Species

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In Dungeon Crawl, species selection determines a character's stats, background choices, skill aptitudes, special abilities and equipment options. The game offers 27 different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.

Species List

  • Barachi (Ba): An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
  • Deep Dwarf (DD): A cousin of the largely vanished mountain dwarf; unable to regenerate, but with a strong empathy for the earth and the ability to intrinsically resist small amounts of damage.
  • Deep Elf (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for spellcasters.
  • Demigod (Dg): A humanoid with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.
  • Demonspawn (Ds): A humanoid with demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire powerful mutations as they mature.
  • Draconian (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
  • Felid (Fe): A sentient cat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and can gain multiple lives.
  • Formicid (Fo): A humanoid ant with four powerful arms. They can dig through walls and have a permanent stasis effect.
  • Gargoyle (Gr): A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.
  • Ghoul (Gh): A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
  • Gnoll (Gn): A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
  • Halfling (Ha): A small humanoid that cannot use large weapons and is poor with most schools of magic, but is otherwise quite hardy and stealthy. They excel with Slings.
  • Hill Orc (HO): A brutish species related to the cave orcs who can be found all over the Dungeon and in the Orcish Mines. They make excellent warriors and have their own god.
  • Human (Hu): The basic species against which all others are measured. They have average aptitudes across the board and no special abilities, but gain levels at the fastest possible rate.
  • Kobold (Ko): A small, unpleasant species of humanoid with a natural affinity for the shadows. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
  • Merfolk (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, Polearms, and Ice Magic.
  • Minotaur (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
  • Mummy (Mu): A dry and bandaged corpse animated by unholy magic. Uniquely attuned to Necromancy, but their skills advance slowly and they fear fire above all else.
  • Naga (Na): A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with Poison Magic, but moves slowly.
  • Octopode (Op): An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings at once and is at home in water.
  • Palentonga (Pa): A scaly, four-legged mammalian hybrid that is well-suited for making rolling charges directly into the thick of combat.
  • Ogre (Og): Enormous and bloodthirsty humanoids, they are surprisingly proficient with magic, though they are also competent at smashing and throwing things.
  • Spriggan (Sp): A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
  • Tengu (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.
  • Troll (Tr): Even larger and stronger than the ogre, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing foes to death or throwing things.
  • Vampire (Vp): A sneaky form of undead which can use blood to switch between their frail-but-resistant natural undead state and a swift-healing living form. Exceptional at disabling foes, then stabbing them in the back.
  • Vine Stalker (VS): A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.

Table of Aptitudes

Your species choice determines aptitudes, the speed at which you learn different skills.

The following tables list aptitudes for each species and skill combination.

General Skills

Species Arm Ddg Shd Sth Inv Evo Shp HP MP Exp
"aArmataur 2 -3 1 2 0 0 -2 1 0 -1
"bBarachi 2 1 1 0 -1 1 0 0 0 0
"cCoglin -1 -1 -3 -1 -2 3 -2 0 0 0
"dDeep Elf -2 2 -2 3 1 1 0 -2 2 -1
"eDemigod -1 -1 -1 0 N/A -1 -2 1 2 -2
"fDemonspawn -1 -1 -1 0 3 0 -2 0 0 -1
"gDjinni 0 1 0 -1 0 0 -2 -1 N/A 1
"hDraconian N/A -1 0 0 1 0 -1 1 0 -1
"iFelid N/A 3 N/A 4 0 1 -2 -3 1 -1
"jFormicid 1 -1 3 3 2 1 0 0 0 1
"kGargoyle 1 -2 1 2 1 -1 -3 -2 0 0
"lGhoul -1 -1 -1 2 1 -1 N/A 1 0 0
"mGnoll 8 8 8 8 9 8 7 0 0 0
"nHuman 0 0 0 1 1 0 -1 0 0 0
"oKobold -2 2 -2 4 1 2 -1 -2 0 1
"pMerfolk -3 3 0 2 1 0 2 0 0 0
"qMinotaur 2 1 2 -1 0 -1 -3 1 -1 -1
"rMountain Dwarf 1 -3 1 -2 3 1 -2 1 0 -1
"sMummy -2 -2 -2 -1 -1 -2 N/A 0 0 -1
"tNaga -2 -2 -1 5 1 0 -1 2 0 0
"uOctopode N/A 0 0 4 1 1 -1 -1 0 0
"vOni -1 -1 -1 -2 2 -2 -1 3 0 0
"wSpriggan -3 3 -3 5 0 3 2 -3 1 -1
"xTengu 1 1 0 1 -1 0 -2 -2 1 0
"yTroll -2 -2 -1 -5 -1 -3 -1 3 -1 -1
"zVampire -2 1 -1 5 -1 -1 0 0 0 -1
!AVine Stalker -2 -2 -1 3 0 -1 -1 -3 1 0

Melee & Ranged Combat

Species Fgt M&F Axs Pla Stv UC Thr SBl LBl RW
"aArmataur -1 -1 -2 -2 -1 -1 -1 -1 -1 -3
"bBarachi 2 1 1 0 1 1 0 1 2 0
"cCoglin 0 -1 0 -1 -1 -1 -1 -1 0 -1
"dDeep Elf -2 -3 -2 -3 0 -2 0 0 -1 3
"eDemigod -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDemonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 -1
"gDjinni 0 -2 -2 -2 -1 0 -2 -1 -1 -2
"hDraconian 1 0 0 0 0 0 -1 0 0 -1
"iFelid 0 N/A N/A N/A N/A 0 N/A N/A N/A N/A
"jFormicid 1 0 0 0 0 0 0 0 0 0
"kGargoyle 1 0 -1 -1 0 0 -1 -1 -1 0
"lGhoul 1 -1 -1 -1 -1 1 -1 -1 -1 -1
"mGnoll 8 8 8 8 8 8 8 8 8 8
"nHuman 0 0 0 0 0 0 0 0 0 0
"oKobold 1 -1 -2 -2 -1 0 1 3 -2 3
"pMerfolk 1 -2 -2 3 -2 1 0 2 2 -2
"qMinotaur 2 2 2 2 2 1 0 1 2 1
"rMountain Dwarf 1 2 2 0 1 0 -2 -2 -1 -2
"sMummy 0 -2 -2 -2 -2 -2 -2 -2 -2 -2
"tNaga 0 0 0 0 0 0 -1 0 0 -1
"uOctopode 0 0 0 0 0 0 0 0 0 0
"vOni 3 0 0 0 0 -1 0 -1 -1 -3
"wSpriggan -2 -3 -2 -3 -3 -2 0 1 -2 0
"xTengu 0 1 1 1 1 1 0 1 1 1
"yTroll -2 -1 -2 -2 -2 0 -1 -2 -2 -4
"zVampire -1 -2 -1 -1 -2 1 -2 1 0 -2
!AVine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 -1

Spellcasting and Magic

Species Spc Coj Hex Sum Nec Trl Alc Fir Ice Air Ear
"aArmataur -2 -1 -1 -2 -2 0 -1 -1 -1 -1 -1
"bBarachi 0 1 1 2 -1 1 1 1 2 1 0
"cCoglin -2 -1 -1 0 0 0 1 -1 -1 -1 -1
"dDeep Elf 3 1 3 1 2 1 1 1 1 1 1
"eDemigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDemonspawn -1 0 0 0 1 -1 0 -1 -1 -1 -1
"gDjinni 11 11 11 11 11 11 11 11 11 11 11
"hDraconian -1 0 -1 0 0 0 0 0 0 0 0
"iFelid -1 -1 4 0 0 4 -1 -1 -1 -1 -1
"jFormicid 0 -1 2 0 0 2 3 0 0 -2 2
"kGargoyle -1 1 -1 -1 -2 -1 -2 0 0 -2 2
"lGhoul -2 -2 -2 -1 0 -1 -1 -2 1 -2 1
"mGnoll 8 6 6 6 6 6 6 6 6 6 6
"nHuman -1 0 0 0 0 0 0 0 0 0 0
"oKobold 0 0 0 0 0 0 0 0 0 0 0
"pMerfolk -1 -2 0 0 -2 -2 3 -3 1 -2 -2
"qMinotaur -4 -3 -4 -3 -3 -3 -3 -3 -3 -3 -2
"rMountain Dwarf -2 -1 0 0 1 -2 -2 2 -1 -3 1
"sMummy 2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2
"tNaga -1 0 0 0 0 0 2 0 0 0 0
"uOctopode -1 0 0 0 0 0 1 0 0 0 0
"vOni 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"wSpriggan 2 -3 2 -2 -1 4 1 -2 -2 -1 -1
"xTengu -1 3 -3 2 1 -2 -1 1 -1 3 -3
"yTroll -5 -3 -4 -3 -2 -3 -3 -3 -3 -4 -1
"zVampire -1 -3 4 0 1 -2 1 -2 0 0 0
!AVine Stalker 0 0 0 0 0 0 0 0 0 0 0

History

The following races were added/removed in the given versions. If not otherwise specified, a race was present in the first version of DCSS.

Removed races

Added

Renamed

Never included in a stable version

  • Lava Orc (LO) - Originally planned for 0.13, 0.14, or 0.15
  • Djinn (Dj) - Planned for 0.27. Originally planned for 0.13 or 0.14.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy