Difference between revisions of "Species"
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− | + | In ''Dungeon Crawl'', '''species''' selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers [[27]] different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger. | |
− | + | ==Species List== | |
+ | *'''[[Armataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so. | ||
+ | *'''[[Barachi]] (Ba):''' An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow. | ||
+ | *'''[[Coglin]] (Co):''' A species of goblins that have developed mechanical exoskeletons. They are capable of dual-wielding, but unable to wear [[jewellery]]. | ||
+ | *'''[[Deep Elf]] (DE):''' A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for [[spellcaster]]s. | ||
+ | *'''[[Demigod]] (Dg):''' A humanoid with divine heritage that prevents them from worshiping any god. They have excellent [[stat|attribute]] growth, but learn skills and gain levels slowly. | ||
+ | *'''[[Demonspawn]] (Ds):''' A humanoid with demonic heritage, able to worship any god but the [[good gods]]. They acquire [[Demonspawn mutations|powerful mutations]] as they mature. | ||
+ | *'''[[Djinni]] (Dj):''' A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from [[book]]s. | ||
+ | *'''[[Draconian]] (Dr):''' A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour. | ||
+ | *'''[[Felid]] (Fe):''' A sentient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives. | ||
+ | *'''[[Formicid]] (Fo):''' A humanoid ant with four powerful arms. They can dig through walls and have a permanent [[stasis]] effect. | ||
+ | *'''[[Gargoyle]] (Gr):''' A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty. | ||
+ | *'''[[Ghoul]] (Gh):''' A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws. | ||
+ | *'''[[Gnoll]] (Gn):''' A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously. | ||
+ | *'''[[Human]] (Hu):''' The basic species against which all others are measured. They have average [[aptitude]]s across the board and regenerate more quickly when they explore. | ||
+ | *'''[[Kobold]] (Ko):''' A small, unpleasant species of humanoid with a [[Nightstalker|natural affinity for the shadows]]. They level quickly and are quite good as sneaky assassins or as well-rounded mages. | ||
+ | *'''[[Mountain Dwarf]] (MD):''' A species of dwarves that are able to cast spells easily in heavy armour, and that are able to enchant [[artefact]]s. | ||
+ | *'''[[Merfolk]] (Mf):''' An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for [[Polearms]], [[Transmutations]], and [[Ice Magic]]. | ||
+ | *'''[[Minotaur]] (Mi):''' A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic. | ||
+ | *'''[[Mummy]] (Mu):''' A dry and bandaged corpse animated by unholy magic and uniquely attuned to [[Necromancy]]. However, they have slow skill growth, are unable to drink [[potion]]s, and fear [[fire]] above all else. | ||
+ | *'''[[Naga]] (Na):''' A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves slowly. | ||
+ | *'''[[Octopode]] (Op):''' An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight [[ring]]s at once and is at home in water. | ||
+ | *'''[[Oni]] (On):''' Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing. | ||
+ | *'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour. | ||
+ | *'''[[Tengu]] (Te):''' A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly evasively. | ||
+ | *'''[[Troll]] (Tr):''' Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things. | ||
+ | *'''[[Vampire]] (Vp):''' A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at [[Hexes|disabling foes]], then [[stab]]bing them in the back. | ||
+ | *'''[[Vine Stalker]] (VS):''' A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly. | ||
− | == | + | ==Table of Aptitudes== |
− | + | Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]]. | |
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− | + | The following tables list aptitudes for each species and skill combination. | |
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− | + | ===General Skills=== | |
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− | + | {{#invoke:Apt|aptitude_chart_general}} | |
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− | + | ===Melee & Ranged Combat=== | |
− | + | {{#invoke:Apt|aptitude_chart_combat}} | |
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− | + | ===Spellcasting and Magic=== | |
− | + | {{#invoke:Apt|aptitude_chart_magic}} | |
− | + | ==History== | |
+ | The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS. | ||
− | === | + | ===Removed species=== |
+ | *[[Hill Orc]] (HO) - Removed in [[0.32]] | ||
+ | *[[Meteoran]] (Me) - Removed in [[0.31]] | ||
+ | *[[Ogre]] (Og) - Removed in [[0.31]] | ||
+ | *[[Palentonga]] (Pa) - Removed in [[0.30]] | ||
+ | *[[Deep Dwarf]] (DD) - Removed in [[0.29]] | ||
+ | *[[Halfling]] (Ha) - Removed in [[0.27]] | ||
+ | *[[Centaur]] (Ce) - Removed in [[0.26]] | ||
+ | *[[High Elf]] (HE) - Removed in [[0.20]] | ||
+ | *[[Sludge Elf]] (SE) - Removed in [[0.13]] | ||
+ | *[[Mountain Dwarf]] (MD) - Removed in [[0.10]] | ||
+ | *[[Gnome]] (Gm - formerly Gn before the addition of Gnolls) - Removed in [[0.5]] | ||
+ | *[[Grey Elf]] (GE) - Removed in [[0.5]] | ||
+ | *[[Ogre-mage]] (OM) - Merged with [[Ogre]]s in [[0.5]] | ||
+ | *[[Hill Dwarf]] (HD) - Removed in [[0.3]] | ||
+ | *[[Elf (race)|Elf]] (El) - Removed in [[0.3]] | ||
− | + | ===Added=== | |
+ | *[[Coglin]] (Co) - Added in [[0.32]] | ||
+ | *[[Mountain Dwarf]] (MD) - Returned in [[0.32]] | ||
+ | *[[Oni]] (On) - Added in [[0.31]] | ||
+ | *[[Armataur]] (At) - Added in [[0.30]] | ||
+ | *[[Meteoran]] (Me) - Added in [[0.29]] | ||
+ | *[[Djinn]] (Dj) - Added in [[0.27]] | ||
+ | *[[Palentonga]] (Pa) - Added in [[0.26]] | ||
+ | *[[Gnoll]] (Gn) - Added in [[0.21]] | ||
+ | *[[Barachi]] (Ba) - Added in [[0.20]] | ||
+ | *[[Formicid]] (Fo) - Added in [[0.14]] | ||
+ | *[[Vine Stalker]] (VS) - Added in [[0.14]] | ||
+ | *[[Gargoyle]] (Gr) - Added in [[0.13]] | ||
+ | *[[Octopode]] (Op) - Added in [[0.10]] | ||
+ | *[[Felid]] (Fe) - Added in [[0.8]] | ||
+ | *[[Deep Dwarf]] (DD) - Added in [[0.5]] | ||
+ | *[[Vampire]] (Vp) - Added in [[0.4]] | ||
+ | ===Renamed=== | ||
+ | *[[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]] | ||
− | == | + | ===Never included in a stable version=== |
− | [[0. | + | *[[Mayflytaur]] (My) - Introduced and removed in 0.29 for [[DCSS April Fools' Jokes|April Fools]] 2022. |
− | + | *[[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15 | |
[[Category:Species|*]] | [[Category:Species|*]] | ||
− | + | {{species}} |
Latest revision as of 04:40, 5 October 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
In Dungeon Crawl, species selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equipment options. The game offers 27 different playable species; most are essentially humanoid, although some are human-animal hybrids and a few are even stranger.
Contents
Species List
- Armataur (At): A scaly, four-legged mammalian hybrid which rampages into combat, increasing their regeneration as they do so.
- Barachi (Ba): An amphibious, frog-like humanoid with an exceptionally vicious disposition. They can hop long distances, though their movement is otherwise somewhat slow.
- Coglin (Co): A species of goblins that have developed mechanical exoskeletons. They are capable of dual-wielding, but unable to wear jewellery.
- Deep Elf (DE): A cave-dwelling species of elf; smaller and weaker than others, but with incredible magical aptitude. A very good choice for spellcasters.
- Demigod (Dg): A humanoid with divine heritage that prevents them from worshiping any god. They have excellent attribute growth, but learn skills and gain levels slowly.
- Demonspawn (Ds): A humanoid with demonic heritage, able to worship any god but the good gods. They acquire powerful mutations as they mature.
- Djinni (Dj): A spirit of smokeless fire that powers their magic with their own life force. They spontaneously gain spells as they grow instead of learning them from books.
- Draconian (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.
- Felid (Fe): A sentient cat that is incapable of using almost all forms of equipment and many items, but is stealthy and can gain multiple lives.
- Formicid (Fo): A humanoid ant with four powerful arms. They can dig through walls and have a permanent stasis effect.
- Gargoyle (Gr): A winged humanoid with stony skin and a large array of intrinsic benefits, all of which are somewhat offset by their inherent frailty.
- Ghoul (Gh): A terrible undead corpse that draws vitality from slain foes. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.
- Gnoll (Gn): A vaguely dog-like humanoid that has incredible aptitudes for all skills, but must train all skills simultaneously.
- Human (Hu): The basic species against which all others are measured. They have average aptitudes across the board and regenerate more quickly when they explore.
- Kobold (Ko): A small, unpleasant species of humanoid with a natural affinity for the shadows. They level quickly and are quite good as sneaky assassins or as well-rounded mages.
- Mountain Dwarf (MD): A species of dwarves that are able to cast spells easily in heavy armour, and that are able to enchant artefacts.
- Merfolk (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Polearms, Transmutations, and Ice Magic.
- Minotaur (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.
- Mummy (Mu): A dry and bandaged corpse animated by unholy magic and uniquely attuned to Necromancy. However, they have slow skill growth, are unable to drink potions, and fear fire above all else.
- Naga (Na): A hybrid creature with a humanoid torso and a serpentine lower half. Exceptionally stealthy and skilled with Poison Magic, but moves slowly.
- Octopode (Op): An amphibious octopus-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings at once and is at home in water.
- Oni (On): Enormous and rowdy humanoids who get free swings and double healing from potions. They are competent at melee, magic, and throwing.
- Spriggan (Sp): A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic, but cannot wear most forms of armour.
- Tengu (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly evasively.
- Troll (Tr): Even larger and stronger than the oni, with huge claws, regenerative powers, and abysmal aptitude for most skills that aren't clawing their foes to death or throwing things.
- Vampire (Vp): A sneaky form of undead which can use blood to switch between their frail-but-resistant natural state and a swift-healing living form. Exceptional at disabling foes, then stabbing them in the back.
- Vine Stalker (VS): A fragile creature made of parasitic vines grown from a humanoid core. They have a powerful, magic-draining bite and regenerate incredibly swiftly.
Table of Aptitudes
Your species choice determines aptitudes, the speed at which you learn different skills.
The following tables list aptitudes for each species and skill combination.
General Skills
Species | Arm | Ddg | Shd | Sth | Inv | Evo | Shp | HP | MP | Exp |
---|---|---|---|---|---|---|---|---|---|---|
Armataur | 2 | -3 | 1 | 2 | 0 | 0 | -2 | 1 | 0 | -1 |
Barachi | 2 | 1 | 1 | 0 | -1 | 1 | 0 | 0 | 0 | 0 |
Coglin | -1 | -1 | -3 | -1 | -2 | 3 | -2 | 0 | 0 | 0 |
Deep Elf | -2 | 2 | -2 | 3 | 1 | 1 | 0 | -2 | 2 | -1 |
Demigod | -1 | -1 | -1 | 0 | N/A | -1 | -2 | 1 | 2 | -2 |
Demonspawn | -1 | -1 | -1 | 0 | 3 | 0 | -2 | 0 | 0 | -1 |
Djinni | 0 | 1 | 0 | -1 | 0 | 0 | -2 | -1 | N/A | 1 |
Draconian | N/A | -1 | 0 | 0 | 1 | 0 | -1 | 1 | 0 | -1 |
Felid | N/A | 3 | N/A | 4 | 0 | 1 | -2 | -3 | 1 | -1 |
Formicid | 1 | -1 | 3 | 3 | 2 | 1 | 0 | 0 | 0 | 1 |
Gargoyle | 1 | -2 | 1 | 2 | 1 | -1 | -3 | -2 | 0 | 0 |
Ghoul | -1 | -1 | -1 | 2 | 1 | -1 | N/A | 1 | 0 | 0 |
Gnoll | 8 | 8 | 8 | 8 | 9 | 8 | 7 | 0 | 0 | 0 |
Human | 0 | 0 | 0 | 1 | 1 | 0 | -1 | 0 | 0 | 0 |
Kobold | -2 | 2 | -2 | 4 | 1 | 2 | -1 | -2 | 0 | 1 |
Merfolk | -3 | 3 | 0 | 2 | 1 | 0 | 2 | 0 | 0 | 0 |
Minotaur | 2 | 1 | 2 | -1 | 0 | -1 | -3 | 1 | -1 | -1 |
Mountain Dwarf | 1 | -3 | 1 | -2 | 3 | 1 | -2 | 1 | 0 | -1 |
Mummy | -2 | -2 | -2 | -1 | -1 | -2 | N/A | 0 | 0 | -1 |
Naga | -2 | -2 | -1 | 5 | 1 | 0 | -1 | 2 | 0 | 0 |
Octopode | N/A | 0 | 0 | 4 | 1 | 1 | -1 | -1 | 0 | 0 |
Oni | -1 | -1 | -1 | -2 | 2 | -2 | -1 | 3 | 0 | 0 |
Spriggan | -3 | 3 | -3 | 5 | 0 | 3 | 2 | -3 | 1 | -1 |
Tengu | 1 | 1 | 0 | 1 | -1 | 0 | -2 | -2 | 1 | 0 |
Troll | -2 | -2 | -1 | -5 | -1 | -3 | -1 | 3 | -1 | -1 |
Vampire | -2 | 1 | -1 | 5 | -1 | -1 | 0 | 0 | 0 | -1 |
Vine Stalker | -2 | -2 | -1 | 3 | 0 | -1 | -1 | -3 | 1 | 0 |
Melee & Ranged Combat
Species | Fgt | M&F | Axs | Pla | Stv | UC | Thr | SBl | LBl | RW |
---|---|---|---|---|---|---|---|---|---|---|
Armataur | -1 | -1 | -2 | -2 | -1 | -1 | -1 | -1 | -1 | -3 |
Barachi | 2 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 2 | 0 |
Coglin | 0 | -1 | 0 | -1 | -1 | -1 | -1 | -1 | 0 | -1 |
Deep Elf | -2 | -3 | -2 | -3 | 0 | -2 | 0 | 0 | -1 | 3 |
Demigod | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
Demonspawn | 0 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
Djinni | 0 | -2 | -2 | -2 | -1 | 0 | -2 | -1 | -1 | -2 |
Draconian | 1 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | -1 |
Felid | 0 | N/A | N/A | N/A | N/A | 0 | N/A | N/A | N/A | N/A |
Formicid | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Gargoyle | 1 | 0 | -1 | -1 | 0 | 0 | -1 | -1 | -1 | 0 |
Ghoul | 1 | -1 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | -1 |
Gnoll | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Human | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Kobold | 1 | -1 | -2 | -2 | -1 | 0 | 1 | 3 | -2 | 3 |
Merfolk | 1 | -2 | -2 | 3 | -2 | 1 | 0 | 2 | 2 | -2 |
Minotaur | 2 | 2 | 2 | 2 | 2 | 1 | 0 | 1 | 2 | 1 |
Mountain Dwarf | 1 | 2 | 2 | 0 | 1 | 0 | -2 | -2 | -1 | -2 |
Mummy | 0 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 |
Naga | 0 | 0 | 0 | 0 | 0 | 0 | -1 | 0 | 0 | -1 |
Octopode | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Oni | 3 | 0 | 0 | 0 | 0 | -1 | 0 | -1 | -1 | -3 |
Spriggan | -2 | -3 | -2 | -3 | -3 | -2 | 0 | 1 | -2 | 0 |
Tengu | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 |
Troll | -2 | -1 | -2 | -2 | -2 | 0 | -1 | -2 | -2 | -4 |
Vampire | -1 | -2 | -1 | -1 | -2 | 1 | -2 | 1 | 0 | -2 |
Vine Stalker | -1 | -1 | -1 | -1 | -1 | 0 | -1 | -1 | -1 | -1 |
Spellcasting and Magic
Species | Spc | Coj | Hex | Sum | Nec | Trl | Alc | Fir | Ice | Air | Ear |
---|---|---|---|---|---|---|---|---|---|---|---|
Armataur | -2 | -1 | -1 | -2 | -2 | 0 | -1 | -1 | -1 | -1 | -1 |
Barachi | 0 | 1 | 1 | 2 | -1 | 1 | 1 | 1 | 2 | 1 | 0 |
Coglin | -2 | -1 | -1 | 0 | 0 | 0 | 1 | -1 | -1 | -1 | -1 |
Deep Elf | 3 | 1 | 3 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
Demigod | -2 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
Demonspawn | -1 | 0 | 0 | 0 | 1 | -1 | 0 | -1 | -1 | -1 | -1 |
Djinni | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 |
Draconian | -1 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Felid | -1 | -1 | 4 | 0 | 0 | 4 | -1 | -1 | -1 | -1 | -1 |
Formicid | 0 | -1 | 2 | 0 | 0 | 2 | 3 | 0 | 0 | -2 | 2 |
Gargoyle | -1 | 1 | -1 | -1 | -2 | -1 | -2 | 0 | 0 | -2 | 2 |
Ghoul | -2 | -2 | -2 | -1 | 0 | -1 | -1 | -2 | 1 | -2 | 1 |
Gnoll | 8 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Human | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Kobold | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Merfolk | -1 | -2 | 0 | 0 | -2 | -2 | 3 | -3 | 1 | -2 | -2 |
Minotaur | -4 | -3 | -4 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | -2 |
Mountain Dwarf | -2 | -1 | 0 | 0 | 1 | -2 | -2 | 2 | -1 | -3 | 1 |
Mummy | 2 | -2 | -1 | -2 | 0 | -2 | -2 | -2 | -2 | -2 | -2 |
Naga | -1 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
Octopode | -1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
Oni | 1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
Spriggan | 2 | -3 | 2 | -2 | -1 | 4 | 1 | -2 | -2 | -1 | -1 |
Tengu | -1 | 3 | -3 | 2 | 1 | -2 | -1 | 1 | -1 | 3 | -3 |
Troll | -5 | -3 | -4 | -3 | -2 | -3 | -3 | -3 | -3 | -4 | -1 |
Vampire | -1 | -3 | 4 | 0 | 1 | -2 | 1 | -2 | 0 | 0 | 0 |
Vine Stalker | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
History
The following species were added/removed in the given versions. If not otherwise specified, a species was present in the first version of DCSS.
Removed species
- Hill Orc (HO) - Removed in 0.32
- Meteoran (Me) - Removed in 0.31
- Ogre (Og) - Removed in 0.31
- Palentonga (Pa) - Removed in 0.30
- Deep Dwarf (DD) - Removed in 0.29
- Halfling (Ha) - Removed in 0.27
- Centaur (Ce) - Removed in 0.26
- High Elf (HE) - Removed in 0.20
- Sludge Elf (SE) - Removed in 0.13
- Mountain Dwarf (MD) - Removed in 0.10
- Gnome (Gm - formerly Gn before the addition of Gnolls) - Removed in 0.5
- Grey Elf (GE) - Removed in 0.5
- Ogre-mage (OM) - Merged with Ogres in 0.5
- Hill Dwarf (HD) - Removed in 0.3
- Elf (El) - Removed in 0.3
Added
- Coglin (Co) - Added in 0.32
- Mountain Dwarf (MD) - Returned in 0.32
- Oni (On) - Added in 0.31
- Armataur (At) - Added in 0.30
- Meteoran (Me) - Added in 0.29
- Djinn (Dj) - Added in 0.27
- Palentonga (Pa) - Added in 0.26
- Gnoll (Gn) - Added in 0.21
- Barachi (Ba) - Added in 0.20
- Formicid (Fo) - Added in 0.14
- Vine Stalker (VS) - Added in 0.14
- Gargoyle (Gr) - Added in 0.13
- Octopode (Op) - Added in 0.10
- Felid (Fe) - Added in 0.8
- Deep Dwarf (DD) - Added in 0.5
- Vampire (Vp) - Added in 0.4
Renamed
Never included in a stable version
- Mayflytaur (My) - Introduced and removed in 0.29 for April Fools 2022.
- Lava Orc (LO) - Originally planned for 0.13, 0.14, or 0.15
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |