Difference between revisions of "Necromancy"
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The '''Necromancy''' school of magic focuses on calling upon the unsavory power of death itself. It also boosts the abilities of [[Kikubaaqudgha]] and the bonus damage you can inflict with a [[pain (brand)|pain]] [[brand]]ed weapon. Characters under the influence of the [[Necromutation]] spell (itself of the Necromancy school) receive a bonus to the power of Necromancy spells, as do [[mummies]] upon reaching levels 3 and 13. | The '''Necromancy''' school of magic focuses on calling upon the unsavory power of death itself. It also boosts the abilities of [[Kikubaaqudgha]] and the bonus damage you can inflict with a [[pain (brand)|pain]] [[brand]]ed weapon. Characters under the influence of the [[Necromutation]] spell (itself of the Necromancy school) receive a bonus to the power of Necromancy spells, as do [[mummies]] upon reaching levels 3 and 13. | ||
− | The most obvious use for Necromancy is the creation of [[derived undead]] allies, though there are also several offensive and defensive spell options. It contains a very diverse spell set, and is | + | The most obvious use for Necromancy is the creation of [[derived undead]] allies, though there are also several offensive and defensive spell options. It contains a very diverse spell set, and is a useful school of magic to study. |
− | Using Necromancy has more consequences than other magical schools, however, as certain high level Necromancy spells have side effects for the caster beyond the usual chance of [[miscast]]s. Necromancy is also considered [[unholy]], and the good-aligned gods [[divine retribution|punish]] its use | + | Using Necromancy has more consequences than other magical schools, however, as certain high-level Necromancy spells have side effects for the caster beyond the usual chance of [[miscast]]s. Necromancy is also considered [[unholy]], and the good-aligned gods [[divine retribution|severely punish]] its use. |
{{skill aptitudes}} | {{skill aptitudes}} | ||
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==Undead Creation== | ==Undead Creation== | ||
− | While the [[corpse]]s | + | While the [[corpse]]s you'll find (and create) are useless, certain undead-creating spells will destroy corpses when they take effect. Only one of these effects may apply per monster (in order of priority, highest to lowest):<ref>{{source ref|0.29.0|mon-death.cc|1458}}</ref> |
*[[Infestation]] | *[[Infestation]] | ||
*[[Simulacrum]] | *[[Simulacrum]] | ||
− | *[[Animate Dead]] | + | *[[Animate Dead]]/[[Reaping]] [[brand]] |
*[[Necrotise]] | *[[Necrotise]] | ||
− | However, all four effects will stack with [[Death Channel]]<ref>{{source ref|0.29.0|mon-death.cc|2484}}</ref>, meaning you can create up to 2 [[derived undead]] per enemy, or possibly more in the case of [[Simulacrum]]. | + | However, all four effects will stack with [[Death Channel]]<ref>{{source ref|0.29.0|mon-death.cc|2484}}</ref>, meaning you can create up to 2 [[derived undead]] per enemy, or possibly more in the case of [[Simulacrum]]. [[Corpse Rot]] also works with any of the above spells. |
− | + | A monster's [[Bind Souls]] enchantment overrides all four of the player corpse-based effects. [[Gozag]] turns corpses to [[gold]], preventing the corpse-based spells from creating allies or miasma (Death Channel still functions). [[Yredelemnul]]'s passive reaping prevents necromantic creation of allies through any means except Infestation (Death Channel does ''not'' stack). Followers of [[Okawaru]], as well as followers of [[Ru]] who have sacrificed love, cannot create undead allies. | |
==See Also== | ==See Also== |
Revision as of 07:47, 20 December 2022
The Necromancy school of magic focuses on calling upon the unsavory power of death itself. It also boosts the abilities of Kikubaaqudgha and the bonus damage you can inflict with a pain branded weapon. Characters under the influence of the Necromutation spell (itself of the Necromancy school) receive a bonus to the power of Necromancy spells, as do mummies upon reaching levels 3 and 13.
The most obvious use for Necromancy is the creation of derived undead allies, though there are also several offensive and defensive spell options. It contains a very diverse spell set, and is a useful school of magic to study.
Using Necromancy has more consequences than other magical schools, however, as certain high-level Necromancy spells have side effects for the caster beyond the usual chance of miscasts. Necromancy is also considered unholy, and the good-aligned gods severely punish its use.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-2 | -1 | 0 | 2 | -1 | 1 | 11 | 0 | 0 | 0 | -2 | 0 | 6 | 0 | 0 | -2 | -3 | 1 | 0 | 0 | 0 | -1 | -1 | 1 | -2 | 1 | 0 |
Spells
Icon | Name | Schools | Level | Power cap |
Range | Noise | Flags | Books |
---|---|---|---|---|---|---|---|---|
Level 1 | ||||||||
Kiss of Death | Conjuration/Necromancy | 1 | 25 | 0-1 | 1 | Dir or target, Not self, Unclean | Book of Touch | |
Soul Splinter | Necromancy | 1 | 25 | 5 | 1 | Wl check, Dir or target, Needs tracer, Not self | Book of Cantrips Book of Necromancy | |
Level 2 | ||||||||
Grave Claw | Necromancy | 2 | 50 | 4 | 2 | Not self, Target | Book of Unlife | |
Sublimation of Blood | Necromancy | 2 | 100 | 2 | Utility | Book of Blood Book of Transmutation | ||
Level 3 | ||||||||
Fugue of the Fallen | Necromancy | 3 | 100 | 8 | Selfench | Book of Battle Book of Dreams | ||
Vampiric Draining | Necromancy | 3 | 100 | 1 | 3 | Dir or target, Not self | Book of Debilitation Book of Necromancy | |
Level 4 | ||||||||
Anguish | Hexes/Necromancy | 4 | 200 | LOS | 4 | Wl check, Area | Book of Dreams Book of Hexes | |
Animate Dead | Necromancy | 4 | 100 | 3 | Helpful, Selfench, Utility | Book of Death Book of Unlife | ||
Cigotuvi's Putrefaction | Air/Necromancy | 4 | 100 | 5 | 4 | Target, Unclean | Book of Decay Trismegistus Codex | |
Dispel Undead | Necromancy | 4 | 100 | 1 | 4 | Dir or target, Needs tracer | Book of Decay Book of Touch | |
Martyr's Knell | Necromancy/Summoning | 4 | 100 | 4 | Book of Decay Book of Necromancy | |||
Level 5 | ||||||||
Borgnjor's Vile Clutch | Earth/Necromancy | 5 | 200 | 6 | 5 | Dir or target, Needs tracer | Great Wizards, Vol. II Book of Unlife | |
Curse of Agony | Necromancy | 5 | 200 | 3 | 5 | Wl check, Dir or target, Needs tracer, Not self | Book of Necromancy Book of the Senses | |
Level 6 | ||||||||
Death Channel | Necromancy | 6 | 200 | 5 | Helpful, Selfench, Utility | Book of Decay Book of Unlife | ||
Level 7 | ||||||||
Haunt | Necromancy/Summoning | 7 | 200 | LOS | 6 | Mons abjure, Not self, Target | Book of Death Necronomicon | |
Rimeblight | Ice/Necromancy | 7 | 200 | 5 | 7 | Destructive, Dir or target, Unclean | Book of Maladies Book of Wicked Creation | |
Level 8 | ||||||||
Borgnjor's Revivification | Necromancy | 8 | 200 | 6 | Utility | Necronomicon | ||
Infestation | Necromancy | 8 | 200 | LOS | 8 | Target, Unclean | Book of Death | |
Level 9 | ||||||||
Death's Door | Necromancy | 9 | 200 | 6 | No ghost, Utility | Necronomicon |
Sources
- Main Texts
- Book of Death: Animate Dead, Haunt, Infestation
- Book of Decay: Dispel Undead, Martyr's Knell, Death Channel
- Book of Necromancy: Vampiric Draining, Martyr's Knell, Curse of Agony
- Book of Unlife: Animate Dead, Borgnjor's Vile Clutch, Death Channel
- Necronomicon: Haunt, Borgnjor's Revivification, Death's Door
- Other Texts
- Book of Battle: Fugue of the Fallen
- Book of Blood: Sublimation of Blood
- Book of Cantrips:
- Book of Debilitation: Vampiric Draining
- Book of Dreams: Fugue of the Fallen, Anguish
- Great Wizards, Vol. II: Borgnjor's Vile Clutch
- Book of Hexes: Anguish
- Script error
- Book of the Senses: Curse of Agony
- Book of Touch: Kiss of Death, Dispel Undead
- Book of Transmutation: Sublimation of Blood
- Trismegistus Codex:
- Script error
Undead Creation
While the corpses you'll find (and create) are useless, certain undead-creating spells will destroy corpses when they take effect. Only one of these effects may apply per monster (in order of priority, highest to lowest):[1]
However, all four effects will stack with Death Channel[2], meaning you can create up to 2 derived undead per enemy, or possibly more in the case of Simulacrum. Corpse Rot also works with any of the above spells.
A monster's Bind Souls enchantment overrides all four of the player corpse-based effects. Gozag turns corpses to gold, preventing the corpse-based spells from creating allies or miasma (Death Channel still functions). Yredelemnul's passive reaping prevents necromantic creation of allies through any means except Infestation (Death Channel does not stack). Followers of Okawaru, as well as followers of Ru who have sacrificed love, cannot create undead allies.
See Also
History
- 0.29 Necromancy reworked to remove functional corpse items. Added Necrotise, removed Animate Skeleton, Excruciating Wounds, and Pain from players.
- 0.28 Added Anguish.
- 0.25 To focus more on melee support, removed Regeneration (leaving Vampiric Draining to regain health) and Bolt of Draining. Reduced range of Dispel Undead and Agony to 1. Corpse Rot clouds surround the caster instead of the corpses.
- Prior to 0.24, Fedhas forbid use of Necromancy, as it disturbed the natural cycle of corpses.
References
- ↑ mon-death.cc:1458 (0.29.0)
- ↑ mon-death.cc:2484 (0.29.0)
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |