Translocations

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The Translocation school of magic governs the manipulation of the fabric of space. Practitioners gain access to several useful panic buttons, the ability to travel long distances in an instant, and a number of useful offensive and defensive support spells. While its most powerful spells require significant training to acquire, even its level 1 and 2 spells can be extremely useful, making it a popular school for otherwise magic-free brutes to dabble in.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
0 1 0 1 -1 -1 11 0 4 2 -1 -1 6 0 0 -2 -3 -2 -2 0 0 -1 4 -2 -3 -2 0

Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Apportation.png Apportation Translocation 1 50 LOS 1 Not self, Obj, Target Book of Cantrips
Book of Party Tricks

Level 2

Blink.png Blink Translocation 2 50 2 Escape, Selfench, Utility Book of Minor Magic
Book of Spatial Translocations
Lesser beckoning.png Lesser Beckoning Translocation 2 50 3-5 2 Dir or target, Needs tracer, Not self Book of Displacement
Book of Spatial Translocations
Momentum strike.png Momentum Strike Conjuration/Translocation 2 50 4 2 Not self Book of Spatial Translocations

Level 3

Maxwell's portable piledriver.png Maxwell's Portable Piledriver Translocation 3 100 5 3 Book of Displacement
Maxwell's Memoranda
Teleport other.png Teleport Other Translocation 3 100 LOS 3 Wl check, Dir or target, Escape, Needs tracer, Not self Book of Displacement
There-And-Back Book
Volatile blastmotes.png Volatile Blastmotes Fire/Translocation 3 100 3 Book of Blasting
Book of Spectacle

Level 4

Portal projectile.png Dimensional Bullseye Hexes/Translocation 4 200 4 Book of the Hunter
Book of Weapons
Iskenderun's mystic blast.png Iskenderun's Mystic Blast Conjuration/Translocation 4 100 2 10 Area Book of Blasting
Book of Weapons
Passage of golubria.png Passage of Golubria Translocation 4 100 2-7 8 Escape, Neutral, Selfench, Target Great Wizards, Vol. VII
Book of the Moon
Vhi's electric charge.png Vhi's Electric Charge Air/Translocation 4 50 4 Not self Book of Lightning
Maxwell's Memoranda

Level 5

Summon forest.png Summon Forest Summoning/Translocation 5 200 10 Fen Folio
Book of the Wilderness

Level 6

Dispersal.png Dispersal Translocation 6 200 1-4 5 Area, Escape There-And-Back Book
Book of the Warp
Gell's gavotte.png Gell's Gavotte Translocation 6 200 1 6 Dir or target, Needs tracer Book of Movement
There-And-Back Book
Book of the Warp

Level 7

Malign gateway.png Malign Gateway Summoning/Translocation 7 200 6 Chaotic, Unholy Grand Grimoire
Manifold assault.png Manifold Assault Translocation 7 200 5 No ghost Book of Battle
Book of the Warp

Level 8

Disjunction.png Disjunction Translocation 8 200 4 6 Escape, Utility Book of Chaos
Book of the Warp

Sources

Main Texts
Book of Displacement: Lesser Beckoning, Teleport Other
Book of Spatial Translocations: Blink, Momentum Strike, Lesser Beckoning
Book of the Warp: Manifold Assault, Dispersal, Disjunction, Gell's Gavotte
Script error
There-And-Back Book: Teleport Other, Dispersal, Gell's Gavotte
Other Texts
Book of Battle: Manifold Assault
Book of Blasting: Volatile Blastmotes, Iskenderun's Mystic Blast
Book of Cantrips: Apportation
Book of Chaos: Disjunction
Fen Folio: Summon Forest
Grand Grimoire: Malign Gateway
Great Wizards, Vol. VII: Passage of Golubria
Book of the Hunter: Dimensional Bullseye
Book of Lightning: Vhi's Electric Charge
Maxwell's Memoranda: Vhi's Electric Charge
Book of Minor Magic: Blink
Book of the Moon: Passage of Golubria
Script error
Book of Party Tricks: Apportation
Book of Spectacle:
Book of Weapons: Dimensional Bullseye, Iskenderun's Mystic Blast
Book of the Wilderness: Summon Forest

See Also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations