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  • ...[species]] and [[background]], god choice is considered a defining feature of your character. ...is]]'s altar very rarely appears in the Ecumenical Temple or as the result of converting at a faded altar, but most often you'll need to start as a Cinde
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  • ==List of gods== * '''[[Ashenzari]]''', god of [[curse]]d divinations.
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  • ...thout the chance of always moving "correctly". However, they have a chance of guessing your position: ** Monsters of [[monster intelligence|human intelligence]] have an extra 8% chance to gues
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  • ...gry and eventually die of starvation. Luckily, there are plentiful sources of nutrition in the [[Dungeon]] for the resourceful adventurer. ==Types of Food==
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  • ...nchantment cast on it. Beings that are magical in some way (such as [[list of deep elves|elves]] or [[siren]]s), magic-users, and those that are not [[na Some of these effects can come from potions, weapon brands, clouds, or spells that
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  • ...[[species]], [[background]], character level, [[Dungeon]] level, and cause of death). *The total amount of [[experience]] you collected.
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  • ...pen under most circumstances. In a few branches, or when holding the [[Orb of Zot]], monsters will spawn over time. ...neration rate (MGR). Every 5 turns, there is a <code>5 / MGR</code> chance of a monster spawning somewhere on the level; a higher value means a slower sp
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  • ...ash), and can adjust which items will be affected by scrolling through the list and pressing the corresponding letters. ...p list may negatively affect your turncount, as your character will go out of its way to grab junk items during autoexplore. As such, you should deactiva
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  • In the dungeon there are many different kinds of normal and magical '''items''' to be found and used. Some are good, others *[[File:Boomerang 1.png]] [[Throwing#List of Throwing Weapons|Missiles]]
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  • 0.29 is a version of Dungeon Crawl Stone Soup. It was released on August 25th, 2022. * All descents of new stairs and hatches are now fast, not just one per floor.
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  • '''Line of sight''' (often abbreviated to '''LOS''') refers to the portion of the Dungeon that you can see. Usually, you can only attack or be attacked b The following picture shows tiles within the default field of view with their grid distance.
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  • ...awl''', is a [[roguelike]] computer game that began in 1995 as the project of [[Linley Henzell]]. The term is also used to refer to that game's variants, ...in 1999. Following Henzell's departure from the project, a loose coalition of developers officially maintained the game, though visible development has s
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  • '''0.6.0''' is an old version of ''Dungeon Crawl Stone Stoup'', released on March 27, 2010. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.5.2''' is a past version of ''Dungeon Crawl Stone Stoup''. It was released on October 9, 2009. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.5.1''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 29, 2009. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Transformations meld equipment instead of removing it.
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  • '''0.4.4''' is an old version of ''Dungeon Crawl Stone Soup'', released on December 20, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.4.2''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 30, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.4.1''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 17, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • '''0.4.0''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 14, 2008. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
    8 KB (1,127 words) - 06:53, 21 December 2012
  • '''0.1.3''' is an old version of ''Dungeon Crawl Stone Soup'', released on November 16, 2006. * Rings/staves of wizardry give a bigger boost to spell success rates.
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  • '''0.1.4''' is an old version of ''Dungeon Crawl Stone Soup'', released on November 28, 2006. * List of saved games is sorted by experience.
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  • '''0.3.0''' is an old version of ''Dungeon Crawl Stone Soup'', released on October 31, 2007. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Major versions such as ...ion of Crawl currently in development. It can be played as a "sneak peek" of features likely to make it into the next release, and can contain balance w
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  • '''0.7.0''' is an old version of ''Dungeon Crawl Stone Stoup'', released on July 24, 2010. * Make heavy armour guaranteed damage reduction percentage independent of armour skill.
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  • '''0.8.0''' is an old version of Dungeon Crawl Stone Stoup, released April 26, 2011. Disclaimer: These are merely the highlights, not an exhaustive list of changes.
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  • Disclaimer: These are merely the highlights, not an exhaustive list of changes. ...Ashenzari]]: Remove passive XP boost, add a skill boost depending on level of boundedness and which equipment is bound.
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  • ...e bugs (which may be severe). Unlike more experimental code branches, most of the changes that meet with developer and player approval are likely to make ...forum.php?forum_name=crawl-ref-discuss Archive] of old development mailing list.
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  • {{list of | eyeballs}} ...icting gaze attacks. Although these give you [[good mutations]] roughly 5% of the time, [[bad mutations]] are much, much more common. They are found in [
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  • {{list of | eyeballs}} |name=eye of draining
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  • {{list of | eyeballs}} ...d monsters, are one of the deadliest enemies in the game. They are capable of [[paralysis|paralysing]] for 2-4 turns with their [[smite-targeted]] gaze,
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  • {{list of | jellies}} Followers of [[Jiyva]] will have a frustrating time with jellies. Jiyva will constantly
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  • ...[http://crawl.akrasiac.org/scoring/killers.html deadliest] uniques in all of ''DCSS''. ...nge, and expect a swift end if he confuses you and you're out of [[potions of curing]].
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  • {{list of|liches}} ...Master of Life and Death''' is a [[unique]] [[lich]], armed with a variety of powerful [[Conjurations]]. Although he's generally less dangerous than an [
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  • {{list of|worms}} ...you're backed into a corner...), you can just walk away. If you take lots of damage, you can easily retreat and pelt it with ranged attacks.
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  • {{list of | orcs}} ...ind '''deformed orcs''', '''febrile orcs''', and '''sickly orcs''' in some of the sealed chambers in [[Cigotuvi's Fleshworks]].
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  • ...ck]] spells. [[Cantrip]] and [[Magic Dart]] will be removed from his spell list. **He will spawn in D:5-8 instead of D:4-6.
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  • '''Urug the Orcish Ballista''' is a [[unique]] [[list of orcs|orc]] who often carries [[javelin]]s and wields a heavy weapon. Althou *If you have a source of [[Repel Missiles#Player sources|RMsl]], this is a good time to have it.
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  • {{list of|mummies}} ...nd in [[the Tomb]], on Tomb-themed [[Ziggurat]] floors, and in the company of [[Khufu]].
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  • {{list of | snakes}} ...kes]] with painfully [[poison|venomous]] bites. Although not the deadliest of the snakes, they are hard to escape and can be very dangerous to squishy ch
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  • {{list of | snakes}} ...They can be found anywhere that lava occurs except for the early portions of [[the Dungeon]], but are particularly common in [[Volcano]]s.
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  • {{list of | snakes}} ...their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold t
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  • {{list of | orcs}} ...ficult to take them out before you've suffered some [[draining]] or a band of demons has come to their aid. They are found in the [[Orcish Mines]], most
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  • ...player race, see [[Gnoll]]. For a list of all monstrous gnolls, see [[list of gnolls]].'' ...ngerous weapons, particularly [[polearm]]s. New adventurers should be wary of them, since they can hit for much harder than most enemies at a comparable
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  • {{list of|liches}} ...stances and access to brutal conjurations that can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised
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  • {{list of | holy monsters}} ...ipped with [[blessed blade|blessed]] weapons of [[holy wrath]] and capable of healing themselves.
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  • {{list of | draconians}} ...amage to anything else nearby). They can be found primarily in [[the Realm of Zot]].
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  • {{list of | bears}} ...bear family. They have surprisingly puny attacks and no defenses to speak of, but they will go [[berserk]] when seriously wounded.
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  • {{list of|kobolds}} ...e to fight through about five or six brigands in addition to a dozen or so of their lesser brethren. Buffing yourself with [[Invocations]] and/or a [[pot
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  • {{list of | holy monsters}} '''Daevas''' are militant servants of [[the Shining One]], wielding weapons of [[holy wrath]] and occasionally [[shields]]. They are slower than [[angel]]
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  • {{list of | deep elves}} ...ymbol of Torment]] if their torment-vulnerable master is within their line of sight.
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  • {{list of | deep elves}} ...killed living creature. They can be found most commonly on the last floor of the [[Elven Halls]], but they can also appear on the earlier floors, in [[t
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | deep elves}} ...de]]s). They can be found in the [[Elven Halls]], particularly in the Hall of Blades.
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  • {{list of | eyeballs}} ...e doesn't need a line of fire to hurt you. Just being in [[line of sight]] of the glass eye will put you at risk.
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  • {{list of | deep elves}} ...dly [[Lehudib's Crystal Spear]]. They can be found often in the last floor of the [[Elven Halls]], but can also appear in [[the Vaults]] and [[the Depths
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | deep elves}} ...e massive treasure vault, but they may also be found in the upper portions of that branch and wandering [[the Vaults]] and [[the Depths]] in deep elf ban
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  • {{list of | deep elves}} {{Flavour|A common soldier of the deep elves, who knows spells useful in combat.}}
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | deep elves}} ...e found almost exclusively guarding the treasure rooms on the lowest floor of the [[Elven Halls]].
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  • {{list of | deep elves}} ...rned in the ways of murderous magic. It is capable of casting a wide array of harmful spells.}}
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  • {{list of | deep elves}} ...e toughest of the [[list of deep elves|deep elf]] fighter-mages. Like many of their peers, they generate with long or short blades, light armour, and occ
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  • ...whittling away players' health. They are found throughout the [[Desolation of Salt]].
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  • {{list of | deep elves}} ...angerous. Not only can they heal their allies while damaging you, but Aura of Brilliance makes deep elven spellcasters even more dangerous than they alre
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  • {{list of | deep elves}} ! [[Corpse|Type of Meat]]
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  • {{list of | draconians}} ...s draconian derives its hellish powers and demonic allies from the worship of some unknown dark god.
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  • {{list of | draconians}} ...teleport]]. They can be found accompanying other draconians in [[the Realm of Zot]], in [[The Depths]] as well as occasionally appearing in [[the Abyss]]
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  • {{list of | draconians}} ...an pierce any character's defenses. They are commonly found in [[the Realm of Zot]], and occasionally appear in [[the Abyss]] as well. Scorchers typicall
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  • {{list of | draconians}} ...rn (though less so than any of the pure draconian casters). The difficulty of this foe depends mainly on its breath weapon (determined by its colour) and
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  • {{list of|draconians}} ...re still capable of causing serious injury. They are common in [[the Realm of Zot]]. Randomly generated monks are [[green draconian]]s, who spit out a [[
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  • {{list of | draconians}} ...like to cast high-level [[Conjurations]]. They can be found in [[the Realm of Zot]] and, rarely, in [[the Abyss]]. Randomly generated annihilators are [[
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  • {{list of | draconians}} '''Draconian stormcallers''' are priests of [[Qazlal]] that employ the aid of smaller dragons, such as [[death drake]]s, [[swamp drake]]s, [[komodo drago
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  • ...migod]] caster. Although he's only fair in melee combat, the damage output of his spells is on par with [[Cerebov]]. ...ck is an excellent opponent to use those [[scrolls of silence]] or [[phial of floods]] against. His melee skills may be decent (particularly if he has a
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  • ...[[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].'' ...umanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually
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  • {{list of | arthropods}} *They are vulnerable to [[poison]], so hitting it with a few levels of poison will kill it more quickly than bashing away at it will. They also ha
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  • {{list of | draconians}} ...n [[cloud]]s they leave behind. They can be found primarily in [[the Realm of Zot]].
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  • {{list of | humans}} ...(''e.g.'', "[[yak]] farm" or "sword in the stone"), or an outrider for one of a few [[unique monster|unique]]s.
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  • ...available for play on online servers, along with some interesting features of each. BcadrenCrawl offers dual wielding of weapons; a silent spectre species that has a silence aura it can cast throu
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  • ''For a list of all merfolk, see [[list of merfolk]].'' ...is often found in [[the Shoals]]. She rarely appears without a large band of fellow [[merfolk (monster)|merfolk]].
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  • ...[human (monster)|human]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...uickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.
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  • {{list of|liches}} ...ut the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters.
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  • ...e player race, see [[Merfolk]]. For a list of merfolk monsters, see [[List of merfolk]]'' ...ar merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inhere
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  • {{list of | merfolk}} ...ody of a female humanoid, and the tail of a fish that can turn into a pair of legs on land. Their singing will [[mesmerise]] you, preventing you from mov
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  • ''For a list of all gargoyles, see [[list of constructs]].'' ...er)|gargoyles]], but are otherwise identical. They inhabit [[the Iron City of Dis]].
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  • ...t (by the way, has it ever occurred to anyone to create belts a a new type of equipment slot that would fit all species, except maybe [[octopode]]s?). ...way through the various [[hell]]s or through [[Pandemonium]], not to speak of the [[Tomb]] or even a [[Ziggurat]].
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  • {{list of|constructs}} ...lt of Magma]] can hurt. They can be found in [[Gehenna]], the [[Desolation of Salt]], some [[volcano]] layouts, and certain fire-themed [[vault]]s.
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  • {{list of | draconians}} ...s can punch through regardless. They can be found primarily in [[the Realm of Zot]].
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  • ...or the player race, see [[mummy]]. For other monstrous mummies, see [[list of mummies]].'' '''Mummies''' are the preserved corpses of the dead, raised by [[Necromancy]] for various reasons. They have a decent
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  • {{list of|mummies}} ...priests are found in [[the Tomb]] or near its entrance, in the [[Vestibule of Hell]] guarding the entrance to [[Tartarus]], and on Tomb-themed [[Ziggurat
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  • {{list of | orcs}} ...n't prepared for dealing with several [[tier-3 demon]]s along with a horde of heavily armed orcs, so try not to give orc high priests time to summon much
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  • {{list of | orcs}} '''Orc knights''' are a stronger, nastier version of the [[orc warrior]]. They too wield two-handed weapons and wear heavy armou
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  • {{list of | orcs}} ...to you in a single turn. Even worse, they usually appear along with a pack of [[orc]]s, [[orc wizard]]s, and [[orc warrior]]s, and can appear as early as
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  • {{list of | orcs}} '''Orc warlords''' are the epitome of orcish strength and brutality. They wear heavy armour, come with a powerful
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  • {{list of | orcs}} '''Orc warriors''' are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons s
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  • {{list of | orcs}} ...range, turn [[invisible]], and confuse you. They often travel with a band of other [[orc]]s and like to turn [[invisible]] so they can snipe you while y
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  • {{list of | draconians}} '''Pale draconians''' are the [[steam]]-themed members of the [[list of draconians|draconian]] family, with weaker breath attacks. They only appear
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  • {{list of | draconians}} ...ragon]]s, dealing moderate damage (3d20) and greatly reducing the duration of any magical buffs you may have in place. Fortunately, they have only normal
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  • {{list of | draconians}} ...you can also find in the area. They can be found primarily in [[the Realm of Zot]], but occasionally appear in [[the Abyss]].
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  • ...wielding a powerful two-handed weapon and wearing a heavily enchanted set of [[plate armour]], but they are also a threat at range due to their [[smitin *Especially pious followers of [[Beogh]] may be able to convert Saint Roka to their cause, giving them an
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