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Property:Hit dice

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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

"HD" redirects here. For the obsolete player race, see Hill Dwarf

Hit dice (HD) is roughly equivalent to a monster's experience level; it is not the same as hit points.

Useful Info

Each monster has a set HD value. It has an effect on the following:

  • Monster accuracy. Melee to-hit equals 18 + HD * 1.5, or 18 + HD * 2.5 with the Fighter flag. Beam to-hit is 12 * HD.
  • Monster spell power. The more HD, the stronger the spell. The exact effect depends on the spell in question.
  • Some attack flavours are modified by HD. For example, the "cold" attack flavour deals more damage if the attacker has more HD.
  • Certain player effects, like Dazzling Flash, Mephitic Cloud, and atropa / datura darts, check the target's HD directly. The way HD is checked depends on the effect itself.

Maximum HP and willpower are also determined by HD in an indirect way. Monsters have a predefined HP/will value, independent from their HD (e.g. two monsters with the same HD can have different will). However, lowering HD will lower a monster's HP/will, while increasing HD has the opposite effect.

Some examples: hobgoblins and most other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire, at 30: this is why they deal so much damage with their spells.

Modifying

The player can temporarily reduce monsters' HD by draining them (weapons of draining, certain other negative energy-based attacks), or by malmutating them (such as from Irradiate).

For Summonings spells, you can increase HD of your summons by increasing spell power.

Pages using the property "Hit dice"

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C
Curse toe +14  +
Cyclops +9  +
D
Daeva +14  +
Dancing weapon +15  +
Dart slug +1  +
Death cob +14  +
Death drake +9  +
Death knight +10  +
Death ooze +11  +
Death scarab +8  +
Death yak +14  +
Deathcap +13  +
Deep dwarf (monster) +5  +
Deep dwarf artificer +7  +
Deep dwarf berserker +8  +
Deep dwarf death knight +10  +
Deep dwarf necromancer +7  +
Deep dwarf scion +6  +
Deep elf annihilator +15  +
Deep elf archer +10  +
Deep elf blademaster +16  +
Deep elf conjurer +9  +
Deep elf death mage +17  +
Deep elf demonologist +12  +
Deep elf elementalist +14  +
Deep elf fighter +6  +
Deep elf high priest +11  +
Deep elf knight +11  +
Deep elf mage +9  +
Deep elf master archer +15  +
Deep elf priest +7  +
Deep elf pyromancer +9  +
Deep elf soldier +3  +
Deep elf sorcerer +14  +
Deep elf summoner +9  +
Deep elf zephyrmancer +9  +
Deep troll +10  +
Deep troll earth mage +12  +
Deep troll shaman +12  +
Demigod (monster) +5  +
Demonic crawler +9  +
Demonspawn (monster) +10  +
Demonspawn black sun +15  +
Demonspawn blood saint +15  +
Demonspawn corrupter +15  +
Demonspawn warmonger +15  +
Diamond obelisk +8  +
Dire elephant +15  +
Dispater +16  +
Dissolution +16  +
Donald +14  +
Doom hound +20  +
Dowan +3  +
Draconian (monster) +8  +
Draconian annihilator +16  +
Draconian knight +16  +
Draconian monk +16  +
Draconian scorcher +16  +
Draconian shifter +16  +
Draconian stormcaller +16  +
Draconian zealot +16  +
Dread lich +27  +
Dream sheep +9  +
Drowned soul +13  +
Dryad +8  +
Duane +18  +
Duvessa +4  +
Dwarf +5  +
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Earth elemental +6  +
Edmund +4  +
Edsrzf/Sandbox +7  +
Efreet +7  +
Eidolon +13  +
Eldritch tentacle +16  +
Electric eel +3  +
Electric golem +15  +
Electroferric vortex +10  +
Eleionoma +16  +
Elemental wellspring +15  +
Elephant +9  +
Elephant slug +20  +
Elf (monster) +8  +
Emperor scorpion +14  +
Endoplasm +1  +
Entropy weaver +13  +
Ereshkigal +18  +
Erica +9  +
Erolcha +6  +
Ettin +12  +
Eustachio +4  +
Executioner +12  +
Eye of devastation +10  +
Eye of draining +7  +
F
Fannar +10  +
Faun +10  +
Felid (monster) +5  +
Fenstrider witch +16  +
Fire bat +5  +