Difference between revisions of "Magical staff"
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The following staves all serve as [[spell power]] multipliers for spells of their respective [[spell school]]. Some may also add elemental damage or other effects when used in melee: | The following staves all serve as [[spell power]] multipliers for spells of their respective [[spell school]]. Some may also add elemental damage or other effects when used in melee: | ||
− | {{crawlquote|'''Damage Dealt''': 0 to 1.25×(School+[Evocations/2])<br>'''Chance to Activate''': (Evocations + School/2)×6.66% per hit | + | {{crawlquote|'''Damage Dealt''': 0 to 1.25×(School+[Evocations/2])<br>'''Chance to Activate''': (Evocations + School/2)×6.66% per hit}} |
*[[Staff of fire]]: [[Fire]] damage, grants [[fire resistance|rF+]] | *[[Staff of fire]]: [[Fire]] damage, grants [[fire resistance|rF+]] |
Revision as of 19:54, 5 August 2019
Name | Magical staff (type varies) |
---|---|
Skill | Staves |
Damage | 5 |
Accuracy | +5 |
Base delay (%) | 12 (120%) |
Min delay | 6 at skill 12 |
Hands | 1H |
Size | Large |
Ranged? | No |
A staff improved with arcane powers of unknown nature. |
A magical staff is a device which enhances your spells in one of a variety of different ways. It occupies your weapon slot and can be used as a +0 staff in combat if need be. Unlike normal weapons, they cannot be enchanted in any way; instead, some magical staves deal additional elemental damage based on your skill in Evocations and the corresponding school of magic and/or provide other effects such as resistances or additional abilities.
Magical staves can be cursed, like other weapons.
Enhancer Staves
The following staves all serve as spell power multipliers for spells of their respective spell school. Some may also add elemental damage or other effects when used in melee:
Damage Dealt: 0 to 1.25×(School+[Evocations/2])
Chance to Activate: (Evocations + School/2)×6.66% per hit
- Staff of fire: Fire damage, grants rF+
- Staff of cold: Cold damage, grants rC+
- Staff of earth: Physical damage
- Staff of air: Electricity damage, grants rElec
- Staff of poison: (50+Poison Magic×12.5)% chance to poison the target (can even affect poison-resistant living targets, but has to pass a Poison/16 chance), grants rPois
- Staff of death: (12.5+Necromancy×12.5)% chance of negative energy damage (does not affect targets with negative energy resistance or drain the target), grants rN+
- Staff of conjuration: No other bonus
- Staff of summoning: No other bonus
Other Staves
The following staves have effects independent of spell schools, but none of them grant any melee bonuses:
- Staff of wizardry: Much like a ring of wizardry, it improves your spell success rate
- Staff of energy: Eliminates spell hunger and may be evoked to gain MP, with a success rate and effect based on Evocations; successfully doing so costs 50 nutrition
- Staff of power: +15 max MP
There are also a number of artefact staves, but they are technically classified as weapons rather than magical staves. See here for more details.
Images
History
- Prior to 0.19, staves of fire, earth, air, and cold would act as negative spell enhancers for their opposing elemental school.
- Prior to 0.18, staves of summoning granted the warding property.
- Prior to 0.17, staves of summoning could abjure summoned creatures in melee.
- In 0.13, the Staff of channeling was removed. Its ability to channel MP was given to staves of energy.
- In 0.12, the Staff of enchantment, which enhanced the power of Hexes and Charms, was removed.
- Prior to 0.8, the chance of a magical staff auto-identifying when wielded depended on the skill of the wielder in its corresponding school (or Spellcasting if none applied).
See Also
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |