Difference between revisions of "Species"

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In ''Dungeon Crawl'', '''species''' selection determines a character's stats, background choices, skill aptitudes, special abilities and equipment options. The game offers 27 different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.
+
In ''Dungeon Crawl'', '''species''' selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers [[27]] different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.
  
 
==Species List==
 
==Species List==
*'''[[Barachi]]''' (Ba): An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
+
*'''[[Armataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so.
*'''[[Deep Dwarf]]''' (DD): A cousin of the largely vanished [[mountain dwarf]]; unable to regenerate, but with a strong empathy for the earth and the ability to intrinsically resist small amounts of damage.
+
*'''[[Barachi]] (Ba):''' An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
*'''[[Deep Elf]]''' (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.
+
*'''[[Coglin]] (Co):''' A species of goblins that have developed mechanical exoskeletons. They are capable of dual-wielding, but unable to wear [[jewellery]].
*'''[[Demigod]]''' (Dg): A humanoid with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.
+
*'''[[Deep Elf]] (DE):''' A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for [[spellcaster]]s.
*'''[[Demonspawn]]''' (Ds): A humanoid with demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.
+
*'''[[Demigod]] (Dg):''' A humanoid with divine heritage that prevents them from worshiping any god. They have excellent [[stat|attribute]] growth, but learn skills and gain levels slowly.
*'''[[Draconian]]''' (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
+
*'''[[Demonspawn]] (Ds):''' A humanoid with demonic heritage, able to worship any god but the [[good gods]]. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.
*'''[[Felid]]''' (Fe): A sentient cat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and can gain multiple lives.
+
*'''[[Djinni]] (Dj):''' A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s.
*'''[[Formicid]]''' (Fo): A humanoid ant with four powerful arms. They can dig through walls and have a permanent stasis effect.
+
*'''[[Draconian]] (Dr):''' A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
*'''[[Gargoyle]]''' (Gr): A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.  
+
*'''[[Felid]] (Fe):''' A sentient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.
*'''[[Ghoul]]''' (Gh): A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
+
*'''[[Formicid]] (Fo):''' A humanoid ant with four powerful arms. They can dig through walls and have a permanent [[stasis]] effect.
*'''[[Gnoll]]''' (Gn): A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
+
*'''[[Gargoyle]] (Gr):''' A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.  
*'''[[Halfling]]''' (Ha): A small humanoid that cannot use large weapons and is poor with most schools of magic, but is otherwise quite hardy and stealthy. They excel with [[Slings]].
+
*'''[[Ghoul]] (Gh):''' A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
*'''[[Hill Orc]]''' (HO): A brutish species related to the [[list of orcs|cave orcs]] who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].
+
*'''[[Gnoll]] (Gn):''' A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
*'''[[Human]]''' (Hu): The basic species against which all others are measured. They have average [[aptitude]]s across the board and no special abilities, but gain levels at the fastest possible rate.
+
*'''[[Human]] (Hu):''' The basic species against which all others are measured. They have average [[aptitude]]s across the board and regenerate more quickly when they explore.
*'''[[Kobold]]''' (Ko): A small, unpleasant species of humanoid with a natural affinity for the shadows. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
+
*'''[[Kobold]] (Ko):''' A small, unpleasant species of humanoid with a [[Nightstalker|natural affinity for the shadows]]. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].
+
*'''[[Mountain Dwarf]] (MD):''' A species of dwarves that are able to cast spells easily in heavy armour, and that are able to enchant [[artefact]]s.
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
+
*'''[[Merfolk]] (Mf):''' An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for [[Polearms]], [[Transmutations]], and [[Ice Magic]].
*'''[[Mummy]]''' (Mu): A dry and bandaged corpse animated by unholy magic. Uniquely attuned to [[Necromancy]], but their skills advance slowly and they fear [[fire]] above all else.
+
*'''[[Minotaur]] (Mi):''' A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
*'''[[Naga]]''' (Na): A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves slowly.
+
*'''[[Mummy]] (Mu):''' A dry and bandaged corpse animated by unholy magic and uniquely attuned to [[Necromancy]]. However, they have slow skill growth, are unable to drink [[potion]]s, and fear [[fire]] above all else.
*'''[[Octopode]]''' (Op): An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight [[ring]]s at once and is at home in water.
+
*'''[[Naga]] (Na):''' A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves slowly.
*'''[[Palentonga]]''' (Pa): A scaly, four-legged mammalian hybrid that is well-suited for making rolling charges directly into the thick of combat.
+
*'''[[Octopode]] (Op):''' An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight [[ring]]s at once and is at home in water.
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty humanoids, they are surprisingly proficient with magic, though they are also competent at smashing and throwing things.
+
*'''[[Oni]] (On):''' Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.
*'''[[Spriggan]]''' (Sp): A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
+
*'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
*'''[[Tengu]]''' (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.
+
*'''[[Tengu]] (Te):''' A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly evasively.
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing foes to death or throwing things.
+
*'''[[Troll]] (Tr):''' Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.
*'''[[Vampire]]''' (Vp): A sneaky form of undead which can use blood to switch between their frail-but-resistant natural undead state and a swift-healing living form. Exceptional at disabling foes, then stabbing them in the back.
+
*'''[[Vampire]] (Vp):''' A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.
*'''[[Vine Stalker]]''' (VS): A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.
+
*'''[[Vine Stalker]] (VS):''' A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.
  
 
==Table of Aptitudes==
 
==Table of Aptitudes==
Line 49: Line 49:
  
 
==History==
 
==History==
The following races were added/removed in the given versions. If not otherwise specified, a race was present in the first version of DCSS.
+
The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.
  
===Removed races===
+
===Removed species===
* [[Centaur]] (Ce) - Removed in [[0.26]]
+
*[[Hill Orc]] (HO) - Removed in [[0.32]]
* [[High Elf]] (HE) - Removed in [[0.20]]
+
*[[Meteoran]] (Me) - Removed in [[0.31]]
* [[Sludge Elf]] (SE) - Removed in [[0.13]]
+
*[[Ogre]] (Og) - Removed in [[0.31]]
* [[Mountain Dwarf]] (MD) - Removed in [[0.10]]
+
*[[Palentonga]] (Pa) - Removed in [[0.30]]
* [[Gnome]] (Gm - formerly Gn before the addition of Gnolls) - Removed in [[0.5]]
+
*[[Deep Dwarf]] (DD) - Removed in [[0.29]]
* [[Grey Elf]] (GE) - Removed in [[0.5]]
+
*[[Halfling]] (Ha) - Removed in [[0.27]]
* [[Ogre-mage]] (OM) - Removed/merged with [[Ogre]]s in [[0.5]]
+
*[[Centaur]] (Ce) - Removed in [[0.26]]
* [[Hill Dwarf]] (HD) - Removed in [[0.3]]
+
*[[High Elf]] (HE) - Removed in [[0.20]]
* [[Elf (race)|Elf]] (El) - Removed in [[0.3]]
+
*[[Sludge Elf]] (SE) - Removed in [[0.13]]
 +
*[[Mountain Dwarf]] (MD) - Removed in [[0.10]]
 +
*[[Gnome]] (Gm - formerly Gn before the addition of Gnolls) - Removed in [[0.5]]
 +
*[[Grey Elf]] (GE) - Removed in [[0.5]]
 +
*[[Ogre-mage]] (OM) - Merged with [[Ogre]]s in [[0.5]]
 +
*[[Hill Dwarf]] (HD) - Removed in [[0.3]]
 +
*[[Elf (race)|Elf]] (El) - Removed in [[0.3]]
  
 
===Added===
 
===Added===
* [[Palentonga]] (Pa) - Added in [[0.26]]
+
*[[Coglin]] (Co) - Added in [[0.32]]
* [[Gnoll]] (Gn) - Added in [[0.21]]
+
*[[Mountain Dwarf]] (MD) - Returned in [[0.32]]
* [[Barachi]] (Ba) - Added in [[0.20]]
+
*[[Oni]] (On) - Added in [[0.31]]
* [[Formicid]] (Fo) - Added in [[0.14]]
+
*[[Armataur]] (At) - Added in [[0.30]]
* [[Vine Stalker]] (VS) - Added in [[0.14]]
+
*[[Meteoran]] (Me) - Added in [[0.29]]
* [[Gargoyle]] (Gr) - Added in [[0.13]]
+
*[[Djinn]] (Dj) - Added in [[0.27]]
* [[Octopode]] (Op) - Added in [[0.10]]
+
*[[Palentonga]] (Pa) - Added in [[0.26]]
* [[Felid]] (Fe) - Added in [[0.8]]
+
*[[Gnoll]] (Gn) - Added in [[0.21]]
* [[Deep Dwarf]] (DD) - Added in [[0.5]]
+
*[[Barachi]] (Ba) - Added in [[0.20]]
* [[Vampire]] (Vp) - Added in [[0.4]]
+
*[[Formicid]] (Fo) - Added in [[0.14]]
 +
*[[Vine Stalker]] (VS) - Added in [[0.14]]
 +
*[[Gargoyle]] (Gr) - Added in [[0.13]]
 +
*[[Octopode]] (Op) - Added in [[0.10]]
 +
*[[Felid]] (Fe) - Added in [[0.8]]
 +
*[[Deep Dwarf]] (DD) - Added in [[0.5]]
 +
*[[Vampire]] (Vp) - Added in [[0.4]]
  
 
===Renamed===
 
===Renamed===
* [[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]
+
*[[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]
  
 
===Never included in a stable version===
 
===Never included in a stable version===
* [[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15
+
*[[Mayflytaur]] (My) - Introduced and removed in 0.29 for [[DCSS April Fools' Jokes|April Fools]] 2022.
* [[Djinn]] (Dj) - Planned for [[0.27]]. Originally planned for 0.13 or 0.14.
+
*[[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15
  
 
[[Category:Species|*]]
 
[[Category:Species|*]]
 
{{species}}
 
{{species}}
[[Category:Cystal Ball Articles]]
 

Latest revision as of 04:40, 5 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

In Dungeon Crawl, species selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers 27 different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.

Species List

  • Armataur (At): A scaly, four-legged mammalian hybrid which rampages into combat, increasing their regeneration as they do so.
  • Barachi (Ba): An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
  • Coglin (Co): A species of goblins that have developed mechanical exoskeletons. They are capable of dual-wielding, but unable to wear jewellery.
  • Deep Elf (DE): A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for spellcasters.
  • Demigod (Dg): A humanoid with divine heritage that prevents them from worshiping any god. They have excellent attribute growth, but learn skills and gain levels slowly.
  • Demonspawn (Ds): A humanoid with demonic heritage, able to worship any god but the good gods. They acquire powerful mutations as they mature.
  • Djinni (Dj): A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from books.
  • Draconian (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
  • Felid (Fe): A sentient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.
  • Formicid (Fo): A humanoid ant with four powerful arms. They can dig through walls and have a permanent stasis effect.
  • Gargoyle (Gr): A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.
  • Ghoul (Gh): A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
  • Gnoll (Gn): A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
  • Human (Hu): The basic species against which all others are measured. They have average aptitudes across the board and regenerate more quickly when they explore.
  • Kobold (Ko): A small, unpleasant species of humanoid with a natural affinity for the shadows. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
  • Mountain Dwarf (MD): A species of dwarves that are able to cast spells easily in heavy armour, and that are able to enchant artefacts.
  • Merfolk (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Polearms, Transmutations, and Ice Magic.
  • Minotaur (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
  • Mummy (Mu): A dry and bandaged corpse animated by unholy magic and uniquely attuned to Necromancy. However, they have slow skill growth, are unable to drink potions, and fear fire above all else.
  • Naga (Na): A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with Poison Magic, but moves slowly.
  • Octopode (Op): An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings at once and is at home in water.
  • Oni (On): Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.
  • Spriggan (Sp): A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
  • Tengu (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly evasively.
  • Troll (Tr): Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.
  • Vampire (Vp): A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at disabling foes, then stabbing them in the back.
  • Vine Stalker (VS): A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.

Table of Aptitudes

Your species choice determines aptitudes, the speed at which you learn different skills.

The following tables list aptitudes for each species and skill combination.

General Skills

Species Arm Ddg Shd Sth Inv Evo Shp HP MP Exp
"aArmataur 2 -3 1 2 0 0 -2 1 0 -1
"bBarachi 2 1 1 0 -1 1 0 0 0 0
"cCoglin -1 -1 -3 -1 -2 3 -2 0 0 0
"dDeep Elf -2 2 -2 3 1 1 0 -2 2 -1
"eDemigod -1 -1 -1 0 N/A -1 -2 1 2 -2
"fDemonspawn -1 -1 -1 0 3 0 -2 0 0 -1
"gDjinni 0 1 0 -1 0 0 -2 -1 N/A 1
"hDraconian N/A -1 0 0 1 0 -1 1 0 -1
"iFelid N/A 3 N/A 4 0 1 -2 -3 1 -1
"jFormicid 1 -1 3 3 2 1 0 0 0 1
"kGargoyle 1 -2 1 2 1 -1 -3 -2 0 0
"lGhoul -1 -1 -1 2 1 -1 N/A 1 0 0
"mGnoll 8 8 8 8 9 8 7 0 0 0
"nHuman 0 0 0 1 1 0 -1 0 0 0
"oKobold -2 2 -2 4 1 2 -1 -2 0 1
"pMerfolk -3 3 0 2 1 0 2 0 0 0
"qMinotaur 2 1 2 -1 0 -1 -3 1 -1 -1
"rMountain Dwarf 1 -3 1 -2 3 1 -2 1 0 -1
"sMummy -2 -2 -2 -1 -1 -2 N/A 0 0 -1
"tNaga -2 -2 -1 5 1 0 -1 2 0 0
"uOctopode N/A 0 0 4 1 1 -1 -1 0 0
"vOni -1 -1 -1 -2 2 -2 -1 3 0 0
"wSpriggan -3 3 -3 5 0 3 2 -3 1 -1
"xTengu 1 1 0 1 -1 0 -2 -2 1 0
"yTroll -2 -2 -1 -5 -1 -3 -1 3 -1 -1
"zVampire -2 1 -1 5 -1 -1 0 0 0 -1
!AVine Stalker -2 -2 -1 3 0 -1 -1 -3 1 0

Melee & Ranged Combat

Species Fgt M&F Axs Pla Stv UC Thr SBl LBl RW
"aArmataur -1 -1 -2 -2 -1 -1 -1 -1 -1 -3
"bBarachi 2 1 1 0 1 1 0 1 2 0
"cCoglin 0 -1 0 -1 -1 -1 -1 -1 0 -1
"dDeep Elf -2 -3 -2 -3 0 -2 0 0 -1 3
"eDemigod -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDemonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 -1
"gDjinni 0 -2 -2 -2 -1 0 -2 -1 -1 -2
"hDraconian 1 0 0 0 0 0 -1 0 0 -1
"iFelid 0 N/A N/A N/A N/A 0 N/A N/A N/A N/A
"jFormicid 1 0 0 0 0 0 0 0 0 0
"kGargoyle 1 0 -1 -1 0 0 -1 -1 -1 0
"lGhoul 1 -1 -1 -1 -1 1 -1 -1 -1 -1
"mGnoll 8 8 8 8 8 8 8 8 8 8
"nHuman 0 0 0 0 0 0 0 0 0 0
"oKobold 1 -1 -2 -2 -1 0 1 3 -2 3
"pMerfolk 1 -2 -2 3 -2 1 0 2 2 -2
"qMinotaur 2 2 2 2 2 1 0 1 2 1
"rMountain Dwarf 1 2 2 0 1 0 -2 -2 -1 -2
"sMummy 0 -2 -2 -2 -2 -2 -2 -2 -2 -2
"tNaga 0 0 0 0 0 0 -1 0 0 -1
"uOctopode 0 0 0 0 0 0 0 0 0 0
"vOni 3 0 0 0 0 -1 0 -1 -1 -3
"wSpriggan -2 -3 -2 -3 -3 -2 0 1 -2 0
"xTengu 0 1 1 1 1 1 0 1 1 1
"yTroll -2 -1 -2 -2 -2 0 -1 -2 -2 -4
"zVampire -1 -2 -1 -1 -2 1 -2 1 0 -2
!AVine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 -1

Spellcasting and Magic

Species Spc Coj Hex Sum Nec Trl Alc Fir Ice Air Ear
"aArmataur -2 -1 -1 -2 -2 0 -1 -1 -1 -1 -1
"bBarachi 0 1 1 2 -1 1 1 1 2 1 0
"cCoglin -2 -1 -1 0 0 0 1 -1 -1 -1 -1
"dDeep Elf 3 1 3 1 2 1 1 1 1 1 1
"eDemigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDemonspawn -1 0 0 0 1 -1 0 -1 -1 -1 -1
"gDjinni 11 11 11 11 11 11 11 11 11 11 11
"hDraconian -1 0 -1 0 0 0 0 0 0 0 0
"iFelid -1 -1 4 0 0 4 -1 -1 -1 -1 -1
"jFormicid 0 -1 2 0 0 2 3 0 0 -2 2
"kGargoyle -1 1 -1 -1 -2 -1 -2 0 0 -2 2
"lGhoul -2 -2 -2 -1 0 -1 -1 -2 1 -2 1
"mGnoll 8 6 6 6 6 6 6 6 6 6 6
"nHuman -1 0 0 0 0 0 0 0 0 0 0
"oKobold 0 0 0 0 0 0 0 0 0 0 0
"pMerfolk -1 -2 0 0 -2 -2 3 -3 1 -2 -2
"qMinotaur -4 -3 -4 -3 -3 -3 -3 -3 -3 -3 -2
"rMountain Dwarf -2 -1 0 0 1 -2 -2 2 -1 -3 1
"sMummy 2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2
"tNaga -1 0 0 0 0 0 2 0 0 0 0
"uOctopode -1 0 0 0 0 0 1 0 0 0 0
"vOni 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"wSpriggan 2 -3 2 -2 -1 4 1 -2 -2 -1 -1
"xTengu -1 3 -3 2 1 -2 -1 1 -1 3 -3
"yTroll -5 -3 -4 -3 -2 -3 -3 -3 -3 -4 -1
"zVampire -1 -3 4 0 1 -2 1 -2 0 0 0
!AVine Stalker 0 0 0 0 0 0 0 0 0 0 0

History

The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.

Removed species

Added

Renamed

Never included in a stable version

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy