Difference between revisions of "Air Magic"
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− | '''Air Magic''' skill determines how easily you can use spells involving air and electricity | + | '''Air Magic''' skill determines how easily you can use spells involving air and electricity. Most Air Magic can be resisted with [[electricity resistance]]. Monsters can also have special resistance called wind resistance. Air Magic partners well with [[Charms]] and [[Conjuration]]. |
== List of Air Magic spells == | == List of Air Magic spells == |
Revision as of 02:04, 4 September 2014
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Air Magic skill determines how easily you can use spells involving air and electricity. Most Air Magic can be resisted with electricity resistance. Monsters can also have special resistance called wind resistance. Air Magic partners well with Charms and Conjuration.
List of Air Magic spells
Lvl 1 | ||
Shock | Air Magic/Conjurations | |
Lvl 2 | ||
Repel Missiles | Air Magic/Charms | |
Swiftness | Air Magic/Charms | |
Lvl 3 | ||
Flight | Air Magic/Charms | |
Mephitic Cloud | Air Magic/Conjurations/Poison Magic | |
Static Discharge | Air Magic/Conjurations | |
Lvl 4 | ||
Airstrike | Air Magic | |
Lvl 5 | ||
Lightning Bolt | Air Magic/Conjurations | |
Silence | Air Magic/Hexes | |
Lvl 6 | ||
Deflect Missiles | Air Magic/Charms | |
Freezing Cloud | Air Magic/Conjurations/Ice Magic | |
Poisonous Cloud | Air Magic/Conjurations/Poison Magic | |
Conjure Ball Lightning | Air Magic/Conjurations | |
Lvl 8 | ||
Chain Lightning | Air Magic/Conjurations | |
Lvl 9 | ||
Tornado | Air Magic |
Sources of Air Magic
- Main Texts
- Book of Air (Shock, Swiftness, Repel Missiles, Flight, Static Discharge, Lightning Bolt)
- Book of Clouds (Mephitic Cloud, Poisonous Cloud, Freezing Cloud)
- Book of the Sky (Flight, Airstrike, Insulation, Silence, Deflect Missiles, Conjure Ball Lightning, Tornado)
- Book of Annihilations (Chain Lightning)
- Other Texts
- Book of Burglary (Swiftness)
- Book of Conjurations (Mephitic Cloud, Lightning Bolt, Freezing Cloud)
- Book of the Dragon (Flight)
- Book of Dreams (Flight)
- Book of Enchantments (Silence, Deflect Missiles)
- Book of Envenomations (Poisonous Cloud)
- Book of Ice (Freezing Cloud)
- Book of Minor Magic (Repel Missiles, Mephitic Cloud)
- Book of Power (Poisonous Cloud)
- Book of the Tempests (Static Discharge, Lightning Bolt, Tornado)
- Book of War Chants (Repel Missiles)
- Book of Wizardry (Lightning Bolt)
- Young Poisoner's Handbook (Mephitic Cloud)
Air Magic aptitudes
From Dungeon Crawl Stone Soup 0.15 in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | -2 | -2 | -2 | 6 | 0 | 0 | -2 | -3 | -3 | -2 | 0 | 0 | -1 | -1 | 3 | -4 | 0 | 0 |
(Black Draconians have +2, Grey have -2, Pale have +1)
See also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |