Difference between revisions of "Translocations"
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The '''Translocation''' school of magic governs the manipulation of the fabric of space. Practitioners gain access to several useful panic buttons, the ability to travel long distances in an instant, and a number of useful offensive and defensive support spells. While its most powerful spells require significant training to acquire, even its level 1 and 2 spells can be extremely useful, making it a popular school for otherwise magic-free brutes to dabble in. | The '''Translocation''' school of magic governs the manipulation of the fabric of space. Practitioners gain access to several useful panic buttons, the ability to travel long distances in an instant, and a number of useful offensive and defensive support spells. While its most powerful spells require significant training to acquire, even its level 1 and 2 spells can be extremely useful, making it a popular school for otherwise magic-free brutes to dabble in. | ||
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==Sources== | ==Sources== | ||
− | {{spell sources|Translocation|Book of Spatial Translocations,Book of the Warp | + | {{spell sources|Translocation|Book of Spatial Translocations,Book of the Warp}} |
==See Also== | ==See Also== |
Revision as of 12:10, 3 November 2016
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
The Translocation school of magic governs the manipulation of the fabric of space. Practitioners gain access to several useful panic buttons, the ability to travel long distances in an instant, and a number of useful offensive and defensive support spells. While its most powerful spells require significant training to acquire, even its level 1 and 2 spells can be extremely useful, making it a popular school for otherwise magic-free brutes to dabble in.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
0 | 1 | 0 | 1 | -1 | -1 | 11 | 0 | 4 | 2 | -1 | -1 | 6 | 0 | 0 | -2 | -3 | -2 | -2 | 0 | 0 | -1 | 4 | -2 | -3 | -2 | 0 |
Spells
Sources
- Main Texts
- Book of Spatial Translocations: Blink, Momentum Strike, Lesser Beckoning
- Book of the Warp: Manifold Assault, Dispersal, Disjunction, Gell's Gavotte
- Other Texts
- Book of Battle: Manifold Assault
- Book of Blasting: Volatile Blastmotes, Iskenderun's Mystic Blast
- Book of Cantrips: Apportation
- Book of Chaos: Disjunction
- Book of Displacement: Lesser Beckoning, Teleport Other
- Fen Folio: Summon Forest
- Grand Grimoire: Malign Gateway
- Great Wizards, Vol. VII: Passage of Golubria
- Book of the Hunter: Dimensional Bullseye
- Book of Lightning: Vhi's Electric Charge
- Maxwell's Memoranda: Vhi's Electric Charge
- Book of Minor Magic: Blink
- Book of the Moon: Passage of Golubria
- Script error
- Book of Party Tricks: Apportation
- Book of Spectacle:
- There-And-Back Book: Teleport Other, Dispersal, Gell's Gavotte
- Book of Weapons: Dimensional Bullseye, Iskenderun's Mystic Blast
- Book of the Wilderness: Summon Forest
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |