Difference between revisions of "0.18"
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* The [[brooch of Shielding]] is now a +8 amulet of reflection with no AC or EV bonus. | * The [[brooch of Shielding]] is now a +8 amulet of reflection with no AC or EV bonus. | ||
* Wearing an [[amulet of regeneration]] has no effect until the next time you are at full health. | * Wearing an [[amulet of regeneration]] has no effect until the next time you are at full health. | ||
− | * A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed. | + | * A new property can now generate on random artefacts: [[Randarts#Properties|Fragile]], which destroys the item when it is removed. |
* [[Amulets of faith]] now grant a 25% bonus to piety, not a 33% bonus. | * [[Amulets of faith]] now grant a 25% bonus to piety, not a 33% bonus. | ||
* Scrolls of [[scroll of enchant armour|enchant armour]] & [[scroll of enchant weapon|enchant weapon]] no longer remove curses. | * Scrolls of [[scroll of enchant armour|enchant armour]] & [[scroll of enchant weapon|enchant weapon]] no longer remove curses. |
Revision as of 16:17, 29 May 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
0.18 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2016.
Contents
Highlights
- New god: Pakellas the Inventive.
Branches, Environment
- Killing monsters in the Abyss eventually spawns exits and down-stairs.
- Ziggurat portals no longer appear in Pan.
- After clearing multiple ziggurats, enemies found in later ziggurats will be considerably more dangerous.
- The Orcish Mines are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the shorter branch.
- The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).
Character
- A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
- Formicids now have 0 Throwing aptitude (was -2).
- Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
- Breath abilities are no longer mutations and are now unique to draconians and nagas.
- Throwing speed now works like weapons do, making it somewhat slower.
- Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
- Formicids can no longer dig while in most non-Formicid forms.
- Statue Form now gives somewhat more AC.
- Early-game attribute loss is recovered significantly more quickly.
- rElec now reduces damage by two-thirds, rather than three-quarters.
Gods
- New temple god: Pakellas the Inventive.
- Grants MP on kills and passive wand charge identification. MP gained while full will eventually be turned into potions of magic.
- Blocks MP regeneration and hates channeling.
- Gifts wands, rods and miscellaneous evokables.
- 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
- 3*: Device Surge: spends variable MP to apply power enhancers to your next use of an evocable item.
- 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type.
- Ashenzari now allows followers to curse items with an ability that consumes a scroll of remove curse, instead of using prayer to create curse scrolls.
- Beogh no longer allows corpse sacrifice.
- New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
- Followers of Elyvilon can pacify insects (again).
- Monsters buffed by Gozag's wrath now remain buffed as long as they live.
- Jiyva altars in Dungeon no longer appear as early.
- Okawaru's abilities now cost less piety, but don't last as long at low Invocations skill.
- Finesse is no longer blocked by stasis.
- Piety given for a Ru sacrifice is more explicitly stated.
- Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than the other way around.
- Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
- Yredelemnul's Enslave Soul can now affect demons & holy beings.
- Abandoning Yredelemnul now destroys your zombie minions.
- Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
Items
- New items:
- The amulet of dismissal, which may teleport away enemies that damage the player, but causes a brief combat penalty when equipped.
- The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
- The amulet of harm, which increases damage dealt to and by the wearer by 25%.
- The amulet of magic regeneration, which increases MP regeneration after a warmup period.
- The ring of resist corrosion, replacing the amulet.
- Wands of acid, which cause significant damage and corrosion.
- Wands of iceblast, which cause a partially irresistible explosion of cold.
- A figurine of a ziggurat, which can be evoked to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
- Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe that may create freezing clouds on those it strikes.
- Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized plate armour.
- Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
- The Etheric Cage now multiplies gained contam, instead of generating it.
- Sniper can no longer miss, and is now +9 (formerly +15).
- The robe of vines now grants slightly less regeneration.
- The Majin-Bo now speaks occasionally.
- The captain's cutlass now causes bonus damage when disarming.
- The amulet of Cekugob is now an amulet of dismissal.
- The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
- Wearing an amulet of regeneration has no effect until the next time you are at full health.
- A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
- Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
- Scrolls of enchant armour & enchant weapon no longer remove curses.
- Potions of ambrosia now bypass clarity.
- The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
- Potions of cure mutation are slightly more common.
- Potions of degeneration now cause 1-3 damage to every stat.
- The Damnation card has been renamed to Exile.
- Poison needles' effects scale with Throwing skill and weapon enchantment.
- Arrows, bolts and sling bullets no longer have brands.
- Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion.
- Wands of cold, fire, frost, magic darts, invisibility, draining, and fireball.
- Rods of destruction and of the swarm.
- Ring of invisibility.
- Potions of poison.
- Needles of slowing.
- Lanterns of shadows.
Monsters
- New monsters:
- Spark wasps, electric swarming insects appearing in Spider and Depths.
- Iron giants, with the ability to throw you towards their pack of allies.
- Doom hounds, who can howl to create a pack of dangerous creatures.
- Deep elf archers, with skill in archery and hexes.
- Deep elf elementalists, with mastery of elemental magic and the ability to turn rock into earth elementals to dig out entrenched foes.
- Dart slugs, slow-moving, squishy gastropods with a ranged dart attack.
- Howler monkeys, fast and extremely loud creatures, often found in packs.
- Rime drakes, small flying lizards which breathe Flash Freeze.
- Shadow Fiends are now Tzitzimimeh, made somewhat stronger and given attacks that surround their targets in a ring of miasma clouds.
- Hellfire has been renamed to Damnation, and no longer melts ice.
- Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to nearby allies.
- Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
- Gloorx Vloq gains Summon Executioners and Black Mark.
- Liches and Ancient liches no longer have a long list of random spells, and return to a new set of fixed spellbooks.
- Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
- Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
- Ice devils are now tier 4 demons, and are weakened slightly.
- Hellwings now have the swoop attack formerly possessed by blue devils.
- Shock serpents' discharge now only strikes whatever hit it.
- Salamander mystics lose Localized Ignite Poison.
- Deep elf high priests & sorcerers can no longer cast Summon Demon.
- Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
- Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
- Deep elf mages are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
- The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level.
- Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
- Ancient champions and death knights no longer have the Haunt spell.
- Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
- Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
- Hell hogs now have Fireball, replacing Sticky Flame.
- Giant eyeballs are now normal speed, but must stare thrice to paralyze.
- Maurice can now steal from the floor as well as your inventory.
- Natasha no longer becomes weaker upon revival.
- Death cobs now drain speed, rather than causing hunger.
- Monsters that drain speed can now do so even to creatures with rN.
- Corroding monsters now reduces their AC by 8, rather than halving it.
- Needles no longer strike unaware monsters more powerfully.
- Removed monsters:
Spells
- New spell: Yara's Violent Unravelling (L5 Hexes/Transmutations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
- Hydra Form now has a fixed number of heads.
- The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.
- Song of Slaying now increases its slaying bonus with every kill, but caps at +9 total.
- Tukima's Dance's power multiplier has been reduced.
- Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.
- Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
- Monstrous Menagerie is now level 7 (was 6).
- Shadow Creatures is now level 6 (was 5).
- Passwall is now level 2 (was 3).
- Ozocubu's Armour now slows movement slightly while active.
- Removed spells: Stoneskin, Condensation Shield, Mass Confusion, and Phase Shift.
Interface
- Earth elementalists now have their stones start on b.
- Characters starting with a primary ranged weapon now have their melee weapon on b by default.
- New autofight_warning option, to combat accidentally holding down tab.
- An option is added to the butchering prompt to allow butchering only (e)dible corpses.
- Auto-eat now triggers for ghouls if they are rotted.
- The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
- Many previously hardcoded forced mores are now optional and present in the default init.txt.
- New character dump option: skill_gains, which shows when skills were gained.
- A s(T)atus effect lookup has been added to ?/.