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  • 21 bytes (2 words) - 08:38, 22 July 2023

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  • *'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic,
    7 KB (1,052 words) - 12:27, 9 February 2024
  • ...t slowed down. Keep in mind that any summoned hydras that are still around move faster in water.
    4 KB (553 words) - 17:22, 18 December 2023
  • ...well as in the water. Experts at swimming, they need not fear drowning and move very quickly through water.
    3 KB (487 words) - 00:39, 27 March 2024
  • ...o've been tormented to low HP. The amount of mushrooms can make it hard to move, and their [[confusion]]-branded melee can make it harder to fight the toe.
    702 bytes (108 words) - 16:14, 11 August 2023
  • ...3]]''': Spriggans cover ground extremely quickly during [[movement]]. Each move takes 0.6 [[decaAut]] (which is as fast as a 167% speed monster).
    8 KB (1,282 words) - 07:52, 19 February 2024
  • ...tures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects thei **Nagas are large enough to move and attack normally while standing in [[shallow water]].
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  • Centaurs can move very quickly on their four legs, and are excellent with bows and other miss ...to attack normally while standing in [[shallow water]] (though they still move slowly through it).
    4 KB (555 words) - 02:12, 2 October 2023
  • **They can attack and move normally in [[shallow water]].
    5 KB (788 words) - 04:56, 15 January 2024
  • **They can attack and move normally in [[shallow water]].
    7 KB (1,083 words) - 00:50, 14 January 2024
  • **Felids had fast movement speed (0.8 move delay). This was more valuable as, in prior versions, being faster than a m
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  • {{flavour|These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, alth Octopodes have eight tentacle-shaped legs, and need four of them to move. While a tentacle lacks fingers, two tentacles are a rough equivalent of a
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  • ...aralysis''' is a status effect which renders a player or monster unable to move or act for a period of time.
    4 KB (701 words) - 21:09, 30 April 2024
  • ...ground has no direct impact on this; it only gives you a starting point to move forward from. Your choice of [[species]], however, will make certain skills
    7 KB (1,040 words) - 23:41, 29 January 2024
  • |special = Needs open space to spawn and move}} ...ravel at [[Movement#Monster Speed|speed]] 30 towards nearby monsters. They move like any other monster, so they need an unobstructed path to a target. On i
    3 KB (506 words) - 03:03, 18 February 2024
  • ...t. [[Ozocubu's Armour]] further increases your defense, but it ends if you move, and it only works if you have light armour. Both are worth casting, at lea
    4 KB (578 words) - 21:11, 27 August 2023
  • ...prevents enemies from using spells, and gives a 66% chance for enemies to move randomly instead of their normal action. A confused enemy is easy pickings.
    5 KB (836 words) - 15:37, 21 February 2024
  • ...t]], is Earth Magic's tendency toward utility. [[Bombard]] has a chance to move you away from your target, while [[Borgnjor's Vile Clutch]] constricts a li
    4 KB (579 words) - 23:14, 30 January 2024
  • ...preventing all spells, and monsters only have a 1/3 chance to successfully move towards you. However, this spell is quite loud, attracting other enemies to
    6 KB (972 words) - 17:08, 17 January 2024
  • ...u hit, ''you are prevented from moving'' for a few turns. And if you can't move, you can't cast this spell (e.g. it has a cooldown). Position yourself in a
    4 KB (542 words) - 15:28, 21 February 2024
  • ...ga]] and [[Spriggan]] with the same Stealth score have the same chance per move to be detected. Once they've spotted you, they'll only lose track of you on
    4 KB (565 words) - 09:40, 18 January 2024
  • **'''[[Translocations]]:''' Move yourself, enemies, or objects.
    14 KB (1,975 words) - 07:14, 14 March 2024
  • ...effects, this is the amount of damage done. For status effects (slow and -Move), this is the duration in turns. Other effects as listed: ...anslocations miscast effect was named "-Move" instead of "Stuck". The new -Move status, which you get after casting [[Momentum Strike]], no longer prevents
    4 KB (566 words) - 17:13, 15 May 2023
  • ...<br>+5 [[strength]] || 120% HP<br>9-15 AC || rPois<br>[[Amphibious]]||Sets move delay to 1.0<br>[[Cold blooded]]<br>[[Large]] ...50% HP<br>12-18 AC || rF++<br>rC-<br>rPois || Breathe Fire ability<br>Sets move delay to 1.0<br>[[Size#Giant|Giant]], [[Flying]]
    6 KB (860 words) - 16:04, 17 January 2024
  • ...mphibious]] or [[aquatic]]. The caster is immune to the melee penalty, but move slowly regardless of [[flight]]. Monsters that are [[flying]], [[stationary
    2 KB (354 words) - 19:19, 16 December 2023
  • ...drun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
    6 KB (825 words) - 03:06, 26 February 2024
  • ...en fleeing from monsters at the edge of your LOS, forces ranged enemies to move closer to you, and generally reduces the amount of attention you attract si
    1 KB (192 words) - 14:38, 31 March 2021
  • Petrified victims are unable to move or act for several turns. [[EV]] and [[SH]] are set to near 0. Monsters are ...an usually get 6.5 - 10.5 actions in a row. (You get to act, then monsters move, then you're petrified for 9 turns, so monsters get 10 actions in a row.)
    6 KB (948 words) - 20:47, 27 April 2024
  • ...zzle out. Then, monsters following you have a full movement ''after'' your move to catch up to you. Against monsters with the same speed, you'll need to le
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  • ...For monsters, each movement reduces duration by 5 turns. For players, each move reduces duration by 6 turns. For players only, if your post-movement durati ...tile). This isn't useful against [[unseen horror]]s, since they constantly move around. Neither can it be used on [[shadow]]s, since they are insubstantial
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  • For the spell to remain in effect, you must remain in place. You can still move, but doing so ends the effect. Even "involuntary" movement (e.g. being [[te ...atural companion; it too is a level 3 Ice Magic spell that breaks when you move.
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  • ...his is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
    791 bytes (110 words) - 20:26, 19 March 2022
  • ...rom a [[scroll of poison]] - just make sure you have no immediate plans to move anywhere. Can also convert clouds from a low-power [[condenser vane]].
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  • *They are unable to move away from you for more than 1 turn ("Cornered, <monster> turns to fight!"). The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will sti
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  • ...gle fights with dangerous opponents. Use it while waiting for the enemy to move into range.
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  • *A way to move adjacent monsters away from you is helpful; spells like [[Iskenderun's Myst
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  • ...rget takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
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  • ...of which might prematurely set off the ball lightnings); the player should move backwards right after casting, to get out of range; should the target be de
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  • ...signated target, albeit with massive inertia. A smart and agile person may move out of its path, causing it to miss its target. It cannot be avoided by Dod ...specified direction. It occupies a tile on the dungeon and has 300% speed (move delay 3.33). Attacks do not have an effect on an orb, except for another OO
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  • ...onster one tile away, which will awaken it. However, if there's no room to move the monster, Passwall will fail. ...rrain on the other end, which will cancel the move if you cannot currently move through that terrain.
    4 KB (681 words) - 01:45, 27 December 2023
  • ...l fail, as would being in a [[dungeon branch]]. If the player attempted to move beyond the limits of the dungeon, they would be prompted to select a differ
    1 KB (173 words) - 06:10, 21 December 2012
  • ...ou'll need to let the spell run its course, kill the monster, or otherwise move away.
    5 KB (721 words) - 17:09, 21 November 2023
  • ...you'll take 0.7 to 0.8 [[decaAut]] to move under Swift, and 1.5 decaAut to move under -Swift. ...penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
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  • ...path will ''not'' prevent them from closing to melee. Monsters will freely move from one harmful cloud to another, and the clouds of fire they generate whe
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  • ...ve at least 2 tiles of space before using the wand (since a hasted foe can move 2 spaces).
    4 KB (566 words) - 04:03, 12 August 2023
  • ...fusion''' will attempt to [[confusion|confuse]] a single target, making it move and attack randomly, rendering it unable to cast spells or use special abil
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  • ...attempt to fight, and may fall into deep water or lava if they attempt to move. *Move in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Be
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  • ...hly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to ...w, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide
    17 KB (2,836 words) - 05:57, 24 March 2024
  • ...th powerful AoE attacks. If you have a lot of orcs in a bad spot, you can move to the side and recall them to at least shuffle their positions. **Also, move at angles so that friendly orcs won't get hit by piercing attacks directed
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  • ...t enemies, but no enemy can be affected more than once per recite. You can move, fight, cast spells, read scrolls, etc. during this time. Being [[silence]]
    15 KB (2,324 words) - 21:26, 23 March 2024
  • ...damage/hit) statuses. However, you restricted from most actions other than move and attack, runs out quickly if you aren't attacking, and are [[slow]]ed af
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  • ...alls inflict acidic damage on enemies. Unlike [[Frozen Ramparts]], you can move while sustaining these walls. (3 MP, 8-12 piety)
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  • ...t worshippers will gain the ability to inflict great harm on all those who move more quickly than they do, and finally the ability to step out of the flow ...thoroughly) appreciates the change of pace''"). Creatures slower than 100% move speed give no piety.
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  • Cheibriados worshipers are punished for making a mistake. A single move can give every enemy 2-3 turns. While Chei's later invocations help mitigat ...e speed penalty; preferably ones that can use every stat Chei offers. Slow move speed is usually most dangerous when you first join Chei, so characters tha
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  • *Note that monsters will remember your old position. Therefore, you should move a few tiles after becoming invisible. That way, monsters are much less like ...yph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it mo
    11 KB (1,578 words) - 22:22, 14 October 2023
  • When this is the case, the monster has a 1/3 chance to move either +0.1 turn quicker, -0.1 turn slower, or at normal speed.<ref>{{sourc ...et random energy. Instead, it has a 1/2 chance to either get -0.1 turn, or move normally. This can be thought of as "negative random energy". Monsters that
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  • * Monster move energy is no longer randomized. ...Wu Jian martial attacks & rampaging give immunity, and monsters that don't move fast enough to follow you can't attack.
    12 KB (1,807 words) - 17:58, 26 November 2023
  • ...nd an [[Abyss]] exit or uncover the most tiles for [[Human]] regeneration, move diagonally.
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  • ...cape from danger and the number of enemy actions that will occur while you move. You can also move in all 8 directions with the number pad on your keyboard, or with h-j-k-l-b
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  • ...]], or weapon [[skill]] may change them. Most [[species]] and [[monster]]s move at 1 decaAut, and it is the normal time it takes to consume an item. Keep i ...es 10/5 = 2 decaAut, while a 20 speed monster takes 10/20 = 0.5 decaAut to move.
    2 KB (368 words) - 22:25, 14 July 2023
  • ...nearby tiles, to see what would count as line of sight if a monster would move into it.
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  • * Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • * Fixed Ctrl+move ignoring confusion. * Water elementals can now move around as intended and can be summoned on blue fountains.
    3 KB (453 words) - 06:53, 21 December 2012
  • * Fixed bug where statues could move around.
    5 KB (720 words) - 06:53, 21 December 2012
  • * Game time reported by Crawl clamps time-per-move at 5 minutes.
    5 KB (654 words) - 06:53, 21 December 2012
  • * Monster double actions due to energy randomisation always include a move.
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  • * Move spells around among various spellbooks. * Boost ettins to hit as hard as dual-wielding stone giants. Move them deeper.
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  • * AI: confused high intelligence monsters don't move if next to a deadly cell.
    11 KB (1,573 words) - 08:38, 25 March 2020
  • ...re naturally and permanently [[invisible]]. Like [[bat]]s, they constantly move around. They usually appear in mid-[[Dungeon]]; an [[out of depth]] unseen *Unseen horrors are batty - they'll hit you, move away to a random tile, and repeat. Because they are so fast, they'll comple
    3 KB (492 words) - 18:10, 15 February 2024
  • *To avoid Orb of Destruction, you can move out of the way, [[Blink]], and/or create [[summon]]s. You can create your o
    3 KB (474 words) - 20:53, 10 February 2024
  • ...s, a klown could cause you to turn into a bat ''before you got a chance to move'', losing all your resistances. (You could then be [[paralysed]], mauled by
    2 KB (371 words) - 18:41, 4 April 2024
  • ...to fire. Blue devils have a swooping attack (range 4): this allows them to move past intervening creatures, land on the opposite side, and immediately perf
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  • *[[Haste]] lets you move at the same speed as a blademaster. Haste and [[Swiftness]] allow you to ou
    953 bytes (147 words) - 19:41, 28 October 2023
  • ...ost heavily armoured of characters, they tend to appear in packs, they can move at normal speed, and they have over twice the health of a [[skeletal warrio
    1 KB (193 words) - 08:50, 10 June 2021
  • ...can temporarily exert themselves to do more damage, have better spells, or move quickly.
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  • ...SO, clear out the [[Crypt]] and find yourself at full [[piety]] before you move on to tackle the [[Realm of Zot]]. Another good God for the extended game i ...s]], if you have not done that before; the experience you gain here should move your success rates up some more.
    108 KB (19,789 words) - 12:49, 8 June 2017
  • ...a decent attack which low-level characters should watch out for, but they move slowly and have meager durability. They can be found in the [[Ossuary]], [[
    1 KB (198 words) - 17:46, 15 February 2020
  • ...real strong. After, I foun' more medicine, and Xom tole me it was time to move on, so I went down some stairs.
    8 KB (1,553 words) - 06:37, 1 February 2016
  • ...red devils had the kiting [[attack flavour]] (on attack with reaching, may move back 1 square) instead of barbs.
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  • ...elee attacks and leave trails of [[miasma]] [[cloud]]s behind them as they move. Fortunately, they are not very durable. They can be found in [[the Abyss]]
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  • ...I. - they'll move backwards if it detects you are trying to go closer, and move closer if you attempt to retreat.
    2 KB (295 words) - 15:43, 19 October 2023
  • ...packs. Although they resemble small [[skeleton (monster)|skeletons]], they move at average speed, have significant durability, and come armed with powerful
    1 KB (215 words) - 20:49, 24 January 2021
  • |speed= 10 (move: 90%) *They move faster than a normal speed character. If they are at the edge of your sight
    3 KB (423 words) - 09:34, 28 March 2024
  • **Fortunately, Pikel will move past his slaves to attack you, so if you can just lure the lot into a corri
    2 KB (392 words) - 06:51, 31 July 2021
  • ...ker and took the rations gladly, with only a twinge of conscience. Need to move down a level… ...of raw ogre steaks. Found an amulet and more potions and scrolls. Ready to move down again.
    43 KB (8,052 words) - 00:47, 20 November 2020
  • ...some of the most devastating weapons in the game. They are large enough to move and attack normally in [[shallow water]]. Giant creatures have a quality known as "fake amphibious" that lets them move through [[deep water]] without drowning. (They are tall enough that their h
    5 KB (776 words) - 09:01, 3 March 2024
  • *In [[0.16]] onward, curse skulls can move like any other monster, now at fast (15) speed. *In [[0.13]] and [[0.14]], curse skulls could move only when outside player [[LOS]], at only 10 speed. They also had the [[vig
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  • ...ough weak, '''bats''' are one of most annoying creatures in the game. They move three times faster than the average player and aren't easy to hit, but do v ...f melee range between the player's actions. One way to minimize hits is to move away from them rather than toward them. They'll waste most of their turn ap
    3 KB (508 words) - 12:56, 12 April 2018
  • ...[[Dungeon]]. They are more difficult to kill than [[frilled lizard]]s, and move faster than most players, making retreat difficult.
    2 KB (243 words) - 21:22, 5 October 2023
  • ...gerous enemies you can find on D:1. As they are fast, quokkas occasionally move twice for every player turn. Don't be afraid to use your [[background]]'s s
    740 bytes (120 words) - 16:48, 27 November 2023
  • {{Flavour|A sickening rodent that has a tendency to move in packs.}}
    1 KB (146 words) - 10:00, 13 January 2016
  • *Alternatively, the fact that monsters can't move through them allows them to serve as roadblocks, slowing a monster's pursui
    1 KB (203 words) - 13:45, 30 July 2018
  • ...s, and create clouds of [[miasma]] when travelling. Thankfully, curse toes move slowly. They can be encountered in [[the Realm of Zot]], certain unpleasant
    1 KB (208 words) - 16:42, 12 October 2023
  • Starburst2.png|So, when backing up, monsters will move themselves into a linear direction.
    2 KB (250 words) - 09:29, 12 January 2024
  • ...fect but not negating it entirely. They are thankfully fairly fragile, but move very quickly and can deal decent damage with their bites even if you resist
    862 bytes (130 words) - 20:15, 13 August 2022
  • ...fungal monsters with [[confusing]] melee attacks. Hostile mushrooms cannot move while in your [[line of sight]]. Every time a wandering mushroom attacks, i
    836 bytes (126 words) - 16:26, 11 August 2023
  • ...ue the dance. Worshippers can stomp to damage foes around them and rapidly move through a line of creatures while confusing them. When a worshipper's dance
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  • ...to attack normally while standing in [[shallow water]] (though they still move slowly through it). ...moves the user up to the target and attacks, taking as long as either one move or one swing (whichever is higher). It bypasses [[trap]]s and other hazards
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  • ...f rats|rat]]. Like their weaker cousins, they have fairly low HP, but they move fast and have a powerful [[draining]] bite. They can be found as the bosses
    867 bytes (141 words) - 00:50, 7 June 2021
  • *Prior to [[0.14]], ball lightnings were permanently confused and would move erratically.
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  • '''Lesser Beckoning''' pulls a single target adjacent to the caster. It won't move victims into ineligible terrain (such as [[lava]]), but can move them past such terrain, and can move monsters into [[trap]]s or [[cloud]]s. It requires line of fire for enemies
    1 KB (180 words) - 13:14, 2 February 2024

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