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There are 24 different playable '''species''' (previously known as '''races''') in ''Dungeon Crawl''. Most species are humanoid to some degree, although some are human-animal hybrids and a few are even stranger creatures.
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In ''Dungeon Crawl'', '''species''' selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers 26 different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.
  
Player [[gender]] is irrelevant in ''Crawl'', and the game does not ask for the player to specify one.
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==Species List==
 
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*'''[[Armataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so.
==List of Species==
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*'''[[Barachi]] (Ba):''' An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
More information can be found at the pages for the individual species.
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*'''[[Deep Elf]] (DE):''' A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for [[spellcaster]]s.
*'''[[Human]]''' (Hu): The basic species against which all others are measured. They have average [[aptitude]]s across the board and no special abilities, but gain levels at the fastest possible rate.
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*'''[[Demigod]] (Dg):''' A humanoid with divine heritage that prevents them from worshiping any god. They have excellent [[stat|attribute]] growth, but learn skills and gain levels slowly.
*'''[[High Elf]]''' (HE): A species of tall, long-lived elf, with many enhanced aptitudes. They advance in levels very slowly.
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*'''[[Demonspawn]] (Ds):''' A humanoid with demonic heritage, able to worship any god but the [[good gods]]. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.
*'''[[Deep Elf]]''' (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.
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*'''[[Djinni]] (Dj):''' A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s.
*'''[[Deep Dwarf]]''' (DD): A cousin of the [[mountain dwarf]], unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small doses of damage.
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*'''[[Draconian]] (Dr):''' A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
*'''[[Hill Orc]]''' (HO): A brutish species, related to the cave [[orc]]s who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].
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*'''[[Felid]] (Fe):''' A sentient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].
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*'''[[Formicid]] (Fo):''' A humanoid ant with four powerful arms. They can dig through walls and have a permanent [[stasis]] effect.
*'''[[Halfling]]''' (Ha): A small humanoid that cannot use large weapons and is poor with most magic, but is otherwise quite hardy and stealthy. They excel with [[Slings]].
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*'''[[Gargoyle]] (Gr):''' A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.  
*'''[[Kobold]]''' (Ko): A tiny, hateful lizard-like being with a powerful stomach. They level quickly and are quite good as sneaky assassins.
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*'''[[Ghoul]] (Gh):''' A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
*'''[[Spriggan]]''' (Sp): A very small fairy-like humanoid. They move swiftly and have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.
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*'''[[Gnoll]] (Gn):''' A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
*'''[[Naga]]''' (Na): A humanoid with a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves very slowly.
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*'''[[Hill Orc]] (HO):''' A brutish species related to the [[list of orcs|cave orcs]] who can be found in the [[Dungeon]] and [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].
*'''[[Centaur]]''' (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things apart from ranged combat and must eat frequently.
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*'''[[Human]] (Hu):''' The basic species against which all others are measured. They have average [[aptitude]]s across the board and regenerate more quickly when they explore.
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty, its interests include hitting things and throwing things.
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*'''[[Kobold]] (Ko):''' A small, unpleasant species of humanoid with a [[Nightstalker|natural affinity for the shadows]]. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and a near-infinite hunger.
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*'''[[Merfolk]] (Mf):''' An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for [[Polearms]], [[Transmutations]], and [[Ice Magic]].
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
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*'''[[Minotaur]] (Mi):''' A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
*'''[[Tengu]]''' (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.
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*'''[[Mummy]] (Mu):''' A dry and bandaged corpse animated by unholy magic and uniquely attuned to [[Necromancy]]. However, they have slow skill growth, are unable to drink [[potion]]s, and fear [[fire]] above all else.
*'''[[Draconian]]''' (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
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*'''[[Naga]] (Na):''' A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves slowly.
*'''[[Demigod]]''' (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.
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*'''[[Octopode]] (Op):''' An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight [[ring]]s at once and is at home in water.
*'''[[Demonspawn]]''' (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.
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*'''[[Oni]] (On):''' Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.
*'''[[Mummy]]''' (Mu): Animated by an unholy magic, this dry and bandaged corpse needs no food to survive. However, their skills advance slowly and they fear [[fire]] above all else.
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*'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
*'''[[Ghoul]]''' (Gh): A terrible undead corpse which must eat the flesh of others to maintain its life force. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
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*'''[[Tengu]] (Te):''' A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly evasively.
*'''[[Vampire]]''' (Vp): A sneaky, undead humanoid which can become alive by drinking fresh blood. Exceptional at disabling foes, then stabbing them in the back.
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*'''[[Troll]] (Tr):''' Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.
*'''[[Felid]]''' (Fe): A sentient housecat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and has multiple lives.
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*'''[[Vampire]] (Vp):''' A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.
*'''[[Octopode]]''' (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.
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*'''[[Vine Stalker]] (VS):''' A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.
*'''[[Gargoyle]]''' (Gr): A humanoid with stonelike skin and a large set of resistances.  
 
 
 
===Removed species===
 
These species used to exist, but were removed in the version listed.  They may still be seen in high score lists.
 
 
 
* [[Hill Dwarf]] (HD) - 0.3
 
* [[Elf (race)|Elf]] (El) - 0.3
 
* [[Ogre-mage]] (OM) - merged with [[Ogre]]s in 0.5
 
* [[Grey Elf]] (GE) - 0.5
 
* [[Gnome]] (Gn) - 0.6
 
* [[Mountain Dwarf]] (MD) - 0.10
 
* [[Sludge Elf]] (SE) - 0.13
 
  
 
==Table of Aptitudes==
 
==Table of Aptitudes==
Your choice of species affects several important characteristics, in particular the speed at which you learn different [[skill]]s, which are referred to as [[aptitude]]s. Some species are also limited in their choice of [[background]].
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Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]].
  
The following table describes the aptitudes of the various species for each skill.
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The following tables list aptitudes for each species and skill combination.
  
===0.12===
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===General Skills===
====General Skills====
 
  
 
{{#invoke:Apt|aptitude_chart_general}}
 
{{#invoke:Apt|aptitude_chart_general}}
  
====Melee & Ranged Combat====
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===Melee & Ranged Combat===
  
 
{{#invoke:Apt|aptitude_chart_combat}}
 
{{#invoke:Apt|aptitude_chart_combat}}
  
====Spellcasting and Magic====
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===Spellcasting and Magic===
  
 
{{#invoke:Apt|aptitude_chart_magic}}
 
{{#invoke:Apt|aptitude_chart_magic}}
  
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==History==
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The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.
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===Removed species===
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*[[Meteoran]] (Me) - Removed in [[0.31]]
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*[[Ogre]] (Og) - Removed in [[0.31]]
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*[[Palentonga]] (Pa) - Removed in [[0.30]]
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*[[Deep Dwarf]] (DD) - Removed in [[0.29]]
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*[[Halfling]] (Ha) - Removed in [[0.27]]
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*[[Centaur]] (Ce) - Removed in [[0.26]]
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*[[High Elf]] (HE) - Removed in [[0.20]]
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*[[Sludge Elf]] (SE) - Removed in [[0.13]]
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*[[Mountain Dwarf]] (MD) - Removed in [[0.10]]
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*[[Gnome]] (Gm - formerly Gn before the addition of Gnolls) - Removed in [[0.5]]
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*[[Grey Elf]] (GE) - Removed in [[0.5]]
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*[[Ogre-mage]] (OM) - Merged with [[Ogre]]s in [[0.5]]
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*[[Hill Dwarf]] (HD) - Removed in [[0.3]]
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*[[Elf (race)|Elf]] (El) - Removed in [[0.3]]
  
==History==
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===Added===
Prior to [[0.10]], Tengu were known as Kenku.
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*[[Oni]] (On) - Added in [[0.31]]
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*[[Armataur]] (At) - Added in [[0.30]]
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*[[Meteoran]] (Me) - Added in [[0.29]]
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*[[Djinn]] (Dj) - Added in [[0.27]]
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*[[Palentonga]] (Pa) - Added in [[0.26]]
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*[[Gnoll]] (Gn) - Added in [[0.21]]
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*[[Barachi]] (Ba) - Added in [[0.20]]
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*[[Formicid]] (Fo) - Added in [[0.14]]
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*[[Vine Stalker]] (VS) - Added in [[0.14]]
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*[[Gargoyle]] (Gr) - Added in [[0.13]]
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*[[Octopode]] (Op) - Added in [[0.10]]
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*[[Felid]] (Fe) - Added in [[0.8]]
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*[[Deep Dwarf]] (DD) - Added in [[0.5]]
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*[[Vampire]] (Vp) - Added in [[0.4]]
  
[[0.13]] removed [[Sludge elf|Sludge elves]] and added [[Gargoyle]]s.
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===Renamed===
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*[[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]
  
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===Never included in a stable version===
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*[[Mayflytaur]] (My) - Introduced and removed in 0.29 for [[DCSS April Fools' Jokes|April Fools]] 2022.
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*[[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15
  
 
[[Category:Species|*]]
 
[[Category:Species|*]]
[[Category:Crystal Ball Articles]]
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{{species}}

Latest revision as of 12:27, 9 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

In Dungeon Crawl, species selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers 26 different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.

Species List

  • Armataur (At): A scaly, four-legged mammalian hybrid which rampages into combat, increasing their regeneration as they do so.
  • Barachi (Ba): An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
  • Deep Elf (DE): A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for spellcasters.
  • Demigod (Dg): A humanoid with divine heritage that prevents them from worshiping any god. They have excellent attribute growth, but learn skills and gain levels slowly.
  • Demonspawn (Ds): A humanoid with demonic heritage, able to worship any god but the good gods. They acquire powerful mutations as they mature.
  • Djinni (Dj): A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from books.
  • Draconian (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
  • Felid (Fe): A sentient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.
  • Formicid (Fo): A humanoid ant with four powerful arms. They can dig through walls and have a permanent stasis effect.
  • Gargoyle (Gr): A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.
  • Ghoul (Gh): A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
  • Gnoll (Gn): A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
  • Hill Orc (HO): A brutish species related to the cave orcs who can be found in the Dungeon and Orcish Mines. They make excellent warriors and have their own god.
  • Human (Hu): The basic species against which all others are measured. They have average aptitudes across the board and regenerate more quickly when they explore.
  • Kobold (Ko): A small, unpleasant species of humanoid with a natural affinity for the shadows. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
  • Merfolk (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Polearms, Transmutations, and Ice Magic.
  • Minotaur (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
  • Mummy (Mu): A dry and bandaged corpse animated by unholy magic and uniquely attuned to Necromancy. However, they have slow skill growth, are unable to drink potions, and fear fire above all else.
  • Naga (Na): A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with Poison Magic, but moves slowly.
  • Octopode (Op): An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings at once and is at home in water.
  • Oni (On): Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.
  • Spriggan (Sp): A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
  • Tengu (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly evasively.
  • Troll (Tr): Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.
  • Vampire (Vp): A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at disabling foes, then stabbing them in the back.
  • Vine Stalker (VS): A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.

Table of Aptitudes

Your species choice determines aptitudes, the speed at which you learn different skills.

The following tables list aptitudes for each species and skill combination.

General Skills

Species Arm Ddg Shd Sth Inv Evo Shp HP MP Exp
"aArmataur 2 -3 1 2 0 0 -2 1 0 -1
"bBarachi 2 1 1 0 -1 1 0 0 0 0
"cDeep Elf -2 2 -2 3 1 1 0 -2 2 -1
"dDemigod -1 -1 -1 0 N/A -1 -2 1 2 -2
"eDemonspawn -1 -1 -1 0 3 0 -2 0 0 -1
"fDjinni 0 1 0 -1 0 0 -2 -1 N/A 1
"gDraconian N/A -1 0 0 1 0 -1 1 0 -1
"hFelid N/A 3 N/A 4 0 1 -2 -3 1 -1
"iFormicid 1 -1 3 3 2 1 0 0 0 1
"jGargoyle 1 -2 1 2 1 -1 -3 -2 0 0
"kGhoul -1 -1 -1 2 1 -1 N/A 1 -1 0
"lGnoll 8 8 8 8 9 8 7 0 0 0
"mHill Orc 1 -2 1 -1 3 0 -2 1 0 0
"nHuman 0 0 0 1 1 0 -1 0 0 0
"oKobold -2 2 -2 4 1 2 -1 -2 0 1
"pMerfolk -3 3 0 2 1 0 2 0 0 0
"qMinotaur 2 1 2 -1 0 -1 -3 1 -1 -1
"rMummy -2 -2 -2 -1 -1 -2 N/A 0 0 -1
"sNaga -2 -2 -1 5 1 0 -1 2 0 0
"tOctopode N/A 0 0 4 1 1 -1 -1 0 0
"uOni -1 -1 -1 -2 2 -2 -1 3 0 0
"vSpriggan -3 3 -3 5 0 3 2 -3 1 -1
"wTengu 1 1 0 1 -1 0 -2 -2 1 0
"xTroll -2 -2 -1 -5 -1 -3 -1 3 -1 -1
"yVampire -2 1 -1 5 -1 -1 0 0 0 -1
"zVine Stalker -2 -2 -1 3 0 -1 -1 -3 1 0

Melee & Ranged Combat

Species Fgt M&F Axs Pla Stv UC Thr SBl LBl RW
"aArmataur -1 -1 -2 -2 -1 -1 -1 -1 -1 -3
"bBarachi 2 1 1 0 1 1 0 1 2 0
"cDeep Elf -2 -3 -2 -3 0 -2 0 0 -1 3
"dDemigod -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"eDemonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDjinni 0 -2 -2 -2 -1 0 -2 -1 -1 -2
"gDraconian 1 0 0 0 0 0 -1 0 0 -1
"hFelid 0 N/A N/A N/A N/A 0 N/A N/A N/A N/A
"iFormicid 1 0 0 0 0 0 0 0 0 0
"jGargoyle 1 0 -1 -1 0 0 -1 -1 -1 0
"kGhoul 1 -1 -1 -1 -1 1 -1 -1 -1 -1
"lGnoll 8 8 8 8 8 8 8 8 8 8
"mHill Orc 2 1 3 1 -1 1 -1 0 1 -1
"nHuman 0 0 0 0 0 0 0 0 0 0
"oKobold 1 -1 -2 -2 -1 0 1 3 -2 3
"pMerfolk 1 -2 -2 3 -2 1 0 2 2 -2
"qMinotaur 2 2 2 2 2 1 0 1 2 1
"rMummy 0 -2 -2 -2 -2 -2 -2 -2 -2 -2
"sNaga 0 0 0 0 0 0 -1 0 0 -1
"tOctopode 0 0 0 0 0 0 0 0 0 0
"uOni 3 0 0 0 0 -1 0 -1 -1 -3
"vSpriggan -2 -3 -2 -3 -3 -2 0 1 -2 0
"wTengu 0 1 1 1 1 1 0 1 1 1
"xTroll -2 -1 -2 -2 -2 0 -1 -2 -2 -4
"yVampire -1 -2 -1 -1 -2 1 -2 1 0 -2
"zVine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 -1

Spellcasting and Magic

Species Spc Coj Hex Sum Nec Trl Alc Fir Ice Air Ear
"aArmataur -2 -1 -1 -2 -2 0 -1 -1 -1 -1 -1
"bBarachi 0 1 1 2 -1 1 1 1 2 1 0
"cDeep Elf 3 1 3 1 2 1 1 1 1 0 1
"dDemigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"eDemonspawn -1 0 0 0 1 -1 0 -1 -1 -1 -1
"fDjinni 11 11 11 11 11 11 11 11 11 11 11
"gDraconian -1 0 -1 0 0 0 0 0 0 0 0
"hFelid -1 -1 4 0 0 4 -1 -1 -1 -1 -1
"iFormicid 0 -1 2 0 0 -1 3 0 0 -2 2
"jGargoyle -1 1 -1 -1 -2 -1 -2 0 0 -2 2
"kGhoul -2 -2 -2 -1 0 -1 -1 -2 1 -2 1
"lGnoll 8 6 6 6 6 6 6 6 6 6 6
"mHill Orc -3 0 0 0 0 -2 -2 1 -1 -2 0
"nHuman -1 0 0 0 0 0 0 0 0 0 0
"oKobold 0 0 0 0 0 0 0 0 0 0 0
"pMerfolk -1 -2 0 0 -2 -2 3 -3 1 -2 -2
"qMinotaur -4 -3 -4 -3 -3 -3 -3 -3 -3 -3 -2
"rMummy 2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2
"sNaga -1 0 0 0 0 0 2 0 0 0 0
"tOctopode -1 0 0 0 0 0 1 0 0 0 0
"uOni 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"vSpriggan 2 -3 2 -2 -1 4 1 -2 -2 -1 -1
"wTengu -1 3 -3 2 1 -2 -1 1 -1 3 -3
"xTroll -5 -3 -4 -3 -2 -3 -3 -3 -3 -4 -1
"yVampire -1 -3 4 0 1 -2 1 -2 0 0 0
"zVine Stalker 0 0 0 0 0 0 0 0 0 0 0

History

The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.

Removed species

Added

Renamed

Never included in a stable version

Species
Simple Hill OrcMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy