Difference between revisions of "0.19"
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'''0.19''' is a version of ''Dungeon Crawl Stone Soup''. It was released on October 31st, 2016. | '''0.19''' is a version of ''Dungeon Crawl Stone Soup''. It was released on October 31st, 2016. | ||
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* [[Battlecry]] has been simplified, affecting all monsters of the same genus. | * [[Battlecry]] has been simplified, affecting all monsters of the same genus. | ||
* [[Blood saint]]s's Legendary Destruction now casts two spells at a time. | * [[Blood saint]]s's Legendary Destruction now casts two spells at a time. | ||
− | * [[Necromancer]]s gain [[Bind | + | * [[Necromancer]]s gain [[Bind Souls]], reviving slain monsters as simulacrula. |
* [[Ghostly Fireball]] is now completely resistable by rN and causes draining. | * [[Ghostly Fireball]] is now completely resistable by rN and causes draining. | ||
* [[Obsidian statue]]s can [[Mesmerise]]. | * [[Obsidian statue]]s can [[Mesmerise]]. |
Latest revision as of 22:51, 12 February 2020
This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.
0.19 is a version of Dungeon Crawl Stone Soup. It was released on October 31st, 2016.
Contents
Highlights
- New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten.
- New portal: the Desolation of Salt.
- Sif Muna and Nemelex Xobeh have been dramatically reworked.
- Long blades have a new passive effect, 'riposte'.
Branches, Environment
- New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults.
- Six new enemies, including swarms of fragile golems with supporting allies.
- Open terrain layout with large, opaque clouds to use as cover.
- Many powerful artefacts resting within ancient ruins.
- Volcanoes are now much more dangerous, but offer better rewards.
- Lair is now six floors (formerly eight).
- Slime is now five floors (formerly six).
- The Slime treasure vault's walls disappear entirely on their master's death.
- Webs are no longer destroyed after creatures escape from them.
- Beogh will no longer smite creatures that destroy orcish idols.
- Lair and Orc no longer have ambient noise.
- Storm cloud damage is more common and much less severe.
- Non-opaque clouds created by the player vanish instantly when out of LOS.
- The Orb's translocation restrictions now apply throughout the Zot branch.
Character
- Flight or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain over time until reaching land.
- Potions, scrolls and books can be used while still on the floor.
- Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at rN+++ (instead of at rN+).
- Monks can now choose a weapon to start with.
- Corrosion slaying penalties now affect unarmed & auxiliary attacks.
- Spriggans can wield any weapons that kobolds and halflings can.
- Kobolds and halflings rebalanced toward & away from casting, respectively.
- Hidden "stealth factors" for species and forms are gone.
- Vampire blood level effects have been simplified and reworked.
- Bat form can quaff potions and open doors.
- The undead always take stat damage if mutated, instead of sometimes rotting.
- Temporary mutations only have a 50% chance of affecting the undead.
- Mummy self-restoration has been removed.
- The 'sustain abilities' effect has been removed.
- Sickness no longer has a chance of damaging stats.
- Issuing orders to allies no longer makes noise.
- Climbing stairs takes slightly longer, but doesn't penalize EV.
- Clarity provides immunity to sleep and fear.
Gods
- New temple god: Uskayaw the Reveler.
- Piety gained by dealing damage to enemies.
- Piety decays extremely rapidly over time.
- 1*: Stomp: deals damage to all adjacent enemies.
- 2*: Line Pass: instantly travel through a line of enemies, confusing some.
- Solo Time: on reaching 3*, briefly paralyse all visible enemies.
- Pain Bond: on reaching 4*, all visible enemies begin sharing damage taken with each-other.
- 5*: Grand Finale: blink into and instantly kill target monster.
- New temple god: Hepliaklqana the Forgotten.
- Grants a permanent customizeable ally, respawning on a delay after death. The ally automatically grows in strength as you level up.
- Piety granted for exploration.
- 0*: Recall: interlevel recall for your ally.
- 2*: Remember Life: permanently make your ancestor a Hexer, Knight or Battlemage.
- 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
- 4*: Idealise: heal your ancestor & temporarily increase their AC, damage and spellpower dramatically.
- 5*: Transference drains enemies adjacent to the target.
- Sif Muna changes:
- The 1* Channel Energy ability is replaced with Divine Energy, which allows the player to cast with insufficient mp, causing temporary -Cast.
- At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
- Book gifts now begin at 5*, instead of 6*.
- Sif grants piety for both learning magic and killing enemies.
- Nemelex Xobeh changes:
- Now gifts decks of escape, destruction and summoning.
- Drawing from decks and using Nemelex abilities now uses invocations, not evocations.
- Identify scrolls can no longer be used on decks.
- Beogh's water-walking always lasts until the player is on land.
- Beogh no longer increases the benefits of armour and shields.
- Dithmenos's Shadow Step can no longer be used on allies or while immobile.
- Fedhas appreciates all corpse decay, and rots all corpses when the player leaves a level. Toadstool generation is an ability, instead of a 'p' effect.
- Qazlal's cloud immunity applies to all clouds, not just the player's.
- Jiyva's jelly paralyse ability has been removed.
- Many divine abilities have had their hunger costs removed or increased.
- Most gods that like killing are less particular about what you kill.
- Piety decay over time has been streamlined and adjusted for most gods.
- Gods that hate specific monsters no longer prevent you from enslaving them.
- Pakellas has been removed.
Interface
- Most targeters will be more intelligent when trying to maximize enemies hit.
- In tiles, monster attitude is indicated with colored auras instead of icons.
- The (p)rayer command is gone; pray at altars with > or <, as with shops.
- Descriptions of monsters with multiple spellsets show which spells you've seen them cast.
- Monster descriptions list their average max HP.
- New auto_butcher option, which butchers edible corpses during autoexplore.
Items
- Fixed artefacts:
- Firestarter and Frostbite now provide immunity to their cloud types.
- The trident of the Octopus King enchantment bonus for wearing Octopus King rings is now +2 (prev. +1).
- The Staff of Olgreb now has a fixed +9 enchantment.
- The Sword of Zonguldrok no longer creates hostile dead or curses itself.
- The arbalest 'Damnation' doesn't provides resistances, and does more damage.
- The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
- Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
- Wyrmbane now has rC+ instead of +Rage.
- The greatsling Punk has a unique 'acid' brand, instead of freezing.
- Evocations:
- Wands of random effects can no longer produce digging or disintegration.
- Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack.
- Fans of gales & lamps of fire no longer summon elemental allies.
- Phials of floods impact damage significantly reduced.
- Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks.
- Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
- Creatures that could be butchered for enchantable hides instead, with the same chance, leave behind the corresponding armour when killed.
- Amulets of harm now increase damage dealt more than damage taken, and are no longer evil.
- Elemental enhancers no longer penalise spells of the opposite element.
- Jewellery acquirement creates twice as many randarts.
- The *Confuse randart property is now *Slow.
- Books can no longer be destroyed to forget spells.
- Rods are created through misc. acquirement instead of staff acquirement.
- It's no longer possible to acquire ammunition.
- Renamed:
- dragon armour -> dragon scales.
- greatsling -> fustibalus.
- Removed:
- All decks and their cards, except for those gifted by Nemelex Xobeh.
- Dragon and troll hides.
- Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
- Amulets of dismissal.
- Rings of sustain abilities.
- Stones of tremors.
- The evasion weapon ego.
- The Akashic Record.
- Artefact blowguns.
Monsters
- New monsters
- Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When severely injured, she becomes a dragon ringed by storm clouds.
- Meliai, bee priestesses that sting and smite in trios.
- Dream sheep, pack monsters that put their enemies to sleep.
- ...and the residents of the Desolation of Salt.
- Uniques:
- Urug and Jory's weapons are now much nastier for their depth.
- Mennas always spawns with a sacred weapon.
- Donald can now cast Haste and Might.
- Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
- Xtahua can now roar to cast Paralyse.
- Nergalle can no longer enter Death's Door.
- Gloorx Vloq can no longer cast Black Mark.
- Various uniques have had their genders changed.
- Zombies, skeletons, and simulacrula no longer hide damage taken, and display the full names of the monster they were created from.
- Battlecry has been simplified, affecting all monsters of the same genus.
- Blood saints's Legendary Destruction now casts two spells at a time.
- Necromancers gain Bind Souls, reviving slain monsters as simulacrula.
- Ghostly Fireball is now completely resistable by rN and causes draining.
- Obsidian statues can Mesmerise.
- Wizards and Ogre mages have split up and re-arranged their many spell sets to arrive at three sets each, with minimal overlap.
- Spriggan air mages can no longer cast Control Winds.
- Hellions no longer have fire resistance or cold vulnerability.
- Deep elf archers no longer fire their bows in melee.
- Death scarabs no longer trail miasma, but are somewhat tougher.
- Tzitzimitl melee slows and rots victims, instead of creating miasma.
- Ushabti gain Dispel Undead and Warning Cry, and their clouds are now miasma.
- Friendly monsters will no longer open doors.
- Jellies no longer eat unseen items for non-Jiyva worshippers.
- Turtles no longer withdraw into their shells when injured.
- Giant eyeballs charge up their paralysis-stare 50% faster.
- Statues are now stabbable; obsidian & orange crystal statues gain sInv.
- Renamed monsters:
- Giant newt -> frilled lizard.
- Giant frog -> bullfrog.
- Giant gecko -> leopard gecko.
- Giant leech -> tyrant leech.
- Giant spore -> ballistomycete spore.
- Giant orange brain -> glowing orange brain.
- Greater naga -> nagaraja.
- Removed monsters:
Spells
- New spell: Infestation (L8 Necromancy), appearing in the Necronomicon. Applies 'infested' to monsters in a large, smite-targeted area; a friendly death scarab erupts out of the victims when they die.
- New spell: Lesser Beckoning (L3 Translocation), which pulls a single target adjacent to the caster.
- All temporary allies are incapable of attacking out of LOS, not just summons.
- Confusing Touch is level 1 (was level 2).
- Cigotuvi's Embrace only degrades over time, not on-hit.
- Irradiate causes significantly less contamination when cast.
- Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster.
- Simulacrum's duration is significantly shorter.
- Spells formerly in the Akashic Record have been redistributed elsewhere.
- Various other spellbooks have had minor adjustments.
- Removed: Cure Poison, Haste, and Warp Weapon.
Stone Soup 0.19.1 (20161123) Bugfix Release
- Demon tridents are two-handed for small races, as intended.
- Allow Dith shadow to attack diagonally and to reach.
- Many other bug-fixes and cleanups.