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There are 24 different playable '''species''' (previously known as '''races''') in ''Dungeon Crawl''. Most species are humanoid to some degree, although some are human-animal hybrids and a few are even stranger creatures.
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In ''Dungeon Crawl'', '''species''' selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers [[27]] different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.
  
Player [[gender]] is irrelevant in ''Crawl'', and the game does not ask for the player to specify one.
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==Species List==
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*'''[[Armataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so.
 +
*'''[[Barachi]] (Ba):''' An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
 +
*'''[[Coglin]] (Co):''' A species of goblins that have developed mechanical exoskeletons. They are capable of wielding two weapons at once, but cannot wear [[jewellery]].
 +
*'''[[Deep Elf]] (DE):''' A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for [[spellcaster]]s.
 +
*'''[[Demigod]] (Dg):''' A humanoid with divine heritage that prevents them from worshiping any god. They have excellent [[stat|attribute]] growth, but learn skills and gain levels slowly.
 +
*'''[[Demonspawn]] (Ds):''' A humanoid with demonic heritage, able to worship any god but the [[good gods]]. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.
 +
*'''[[Djinni]] (Dj):''' A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s.
 +
*'''[[Draconian]] (Dr):''' A humanoid dragon that eventually matures into a random adult form, with different aptitudes and a breath weapon based on its colour.
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*'''[[Felid]] (Fe):''' A sapient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.
 +
*'''[[Formicid]] (Fo):''' A humanoid ant with four powerful arms that allow them to wield two-handed weapons with a shield. They can dig through rock walls and have a permanent [[stasis]] effect.
 +
*'''[[Gargoyle]] (Gr):''' A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.
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*'''[[Ghoul]] (Gh):''' A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
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*'''[[Gnoll]] (Gn):''' A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
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*'''[[Human]] (Hu):''' The basic species against which all others are measured. They have average [[aptitude]]s across the board and regenerate more quickly when they explore.
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*'''[[Kobold]] (Ko):''' A small, unpleasant species of humanoid with a [[Nightstalker|natural affinity for the shadows]]. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
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*'''[[Mountain Dwarf]] (MD):''' A species of dwarves that are able to cast spells easily in heavy armour, and that are able to enchant [[artefact]]s.
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*'''[[Merfolk]] (Mf):''' An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for [[Polearms]], [[Transmutations]], and [[Ice Magic]].
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*'''[[Minotaur]] (Mi):''' A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
 +
*'''[[Mummy]] (Mu):''' A dry and bandaged corpse animated by unholy magic and uniquely attuned to [[Necromancy]] and [[Faith|the gods]]. However, they have slow skill growth, are unable to drink [[potion]]s, and fear [[fire]] above all else.
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*'''[[Naga]] (Na):''' A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with [[Alchemy]], but moves slowly.
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*'''[[Octopode]] (Op):''' An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only [[hat]]s and [[shield]]s), but can wear eight [[ring]]s at once and is at home in water.
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*'''[[Oni]] (On):''' Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.
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*'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
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*'''[[Tengu]] (Te):''' A somewhat fragile yet evasive bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.
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*'''[[Troll]] (Tr):''' Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.
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*'''[[Vampire]] (Vp):''' A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back.
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*'''[[Vine Stalker]] (VS):''' A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.
  
==List of Species==
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==Table of Aptitudes==
More information can be found at the pages for the individual species.
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Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]].
*'''[[Human]]''' (Hu): The basic species against which all others are measured. They have average [[aptitude]]s across the board and no special abilities, but gain levels at the fastest possible rate.
 
*'''[[High Elf]]''' (HE): A species of tall, long-lived elf, with many enhanced aptitudes. They advance in levels very slowly.
 
*'''[[Deep Elf]]''' (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.
 
*'''[[Sludge Elf]]''' (SE): A degenerate elf better at magic that other elves shun, such as [[Necromancy]], [[Transmutations]], and [[Earth Magic]]. Dangerous with its [[Unarmed Combat|fists]].
 
*'''[[Deep Dwarf]]''' (DD): A cousin of the [[mountain dwarf]], unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small doses of damage.
 
*'''[[Hill Orc]]''' (HO): A brutish species, related to the cave [[orc]]s who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].
 
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].
 
*'''[[Halfling]]''' (Ha): A small humanoid that cannot use large weapons and is poor with most magic, but is otherwise quite hardy and stealthy. They excel with [[Slings]].
 
*'''[[Kobold]]''' (Ko): A tiny, hateful lizard-like being with a powerful stomach. They level quickly and are quite good as sneaky assassins.
 
*'''[[Spriggan]]''' (Sp): A very small fairy-like humanoid. They move swiftly and have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.
 
*'''[[Naga]]''' (Na): A humanoid with a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves very slowly.
 
*'''[[Centaur]]''' (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things apart from ranged combat and must eat frequently.
 
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty, its interests include hitting things and throwing things.
 
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and a near-infinite hunger.
 
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
 
*'''[[Tengu]]''' (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly. Known as '''Kenku''' (Ke) before 0.10.
 
*'''[[Draconian]]''' (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
 
*'''[[Demigod]]''' (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.
 
*'''[[Demonspawn]]''' (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.
 
*'''[[Mummy]]''' (Mu): Animated by an unholy magic, this dry and bandaged corpse needs no food to survive. However, their skills advance slowly and they fear [[fire]] above all else.
 
*'''[[Ghoul]]''' (Gh): A terrible undead corpse which must eat the flesh of others to maintain its life force. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
 
*'''[[Vampire]]''' (Vp): A sneaky, undead humanoid which can become alive by drinking fresh blood. Exceptional at disabling foes, then stabbing them in the back.
 
*'''[[Felid]]''' (Fe): A sentient housecat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and has multiple lives.
 
*'''[[Octopode]]''' (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.
 
  
===Removed species===
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The following tables list aptitudes for each species and skill combination.
These species used to exist, but were removed in the version listed.  They may still be seen in high score lists.
 
  
* [[Hill Dwarf]] (HD) - 0.3
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===General Skills===
* [[Elf (race)|Elf]] (El) - 0.3
 
* [[Ogre-mage]] (OM) - merged with [[Ogre]]s in 0.5
 
* [[Grey Elf]] (GE) - 0.5
 
* [[Gnome]] (Gn) - 0.6
 
* [[Mountain Dwarf]] (MD) - 0.10
 
  
==Table of Aptitudes==
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{{#invoke:Apt|aptitude_chart_general}}
Your choice of species affects several important characteristics, in particular the speed at which you learn different [[skill]]s, which are referred to as [[aptitude]]s. Some species are also limited in their choice of [[background]].
 
  
The following table describes the aptitudes of the various species for each skill.
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===Melee & Ranged Combat===
  
===0.12===
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{{#invoke:Apt|aptitude_chart_combat}}
====General Skills====
 
  
{{Template:AptitudeChart-0.12 (General)}}
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===Spellcasting and Magic===
  
====Melee & Ranged Combat====
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{{#invoke:Apt|aptitude_chart_magic}}
  
{{Template:AptitudeChart-0.12 (Melee & Ranged Combat)}}
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==History==
 +
The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.
  
====Spellcasting and Magic====
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===Removed species===
 +
*[[Hill Orc]] (HO) - Removed in [[0.32]]
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*[[Meteoran]] (Me) - Removed in [[0.31]]
 +
*[[Ogre]] (Og) - Removed in [[0.31]]
 +
*[[Palentonga]] (Pa) - Removed in [[0.30]]
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*[[Deep Dwarf]] (DD) - Removed in [[0.29]]
 +
*[[Halfling]] (Ha) - Removed in [[0.27]]
 +
*[[Centaur]] (Ce) - Removed in [[0.26]]
 +
*[[High Elf]] (HE) - Removed in [[0.20]]
 +
*[[Sludge Elf]] (SE) - Removed in [[0.13]]
 +
*[[Mountain Dwarf]] (MD) - Removed in [[0.10]]
 +
*[[Gnome]] (Gm - formerly Gn before the addition of Gnolls) - Removed in [[0.5]]
 +
*[[Grey Elf]] (GE) - Removed in [[0.5]]
 +
*[[Ogre-mage]] (OM) - Merged with [[Ogre]]s in [[0.5]]
 +
*[[Hill Dwarf]] (HD) - Removed in [[0.3]]
 +
*[[Elf (race)|Elf]] (El) - Removed in [[0.3]]
  
{{Template:AptitudeChart-0.12 (Spellcasting and Magic)}}
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===Added===
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*[[Coglin]] (Co) - Added in [[0.32]]
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*[[Mountain Dwarf]] (MD) - Returned in [[0.32]]
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*[[Oni]] (On) - Added in [[0.31]]
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*[[Armataur]] (At) - Added in [[0.30]]
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*[[Meteoran]] (Me) - Added in [[0.29]]
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*[[Djinn]] (Dj) - Added in [[0.27]]
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*[[Palentonga]] (Pa) - Added in [[0.26]]
 +
*[[Gnoll]] (Gn) - Added in [[0.21]]
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*[[Barachi]] (Ba) - Added in [[0.20]]
 +
*[[Formicid]] (Fo) - Added in [[0.14]]
 +
*[[Vine Stalker]] (VS) - Added in [[0.14]]
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*[[Gargoyle]] (Gr) - Added in [[0.13]]
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*[[Octopode]] (Op) - Added in [[0.10]]
 +
*[[Felid]] (Fe) - Added in [[0.8]]
 +
*[[Deep Dwarf]] (DD) - Added in [[0.5]]
 +
*[[Vampire]] (Vp) - Added in [[0.4]]
  
 +
===Renamed===
 +
*[[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]
  
==History==
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===Never included in a stable version===
[[0.13]] will remove [[Sludge elf|Sludge elves]] and add [[Djinni]], [[Gargoyle]]s, and [[Lava Orc]]s
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*[[Mayflytaur]] (My) - Introduced and removed in 0.29 for [[DCSS April Fools' Jokes|April Fools]] 2022.
 
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*[[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15
  
 
[[Category:Species|*]]
 
[[Category:Species|*]]
[[Category:Crystal Ball Articles]]
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{{species}}

Latest revision as of 01:51, 18 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

In Dungeon Crawl, species selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers 27 different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.

Species List

  • Armataur (At): A scaly, four-legged mammalian hybrid which rampages into combat, increasing their regeneration as they do so.
  • Barachi (Ba): An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
  • Coglin (Co): A species of goblins that have developed mechanical exoskeletons. They are capable of wielding two weapons at once, but cannot wear jewellery.
  • Deep Elf (DE): A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for spellcasters.
  • Demigod (Dg): A humanoid with divine heritage that prevents them from worshiping any god. They have excellent attribute growth, but learn skills and gain levels slowly.
  • Demonspawn (Ds): A humanoid with demonic heritage, able to worship any god but the good gods. They acquire powerful mutations as they mature.
  • Djinni (Dj): A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from books.
  • Draconian (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes and a breath weapon based on its colour.
  • Felid (Fe): A sapient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.
  • Formicid (Fo): A humanoid ant with four powerful arms that allow them to wield two-handed weapons with a shield. They can dig through rock walls and have a permanent stasis effect.
  • Gargoyle (Gr): A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.
  • Ghoul (Gh): A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
  • Gnoll (Gn): A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
  • Human (Hu): The basic species against which all others are measured. They have average aptitudes across the board and regenerate more quickly when they explore.
  • Kobold (Ko): A small, unpleasant species of humanoid with a natural affinity for the shadows. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
  • Mountain Dwarf (MD): A species of dwarves that are able to cast spells easily in heavy armour, and that are able to enchant artefacts.
  • Merfolk (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Polearms, Transmutations, and Ice Magic.
  • Minotaur (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
  • Mummy (Mu): A dry and bandaged corpse animated by unholy magic and uniquely attuned to Necromancy and the gods. However, they have slow skill growth, are unable to drink potions, and fear fire above all else.
  • Naga (Na): A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with Alchemy, but moves slowly.
  • Octopode (Op): An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats and shields), but can wear eight rings at once and is at home in water.
  • Oni (On): Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.
  • Spriggan (Sp): A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
  • Tengu (Te): A somewhat fragile yet evasive bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.
  • Troll (Tr): Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.
  • Vampire (Vp): A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at disabling foes, then stabbing them in the back.
  • Vine Stalker (VS): A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.

Table of Aptitudes

Your species choice determines aptitudes, the speed at which you learn different skills.

The following tables list aptitudes for each species and skill combination.

General Skills

Species Arm Ddg Shd Sth Inv Evo Shp HP MP Exp
"aArmataur 2 -3 1 2 0 0 -2 1 0 -1
"bBarachi 2 1 1 0 -1 1 0 0 0 0
"cCoglin -1 -1 -3 -1 -2 3 -2 0 0 0
"dDeep Elf -2 2 -2 3 1 1 0 -2 2 -1
"eDemigod -1 -1 -1 0 N/A -1 -2 1 2 -2
"fDemonspawn -1 -1 -1 0 3 0 -2 0 0 -1
"gDjinni 0 1 0 -1 0 0 -2 -1 N/A 1
"hDraconian N/A -1 0 0 1 0 -1 1 0 -1
"iFelid N/A 3 N/A 4 0 1 -2 -3 1 -1
"jFormicid 1 -1 3 3 2 1 0 0 0 1
"kGargoyle 1 -2 1 2 1 -1 -3 -2 0 0
"lGhoul -1 -1 -1 2 1 -1 N/A 1 0 0
"mGnoll 8 8 8 8 9 8 7 0 0 0
"nHuman 0 0 0 1 1 0 -1 0 0 0
"oKobold -2 2 -2 4 1 2 -1 -2 0 1
"pMerfolk -3 3 0 2 1 0 2 0 0 0
"qMinotaur 2 1 2 -1 0 -1 -3 1 -1 -1
"rMountain Dwarf 1 -3 1 -2 3 1 -2 1 0 -1
"sMummy -2 -2 -2 -1 -1 -2 N/A 0 0 -1
"tNaga -2 -2 -1 5 1 0 -1 2 0 0
"uOctopode N/A 0 0 4 1 1 -1 -1 0 0
"vOni -1 -1 -1 -2 2 -2 -1 3 0 0
"wSpriggan -3 3 -3 5 0 3 2 -3 1 -1
"xTengu 1 1 0 1 -1 0 -2 -2 1 0
"yTroll -2 -2 -1 -5 -1 -3 -1 3 -1 -1
"zVampire -2 1 -1 5 -1 -1 0 0 0 -1
!AVine Stalker -2 -2 -1 3 0 -1 -1 -3 1 0

Melee & Ranged Combat

Species Fgt M&F Axs Pla Stv UC Thr SBl LBl RW
"aArmataur -1 -1 -2 -2 -1 -1 -1 -1 -1 -3
"bBarachi 2 1 1 0 1 1 0 1 2 0
"cCoglin 0 -1 0 -1 -1 -1 -1 -1 0 -1
"dDeep Elf -2 -3 -2 -3 0 -2 0 0 -1 3
"eDemigod -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDemonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 -1
"gDjinni 0 -2 -2 -2 -1 0 -2 -1 -1 -2
"hDraconian 1 0 0 0 0 0 -1 0 0 -1
"iFelid 0 N/A N/A N/A N/A 0 N/A N/A N/A N/A
"jFormicid 1 0 0 0 0 0 0 0 0 0
"kGargoyle 1 0 -1 -1 0 0 -1 -1 -1 0
"lGhoul 1 -1 -1 -1 -1 1 -1 -1 -1 -1
"mGnoll 8 8 8 8 8 8 8 8 8 8
"nHuman 0 0 0 0 0 0 0 0 0 0
"oKobold 1 -1 -2 -2 -1 0 1 3 -2 3
"pMerfolk 1 -2 -2 3 -2 1 0 2 2 -2
"qMinotaur 2 2 2 2 2 1 0 1 2 1
"rMountain Dwarf 1 2 2 0 1 0 -2 -2 -1 -2
"sMummy 0 -2 -2 -2 -2 -2 -2 -2 -2 -2
"tNaga 0 0 0 0 0 0 -1 0 0 -1
"uOctopode 0 0 0 0 0 0 0 0 0 0
"vOni 3 0 0 0 0 -1 0 -1 -1 -3
"wSpriggan -2 -3 -2 -3 -3 -2 0 1 -2 0
"xTengu 0 1 1 1 1 1 0 1 1 1
"yTroll -2 -1 -2 -2 -2 0 -1 -2 -2 -4
"zVampire -1 -2 -1 -1 -2 1 -2 1 0 -2
!AVine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 -1

Spellcasting and Magic

Species Spc Coj Hex Sum Nec Trl Alc Fir Ice Air Ear
"aArmataur -2 -1 -1 -2 -2 0 -1 -1 -1 -1 -1
"bBarachi 0 1 1 2 -1 1 1 1 2 1 0
"cCoglin -2 -1 -1 0 0 0 1 -1 -1 -1 -1
"dDeep Elf 3 1 3 1 2 1 1 1 1 1 1
"eDemigod -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"fDemonspawn -1 0 0 0 1 -1 0 -1 -1 -1 -1
"gDjinni 11 11 11 11 11 11 11 11 11 11 11
"hDraconian -1 0 -1 0 0 0 0 0 0 0 0
"iFelid -1 -1 4 0 0 4 -1 -1 -1 -1 -1
"jFormicid 0 -1 2 0 0 2 3 0 0 -2 2
"kGargoyle -1 1 -1 -1 -2 -1 -2 0 0 -2 2
"lGhoul -2 -2 -2 -1 0 -1 -1 -2 1 -2 1
"mGnoll 8 6 6 6 6 6 6 6 6 6 6
"nHuman -1 0 0 0 0 0 0 0 0 0 0
"oKobold 0 0 0 0 0 0 0 0 0 0 0
"pMerfolk -1 -2 0 0 -2 -2 3 -3 1 -2 -2
"qMinotaur -4 -3 -4 -3 -3 -3 -3 -3 -3 -3 -2
"rMountain Dwarf -2 -1 0 0 1 -2 -2 2 -1 -3 1
"sMummy 2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2
"tNaga -1 0 0 0 0 0 2 0 0 0 0
"uOctopode -1 0 0 0 0 0 1 0 0 0 0
"vOni 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
"wSpriggan 2 -3 2 -2 -1 4 1 -2 -2 -1 -1
"xTengu -1 3 -3 2 1 -2 -1 1 -1 3 -3
"yTroll -5 -3 -4 -3 -2 -3 -3 -3 -3 -4 -1
"zVampire -1 -3 4 0 1 -2 1 -2 0 0 0
!AVine Stalker 0 0 0 0 0 0 0 0 0 0 0

History

The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.

Removed species

Added

Renamed

Never included in a stable version

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy