Difference between revisions of "Spriggan"

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(Add History note about 1h/2h weapons (commits e972ad and f4154e), bump version)
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{{flavour|Spriggans are small magical creatures distantly related to Elves. They love to frolic and cast mischievous spells.
 
{{flavour|Spriggans are small magical creatures distantly related to Elves. They love to frolic and cast mischievous spells.
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*[[Good mutations#Acute Vision|Acute Vision]]: Spriggans can [[see invisible]].
 
*[[Good mutations#Acute Vision|Acute Vision]]: Spriggans can [[see invisible]].
 
*[[Good_mutations#Slow_Metabolism|Slow Metabolism 2]]: Spriggans need almost no food.
 
*[[Good_mutations#Slow_Metabolism|Slow Metabolism 2]]: Spriggans need almost no food.
*[[Bad_mutations#Herbivorous|Herbivore 3]]: Spriggans gain more [[satiation]] from plant-based food, but they cannot eat meat, including chunks from [[corpse]]s.
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*[[Herbivorous|Herbivore 3]]: Spriggans gain less [[Comestibles_and_satiation#Nutritional_values_of_food_items|nutrition]] from [[ration]]s and cannot eat [[chunk]]s from [[corpse]]s.
 
*[[Good_mutations#Fast|Fast 3]]: Spriggans cover ground extremely quickly during [[movement]].
 
*[[Good_mutations#Fast|Fast 3]]: Spriggans cover ground extremely quickly during [[movement]].
 
*Spriggans are [[Size#Player Sizes|little]] and are unable to use [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s, and [[double sword]]s are two-handed weapons to them.
 
*Spriggans are [[Size#Player Sizes|little]] and are unable to use [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. One-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s, and [[double sword]]s are two-handed weapons to them.
**In addition, spriggans are unable to wear the following types of armour: [[large shield]]s, [[gloves]], [[boots]], [[helmet]]s, and any type of body armour apart from [[robe]]s, hides, [[troll leather armour]], and [[dragon armour]].
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**In addition, spriggans are unable to wear the following types of armour: [[large shield]]s, [[gloves]], [[boots]], [[helmet]]s, and any type of body armour apart from [[robe]]s, [[troll leather armour]], and [[dragon armour]].
  
 
Spriggans have a base [[Strength]] of 4, [[Intelligence]] of 9 and [[Dexterity]] of 11 (before Background modifiers). They have +1 to base [[magic points]].
 
Spriggans have a base [[Strength]] of 4, [[Intelligence]] of 9 and [[Dexterity]] of 11 (before Background modifiers). They have +1 to base [[magic points]].
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Spriggans' innate abilities make them well-suited to a few particular classes:
 
Spriggans' innate abilities make them well-suited to a few particular classes:
 
*[[Enchanter]]s: Spriggans' aptitudes heavily favour [[stabbing]], as they are quite talented in Stealth, [[Short Blades]], and [[Hexes]]. Moreover, their high speed works very well for a stabber: unlike normal speed races, a few bad rolls of the dice will not leave a Spriggan with an angry ogre sticking to them like glue.
 
*[[Enchanter]]s: Spriggans' aptitudes heavily favour [[stabbing]], as they are quite talented in Stealth, [[Short Blades]], and [[Hexes]]. Moreover, their high speed works very well for a stabber: unlike normal speed races, a few bad rolls of the dice will not leave a Spriggan with an angry ogre sticking to them like glue.
*[[Venom Mage]]s and [[Assassin]]s: Both of these builds rely (early on, at least) upon inflicting high levels of poison on monsters from a distance. Spriggans' speed allows them to maintain that distance, letting them deal with many threats without ever letting them into melee range.
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*[[Venom Mage]]s and [[Assassin]]s: Both of these builds rely (early on, at least) upon inflicting high levels of poison on monsters from a distance. Spriggans' speed allows them to maintain that distance, allowing them deal with many threats without ever letting them into melee range.
 
*[[Necromancer]]s: Since they have no other use for corpses, Spriggans can raise large armies of the dead without worrying about starving themselves.
 
*[[Necromancer]]s: Since they have no other use for corpses, Spriggans can raise large armies of the dead without worrying about starving themselves.
 
*Conjurer and Summoner types in general: Being able to maintain distance while blasting is a great thing. Unfortunately, Spriggans' aptitudes for such magic are inconveniently terrible. The best combos for such characters are the aforementioned SpVM, and also SpAE: their aptitude for Air is not terrible, and there are several useful defensive Air/Charms spells.
 
*Conjurer and Summoner types in general: Being able to maintain distance while blasting is a great thing. Unfortunately, Spriggans' aptitudes for such magic are inconveniently terrible. The best combos for such characters are the aforementioned SpVM, and also SpAE: their aptitude for Air is not terrible, and there are several useful defensive Air/Charms spells.
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As for god choice, Spriggans work reasonably well with most gods. A few stand out as somewhat more useful. In no particular order:
 
As for god choice, Spriggans work reasonably well with most gods. A few stand out as somewhat more useful. In no particular order:
 
*[[Kikubaaqudgha]]: Goes well with a necromancer build. The torment ability is a bit more useful for Spriggans than most races, since their speed provides a powerful escape option.
 
*[[Kikubaaqudgha]]: Goes well with a necromancer build. The torment ability is a bit more useful for Spriggans than most races, since their speed provides a powerful escape option.
*[[Trog]]: A somewhat paradoxical choice, but actually pretty strong. Spriggans' intrinsic speed makes post-berserk slowing somewhat less dangerous, Trog's Hand helps out with their low HP, and Brothers in Arms is a powerful panic button in general.  Watch the hunger cost on berserking, but there is generally a large amount of vegetarian food in most games.
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*[[Trog]]: A somewhat paradoxical choice, but actually pretty strong. Spriggans' intrinsic speed makes post-berserk slowing somewhat less dangerous, Trog's Hand helps out with their low HP, and Brothers in Arms is a powerful panic button in general.  Watch the hunger cost on berserking, but there is generally a large amount of food in most games.
 
*[[Ashenzari]]: Complements a stabbing build very nicely. The detection and scrying can be good for avoiding danger, particularly around corners.
 
*[[Ashenzari]]: Complements a stabbing build very nicely. The detection and scrying can be good for avoiding danger, particularly around corners.
 
*[[Okawaru]]: Armour gifts can occasionally be useful for Spriggans, since they are guaranteed to be wearable for them.
 
*[[Okawaru]]: Armour gifts can occasionally be useful for Spriggans, since they are guaranteed to be wearable for them.
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==History==
 
==History==
*Prior to [[0.19]], spriggans could not wield [[shield]]s
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*In [[0.20]], [[demon trident]]s became two handed for spriggans again.
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*Prior to [[0.19]], spriggans could not use [[triple crossbow]]s or wield [[shield]]s. Also, [[morningstar]]s, [[eveningstar]]s, [[long sword]]s, [[scimitar]]s, [[demon blade]]s, [[war axe]]s, [[spear]]s, [[demon trident]]s, and [[greatsling]]s were two handed for them.
 
*Prior to [[0.16]], spriggans began play with a [[potion of porridge]] in place of a bread ration.
 
*Prior to [[0.16]], spriggans began play with a [[potion of porridge]] in place of a bread ration.
  

Revision as of 22:24, 28 August 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Spriggan (monster).
Spriggans are small magical creatures distantly related to Elves. They love to frolic and cast mischievous spells.

They are poor fighters and have little physical resilience, though they are incredibly skilled at dodging attacks. They are terrible at destructive magic - conjurations, summonings, necromancy and elemental spells. On the other hand, they are excellent at other forms of magic, and are very good at moving silently and quickly. So great is their speed that a Spriggan can overtake a Centaur. Due to their tiny size, they need very little food. However, they are herbivorous and cannot eat meat. Their size also makes them unable to wear most armour. They cannot wield large weapons, and even most smaller weapons require both hands to be wielded by a Spriggan.

Innate abilities

Spriggans have a base Strength of 4, Intelligence of 9 and Dexterity of 11 (before Background modifiers). They have +1 to base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Spriggans start with the skills and equipment listed for their background, with the following exceptions.

Difficulty of Play

SimpleIntermediateAdvanced

Spriggans are a fairly easy race to play, primarily due to their very fast movement speed. They are also the only race with a "tiny" body, giving them high Evasion and stealth bonuses, complemented by their excellent aptitudes for those skills. Spriggans also have tremendous, albeit uneven, aptitudes in magic skills.

Though their dietary restrictions are more stringent than any other species, Spriggans seldom have real problems with food. At most, when playing a Spriggan, one should train Spellcasting a bit higher and a bit earlier than usual, to offset any spell hunger issues. Spriggans have an excellent aptitude for Spellcasting, so this is of little concern.

Spriggans have very low HP; keep this in mind even when you have huge EV and feel that nothing can touch you. A few bad rolls — or a few evasion-ignoring attacks — can cut through your HP suddenly. Fortunately, Spriggans' speed makes it easy to remain in control and fight or flee from battles on your own terms.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -2 Armour -3 Spellcasting 2
Dodging 3
Maces & Flails -3 Shields -3 Conjurations -3
Axes -2 Stealth 5 Hexes 2
Polearms -3 Summonings -2
Staves -3 Invocations 0 Necromancy -1
Unarmed Combat -2 Evocations 3 Translocations 4
Throwing 0 Shapeshifting 2 Alchemy 1
Fire Magic -2
Short Blades 1 Ice Magic -2
Long Blades -2 Air Magic -1
Ranged Weapons 0 Experience -1 Earth Magic -1

Strategy

Spriggans' innate abilities make them well-suited to a few particular classes:

  • Enchanters: Spriggans' aptitudes heavily favour stabbing, as they are quite talented in Stealth, Short Blades, and Hexes. Moreover, their high speed works very well for a stabber: unlike normal speed races, a few bad rolls of the dice will not leave a Spriggan with an angry ogre sticking to them like glue.
  • Venom Mages and Assassins: Both of these builds rely (early on, at least) upon inflicting high levels of poison on monsters from a distance. Spriggans' speed allows them to maintain that distance, allowing them deal with many threats without ever letting them into melee range.
  • Necromancers: Since they have no other use for corpses, Spriggans can raise large armies of the dead without worrying about starving themselves.
  • Conjurer and Summoner types in general: Being able to maintain distance while blasting is a great thing. Unfortunately, Spriggans' aptitudes for such magic are inconveniently terrible. The best combos for such characters are the aforementioned SpVM, and also SpAE: their aptitude for Air is not terrible, and there are several useful defensive Air/Charms spells.

As for god choice, Spriggans work reasonably well with most gods. A few stand out as somewhat more useful. In no particular order:

  • Kikubaaqudgha: Goes well with a necromancer build. The torment ability is a bit more useful for Spriggans than most races, since their speed provides a powerful escape option.
  • Trog: A somewhat paradoxical choice, but actually pretty strong. Spriggans' intrinsic speed makes post-berserk slowing somewhat less dangerous, Trog's Hand helps out with their low HP, and Brothers in Arms is a powerful panic button in general. Watch the hunger cost on berserking, but there is generally a large amount of food in most games.
  • Ashenzari: Complements a stabbing build very nicely. The detection and scrying can be good for avoiding danger, particularly around corners.
  • Okawaru: Armour gifts can occasionally be useful for Spriggans, since they are guaranteed to be wearable for them.

Most other gods will work well, however. Elyvilon stands out as being slightly more difficult, since the abilities come with steep hunger costs that Spriggans will find a little harder to replace. Cheibriados is considerably more difficult, since they remove one of Spriggans' primary advantages, namely their speed.

History

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy