Difference between revisions of "List of unrands"
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[[File:Staff_of_olgreb.png]] +0, +0 [[Staff of Olgreb]] {venom, rPois} | [[File:Staff_of_olgreb.png]] +0, +0 [[Staff of Olgreb]] {venom, rPois} | ||
− | [[File:Elemental_staff.png]] +3, + | + | [[File:Elemental_staff.png]] +3, +3 [[Elemental Staff]] {rElec rF++ rC++ MR++ AC+5} |
[[File:Staff_of_wucad_mu.png]] +9, +9 [[Staff of Wucad Mu]] | [[File:Staff_of_wucad_mu.png]] +9, +9 [[Staff of Wucad Mu]] |
Revision as of 18:45, 15 June 2014
An unrand (or unrandart) is short for "unrandom artefact," which is an artefact with a set appearance and properties (as opposed to a randart, or "random artefact". There's no such thing as a "List of Randarts" because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a fixedart, although this distinction has become increasingly blurred with time.
Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into lava or sacrificing it to Nemelex Xobeh. However, any unrand in the possession of a monster you banish to the Abyss will eventually generate in the Abyss (though this may take a very, very long time).
Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate.
Contents
Rings
ring of the Mage {Wiz MR Int+3}
ring of Robustness {AC+8}
File:Ring of shaolin.png ring of Shaolin {EV+8}
ring of Shadows {+Inv EV+4 Acc-4 rN+ sInv Stealth++}
rings of the Octopus King {<random property> AC+1 EV+1 Str+1 Dex+1 Int+1}
ring of Vitality {Regen HP+15}
Amulets
brooch of Shielding {Ward AC+4 EV+4}
necklace of Bloodlust {+Rage *RAGE Str+2 Int-2 MR Dam+5 Stealth-}
amulet of the Four Winds {Clar rN+ MR}
amulet of Cekugob {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}
amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
macabre finger necklace {Ward}
Short Blades
+3, +4 Vampire's Tooth {vamp}
+5, +7 dagger of Chilly Death {freeze, rF- rC++ rPois MR}
-1, +4 dagger "Morg" {pain, MR Int+5}
+4, +10 Spriggan's Knife {EV+4 Dex+4 MR Stealth++}
+3, +5 arc blade {discharge, rElec}
+6, +7 Captain's cutlass {speed}
Long Blades
+7, +7 Singing Sword {noisy}
+8, +8 autumn katana {slice, Clar}
+7, +5 scimitar of Flaming Death {flame, rF++ rC- rPois MR}
+7, +8 demon blade "Bloodbane" {slice, +Rage *RAGE Stealth-}
+13, +4 demon blade "Leech" {vamp, EV-1 Str-1 Int-1 Dex-1 rN+}
+12, +10 sword of Jihad {holy, *RAGE EV+3 rN+ MR Stealth--}
+9, +9 Sword of Zonguldrok {reap, Curse}
(0 to +27), (0 to +27) Sword of Power
+13, +13 sword of the Doom Knight {pain, -CAST MR}
+6, +6 Sword of Cerebov {flame}
+12, +16 plutonium sword {MUT+ Stealth--}
Staves
+4, +4 Staff of Dispater
+7, +7 Sceptre of Asmodeus
+0, +0 Staff of Olgreb {venom, rPois}
+3, +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5}
+9, +9 Staff of Wucad Mu
+7, +7 Lajatang of Order {silver, rMut}
Axes
+10, +6 mithril axe "Arga" {speed, MR Str+2}
+12, +15 obsidian axe {chop, +Lev Curse SInv Str+3}
+3, +11 Wrath of Trog {antimagic, *RAGE}
+∞, +∞ Axe of Woe
Polearms
+2, +10 spear of the Botono {reap, noisy rPois rN+ HP-3}
+9, +6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}
+10, +4 trident of the Octopus King {venom, rElec rPois MR}
+5, +8 glaive of the Guard {elec, +Rage SInv AC+5}
+4, +12 Glaive of Prune {chop}
+13, +13 Scythe of Curses {drain, Curse}
+3, +5 scythe "Finisher" {speed, Str+3}
Maces & Flails
+4, +8 shillelagh "Devastator"
+5, +10 whip "Snakebite" {venom, rPois}
+5, +5 mace of Brilliance {holy, +5 AC Int+5 rN+ SInv Stealth-}
+7, +6 Sceptre of Torment
+11, +11 morningstar "Eos" {elec, rElec -TELE SInv}
+3, +6 demon whip "Spellbinder" {antimagic, MR+}
+7, +7 great mace "Undeadhunter" {disrupt, rN+}
+7, +7 great mace "Firestarter" {flame, rF++}
(-4 to +16), (-4 to +16) Mace of Variability {chaos}
+0, +5 giant club "Skullcrusher" {speed, Str+5}
+6, +6 dark maul {crush}
Ranged Weapons
+9, +12 sling "Punk" {frost, rC+}
+8, +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
+8, +8 storm bow {elec, rElec}
+2, +10 longbow "Piercer" {velocity, EV-2}
+6, +9 crossbow "Hellfire" (flame, rF++ rC- MR}
+10, +0 crossbow "Sniper" {venom, SInv}
Armour
+3 robe of Folly {Archmagi Int+5 Curse MR-}
-5 robe of Misfortune {-CAST MUT+ *TELE EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}
+4 robe of Augmentation {Str+4 Int+4 Dex+4}
+4 robe of Night {+Inv MR SInv Stlth++}
+3 robe of Clouds {+Fly rElec}
+4 skin of Zhor {rC+++}
+3 salamander hide armour {+Rage rF++}
+4 moon troll leather armour {Spirit, MP+5 Regen}
+X faerie dragon armour {<random>}
the +27 Lear's hauberk
+15 Maxwell's patent armour {-CAST -TELE Cons rCorr MR}
+9 armour of the Dragon King {rPois rF+ rC+ MR}
Shields
+5 shield of Resistance {rF+ rC+ MR}
+6 shield of the gong {rElec rN+ MR}
+8 large shield of Ignorance {EV+2 AC+2 Int-6 rN+ Curse}
Cloaks
+1 cloak of the Thief {+Fog Dam-3 SInv Stlth++}
+1 ratskin cloak {rPois rN+ Dex-1 Int-1}
+3 cloak of Flash {+Fly EV+4}
+0 cloak of Starlight {rElec rC+ EV+4 Stlth--}
Headgear
+2 hat of the Bear Spirit {spirit, +Rage rN+ MR}
+3 crown of Dyrovepreva {SInv Hunger rElec Int+2}
+0 mask of the Dragon {MR SInv Acc+3 Dam+3}
+2 hat of the Alchemist {rF+ rC+ rElec MR}
+3 hat of Pondering {ponderous, MR Int+5 MP+10}
+2 hat of the High Council {Archmagi, Wiz-, Stlth-}
Bardings
+10 Black Knight's horse barding {ponderous, Hunger- rN+}
+6 lightning scales {sslith, rElec}
Gloves
+3 gauntlets of War {Acc+5 Dam+5}
+2 fencer's gloves {EV+3 Dex+3 Acc+8}
Boots
+2 pair of boots of the Assassin {Stealth++}
+3 pair of boots of the spider {+Jump, Stlth+}
Retired
+27, -1 knife of Accuracy
+6, +6 Lehudib's crystal spear {return, Int+3}
+6 blowgun of the Assassin {+Inv Stlth++}
+15 shield "Bullseye" {EV-5}
History
0.14: Removed the Blowgun of the Assassin, Bullseye, and Lehudib's crystal spear; added Dark maul, Arc blade, Spellbinder, Lajatang of Order, Boots of the spider, Macabre finger necklace, Hat of the High Council, Firestarter and a new version of the Boots of the Assassin.
0.13: Removed knife of Accuracy and boots of the Assassin; added Moon troll leather armour.