,Maxwell's Memoranda}} |
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==See also== | ==See also== | ||
*[[Air Elementalist]] | *[[Air Elementalist]] | ||
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+ | ==History== | ||
+ | *[[0.30]] Added [[Arcjolt]] and [[Plasma Beam]], removed [[Lightning Bolt]] | ||
+ | *[[0.27]] [[Tornado]] changed to ice-themed [[Polar Vortex]], and [[Maxwell's Capacitive Coupling]] added instead of [[Absolute Zero]]. [[Chain Lightning]] moved to level 9. [[Storm Form]] added. | ||
+ | *[[0.25]] Removed [[Deflect Missiles]]. | ||
+ | *[[0.22]] Prior to this version, some enemies could resist wind damage. This was changed to resist the [[Tornado]] spell only. | ||
{{Skills}} | {{Skills}} | ||
[[Category:Air Magic|*]] | [[Category:Air Magic|*]] | ||
[[Category:Magic skills]] | [[Category:Magic skills]] |
Latest revision as of 21:45, 20 February 2024
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Air Magic skill determines how easily you can use spells involving air and electricity.
Air magic features many offensive Conjurations with unique targeting mechanics, such as Shock's ability to doublezap or Plasma Beam's auto-targeting. Many of its earlier spells can also be used to create clouds. Most Air Magic can be resisted with electricity resistance.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | -2 | -2 | -2 | 6 | 0 | 0 | -2 | -3 | -3 | -2 | 0 | 0 | -1 | -1 | 3 | -4 | 0 | 0 |
- Pale draconians get 1.
- Grey draconians get -2.
- Black draconians get 2.
Spells
Sources
- Main Texts
- Book of Air: Shock, Swiftness, Airstrike
- Book of Annihilations: Chain Lightning
- Book of Lightning: Vhi's Electric Charge, Arcjolt, Plasma Beam
- Book of Storms: Static Discharge, Airstrike, Summon Lightning Spire
- Book of Vapours: Mercury Vapours, Mephitic Cloud, Freezing Cloud
- Maxwell's Memoranda: Vhi's Electric Charge, Arcjolt, Maxwell's Capacitive Coupling
- Other Texts
- Book of Burglary: Swiftness
- Book of Chaos: Conjure Ball Lightning
- Book of Decay:
- Book of Fire: Plasma Beam
- Book of Iron: Summon Lightning Spire
- Book of the Moon: Silence
- Book of the Senses: Mephitic Cloud, Silence
- Book of Spectacle:
- Book of the Spheres: Conjure Ball Lightning
- Trismegistus Codex: Freezing Cloud
- Young Poisoner's Handbook: Mercury Vapours
See also
History
- 0.30 Added Arcjolt and Plasma Beam, removed Lightning Bolt
- 0.27 Tornado changed to ice-themed Polar Vortex, and Maxwell's Capacitive Coupling added instead of Absolute Zero. Chain Lightning moved to level 9. Storm Form added.
- 0.25 Removed Deflect Missiles.
- 0.22 Prior to this version, some enemies could resist wind damage. This was changed to resist the Tornado spell only.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |