Difference between revisions of "0.18"

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'''0.18''' is a version of ''Dungeon Crawl Stone Soup''. It was released on May 5th, 2016.
 +
 
 +
==Highlights==
 +
* New god: [[Pakellas]] the Inventive.
 +
 
 +
==Branches, Environment==
 +
* Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs.
 +
* [[Ziggurat]] portals no longer appear in [[Pan]].
 +
* After clearing multiple ziggurats, enemies found in later ziggurats will be considerably more dangerous.
 +
* The [[Orcish Mines]] are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the shorter branch.
 +
* The [[Elven Halls]] now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).
 +
 
 +
==Character==
 +
* A new mutation: [[Sturdy Frame]], reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a [[demonspawn]] mutation.
 +
* [[Formicid]]s now have 0 [[Throwing]] aptitude (was -2).
 +
* Taking a known [[shaft]] now has a 2/3 chance of shafting one floor and 1/3 of two floors.
 +
* Breath abilities are no longer mutations and are now unique to [[draconian]]s and [[naga]]s.
 +
* Throwing speed now works like weapons do, making it somewhat slower.
 +
* Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
 +
* Formicids can no longer dig while in most non-Formicid forms.
 +
* [[Statue Form]] now gives somewhat more AC.
 +
* Early-game attribute loss is recovered significantly more quickly.
 +
* [[electricity resistance|rElec]] now reduces damage by two-thirds, rather than three-quarters.
 +
 
 +
==Gods==
 +
* New temple god: Pakellas the Inventive.
 +
** Grants MP on kills and passive wand charge identification. MP gained while full will eventually be turned into potions of magic.
 +
** Blocks MP regeneration and hates channeling.
 +
** Gifts [[wand]]s, [[rod]]s and miscellaneous evokables.
 +
** 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
 +
** 3*: Device Surge: spends variable MP to apply power enhancers to your next use of an evocable item.
 +
** 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type.
 +
* [[Ashenzari]] now allows followers to curse items with an ability that consumes a scroll of remove curse, instead of using prayer to create curse scrolls.
 +
* [[Beogh]] no longer allows corpse sacrifice.
 +
* New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
 +
* Followers of [[Elyvilon]] can pacify insects (again).
 +
* Monsters buffed by [[Gozag]]'s wrath now remain buffed as long as they live.
 +
* [[Jiyva]] altars in Dungeon no longer appear as early.
 +
* [[Okawaru]]'s abilities now cost less piety, but don't last as long at low [[Invocations]] skill.
 +
* Finesse is no longer blocked by stasis.
 +
* Piety given for a [[Ru]] sacrifice is more explicitly stated.
 +
* [[Sif Muna]] now grants miscast protection at 2* and amnesia at 4*, rather than the other way around.
 +
* [[Xom]] now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
 +
* [[Yredelemnul]]'s Enslave Soul can now affect demons & holy beings.
 +
* Abandoning Yredelemnul now destroys your zombie minions.
 +
* [[Zin]]'s Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
 +
 
 +
==Items==
 +
* New items:
 +
** The [[amulet of dismissal]], which may teleport away enemies that damage the player, but causes a brief combat penalty when equipped.
 +
** The [[amulet of reflection]], which grants a few points of shielding that act as a shield of reflection.
 +
** The [[amulet of harm]], which increases damage dealt to and by the wearer by 25%.
 +
** The [[amulet of magic regeneration]], which increases MP regeneration after a warmup period.
 +
** The [[ring of resist corrosion]], replacing the amulet.
 +
** [[Wand of acid|Wands of acid]], which cause significant damage and corrosion.
 +
** [[Wand of iceblast|Wands of iceblast]], which cause a partially irresistible explosion of cold.
 +
** A [[figurine of a ziggurat]], which can be evoked to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
 +
** Unrand: The +8 frozen axe "[[Frostbite]]" {freezing cloud, *Noise +Fly rC+}, an executioner's axe that may create freezing clouds on those it strikes.
 +
** Unrand: The +12 [[Armour of Talos]] {ponderous, rF+}, a troll/ogre-sized plate armour.
 +
** Unrand: The +3 [[Warlock's Mirror]] {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
 +
* The [[Maxwell's Etheric Cage|Etheric Cage]] now multiplies gained contam, instead of generating it.
 +
* [[Sniper]] can no longer miss, and is now +9 (formerly +15).
 +
* The [[robe of vines]] now grants slightly less regeneration.
 +
* The [[Majin-Bo]] now speaks occasionally.
 +
* The [[captain's cutlass]] now causes bonus damage when disarming.
 +
* The [[amulet of Cekugob]] is now an amulet of dismissal.
 +
* The [[brooch of Shielding]] is now a +8 amulet of reflection with no AC or EV bonus.
 +
* Wearing an [[amulet of regeneration]] has no effect until the next time you are at full health.
 +
* A new property can now generate on random artefacts: [[Randarts#Properties|Fragile]], which destroys the item when it is removed.
 +
* [[Amulets of faith]] now grant a 25% bonus to piety, not a 33% bonus.
 +
* Scrolls of [[scroll of enchant armour|enchant armour]] & [[scroll of enchant weapon|enchant weapon]] no longer remove curses.
 +
* [[potion of ambrosia|Potions of ambrosia]] now bypass clarity.
 +
* The evocable teleport property +Tele is removed. [[Rings of teleportation]] now only have the *Tele teleportitis effect.
 +
* [[Potions of cure mutation]] are slightly more common.
 +
* [[Potions of degeneration]] now cause 1-3 damage to every stat.
 +
* The Damnation card has been renamed to Exile.
 +
* Poison needles' effects scale with Throwing skill and weapon enchantment.
 +
* [[Arrow]]s, [[bolt]]s and [[sling bullet]]s no longer have brands.
 +
* Removed items:
 +
** Amulets of [[amulet of resist mutation|resist mutation]], [[amulet of stasis|stasis]], [[amulet of warding|warding]], and [[amulet of resist corrosion|corrosion]].
 +
** Wands of [[Wand of cold|cold]], [[wand of fire|fire]], [[wand of frost|frost]], [[wand of magic darts|magic darts]], [[wand of invisibility|invisibility]], [[wand of draining|draining]], and [[wand of fireball|fireball]].
 +
** Rods of [[rod of destruction|destruction]] and [[rod of the swarm|of the swarm]].
 +
** [[Ring of invisibility]].
 +
** [[Potions of poison]].
 +
** Needles of [[slowing]].
 +
** [[Lantern of shadows|Lanterns of shadows]].
 +
 
 +
==Monsters==
 +
* New monsters:
 +
** [[Spark wasp]]s, electric swarming insects appearing in [[Spider]] and [[Depths]].
 +
** [[Iron giant]]s, with the ability to throw you towards their pack of allies.
 +
** [[Doom hound]]s, who can howl to create a pack of dangerous creatures.
 +
** [[Deep elf archer]]s, with skill in archery and hexes.
 +
** [[Deep elf elementalist]]s, with mastery of elemental magic and the ability to turn rock into earth elementals to dig out entrenched foes.
 +
** [[Dart slug]]s, slow-moving, squishy gastropods with a ranged dart attack.
 +
** [[Howler monkey]]s, fast and extremely loud creatures, often found in packs.
 +
** [[Rime drake]]s, small flying lizards which breathe Flash Freeze.
 +
* Shadow Fiends are now [[Tzitzimitl|Tzitzimimeh]], made somewhat stronger and given attacks that surround their targets in a ring of miasma clouds.
 +
* Hellfire has been renamed to [[Damnation]], and no longer melts ice.
 +
* [[Chaos champion]]s lose [[Chaotic Mirror]] and instead gain [[Call of Chaos]], an ability which applies (usually) positive status effects to nearby allies.
 +
* [[Mnoleg]] gains Call of Chaos (as above), [[Random Bolt]], and [[Dig]].
 +
* [[Gloorx Vloq]] gains [[Summon Executioners]] and [[Black Mark]].
 +
* [[Lich]]es and [[Ancient lich]]es no longer have a long list of random spells, and return to a new set of fixed spellbooks.
 +
* [[Salamander stormcaller]]s' chant does not need to be continuous; they now only need to try to cast [[Fire Storm]] at their target three times for it to trigger.
 +
* [[Entropy weaver]]s' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
 +
* [[Ice devil]]s are now tier 4 demons, and are weakened slightly.
 +
* [[Hellwing]]s now have the swoop attack formerly possessed by blue devils.
 +
* [[Shock serpent]]s' discharge now only strikes whatever hit it.
 +
* [[Salamander mystic]]s lose [[Localized Ignite Poison]].
 +
* [[Deep elf high priest]]s & [[deep elf sorcerer|sorcerer]]s can no longer cast [[Summon Demon]].
 +
* [[Natasha]], [[deep elf knight]]s, and salamander stormcallers can no longer cast [[Conjure Flame]].
 +
* [[Banishment]] from powerful monsters can now send you deeper into the Abyss than Abyss:1.
 +
* [[Deep elf mage]]s are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
 +
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level.
 +
* Demonspawn corruptors' [[Corrupt Body]] spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
 +
* [[Ancient champion]]s and [[death knight]]s no longer have the [[Haunt]] spell.
 +
* [[Swamp worm]]s are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
 +
* Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
 +
* [[Hell hog]]s now have [[Fireball]], replacing [[Sticky Flame]].
 +
* [[Giant eyeball]]s are now normal speed, but must stare thrice to paralyze.
 +
* [[Maurice]] can now steal from the floor as well as your inventory.
 +
* Natasha no longer becomes weaker upon revival.
 +
* [[Death cob]]s now drain speed, rather than causing hunger.
 +
* Monsters that drain speed can now do so even to creatures with rN.
 +
* Corroding monsters now reduces their AC by 8, rather than halving it.
 +
* Needles no longer strike unaware monsters more powerfully.
 +
* Removed monsters:
 +
** [[Octopode crusher]]s.
 +
** (Plain) [[spider]]s.
 +
** [[Salamander firebrand]]s.
 +
** [[Blue devil]]s.
 +
** [[Brain worm]]s.
 +
** [[Deep elf fighter]]s, [[deep elf conjurer|conjurer]]s, [[deep elf priest|priest]]s, and [[deep elf summoner|summoner]]s.
 +
** [[Trapdoor spider]]s.
 +
** [[Fire drake]]s.
 +
 
 +
==Spells==
 +
* New spell: [[Yara's Violent Unravelling]] (L5 [[Hexes]]/[[Transmutations]]). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
 +
* [[Hydra Form]] now has a fixed number of heads.
 +
* The [[Infusion]] spell has a lower power cap, scaling more quickly to the same damage bonus as before.
 +
* [[Song of Slaying]] now increases its slaying bonus with every kill, but caps at +9 total.
 +
* [[Tukima's Dance]]'s power multiplier has been reduced.
 +
* [[Spectral Weapon]] now bases the strength of the summoned weapon on spell power instead of weapon skill.
 +
* [[Alistair's Intoxication]] is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
 +
* [[Monstrous Menagerie]] is now level 7 (was 6).
 +
* [[Shadow Creatures]] is now level 6 (was 5).
 +
* [[Passwall]] is now level 2 (was 3).
 +
* [[Ozocubu's Armour]] now slows movement slightly while active.
 +
* Removed spells: [[Stoneskin]], [[Condensation Shield]], [[Mass Confusion]], and [[Phase Shift]].
 +
 
 +
==Interface==
 +
* [[Earth elementalist]]s now have their stones start on b.
 +
* Characters starting with a primary ranged weapon now have their melee weapon on b by default.
 +
* New autofight_warning option, to combat accidentally holding down tab.
 +
* An option is added to the butchering prompt to allow butchering only (e)dible corpses.
 +
* Auto-eat now triggers for [[ghoul]]s if they are rotted.
 +
* The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
 +
* Many previously hardcoded forced mores are now optional and present in the default init.txt.
 +
* New character dump option: skill_gains, which shows when skills were gained.
 +
* A s(T)atus effect lookup has been added to ?/.
 +
 
 +
[[Category:Crawl Versions]]

Latest revision as of 12:25, 3 March 2019

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.

0.18 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2016.

Highlights

Branches, Environment

  • Killing monsters in the Abyss eventually spawns exits and down-stairs.
  • Ziggurat portals no longer appear in Pan.
  • After clearing multiple ziggurats, enemies found in later ziggurats will be considerably more dangerous.
  • The Orcish Mines are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).

Character

  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Breath abilities are no longer mutations and are now unique to draconians and nagas.
  • Throwing speed now works like weapons do, making it somewhat slower.
  • Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
  • Formicids can no longer dig while in most non-Formicid forms.
  • Statue Form now gives somewhat more AC.
  • Early-game attribute loss is recovered significantly more quickly.
  • rElec now reduces damage by two-thirds, rather than three-quarters.

Gods

  • New temple god: Pakellas the Inventive.
    • Grants MP on kills and passive wand charge identification. MP gained while full will eventually be turned into potions of magic.
    • Blocks MP regeneration and hates channeling.
    • Gifts wands, rods and miscellaneous evokables.
    • 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
    • 3*: Device Surge: spends variable MP to apply power enhancers to your next use of an evocable item.
    • 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type.
  • Ashenzari now allows followers to curse items with an ability that consumes a scroll of remove curse, instead of using prayer to create curse scrolls.
  • Beogh no longer allows corpse sacrifice.
  • New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
  • Followers of Elyvilon can pacify insects (again).
  • Monsters buffed by Gozag's wrath now remain buffed as long as they live.
  • Jiyva altars in Dungeon no longer appear as early.
  • Okawaru's abilities now cost less piety, but don't last as long at low Invocations skill.
  • Finesse is no longer blocked by stasis.
  • Piety given for a Ru sacrifice is more explicitly stated.
  • Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than the other way around.
  • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
  • Yredelemnul's Enslave Soul can now affect demons & holy beings.
  • Abandoning Yredelemnul now destroys your zombie minions.
  • Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).

Items

Monsters

Spells

Interface

  • Earth elementalists now have their stones start on b.
  • Characters starting with a primary ranged weapon now have their melee weapon on b by default.
  • New autofight_warning option, to combat accidentally holding down tab.
  • An option is added to the butchering prompt to allow butchering only (e)dible corpses.
  • Auto-eat now triggers for ghouls if they are rotted.
  • The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
  • Many previously hardcoded forced mores are now optional and present in the default init.txt.
  • New character dump option: skill_gains, which shows when skills were gained.
  • A s(T)atus effect lookup has been added to ?/.