Difference between revisions of "Ogre"

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''This page is about the player [[species]]. For the monster, see [[Ogre (monster)]]. For a list of all monstrous ogres, see [[List of ogres]].''
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{{flavour|Ogres are huge, chunky creatures who are very strong and robust, but are not nimble at all. They possess a raw talent for magic, but are poor at making use of magical devices. Ogres mature almost as quickly as Humans.
  
'''Ogres''' are large, cruel, and hideous humanoid [[monster]]s distantly related to [[Orc]]s. They are terrible menaces who usually live to do nothing more than smash, smash, smash, and destroy. Despite this, they are not as mindless as more sophisticated species often stereotype them as, but neither are they of [[Human]] (let alone [[High Elf]]) intelligence.
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Their preferred methods of avoiding beatings are dodging and the use of shields, but they can also use armours made from magical hides, since these accommodate their large frames. Ogres are proficient at using all types of melee weapons, yet all sophisticated forms of missile combat are too awkward for them. They are, however, good at throwing things, in particular boulders.}}
  
Ogres have great physical strength, but are inept at almost everything except [[Fighting]], [[Maces & Flails|Maces]], and [[Throwing]]. They are mysteriously good at [[Spellcasting]], given that they are terrible at every school of magic. Because of their large size, they cannot wear any but the loosest armour. (Which means the ''lightest'' armour until dragon hides start showing up!)  Although they can stomach [[corpse|rotten meat]] better than most species, their size means that they must eat more frequently, too. At the end of the day, Ogres find the life of an adventurer challenging.
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==Innate Abilities==
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*Ogres are '''[[Size#Player Sizes|large]]''' species:
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**Like all large creatures, they receive an [[EV]] and [[Dodging]] penalty.
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**Unlike regular sized species, they can use [[giant club]]s, [[giant spiked club]]s, and [[large rock]]s.
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**Their bodies do not fit into [[boots]], [[gloves]], [[helmet]]s, or most [[body armour]] (they can only wear [[robe]]s, [[animal skin]]s, [[troll leather armour]], and [[dragon scales]]). In addition, [[buckler]]s are too small for them to use.
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**They can attack and move normally in [[shallow water]].
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*'''[[Tough_Skin|Tough Skin 1]]''': Ogres have +1 [[AC]].
  
==Innate Abilities==
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Ogres have a base [[Strength]] of 11, [[Intelligence]] of 9, and [[Dexterity]] of 4 (before Background modifiers) and normal base [[magic points]].
*[[Tough Skin 1]]: Ogres have AC +1.
 
*[[Fast Metabolism|Fast Metabolism 1]]: Ogres burn sustenance quicker than other species.
 
*[[Saprovore 1]]: Ogres can eat rotten meat if [[Hungry]] or worse.
 
*Ogres are [[large]] creatures. Unlike smaller species, they can use [[giant club]]s and [[giant spiked club]]s, but cannot wear any armour but [[robe]]s, [[cloak]]s, [[animal skin]]s, [[troll hide]]s, [[troll leather armour]]s, [[dragon hide]], or [[dragon armour]].
 
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
Ogres are the least versatile species in the game. The only classes recommended to them are [[Hunter]]s, [[Berserker]]s, and [[Wizard]]s.
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*'''Warriors:''' [[Gladiator]]
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*'''Zealots:''' [[Berserker]], [[Cinder Acolyte]]
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*'''Mages:''' [[Hedge Wizard]], [[Fire Elementalist]], [[Air Elementalist]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Ogres gain a Strength increase every 3 levels starting at level 3.
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*+1 [[strength]] every 3rd level.
*Ogres have 30% more HP than average.
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*30% more [[hit points]] than average.
*Ogres have average MP.
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*+4 [[willpower]] per level.
*Ogres gain 4 magic resistance per level.
 
  
 
==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
 
Ogres start with the skills and equipment listed for their background, with the following exceptions:
 
Ogres start with the skills and equipment listed for their background, with the following exceptions:
*Incompatible body armour is replaced by [[animal skin]] or [[robe]]s.  
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*Incompatible body armour is replaced with an [[animal skin]] or [[robe]].  
*Any headgear is removed.
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*[[Helmet]]s are replaced with [[hat]]s.
*[[Meat ration]]s replace [[bread ration]]s, and Ogres start with an extra ration.
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*[[Buckler]]s are replaced with [[kite shield]]s.
*[[Armour]] skill is replaced by [[Dodging]].
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*Any [[Armour]] skill is replaced by [[Dodging]].
*Ogre hunters are given large rocks instead of a bow.
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*[[Javelin]]s are replaced with [[large rock]]s.
  
 
==Difficulty of Play==
 
==Difficulty of Play==
{{Master}}
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{{Moderate}}
  
Ogres enjoy a number of advantages over other species, but even so they are extremely difficult to succeed with. They have an immense amount of HP naturally and train Fighting faster than any other species, but their inability to wear most armour coupled with their large size leaves them with miserable [[AC]] and [[EV]] in the early game. Their proficiency in Maces & Flails and access to [[giant club]]s/[[giant spiked club]]s allow them to devastate most threats in melee (especially when [[berserk]] or otherwise buffed), but aside from lobbing [[large rock]]s, their ranged options are very limited due to their dreadful aptitudes. On top of it all, they have a slightly wider diet than average due to their Saprovore trait, but without being carnivorous their hastened metabolic rate leaves them dangerously vulnerable to starvation and unable to go berserk with impunity. In the end, ogre players must take advantage of their few strengths, utilize every escape route at their disposal, and avoid the overconfidence that accompanies smashing a death yak in a single hit if they intend to survive (at least until they find a [[gold dragon armour]] and enough experience to develop their [[Armour skill]]).
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Ogres have a number of advantages, offset by a similar amount of disadvantages. They have immense HP, and train Fighting faster than any other species. But for a good chunk of the game, Ogres have miserable [[AC]] (can't wear most armour) and [[EV]] (large size, poor dex). On the flip side, they are one of the few species that can wield [[giant club]]s and throw [[large rock]]s.
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{{aptitudes
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Ogres make for good spellcasters, being a large, +30% HP race which is adept at learning magic. They learn all schools equally well, with good Spellcasting skill, and a very minor (-1) aptitude penalty to the other magic schools.
|arm = -2
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|ddg = -1
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{{species_aptitudes|Ogre}}
|sth = -2
 
|stb = -2
 
|shd = -1
 
|t&d = -2
 
|inv = 0
 
|evo = -2
 
|exp = 110
 
|fgt = +3
 
|sbl = -4
 
|lbl = -3
 
|axs = -3
 
|m&f = +3
 
|pla = 0
 
|stv = -1
 
|u_c = -1
 
|thr = +1
 
|slg = -3
 
|bws = -3
 
|crb = -3
 
|spc = +2
 
|coj = -3
 
|hex = -3
 
|cha = -3
 
|sum = -3
 
|nec = -3
 
|trl = -3
 
|trm = -3
 
|fir = -3
 
|ice = -3
 
|air = -3
 
|ear = -3
 
|poi = -3
 
}}
 
  
 
==Strategy==
 
==Strategy==
[[Ogre strategy]]
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Ogres have many different options for skill training:
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*[[Large rock]]s are deadly. An unskilled user takes 20 aut to throw one - that's 2 full turns. But even at 0 skill, they can be used to kill melee enemies (just mind the delay). A highly skilled user will throw large rocks quickly, which can be devastating. As a side benefit, large rocks are more common and less likely to [[mulch]] than [[javelin]]s and [[boomerang]]s, ''combined''.<ref>[https://docs.google.com/spreadsheets/d/1-SfdqTkjUkQ9kB9hyJTqt7grYzSDibv-XpPbEEFinCQ/edit#gid=523653744 Objstats 0.29 (Spider + Shoals)]</ref>
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*[[Giant club]]s and [[giant spiked club]]s are the strongest melee weapons, but they aren't without drawbacks. Giant clubs are two-handed, which means no shield. This can be an issue, especially as Ogres are often stuck with low AC and low EV. They also take considerable skill training to use effectively.
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*Ogres are one of the best choices for a high-durability caster. They have +30% HP, but limited body armour, as well as decent magical aptitudes. They work well as both "pure" casters and hybrids.
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Other than that, Ogres generally like [[shield]]s, as their high strength helps deal with the encumbrance.
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==History==
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*In [[0.31]], Ogres were replaced with [[Oni]], a similar large-sized species.
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*Prior to [[0.30]], [[size#Large|large]] species, including ogres, could wield [[shield]]s more easily, received slightly less SH from [[kite shield]]s, and moved slowly in shallow water.
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*Prior to [[0.29]], Ogres had a -2 [[Shields]] aptitude. This was buffed due to the nerf to large-size shield wearing in 0.28.
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*Prior to [[0.20]], Ogres had +3 [[Maces & Flails]] aptitude, and were much worse with magic skills.  In 0.20 they were reworked to make their weapon choice less of a "no-brainer" and allow easier access to magic skills.
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*Prior to [[0.16]], Ogres started with an extra [[bread ration]]. Also, ogre hunters and artificers began with a [[club]] instead of a [[short sword]].
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*Prior to [[0.15]], Ogres had [[Saprovore]] 1 and [[Fast Metabolism]].
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*Prior to [[0.13]], Ogre Hunters and Artificers began with a [[short sword]] instead of a [[club]].
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==References==
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<references/>
  
[[Category:Species]]
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{{species}}

Latest revision as of 03:56, 15 January 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

This page is about the player species. For the monster, see Ogre (monster). For a list of all monstrous ogres, see List of ogres.

Ogres are huge, chunky creatures who are very strong and robust, but are not nimble at all. They possess a raw talent for magic, but are poor at making use of magical devices. Ogres mature almost as quickly as Humans.

Their preferred methods of avoiding beatings are dodging and the use of shields, but they can also use armours made from magical hides, since these accommodate their large frames. Ogres are proficient at using all types of melee weapons, yet all sophisticated forms of missile combat are too awkward for them. They are, however, good at throwing things, in particular boulders.

Innate Abilities

Ogres have a base Strength of 11, Intelligence of 9, and Dexterity of 4 (before Background modifiers) and normal base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Ogres start with the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Ogres have a number of advantages, offset by a similar amount of disadvantages. They have immense HP, and train Fighting faster than any other species. But for a good chunk of the game, Ogres have miserable AC (can't wear most armour) and EV (large size, poor dex). On the flip side, they are one of the few species that can wield giant clubs and throw large rocks.

Ogres make for good spellcasters, being a large, +30% HP race which is adept at learning magic. They learn all schools equally well, with good Spellcasting skill, and a very minor (-1) aptitude penalty to the other magic schools.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 3 Armour -2 Spellcasting 1
Dodging -1
Maces & Flails -1 Shields 0 Conjurations -1
Axes 0 Stealth -2 Hexes -1
Polearms 0 Summonings -1
Staves 0 Invocations 1 Necromancy -1
Unarmed Combat -1 Evocations -2 Translocations -1
Throwing 0 Shapeshifting -1 Alchemy -1
Fire Magic -1
Short Blades -1 Ice Magic -1
Long Blades -1 Air Magic -1
Ranged Weapons -3 Experience 0 Earth Magic -1

Strategy

Ogres have many different options for skill training:

  • Large rocks are deadly. An unskilled user takes 20 aut to throw one - that's 2 full turns. But even at 0 skill, they can be used to kill melee enemies (just mind the delay). A highly skilled user will throw large rocks quickly, which can be devastating. As a side benefit, large rocks are more common and less likely to mulch than javelins and boomerangs, combined.[1]
  • Giant clubs and giant spiked clubs are the strongest melee weapons, but they aren't without drawbacks. Giant clubs are two-handed, which means no shield. This can be an issue, especially as Ogres are often stuck with low AC and low EV. They also take considerable skill training to use effectively.
  • Ogres are one of the best choices for a high-durability caster. They have +30% HP, but limited body armour, as well as decent magical aptitudes. They work well as both "pure" casters and hybrids.

Other than that, Ogres generally like shields, as their high strength helps deal with the encumbrance.

History

  • In 0.31, Ogres were replaced with Oni, a similar large-sized species.
  • Prior to 0.30, large species, including ogres, could wield shields more easily, received slightly less SH from kite shields, and moved slowly in shallow water.
  • Prior to 0.29, Ogres had a -2 Shields aptitude. This was buffed due to the nerf to large-size shield wearing in 0.28.
  • Prior to 0.20, Ogres had +3 Maces & Flails aptitude, and were much worse with magic skills. In 0.20 they were reworked to make their weapon choice less of a "no-brainer" and allow easier access to magic skills.
  • Prior to 0.16, Ogres started with an extra bread ration. Also, ogre hunters and artificers began with a club instead of a short sword.
  • Prior to 0.15, Ogres had Saprovore 1 and Fast Metabolism.
  • Prior to 0.13, Ogre Hunters and Artificers began with a short sword instead of a club.

References

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy