Ice Magic
Version 0.10: This article may not be up to date for the latest stable release of Crawl.
Ice Magic skill determines how easily you can cast spells that employ ice, cold, and frost. Ice-based spells are generally resistible by cold resistance.
List of Ice Magic spells
- Level 1
- Freeze
- Level 3
- Ozocubu's Armour
- Level 4
- Condensation Shield
- Ice Form
- Throw Icicle
- Level 5
- Summon Ice Beast
- Level 7
- Simulacrum
- Metabolic Englaciation
- Level 9
- Ice Storm
Sources of Ice Magic
- Main Texts
- Book of Conjurations (Throw Frost, Bolt of Cold, Freezing Cloud)
- Book of Frost (Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Condensation Shield, Summon Ice Beast)
- Book of Ice (Freezing Aura, Ensorcelled Hibernation, Ozocubu's Refrigeration, Bolt of Cold, Simulacrum, Metabolic Englaciation)
- Book of Annihilations (Ice Storm)
- Other Texts
- Book of Callings (Summon Ice Beast)
- Book of Changes (Ice Form)
- Book of Alchemy (Condensation Shield)
- Book of Maledictions (Ensorcelled Hibernation)
- Book of Clouds (Freezing Cloud)
- Book of Control (Metabolic Englaciation)
- Book of Dreams (Ensorcelled Hibernation)
- Book of Unlife (Simulacrum)
- Book of War Chants (Freezing Aura)
Ice Magic aptitudes
From Dungeon Crawl Stone Soup 0.10 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -1 | {{{Dg}}} | {{{Ds}}} | 0 | -1 | +1 | 0 | +1 | -2 | +1 | 0 | 0 | +1 | -3 | -2 | 0 | 0 | -3 | -1 | -2 | -1 | -3 | {{{Vp}}} |
(Red Draconians have -2, White have +2)
See also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |