Air Magic
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Air Magic skill determines how easily you can use spells involving air and electricity.
Air magic features many offensive Conjurations with unique targeting mechanics, such as Shock's ability to doublezap. Many of its earlier spells can also be used to create clouds. Most Air Magic can be resisted with electricity resistance.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | -2 | -2 | -2 | 6 | 0 | 0 | -2 | -3 | -3 | -2 | 0 | 0 | -1 | -1 | 3 | -4 | 0 | 0 |
- Pale draconians get 1.
- Grey draconians get -2.
- Black draconians get 2.
Spells
Sources
- Main Texts
- Book of Air: Shock, Swiftness, Airstrike
- Book of Annihilations: Chain Lightning
- Book of Lightning: Vhi's Electric Charge, Arcjolt, Plasma Beam
- Script error
- Book of Storms: Static Discharge, Airstrike, Summon Lightning Spire
- Book of Vapours: Mercury Vapours, Mephitic Cloud, Freezing Cloud
- Maxwell's Memoranda: Vhi's Electric Charge, Arcjolt, Maxwell's Capacitive Coupling
- Other Texts
- Book of Burglary: Swiftness
- Book of Chaos: Conjure Ball Lightning
- Book of Decay:
- Book of Fire: Plasma Beam
- Book of Iron: Summon Lightning Spire
- Book of the Moon: Silence
- Book of the Senses: Mephitic Cloud, Silence
- Book of Spectacle:
- Book of the Spheres: Conjure Ball Lightning
- Trismegistus Codex: Freezing Cloud
- Young Poisoner's Handbook: Mercury Vapours
See also
History
- 0.30 Added Arcjolt and Plasma Beam, removed Lightning Bolt
- 0.27 Tornado changed to ice-themed Polar Vortex, and Maxwell's Capacitive Coupling added instead of Absolute Zero. Chain Lightning moved to level 9. Storm Form added.
- 0.25 Removed Deflect Missiles.
- 0.22 Prior to this version, some enemies could resist wind damage. This was changed to resist the Tornado spell only.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |