Difference between revisions of "0.18"

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'''0.18''' is a version of ''Dungeon Crawl Stone Soup''. It was released on May 5th, 2016.
 
'''0.18''' is a version of ''Dungeon Crawl Stone Soup''. It was released on May 5th, 2016.
  

Latest revision as of 12:25, 3 March 2019

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.

0.18 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2016.

Highlights

Branches, Environment

  • Killing monsters in the Abyss eventually spawns exits and down-stairs.
  • Ziggurat portals no longer appear in Pan.
  • After clearing multiple ziggurats, enemies found in later ziggurats will be considerably more dangerous.
  • The Orcish Mines are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).

Character

  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Breath abilities are no longer mutations and are now unique to draconians and nagas.
  • Throwing speed now works like weapons do, making it somewhat slower.
  • Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
  • Formicids can no longer dig while in most non-Formicid forms.
  • Statue Form now gives somewhat more AC.
  • Early-game attribute loss is recovered significantly more quickly.
  • rElec now reduces damage by two-thirds, rather than three-quarters.

Gods

  • New temple god: Pakellas the Inventive.
    • Grants MP on kills and passive wand charge identification. MP gained while full will eventually be turned into potions of magic.
    • Blocks MP regeneration and hates channeling.
    • Gifts wands, rods and miscellaneous evokables.
    • 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
    • 3*: Device Surge: spends variable MP to apply power enhancers to your next use of an evocable item.
    • 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type.
  • Ashenzari now allows followers to curse items with an ability that consumes a scroll of remove curse, instead of using prayer to create curse scrolls.
  • Beogh no longer allows corpse sacrifice.
  • New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
  • Followers of Elyvilon can pacify insects (again).
  • Monsters buffed by Gozag's wrath now remain buffed as long as they live.
  • Jiyva altars in Dungeon no longer appear as early.
  • Okawaru's abilities now cost less piety, but don't last as long at low Invocations skill.
  • Finesse is no longer blocked by stasis.
  • Piety given for a Ru sacrifice is more explicitly stated.
  • Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than the other way around.
  • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
  • Yredelemnul's Enslave Soul can now affect demons & holy beings.
  • Abandoning Yredelemnul now destroys your zombie minions.
  • Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).

Items

Monsters

Spells

Interface

  • Earth elementalists now have their stones start on b.
  • Characters starting with a primary ranged weapon now have their melee weapon on b by default.
  • New autofight_warning option, to combat accidentally holding down tab.
  • An option is added to the butchering prompt to allow butchering only (e)dible corpses.
  • Auto-eat now triggers for ghouls if they are rotted.
  • The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
  • Many previously hardcoded forced mores are now optional and present in the default init.txt.
  • New character dump option: skill_gains, which shows when skills were gained.
  • A s(T)atus effect lookup has been added to ?/.