Difference between revisions of "Demon"

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'''Demons''' are unholy monsters from the infernal planes of [[Hell]], [[Pandemonium]] and [[the Abyss]]. They range in difficulty from minor nuisances like the [[crimson imp]] to the mighty [[Greater Demon]]s, and have a wide variety of powers. They can be brought into the world by [[summoning]] them, and they also appear in later levels of the [[Dungeon]], especially the aforementioned infernal [[branch]]es.
+
'''Demons''' are unholy monsters from the infernal planes of [[Hell]], [[Pandemonium]], and [[the Abyss]]. They range in difficulty from minor nuisances like the [[crimson imp]] to the mighty [[Greater Demon]]s, and have a wide variety of powers. They can be brought into the world by [[summoning]] them, and they also appear in later levels of the [[Dungeon]], especially the aforementioned infernal [[branch]]es.
  
All demons are considered [[evil]], and take damage from [[holy wrath]] branded weapons and [[Holy Word]]. Many [[god]]s award [[piety]] for destroying them. [[Makhleb]] and [[Xom]] may grant demonic servants to their worshipers.
+
All demons are considered [[evil]], and take additional damage from [[holy wrath]]-branded weapons and [[Holy Word]]. Many [[god]]s award [[piety]] for destroying them. Some [[gods]] may grant demonic servants to their worshipers.
  
 
In the ASCII version of ''Crawl'', tiered demons are represented by a numeral representing their tier level (1-5). More powerful demons are represented by an ampersand (&).
 
In the ASCII version of ''Crawl'', tiered demons are represented by a numeral representing their tier level (1-5). More powerful demons are represented by an ampersand (&).
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==Demon List==
 
==Demon List==
 
===Tier-5 Demons===
 
===Tier-5 Demons===
Tier-5 Demons are the weakest class of demons. They're common in the early dungeon, and are often summoned in droves by stronger creatures. Only starting characters should have trouble dealing with these. The imps can be summoned by using [[Call Imp]].
+
Tier-5 Demons are the weakest class of demons. They're common in the early dungeon, and are often summoned in droves by stronger creatures. Only fresh adventurers should have trouble dealing with these.
  
{{monsterlink|Crimson imp}}- A pesky little beast that [[blink]]s often and regenerates. Very difficult to pin down and kill, but otherwise fairly harmless.
+
*{{monsterlink|Crimson imp}}- A pesky little beast that [[blink]]s often and regenerates. Very difficult to pin down and kill, but otherwise fairly harmless.
 
+
*{{monsterlink|White imp}}- Frosty little demons that have [[Throw Frost]] and a [[cold]]-flavoured melee attack.
{{monsterlink|Iron imp}}- Metallic imps that have more HP and melee power, but slower speed, than other imps.
+
*{{monsterlink|Shadow imp}}- Minor demonic torturers that can cast [[Pain]].
 
+
*{{monsterlink|Iron imp}}- Metallic imps that are slow, but have more HP and melee power than other imps.
{{monsterlink|Quasit}}- Small demons with decent HP and dexterity-draining melee attacks.
+
*{{monsterlink|Ufetubus}}- Fast and can slip behind you with their attacks. Summoned in droves by the tier-3 [[ynoxinul]].
 
+
*{{monsterlink|Quasit}}- Small demons with decent HP and dexterity-draining melee attacks.
{{monsterlink|Shadow imp}}- Demonic necromancers that cast [[Pain]] and occasionally [[Animate Dead]].
+
*{{monsterlink|Lemure}}- Cursed souls bound into service to interdimensional slavers. Kill [[Pikel|their master]], and they will go free.
 
+
*{{monsterlink|Cerulean imp}}- Imps called to service through the casting of [[Call Imp]]. They wield a [[spear]] whose quality depends on [[spell power]].
{{monsterlink|Ufetubus}}- Fast with decent EV, but is otherwise weak. Summoned in droves by the tier-3 [[ynoxinul]].
 
 
 
{{monsterlink|White imp}}- Frosty little demons that have [[Throw Frost]] and a cold-flavoured melee attack.
 
  
 
===Tier-4 Demons===
 
===Tier-4 Demons===
Tier-4 Demons are more powerful than tier-5 demons, but are still among some of the weakest demons in the game.  None are capable of inflicting damage at long range, although a few possess other special abilities. They are occasionally granted as allies by [[Makhleb]]'s Lesser Servant invocation.
+
Tier-4 Demons are more powerful than tier-5 demons, but are still among some of the weakest demons in the game.  None are capable of inflicting damage at long range, although a few possess other special abilities. They are occasionally granted as allies by [[Makhleb]]'s Infernal Servant invocation.
 
 
{{monsterlink|Blue devil}}- Flying devils that resist cold and poison, but are vulnerable to fire. They have no spells, but may swoop towards their targets from several tiles away.
 
 
 
{{monsterlink|Hellwing}}- Skeletal demons that can raise the dead and teleport things (themselves or you).
 
  
{{monsterlink|Orange demon}}- Demons with venomous stinger tails that can [[reaching|reach]] out and inflict [[weakness]].
+
*{{monsterlink|Red devil}}- Flying devils that coat their [[trident]]s with [[barbs]]. Vulnerable to cold.
 
+
*{{monsterlink|Ice devil}}- Spell-less demons that nonetheless have powerful [[cold]] attacks, though they dislike [[fire]].
{{monsterlink|Red devil}}- Flying devils that make good use of their [[trident]]s or [[demon trident]]s by hopping backwards to jab at foes from afar. Vulnerable to cold.
+
*{{monsterlink|Rust devil}}- Metallic demons with multiple resistances and [[acid|corrosive]] attacks.
 
+
*{{monsterlink|Hellwing}}- Skeletal demons that can soar over intervening creatures to attack their targets from behind.
{{monsterlink|Rust devil}}- Metallic demons with multiple resistances and [[acid|corrosive]] attacks. Watch your equipment!
+
*{{monsterlink|Orange demon}}- Demons with venomous stinger tails that can [[reaching|reach]] out and inflict [[weakness]].
 
+
*{{monsterlink|Chaos spawn}}- Ever-shifting creatures that move swiftly and have [[chaos]]-[[brand]]ed melee attacks. They degenerate into clouds of raw chaos when killed.
{{monsterlink|Sixfirhy}}- An electrical imp that moves in bursts of blinding speed. Relatively weak, but electric attacks will heal it (though enough electricity will blow it up instead).
 
  
 
===Tier-3 Demons===
 
===Tier-3 Demons===
 
Tier-3 Demons are demons of average power that display an assortment of capabilities. Some are notably more dangerous than others.
 
Tier-3 Demons are demons of average power that display an assortment of capabilities. Some are notably more dangerous than others.
  
{{monsterlink|Chaos spawn}}- Ever-shifting creatures that move swiftly and have [[chaos]]-[[brand]]ed melee attacks. They degenerate into clouds of raw chaos when killed.
+
*{{monsterlink|Neqoxec}}- It will gladly [[malmutate]] you and [[Brain Bite|drain your magic]].
 
+
*{{monsterlink|Sixfirhy}}- An electrical imp that moves in bursts of blinding speed. Relatively weak, but very painful if you are not resistant to [[electricity]].
{{monsterlink|Ice devil}}- Spell-less demons that nonetheless have powerful [[cold]] attacks, though they dislike [[fire]].
+
*{{monsterlink|Smoke demon}}- Demons of living smoke that are dangerous at range with [[Pyre Arrow]], [[Steam Ball]], and [[Smite]].
 
+
*{{monsterlink|Soul eater}}- Durable demons that can [[Drain Life]] out of nearby foes.
{{monsterlink|Neqoxec}}- It will gladly [[malmutate]] you, drain your [[intelligence]], or summon imps to attack you.
+
*{{monsterlink|Sun demon}}- Speedy fire demons that have powerful, fiery attacks but are vulnerable to cold.
 
+
*{{monsterlink|Ynoxinul}}- A summoner of [[ufetubi]] which can also cast weak [[Iron Shot]]s.
{{monsterlink|Smoke demon}}- Slow-moving demons that are nonetheless dangerous at range with [[Sticky Flame]], [[Steam Ball]], and [[Smite]].
 
 
 
{{monsterlink|Soul eater}}- Moderately powerful demons with ranged [[draining]] attacks.
 
 
 
{{monsterlink|Sun demon}}- Speedy fire demons that have powerful, fiery attacks but are vulnerable to cold.
 
 
 
{{monsterlink|Ynoxinul}}- A summoner of [[ufetubi]] which can also cast [[iron shot]].
 
  
 
===Tier-2 Demons===
 
===Tier-2 Demons===
Tier-2 Demons are challenging combatants due to a wide range of abilities. They are the second most powerful tier of demon. All of them can open doors. Additionally, a worshipper of [[Makhleb]] may summon some of them using the Greater Servant ability.
+
Tier-2 Demons are challenging combatants due to a wide range of abilities. They are the second most powerful tier of standard demon. Additionally, a worshipper of [[Makhleb]] may summon some of them using the Infernal Servant ability, but only if they have enough Invocations skill.
 
 
{{monsterlink|Balrug}}- Huge, fast demons that wield branded [[demon whip]]s, cast powerful fire magic, and [[smite]] their foes.
 
 
 
{{monsterlink|Blizzard demon}}- Demons that are faster than average and capable of casting powerful [[Air Magic|Air]] and [[Ice Magic]].
 
 
 
{{monsterlink|Cacodemon}}- A dangerous, debilitating demon that can cast [[Malmutate]], [[Slow]], and [[Confuse]]. They can also dig through walls or pelt you with energy bolts.
 
 
 
{{monsterlink|Green death}}- Quick demons that attack you with all manner of dangerous toxins.
 
 
 
{{monsterlink|Hell beast}}- Dangerous melee demons with two attacks that can trample foes. Their abilities are somewhat randomized.
 
 
 
{{monsterlink|Hellion}}- Demons that specialize in pelting you with smite-targeted [[hellfire]].
 
 
 
{{monsterlink|Lorocyproca}}- Invisible demons that resist all elements and sap your MP with their attacks.
 
 
 
{{monsterlink|Reaper}}- The archetypal Grim Reapers. They wield branded [[scythe]]s and can deal heavy melee damage.
 
 
 
{{monsterlink|Shadow demon}}- Demonic summoners which can quickly flood their surroundings with summoned demons and [[Shadow Creatures]].
 
  
{{monsterlink|Tormentor}}- A demon that casts [[Pain]] and [[Torment]] and is faster than you.
+
*{{monsterlink|Balrug}}- Huge, fast demons that wield branded [[demon whip]]s, cast powerful fire magic, and [[smite]] their foes.
 +
*{{monsterlink|Blizzard demon}}- Demons that are capable of casting powerful [[Air Magic|Air]] and [[Ice Magic]] spells.
 +
*{{monsterlink|Cacodemon}}- A dangerous, debilitating demon that can [[malmutate]], [[vitrify]], and [[Bolt of Devastation|devastate]]. They can also dig through walls.
 +
*{{monsterlink|Green death}}- Demons that attack you with all manner of dangerous toxins.
 +
*{{monsterlink|Sin beast}}- Dangerous melee demons that can trample foes out of position and have an [[antimagic]] bite. The [[Horn of Geryon]] can call in hordes of them.
 +
*{{monsterlink|Hellion}}- Demons that specialize in pelting you with smite-targeted [[damnation]].
 +
*{{monsterlink|Reaper}}- The archetypal Grim Reapers. They wield branded [[scythe]]s and can deal heavy melee damage.
 +
*{{monsterlink|Shadow demon}}- Demonic summoners which can quickly flood their surroundings with [[Shadow Creatures]].
 +
*{{monsterlink|Tormentor}}- A quick demon that casts [[Torment]].
  
 
===Tier-1 Demons===
 
===Tier-1 Demons===
Tier-1 Demons (also known as Greater Demons) are among the deadliest opponents in ''Dungeon Crawl''. All tier-1 demons can see invisible, and all Fiends are capable of inflicting [[Torment]]. Fighting or even being in sight of multiple tier-1 demons is not recommended.  
+
Tier-1 Demons (also known as Greater Demons) are among the deadliest opponents in ''Dungeon Crawl''. All tier-1 demons can see invisible, and all Fiends are capable of inflicting [[Torment]]. Fighting or even being in sight of multiple tier-1 demons is not recommended. Only a follower of Makhleb who has the Mark of the Tyrant and enough Invocations skill may summon the first four of them.
 
 
{{monsterlink|Brimstone fiend}}- Fiends that specialize in [[hellfire]] as well as torment. Vulnerable to cold.
 
 
 
{{monsterlink|Executioner}}- Moves twice as fast as normal, and will cast [[Haste]] at the slightest provocation. With its speed and 3 melee attacks, it will tear lightly armoured characters to shreds. 
 
 
 
{{monsterlink|Hell sentinel}}- A demonic construct with excellent defenses, painful [[spiny|spines]], and both [[Hellfire]] and [[Iron Shot]].
 
 
 
{{monsterlink|Ice fiend}}- Fiends that have torment and [[Bolt of Cold]], but are most dangerous in melee with their powerful cold attacks. Vulnerable to fire.
 
  
{{monsterlink|Shadow fiend}}- Fiends that can damage both the living and the undead with an assortment of cold and negative energy spells.
+
*{{monsterlink|Brimstone fiend}}- Fiends that specialize in [[damnation]] as well as torment. Vulnerable to cold.
 +
*{{monsterlink|Ice fiend}}- Fiends that have torment and [[Bolt of Cold]], but are most dangerous in melee with their powerful freezing attacks. Vulnerable to fire.
 +
*{{monsterlink|Tzitzimitl}}- Terrifying divinities that can damage both the living and the undead with an assortment of negative energy spells.
 +
*{{monsterlink|Hell sentinel}}- A highly durable demonic construct with painful [[spiny|spines]] and both [[Damnation]] and Iron Shot.
 +
*{{monsterlink|Executioner}}- Moves twice as fast as normal and will cast [[Haste]] at the slightest provocation. With its speed and 3 melee attacks, it can tear lightly armoured characters to shreds.
  
 
===Archdemons===
 
===Archdemons===
The most powerful demons of them all, these beings are all [[unique]] creatures that are usually found as boss-type enemies. Many of them serve as guardians of [[runes of Zot]].
+
The most powerful demons of them all, these beings are all [[unique]] creatures that are usually found as boss-type enemies. Many of them serve as guardians of various [[runes of Zot]].
 
 
{{monsterlink|Geryon}}- The gatekeeper of [[Hell]], Geryon stands between adventurers and the entrances to the four hells. His [[Horn of Geryon|horn]] can call in endless waves of [[hell beast]]s.
 
 
 
{{monsterlink|Asmodeus}}- Lord of [[Gehenna]] and unparalleled master of [[Fire Magic]], Asmodeus guards the obsidian rune of Zot.
 
 
 
{{monsterlink|Dispater}}- Lord of [[the Iron City of Dis]], Dispater commands powerful [[Earth Magic]] and legions of powerful demons. His vaults hold the iron rune of Zot.
 
 
 
{{monsterlink|Ereshkigal}}- Lady of [[Tartarus]], she can [[paralyze]], [[torment]], and [[silence]] her foes. She was charged with protecting the bone rune of Zot.
 
 
 
{{monsterlink|Antaeus}}- A corrupted [[titan]] who rules over [[Cocytus]]. Antaeus fights foes with his massive strength augmented by powerful [[Ice Magic|Ice]] and [[Air Magic]]. He watches over the icy rune of Zot.
 
 
 
{{monsterlink|Pandemonium lord}}- Powerful demons that individually rule portions of [[Pandemonium]]. Their powers and appearances vary greatly.
 
 
 
{{monsterlink|Mnoleg}}- Guardian of the glowing rune of Zot, Mnoleg and his minions will [[malmutate]] the crap out of anyone who challenges them... if they don't eat your brains first.
 
  
{{monsterlink|Lom Lobon}}- Guardian of the magical rune of Zot, Lom Lobon possesses some of the strongest spells in the game and heads a cabal of [[wizard]]s.
+
*{{monsterlink|Pandemonium lord}}- Powerful demons that individually rule portions of [[Pandemonium]]. Their powers and appearances vary greatly.
 
+
*{{monsterlink|Mnoleg}}- Guardian of the glowing rune of Zot, Mnoleg and its minions will [[malmutate]] you repeatedly while it summons huge waves of chaotic monsters.
{{monsterlink|Cerebov}}- Guardian of the fiery rune of Zot, Cerebov's [[Sword of Cerebov|sword]] allows him to burn even those with full fire resistance.
+
*{{monsterlink|Lom Lobon}}- Guardian of the magical rune of Zot, Lom Lobon possesses some of the strongest spells in the game and heads a cabal of wizardly monsters.
 
+
*{{monsterlink|Cerebov}}- Guardian of the fiery rune of Zot, Cerebov can blast intruders with extremely powerful conjurations and summon powerful fire-related demons, while the [[Sword of Cerebov]] burns away your fire resistance.
{{monsterlink|Gloorx Vloq}}- Guardian of the dark rune of Zot, Gloorx Vloq is extremely fast and can seriously harm both the living and the undead.
+
*{{monsterlink|Gloorx Vloq}}- Guardian of the dark rune of Zot, Gloorx Vloq is extremely fast and can seriously harm both the living and the undead.
 +
*{{monsterlink|Geryon}}- The gatekeeper of [[Hell]], Geryon stands between adventurers and the entrances to the four hells. His [[Horn of Geryon|horn]] can call in endless waves of [[sin beast]]s.
 +
*{{monsterlink|Asmodeus}}- Lord of [[Gehenna]], Asmodeus guards the obsidian rune of Zot with his [[damnation]] and high level summons.
 +
*{{monsterlink|Dispater}}- Lord of [[the Iron City of Dis]], Dispater commands powerful [[Earth Magic]] and legions of powerful demons. His vaults hold the iron rune of Zot.
 +
*{{monsterlink|Ereshkigal}}- Lady of [[Tartarus]], she can [[paralyze]], [[torment]], and [[silence]] her foes. She was charged with protecting the bone rune of Zot.
 +
*{{monsterlink|Antaeus}}- A corrupted [[titan]] who rules over [[Cocytus]]. Antaeus fights foes with his massive strength augmented by powerful [[Ice Magic|Ice]] and [[Air Magic]]. He watches over the icy rune of Zot.
  
 
===Demonic creatures===
 
===Demonic creatures===
 
While not considered standard demons in and of themselves, these creatures have demonic [[holiness]], making them vulnerable to weapons of [[holy wrath]].
 
While not considered standard demons in and of themselves, these creatures have demonic [[holiness]], making them vulnerable to weapons of [[holy wrath]].
  
{{monsterlink|Apocalypse crab}}- [[Abyss]]al crustaceans that spew clouds of pure [[chaos]] at their prey.
+
*{{monsterlink|Apocalypse crab}}- [[Abyss]]al crustaceans that spew clouds of pure [[chaos]] at their prey.
 
+
*{{monsterlink|Small abomination}}- Horrible mockeries of life made from several corpses that have been mashed haphazardly together.
{{monsterlink|Small abomination}}- Horrible mockeries of life made from several corpses that have been mashed haphazardly together.
+
*{{monsterlink|Large abomination}}- Unrecognizable combinations of body parts that are somewhat slower but far more powerful than their smaller brethren.
 
+
*{{monsterlink|Demonic crawler}}- Swift, resilient demonic bugs that are often found in the [[Spider's Nest]].
{{monsterlink|Large abomination}}- Unrecognizable combinations of body parts that are somewhat slower but far more powerful than their smaller brethren.
+
*{{monsterlink|Doom hound}}- Demonic [[list of canines|hounds]] that roam [[Tartarus]]. Their howls attract the attention of other residents of that deathly realm.
 
+
*{{monsterlink|Efreet}}- Spirits of fire who wield [[flaming]] [[scimitar]]s and powerful [[Fire Magic]].
{{monsterlink|Demonic crawler}}- Swift demonic bugs that are often found in the [[Spider's Nest]]
+
*{{monsterlink|Hell hound}}- Fire-breathing [[list of canines|canines]] that travel in packs.
 
+
*{{monsterlink|Hell hog}}- Demonic swine that travel in small herds and breathe [[Fireball]]s.
{{monsterlink|Efreet}}- Spirits of fire who wield [[flaming]] [[scimitar]]s and powerful [[Fire Magic]].
+
*{{monsterlink|Hellephant}}- Enormous, hellish [[elephant]]s that will roast you with their fire breath before trampling you to jelly.
 
+
*{{monsterlink|Rakshasa}}- Demons that specialize in illusions. They hide themselves in a crowd of illusory copies.
{{monsterlink|Hell hound}}- Fire-breathing [[list of canines|canines]] that travel in packs.
+
*{{monsterlink|Tentacled monstrosity}}- Enormous tentacled behemoths that roam the [[Realm of Zot]] and can swiftly crush the life out of those who allow them into close combat.
 
+
*{{monsterlink|Wendigo}}- Demons that fire paralysing bolts of electricity and shatter [[simulacra]] into devastating explosions of icy fragments.
{{monsterlink|Hell hog}}- Demonic swine that travel in small herds and breathe [[Sticky Flame]]s.
 
 
 
{{monsterlink|Hellephant}}- Enormous, hellish [[elephant]]s that will roast you with their fire breath before trampling you to jelly.
 
 
 
{{monsterlink|Rakshasa}}- Demons that specialize in illusions. They hide themselves in a crowd of illusory copies.
 
 
 
{{monsterlink|Tentacled monstrosity}}- Enormous tentacled behemoths that roam the [[Realm of Zot]] and can swiftly crush the life out of those that allow them into close combat.
 
  
 
===Unique demons===
 
===Unique demons===
 
These beings aren't powerful enough to be archdemons but are strong enough to be particularly noteworthy.
 
These beings aren't powerful enough to be archdemons but are strong enough to be particularly noteworthy.
  
{{monsterlink|Azrael}}- An [[efreet]] who has learned how to hurl [[hellfire]] in addition to more more mundane types of fire. Travels with a pack of fire-themed underlings.
+
*{{monsterlink|Azrael}}- An [[efreet]] who has learned how to hurl [[damnation]] in addition to more more mundane types of fire. Travels with a pack of fiery underlings.
 
+
*{{monsterlink|Grinder}}- A notoriously deadly [[shadow imp]] who appears dangerously early in the [[Dungeon]].
{{DarkGrey|X}} [[File:Cigotuvis monster.png]] '''[[Cigotuvi's Monster]]''' - The crowning masterpiece of Cigotuvi, a wizard who specialized in the manipulation of flesh. It guards the back chambers of its master's [[Cigotuvi's Fleshworks|Fleshworks]].
+
*{{monsterlink|Ignacio}}- An [[executioner]] who is even more deadly than usual, thanks in no small part to the [[executioner's axe]] he carries.
 
+
*{{monsterlink|Mara}}- Master of illusions, Mara can force his foes to fight their double. His own magic isn't anything to sneeze at, either.
{{monsterlink|Grinder}}- A notoriously deadly [[shadow imp]] who appears dangerously early in the [[Dungeon]].
+
*{{monsterlink|Nellie}}- An unusually beefy [[hellephant]] that only appears in [[Dungeon Sprint]].
 
+
*{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] '''[[Serpent of Hell]]''' - A three-headed demonic [[list of dragons|dragon]] that changes its appearance and abilities to match the [[Hell]] it resides in.
{{monsterlink|Ignacio}}- An [[executioner]] who is even more deadly than usual, thanks in no small part to the [[executioner's axe]] he carries.
 
 
 
{{monsterlink|Mara}}- Master of illusions, Mara can force his foes to fight their double. His own magic isn't anything to sneeze at, either.
 
 
 
{{monsterlink|Nellie}}- An unusually beefy [[hellephant]] that only appears in [[Dungeon Sprint]].
 
 
 
{{monsterlink|Serpent of Hell}}- A three-headed demonic [[list of dragons|dragon]] that changes its appearance and abilities to match the [[Hell]] it resides in.
 
  
 
===Retired demons===
 
===Retired demons===
{{monsterlink|Midge}}- Tiny, flying imps that were little more than minor nuisances at best.
+
*{{monsterlink|Lorocyproca}}- Permanently invisible tier-2 demons with a powerful antimagic attack. Removed in [[0.32]]. Their antimagic attack was given to hell beasts, who became sin beasts.
 
+
*{{monsterlink|Blue devil}}- Flying devils that resisted cold and poison, but were vulnerable to fire. They had no spells, but could swoop towards their targets from several tiles away. Removed in [[0.18]], with their swooping attack given to hellwings.
{{monsterlink|Hairy devil}}- Boring and weak demonic melee fighters.
+
*{{monsterlink|Iron devil}}- Upgraded iron imps with good AC and a variety of resistances. Replaced with [[rust devil]]s in [[0.16]].
 
+
*{{monsterlink|Rotting devil}}- Shambling demons that inflicted [[rot]] with their fetid touch and trailed clouds of [[miasma]] wherever they went. Removed in [[0.14]].
{{monsterlink|Iron devil}}- Upgraded iron imps with good AC and a variety of resistances. Replaced with [[rust devil]]s.
+
*{{monsterlink|Midge}}- Tiny, flying imps that were little more than minor nuisances at best. Removed in [[0.11]].
 
+
*{{monsterlink|Hairy devil}}- Boring and weak demonic melee fighters. Removed in [[0.11]].
{{monsterlink|Pit fiend}}- Huge winged demons that could cast both [[hellfire]] and [[torment]]. Were removed in favor of [[hell sentinel]]s.
+
*{{monsterlink|Pit fiend}}- Huge winged demons that could cast both [[hellfire]] and [[torment]]. Were removed in favor of [[hell sentinel]]s in [[0.11]].
 
 
{{monsterlink|Lemure}}- A vaguely humanoid blob with almost no HP or other redeeming qualities, save poison resistance.
 
 
 
{{monsterlink|Rotting devil}}- Shambling demons that inflicted [[rot]] with their fetid touch and trailed clouds of [[miasma]] wherever they went.
 
  
 
[[Category:Demon]]
 
[[Category:Demon]]
 
[[Category:Lists of monsters]]
 
[[Category:Lists of monsters]]

Latest revision as of 15:11, 8 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Demons are unholy monsters from the infernal planes of Hell, Pandemonium, and the Abyss. They range in difficulty from minor nuisances like the crimson imp to the mighty Greater Demons, and have a wide variety of powers. They can be brought into the world by summoning them, and they also appear in later levels of the Dungeon, especially the aforementioned infernal branches.

All demons are considered evil, and take additional damage from holy wrath-branded weapons and Holy Word. Many gods award piety for destroying them. Some gods may grant demonic servants to their worshipers.

In the ASCII version of Crawl, tiered demons are represented by a numeral representing their tier level (1-5). More powerful demons are represented by an ampersand (&).

Demon List

Tier-5 Demons

Tier-5 Demons are the weakest class of demons. They're common in the early dungeon, and are often summoned in droves by stronger creatures. Only fresh adventurers should have trouble dealing with these.

  • 5 Crimson imp.png Crimson imp- A pesky little beast that blinks often and regenerates. Very difficult to pin down and kill, but otherwise fairly harmless.
  • 5 White imp.png White imp- Frosty little demons that have Throw Frost and a cold-flavoured melee attack.
  • 5 Shadow imp.png Shadow imp- Minor demonic torturers that can cast Pain.
  • 5 Iron imp.png Iron imp- Metallic imps that are slow, but have more HP and melee power than other imps.
  • 5 Ufetubus.png Ufetubus- Fast and can slip behind you with their attacks. Summoned in droves by the tier-3 ynoxinul.
  • 5 Quasit.png Quasit- Small demons with decent HP and dexterity-draining melee attacks.
  • 5 Lemure.png Lemure- Cursed souls bound into service to interdimensional slavers. Kill their master, and they will go free.
  • 5 Cerulean imp.png Cerulean imp- Imps called to service through the casting of Call Imp. They wield a spear whose quality depends on spell power.

Tier-4 Demons

Tier-4 Demons are more powerful than tier-5 demons, but are still among some of the weakest demons in the game. None are capable of inflicting damage at long range, although a few possess other special abilities. They are occasionally granted as allies by Makhleb's Infernal Servant invocation.

  • 4 Red devil.png Red devil- Flying devils that coat their tridents with barbs. Vulnerable to cold.
  • 4 Ice devil.png Ice devil- Spell-less demons that nonetheless have powerful cold attacks, though they dislike fire.
  • 4 Rust devil.png Rust devil- Metallic demons with multiple resistances and corrosive attacks.
  • 4 Hellwing.png Hellwing- Skeletal demons that can soar over intervening creatures to attack their targets from behind.
  • 4 Orange demon.png Orange demon- Demons with venomous stinger tails that can reach out and inflict weakness.
  • 4 Chaos spawn.png Chaos spawn- Ever-shifting creatures that move swiftly and have chaos-branded melee attacks. They degenerate into clouds of raw chaos when killed.

Tier-3 Demons

Tier-3 Demons are demons of average power that display an assortment of capabilities. Some are notably more dangerous than others.

Tier-2 Demons

Tier-2 Demons are challenging combatants due to a wide range of abilities. They are the second most powerful tier of standard demon. Additionally, a worshipper of Makhleb may summon some of them using the Infernal Servant ability, but only if they have enough Invocations skill.

Tier-1 Demons

Tier-1 Demons (also known as Greater Demons) are among the deadliest opponents in Dungeon Crawl. All tier-1 demons can see invisible, and all Fiends are capable of inflicting Torment. Fighting or even being in sight of multiple tier-1 demons is not recommended. Only a follower of Makhleb who has the Mark of the Tyrant and enough Invocations skill may summon the first four of them.

  • 1 Brimstone fiend.png Brimstone fiend- Fiends that specialize in damnation as well as torment. Vulnerable to cold.
  • 1 Ice Fiend.png Ice fiend- Fiends that have torment and Bolt of Cold, but are most dangerous in melee with their powerful freezing attacks. Vulnerable to fire.
  • 1 Tzitzimitl.png Tzitzimitl- Terrifying divinities that can damage both the living and the undead with an assortment of negative energy spells.
  • 1 Hell Sentinel.png Hell sentinel- A highly durable demonic construct with painful spines and both Damnation and Iron Shot.
  • 1 Executioner.png Executioner- Moves twice as fast as normal and will cast Haste at the slightest provocation. With its speed and 3 melee attacks, it can tear lightly armoured characters to shreds.

Archdemons

The most powerful demons of them all, these beings are all unique creatures that are usually found as boss-type enemies. Many of them serve as guardians of various runes of Zot.

  • & Pandemonium lord.png Pandemonium lord- Powerful demons that individually rule portions of Pandemonium. Their powers and appearances vary greatly.
  • & Mnoleg.png Mnoleg- Guardian of the glowing rune of Zot, Mnoleg and its minions will malmutate you repeatedly while it summons huge waves of chaotic monsters.
  • & Lom Lobon.png Lom Lobon- Guardian of the magical rune of Zot, Lom Lobon possesses some of the strongest spells in the game and heads a cabal of wizardly monsters.
  • & Cerebov.png Cerebov- Guardian of the fiery rune of Zot, Cerebov can blast intruders with extremely powerful conjurations and summon powerful fire-related demons, while the Sword of Cerebov burns away your fire resistance.
  • & Gloorx Vloq.png Gloorx Vloq- Guardian of the dark rune of Zot, Gloorx Vloq is extremely fast and can seriously harm both the living and the undead.
  • & Geryon.png Geryon- The gatekeeper of Hell, Geryon stands between adventurers and the entrances to the four hells. His horn can call in endless waves of sin beasts.
  • & Asmodeus.png Asmodeus- Lord of Gehenna, Asmodeus guards the obsidian rune of Zot with his damnation and high level summons.
  • & Dispater.png Dispater- Lord of the Iron City of Dis, Dispater commands powerful Earth Magic and legions of powerful demons. His vaults hold the iron rune of Zot.
  • & Ereshkigal.png Ereshkigal- Lady of Tartarus, she can paralyze, torment, and silence her foes. She was charged with protecting the bone rune of Zot.
  • C Antaeus.png Antaeus- A corrupted titan who rules over Cocytus. Antaeus fights foes with his massive strength augmented by powerful Ice and Air Magic. He watches over the icy rune of Zot.

Demonic creatures

While not considered standard demons in and of themselves, these creatures have demonic holiness, making them vulnerable to weapons of holy wrath.

  • t Apocalypse crab.png Apocalypse crab- Abyssal crustaceans that spew clouds of pure chaos at their prey.
  • x Small abomination.png Small abomination- Horrible mockeries of life made from several corpses that have been mashed haphazardly together.
  • X Large abomination.png Large abomination- Unrecognizable combinations of body parts that are somewhat slower but far more powerful than their smaller brethren.
  • s Demonic crawler.png Demonic crawler- Swift, resilient demonic bugs that are often found in the Spider's Nest.
  • h Doom hound.png Doom hound- Demonic hounds that roam Tartarus. Their howls attract the attention of other residents of that deathly realm.
  • R Efreet.png Efreet- Spirits of fire who wield flaming scimitars and powerful Fire Magic.
  • h Hell hound.png Hell hound- Fire-breathing canines that travel in packs.
  • h Hell hog.png Hell hog- Demonic swine that travel in small herds and breathe Fireballs.
  • Y Hellephant.png Hellephant- Enormous, hellish elephants that will roast you with their fire breath before trampling you to jelly.
  • R Rakshasa.png Rakshasa- Demons that specialize in illusions. They hide themselves in a crowd of illusory copies.
  • X Tentacled monstrosity.png Tentacled monstrosity- Enormous tentacled behemoths that roam the Realm of Zot and can swiftly crush the life out of those who allow them into close combat.
  • R Wendigo.png Wendigo- Demons that fire paralysing bolts of electricity and shatter simulacra into devastating explosions of icy fragments.

Unique demons

These beings aren't powerful enough to be archdemons but are strong enough to be particularly noteworthy.

Retired demons

  • 2 Lorocyproca.png Lorocyproca- Permanently invisible tier-2 demons with a powerful antimagic attack. Removed in 0.32. Their antimagic attack was given to hell beasts, who became sin beasts.
  • 4 Blue devil.png Blue devil- Flying devils that resisted cold and poison, but were vulnerable to fire. They had no spells, but could swoop towards their targets from several tiles away. Removed in 0.18, with their swooping attack given to hellwings.
  • 4 Iron devil.png Iron devil- Upgraded iron imps with good AC and a variety of resistances. Replaced with rust devils in 0.16.
  • 4 Rotting devil.png Rotting devil- Shambling demons that inflicted rot with their fetid touch and trailed clouds of miasma wherever they went. Removed in 0.14.
  • 5 Midge.png Midge- Tiny, flying imps that were little more than minor nuisances at best. Removed in 0.11.
  • 4 Hairy devil.png Hairy devil- Boring and weak demonic melee fighters. Removed in 0.11.
  • 1 Pit fiend.png Pit fiend- Huge winged demons that could cast both hellfire and torment. Were removed in favor of hell sentinels in 0.11.