Difference between revisions of "Armour"
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| − | {{ | + | {{version033}} |
| − | + | ''For the skill, see [[Armour (skill)]].'' | |
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{{flavour|Nought can Deform the Human race<br>Like to the Armours iron brace" | {{flavour|Nought can Deform the Human race<br>Like to the Armours iron brace" | ||
-William Blake, "Auguries of Innocence", 99-100. 1803.}} | -William Blake, "Auguries of Innocence", 99-100. 1803.}} | ||
| − | + | '''Armour''' encompasses all equipment worn to protect against attacks. Armour increases your [[armour class]] (AC), which defends against melee, ranged, and most magical attacks. It can also have [[ego]]s, which provide further benefit. | |
| + | However, [[body armour]] is [[encumbrance|encumbering]]. Wearing heavier body armour will lower your [[EV]] and [[stealth]], increase chance of [[spell failure]], and slow down [[Ranged Weapons]]. These penalties are reduced, but not eliminated, by [[strength]] and [[Armour skill]]. Only body armour and [[shield]]s have encumbrance penalties; all other armour can be worn at no cost. | ||
| + | |||
| + | [[Shield]]s increase [[SH]] instead of AC, but are usually considered a piece of "armour" as well. | ||
==Armour Locations== | ==Armour Locations== | ||
| − | There are six armour locations in ''Crawl'', also known as '''armour slots''' | + | There are six armour locations in ''Crawl'', also known as '''armour slots'''. Some [[species]] have restrictions on the kinds of armour they can wear, while many [[transformation]]s will render pieces unusable. |
| − | *'''[[Body armour]]''' is worn on a character's torso, and | + | *'''[[Body armour]]''' is worn on a character's torso, and is the primary source of AC. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier body armour imposes greater penalties. |
| − | *'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation | + | *'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. |
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations. | *'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations. | ||
| − | **In place of boots, [[ | + | **In place of boots, [[Armataur]]s and [[Naga]]s can wear '''[[barding]]s''' on the rear portions of their bodies. They provide more AC and higher potential enchantment, but slightly reduce your [[EV]]. |
| − | *'''[[ | + | *'''[[Helmet]]s''' and '''[[hat]]s''' are worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options. |
| − | *'''[[Cloak]]s''' are worn around the shoulders. | + | *'''[[Cloak]]s''' and '''[[Scarf|scarves]]''' are worn around the shoulders, which are unusable with demonspawn's [[Weakening Stinger]]. |
| − | *'''[[Shields]]''' are | + | *'''[[Shields]]''' and '''[[orb]]s''' are held on character's arm. They prevent the use of [[Handedness|two-handed]] weapons. Shields provide [[SH]], but impede spellcasting and EV without sufficient skill. |
| − | ==Encumbrance | + | All armour types, including shields, take 5 turns to remove and 5 turns to put on. If you swap from one piece of armour to another, it takes 10 turns total. If you are hurt when (un)equpping armour, the game will ask if you want to abort the action. |
| − | Most body armour has an [[encumbrance rating]] proportional to its AC | + | |
| + | ==Encumbrance Rating== | ||
| + | Most [[body armour]] has an [[encumbrance rating]] proportional to its AC. [[Robe]]s and [[leather armour]], being lightweight, have little or no EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. | ||
A higher [[encumbrance rating]]: | A higher [[encumbrance rating]]: | ||
| − | *Lowers your | + | *Lowers your [[ev]]asion |
*Makes you less [[stealth]]y | *Makes you less [[stealth]]y | ||
| − | |||
*Reduces your spellcasting success rate | *Reduces your spellcasting success rate | ||
| − | * | + | *Make [[Ranged Weapons]] attack slower (not including [[Throwing]] weapons) |
| + | |||
| + | Increasing your Armour skill decreases the effect of the encumbrance rating (-2.2% per level, or -60% at Armour 27) and boosts the total AC granted by those pieces. High [[strength]] will also help. Stealth is always penalized the same. See the [[encumbrance rating]] page for more details. | ||
| + | |||
| + | [[Shield]]s have an encumbrance rating, but it works differently from body armour. See [[Shields]] for more details. | ||
| + | |||
| + | Only body armour and shields have an encumbrance rating. [[Barding]]s have an EV penalty, but this is unrelated to ER. | ||
| + | |||
| + | ==Calculating AC Value== | ||
| + | In order of operation: | ||
| + | ===Base AC === | ||
| + | Your total "base AC" is equal to the ''sum'' of the base AC values from every worn armour. This excludes any armour [[enchant]]ments you may have. | ||
| + | |||
| + | ===Multipliers=== | ||
| + | These multipliers affect the base AC from body armour only. | ||
| + | *If you have the [[Deformed]] or the [[Pseudopods]] mutation, you lose 50% AC from body armour. These mutations do not stack with each other. | ||
| + | *Certain [[form]]s can multiply body armour base AC: | ||
| + | **[[Maw Form]]: -75% body armour AC | ||
| + | **[[Blade Form]]: -60% body armour AC at 12 skill, scaling to -0% at 20 skill | ||
| + | **[[Fortress Crab Form]]: +75% body armour AC at 12 skill, scaling to +130% at 20 skill | ||
| + | |||
| + | These modifiers stack multiplicatively (up to -100% body armour base AC). | ||
| − | + | ===Armour skill=== | |
| + | [[Armour skill]] provides a bonus to AC after the above multipliers:<ref>{{source ref|0.28.0|player.cc|5691}}</ref> | ||
| − | + | (base AC) * (1 + Armour_skill / 22) | |
| − | |||
| − | |||
| − | * | ||
| − | |||
| − | |||
| − | + | This is roughly equivalent to +4.5% base AC per level of Armour skill. AC is calculated to 2 decimal places, and most displays show this value rounded down. Item descriptions will, however, show your AC rounded to 1 decimal place, together with the change in AC from equipping or removing that item. | |
| − | |||
| − | == | + | ===Bonuses=== |
| − | All | + | All other sources of AC are flat, additive bonuses to your AC score, which are not impacted by armour or Armour skill:<ref>{{source ref|0.28.0|player.cc|5914}}</ref> |
| + | *Value from armour [[enchant]]ment, [[rings of protection]], and [[artefact]] bonuses | ||
| + | *[[Ozocubu's Armour]] | ||
| + | *[[Protection]] brand | ||
| + | *[[Mutation]]s | ||
| + | *Innate AC from [[transformation]]s, like [[Dragon Form]] and [[Statue Form]] | ||
==Tables of Armours== | ==Tables of Armours== | ||
===Body Armour=== | ===Body Armour=== | ||
| − | |||
{| class="wikitable sortable" style="font-size:100%" border=1 | {| class="wikitable sortable" style="font-size:100%" border=1 | ||
!scope = "col" | Armour | !scope = "col" | Armour | ||
!scope = "col" | Base AC | !scope = "col" | Base AC | ||
!scope = "col" | Encumbrance rating | !scope = "col" | Encumbrance rating | ||
| − | |||
!scope = "col" | Wearable | !scope = "col" | Wearable | ||
|- | |- | ||
| Line 60: | Line 80: | ||
|align="right" | 2 | |align="right" | 2 | ||
|align="right" | 0 | |align="right" | 0 | ||
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
|[[Leather armour]] | |[[Leather armour]] | ||
|align="right" | 3 | |align="right" | 3 | ||
| − | |align="right" | | + | |align="right" | 4 |
| − | |align="right" | | + | |align="right" | Small–Medium |
| − | |||
|- | |- | ||
|[[Ring mail]] | |[[Ring mail]] | ||
|align="right" | 5 | |align="right" | 5 | ||
| − | |align="right" | | + | |align="right" | 7 |
| − | |align="right" | | + | |align="right" | Small–Medium |
| − | |||
|- | |- | ||
|[[Scale mail]] | |[[Scale mail]] | ||
|align="right" | 6 | |align="right" | 6 | ||
| − | |align="right" | | + | |align="right" | 10 |
| − | |align="right" | | + | |align="right" | Small–Medium |
| − | |||
|- | |- | ||
|[[Chain mail]] | |[[Chain mail]] | ||
|align="right" | 8 | |align="right" | 8 | ||
| − | |align="right" | | + | |align="right" | 14 |
| − | |align="right" | | + | |align="right" | Small–Medium |
| − | |||
|- | |- | ||
|[[Plate armour]] | |[[Plate armour]] | ||
|align="right" | 10 | |align="right" | 10 | ||
| − | |align="right" | | + | |align="right" | 18 |
| − | |align="right" | | + | |align="right" | Small–Medium |
| − | |||
|- | |- | ||
|[[Crystal plate armour]] | |[[Crystal plate armour]] | ||
|align="right" | 14 | |align="right" | 14 | ||
| − | |align="right" | | + | |align="right" | 23 |
| − | |align="right" | | + | |align="right" | Small–Medium |
| − | |||
|- | |- | ||
|[[Animal skin]] | |[[Animal skin]] | ||
|align="right" | 2 | |align="right" | 2 | ||
| − | |align="right" | | + | |align="right" | 0 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
|[[Troll leather armour]] | |[[Troll leather armour]] | ||
| + | |align="right" | 3 | ||
|align="right" | 4 | |align="right" | 4 | ||
| − | |||
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[Steam dragon | + | |[[Steam dragon scales]] |
|align="right" | 5 | |align="right" | 5 | ||
|align="right" | 0 | |align="right" | 0 | ||
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[ | + | |[[Acid dragon scales]] |
|align="right" | 6 | |align="right" | 6 | ||
| − | |align="right" | | + | |align="right" | 5 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[Swamp dragon | + | |[[Swamp dragon scales]] |
| + | |align="right" | 7 | ||
|align="right" | 7 | |align="right" | 7 | ||
| − | |||
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[Quicksilver dragon | + | |[[Quicksilver dragon scales]] |
| − | |align="right" | | + | |align="right" | 9 |
| − | |align="right" | | + | |align="right" | 7 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[Fire dragon | + | |[[Fire dragon scales]] |
|align="right" | 8 | |align="right" | 8 | ||
| − | |align="right" | | + | |align="right" | 11 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[Ice dragon | + | |[[Ice dragon scales]] |
|align="right" | 9 | |align="right" | 9 | ||
| − | |align="right" | | + | |align="right" | 11 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[Pearl dragon | + | |[[Pearl dragon scales]] |
|align="right" | 10 | |align="right" | 10 | ||
| − | |align="right" | | + | |align="right" | 11 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[ | + | |[[Storm dragon scales]] |
|align="right" | 10 | |align="right" | 10 | ||
| − | |align="right" | | + | |align="right" | 15 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[ | + | |[[Shadow dragon scales]] |
| − | |align="right" | | + | |align="right" | 11 |
| − | |align="right" | | + | |align="right" | 15 |
| − | |||
|align="right" | All | |align="right" | All | ||
|- | |- | ||
| − | |[[ | + | |[[Golden dragon scales]] |
|align="right" | 12 | |align="right" | 12 | ||
| − | |align="right" | | + | |align="right" | 23 |
| − | |||
|align="right" | All | |align="right" | All | ||
|} | |} | ||
| Line 176: | Line 177: | ||
!scope = "col" | Shield | !scope = "col" | Shield | ||
!scope = "col" | SH | !scope = "col" | SH | ||
| − | !scope = "col" | | + | !scope = "col" | Encumbrance |
!scope = "col" | Wearable | !scope = "col" | Wearable | ||
|- | |- | ||
|[[Buckler]] | |[[Buckler]] | ||
|align="right" | 3 | |align="right" | 3 | ||
| − | |align="right" | | + | |align="right" | 5 |
| − | |align="right" | | + | |align="right" | Little–Medium |
|- | |- | ||
| − | |[[ | + | |[[Kite shield]] |
|align="right" | 8 | |align="right" | 8 | ||
| − | |align="right" | | + | |align="right" | 10 |
| − | |align="right" | | + | |align="right" | Small–Big |
|- | |- | ||
| − | |[[ | + | |[[Orb]] |
| + | |align="right" | 0 | ||
| + | |align="right" | 0 | ||
| + | |align="right" | All | ||
| + | |- | ||
| + | |[[Tower shield]] | ||
|align="right" | 13 | |align="right" | 13 | ||
| − | |align="right" | | + | |align="right" | 15 |
| − | |align="right" | | + | |align="right" | Medium–Giant |
|} | |} | ||
| Line 205: | Line 211: | ||
|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 0 | |align="right" | 0 | ||
| − | |align="right" | | + | |align="right" | Small–Medium |
|- | |- | ||
|[[Hat]] | |[[Hat]] | ||
| Line 223: | Line 229: | ||
|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 0 | |align="right" | 0 | ||
| − | |align="right" | | + | |align="right" | Small–Medium |
|- | |- | ||
|[[Cloak]] | |[[Cloak]] | ||
|align="right" | 1 | |align="right" | 1 | ||
| + | |align="right" | 0 | ||
| + | |align="right" | All | ||
| + | |- | ||
| + | |[[Scarf]] | ||
| + | |align="right" | 0 | ||
|align="right" | 0 | |align="right" | 0 | ||
|align="right" | All | |align="right" | All | ||
| Line 233: | Line 244: | ||
|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 0 | |align="right" | 0 | ||
| − | |align="right" | | + | |align="right" | Small–Medium |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | |[[ | + | |[[Barding]] |
|align="right" | 4 | |align="right" | 4 | ||
|align="right" | -6 | |align="right" | -6 | ||
| − | |align="right" | Naga | + | |align="right" | Naga/Armataur |
|} | |} | ||
| − | == | + | ==Egos== |
Enchanted armour may have an [[ego]], which gives it additional properties. | Enchanted armour may have an [[ego]], which gives it additional properties. | ||
| Line 253: | Line 259: | ||
**Horns 3 and Antennae 3 disallow all headgear, however. | **Horns 3 and Antennae 3 disallow all headgear, however. | ||
*Hooves 3 and talons 3 are incompatible with boots. | *Hooves 3 and talons 3 are incompatible with boots. | ||
| − | *Claws | + | *Claws 3 is incompatible with gloves. |
| − | * | + | *Weakening stinger is incompatible with cloaks. |
| − | + | ||
| − | + | [[Transformation]]s can affect which items are compatible - refer to that page for more details. | |
| − | |||
| − | |||
| − | |||
| − | |||
==History== | ==History== | ||
| − | + | *Prior to [[0.33]], Armour skill ignored any multipliers to body armour base AC. | |
| − | + | *Prior to [[0.32]], AC was always rounded down to an integer, meaning AC would increase at specific breakpoints in Armour skill, rather than increasing smoothly. | |
| − | + | *Prior to [[0.29]], body armour encumbrance did ''not'' slow down [[Ranged Weapons]]. | |
| − | + | *Prior to [[0.28]], armour and shields would penalize your [[to-hit]]. | |
| − | + | *Prior to [[0.27]], [[GDR]] was determined based on your body armour, not from total [[AC]]. | |
| − | + | *Prior to [[0.17]], heavy armour slowed [[throwing]] and [[unarmed combat]] attacks. | |
| − | In [[0.13]], the evasion penalty system was changed | + | *Prior to [[0.16]], light armour had no small spellcasting success penalty. |
| + | *Prior to [[0.15]], armour took <code>AC + 1</code> turns to unequip or equip (instead of a flat 5 turns). | ||
| + | *Prior to [[0.14]], [[Racial equipment|racial armour types]] existed. Elven armour impeded spellcasting less, dwarven armour had more AC but impeded casting more, and orcish armour was better for [[Hill Orc]]s only. | ||
| + | *In [[0.13]], the evasion penalty system was changed. "Base Evasion Penalty" (BEVP) was changed into [[encumbrance rating]], and rescaled for all armours (see [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&#effect_of_strength_on_armour_evp dev wiki]). | ||
| + | *Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1. | ||
| + | *Prior to [[0.6]], body armour was divided into "Light Armour" and "Heavy Armour". The former would allow you to train Dodging, while the latter trained Armour. | ||
| − | Prior to [[0. | + | ===Changes to armour types=== |
| + | *In [[0.30]], [[chain mail]] had encumbrance reduced (from 15 -> 14). | ||
| + | *In [[0.29]], [[shadow dragon scales]] had its AC increased (10 -> 11). | ||
| + | *Orbs were introduced in [[0.28]]. | ||
| + | *Prior to [[0.26]], bardings were split into [[naga barding]]s and [[centaur barding]]s. | ||
| + | *Scarves were added in [[0.20]]. | ||
| + | *Prior to [[0.19]], dragon scales were named dragon armours. Also, trolls/dragons only dropped hides; you had to use a [[scroll of enchant armour]] on the hide to get the armour. | ||
| + | *In [[0.16]], [[scale mail]] had encumbrance reduced (11 -> 10). | ||
| + | *In [[0.14]], gold dragon armour, crystal plate armour, and plate armour have had their encumbrance ratings reduced (27 -> 25, 24 -> 23, and 19 -> 18 respectively). Mottled dragon armour increased ER from 4 to 5. | ||
| + | *In [[0.13]], [[splint mail]] was removed. | ||
| − | + | ==References== | |
| + | <references/> | ||
[[Category:Armours]] | [[Category:Armours]] | ||
{{Skills}} | {{Skills}} | ||
Latest revision as of 19:09, 20 October 2025
For the skill, see Armour (skill).
| Nought can Deform the Human race Like to the Armours iron brace" -William Blake, "Auguries of Innocence", 99-100. 1803. |
Armour encompasses all equipment worn to protect against attacks. Armour increases your armour class (AC), which defends against melee, ranged, and most magical attacks. It can also have egos, which provide further benefit.
However, body armour is encumbering. Wearing heavier body armour will lower your EV and stealth, increase chance of spell failure, and slow down Ranged Weapons. These penalties are reduced, but not eliminated, by strength and Armour skill. Only body armour and shields have encumbrance penalties; all other armour can be worn at no cost.
Shields increase SH instead of AC, but are usually considered a piece of "armour" as well.
Contents
Armour Locations
There are six armour locations in Crawl, also known as armour slots. Some species have restrictions on the kinds of armour they can wear, while many transformations will render pieces unusable.
- Body armour is worn on a character's torso, and is the primary source of AC. Its AC bonus is penalized by the Deformed mutation. Heavier body armour imposes greater penalties.
- Gloves are worn on the hands, and are unusable with rank 3 of the Claws mutation.
- Boots are worn on the feet, and are unusable with rank 3 of either the Talons or Hooves mutations.
- Helmets and hats are worn on the head. The Beak, Antennae, and Horns mutations all restrict the player's headgear options.
- Cloaks and scarves are worn around the shoulders, which are unusable with demonspawn's Weakening Stinger.
- Shields and orbs are held on character's arm. They prevent the use of two-handed weapons. Shields provide SH, but impede spellcasting and EV without sufficient skill.
All armour types, including shields, take 5 turns to remove and 5 turns to put on. If you swap from one piece of armour to another, it takes 10 turns total. If you are hurt when (un)equpping armour, the game will ask if you want to abort the action.
Encumbrance Rating
Most body armour has an encumbrance rating proportional to its AC. Robes and leather armour, being lightweight, have little or no EV penalty; at the other end of the spectrum you can find plate armour and crystal plate armour, which are cumbersome but incredibly protective.
A higher encumbrance rating:
- Lowers your evasion
- Makes you less stealthy
- Reduces your spellcasting success rate
- Make Ranged Weapons attack slower (not including Throwing weapons)
Increasing your Armour skill decreases the effect of the encumbrance rating (-2.2% per level, or -60% at Armour 27) and boosts the total AC granted by those pieces. High strength will also help. Stealth is always penalized the same. See the encumbrance rating page for more details.
Shields have an encumbrance rating, but it works differently from body armour. See Shields for more details.
Only body armour and shields have an encumbrance rating. Bardings have an EV penalty, but this is unrelated to ER.
Calculating AC Value
In order of operation:
Base AC
Your total "base AC" is equal to the sum of the base AC values from every worn armour. This excludes any armour enchantments you may have.
Multipliers
These multipliers affect the base AC from body armour only.
- If you have the Deformed or the Pseudopods mutation, you lose 50% AC from body armour. These mutations do not stack with each other.
- Certain forms can multiply body armour base AC:
- Maw Form: -75% body armour AC
- Blade Form: -60% body armour AC at 12 skill, scaling to -0% at 20 skill
- Fortress Crab Form: +75% body armour AC at 12 skill, scaling to +130% at 20 skill
These modifiers stack multiplicatively (up to -100% body armour base AC).
Armour skill
Armour skill provides a bonus to AC after the above multipliers:[1]
(base AC) * (1 + Armour_skill / 22)
This is roughly equivalent to +4.5% base AC per level of Armour skill. AC is calculated to 2 decimal places, and most displays show this value rounded down. Item descriptions will, however, show your AC rounded to 1 decimal place, together with the change in AC from equipping or removing that item.
Bonuses
All other sources of AC are flat, additive bonuses to your AC score, which are not impacted by armour or Armour skill:[2]
- Value from armour enchantment, rings of protection, and artefact bonuses
- Ozocubu's Armour
- Protection brand
- Mutations
- Innate AC from transformations, like Dragon Form and Statue Form
Tables of Armours
Body Armour
| Armour | Base AC | Encumbrance rating | Wearable |
|---|---|---|---|
| Robe | 2 | 0 | All |
| Leather armour | 3 | 4 | Small–Medium |
| Ring mail | 5 | 7 | Small–Medium |
| Scale mail | 6 | 10 | Small–Medium |
| Chain mail | 8 | 14 | Small–Medium |
| Plate armour | 10 | 18 | Small–Medium |
| Crystal plate armour | 14 | 23 | Small–Medium |
| Animal skin | 2 | 0 | All |
| Troll leather armour | 3 | 4 | All |
| Steam dragon scales | 5 | 0 | All |
| Acid dragon scales | 6 | 5 | All |
| Swamp dragon scales | 7 | 7 | All |
| Quicksilver dragon scales | 9 | 7 | All |
| Fire dragon scales | 8 | 11 | All |
| Ice dragon scales | 9 | 11 | All |
| Pearl dragon scales | 10 | 11 | All |
| Storm dragon scales | 10 | 15 | All |
| Shadow dragon scales | 11 | 15 | All |
| Golden dragon scales | 12 | 23 | All |
Shields
| Shield | SH | Encumbrance | Wearable |
|---|---|---|---|
| Buckler | 3 | 5 | Little–Medium |
| Kite shield | 8 | 10 | Small–Big |
| Orb | 0 | 0 | All |
| Tower shield | 13 | 15 | Medium–Giant |
Headgear
| Headgear | AC | Encumbrance rating | Wearable |
|---|---|---|---|
| Helmet | 1 | 0 | Small–Medium |
| Hat | 0 | 0 | All |
Miscellaneous
| Armour | AC | Encumbrance rating | Wearable |
|---|---|---|---|
| Boots | 1 | 0 | Small–Medium |
| Cloak | 1 | 0 | All |
| Scarf | 0 | 0 | All |
| Gloves | 1 | 0 | Small–Medium |
| Barding | 4 | -6 | Naga/Armataur |
Egos
Enchanted armour may have an ego, which gives it additional properties.
Restrictions and Mutations
- Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.
- Horns 3 and Antennae 3 disallow all headgear, however.
- Hooves 3 and talons 3 are incompatible with boots.
- Claws 3 is incompatible with gloves.
- Weakening stinger is incompatible with cloaks.
Transformations can affect which items are compatible - refer to that page for more details.
History
- Prior to 0.33, Armour skill ignored any multipliers to body armour base AC.
- Prior to 0.32, AC was always rounded down to an integer, meaning AC would increase at specific breakpoints in Armour skill, rather than increasing smoothly.
- Prior to 0.29, body armour encumbrance did not slow down Ranged Weapons.
- Prior to 0.28, armour and shields would penalize your to-hit.
- Prior to 0.27, GDR was determined based on your body armour, not from total AC.
- Prior to 0.17, heavy armour slowed throwing and unarmed combat attacks.
- Prior to 0.16, light armour had no small spellcasting success penalty.
- Prior to 0.15, armour took
AC + 1turns to unequip or equip (instead of a flat 5 turns). - Prior to 0.14, racial armour types existed. Elven armour impeded spellcasting less, dwarven armour had more AC but impeded casting more, and orcish armour was better for Hill Orcs only.
- In 0.13, the evasion penalty system was changed. "Base Evasion Penalty" (BEVP) was changed into encumbrance rating, and rescaled for all armours (see dev wiki).
- Prior to 0.11, you could only train Armour while wearing equipment with an EV penalty of at least -1.
- Prior to 0.6, body armour was divided into "Light Armour" and "Heavy Armour". The former would allow you to train Dodging, while the latter trained Armour.
Changes to armour types
- In 0.30, chain mail had encumbrance reduced (from 15 -> 14).
- In 0.29, shadow dragon scales had its AC increased (10 -> 11).
- Orbs were introduced in 0.28.
- Prior to 0.26, bardings were split into naga bardings and centaur bardings.
- Scarves were added in 0.20.
- Prior to 0.19, dragon scales were named dragon armours. Also, trolls/dragons only dropped hides; you had to use a scroll of enchant armour on the hide to get the armour.
- In 0.16, scale mail had encumbrance reduced (11 -> 10).
- In 0.14, gold dragon armour, crystal plate armour, and plate armour have had their encumbrance ratings reduced (27 -> 25, 24 -> 23, and 19 -> 18 respectively). Mottled dragon armour increased ER from 4 to 5.
- In 0.13, splint mail was removed.
References
- ↑ player.cc:5691 (0.28.0)
- ↑ player.cc:5914 (0.28.0)
| Skills | |
|---|---|
| Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
| Physical | Fighting • Armour • Dodging • Stealth • Shields |
| Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
| Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations |