Difference between revisions of "Status effects"

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[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Crystal Ball Articles]]
 

Revision as of 13:13, 17 December 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Status effects are temporary enhancements and ailments that both you and the inhabitants of the Dungeon can benefit or suffer from. Most status effects will display a colored (often abbreviated) word in your character information for as long as they last. Unlike mutations, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details.

Beneficial Status Effects

Agile

Quaffing a potion of agility will give you a bonus to dexterity and evasion.

Augmentation

Aug Aug Aug

Demonspawn with the Augmentation demonspawn mutation gain slaying and spell power bonuses as their HP rises. The brighter the color of the effect, the larger the bonus.

Berserk

Berserk

You have gone berserk, gaining a huge boost to HP, melee damage, and speed. Just watch out for the crash afterward.

Breath

Breath

You can't Recite or use any draconian breath attacks for a while.

Brilliant

Quaffing a potion of brilliance will give you a bonus to intelligence and spell power.

Confusing Touch

Touch

Casting Confusing Touch will imbue your hands with strange energy, causing your unarmed attacks to confuse the enemy.

Corona

Corona

The Corona spell will render its target much easier to hit, reducing evasion and inducing glow.

Darkness

Dark

Casting Darkness will reduce your line of sight, making it easier to avoid detection by monsters.

Death Channel

DChan

Anything you kill while under the effect of Death Channel will rise as a spectral thing to serve you.

Death's Door

DDoor

Casting Death's Door will render you temporarily invulnerable, but reduces your HP to almost nothing and leaves you exhausted afterwards.

Deflect Missiles

DMsl

Casting Deflect Missiles will cause you to strongly repulse almost all ranged attacks fired at you.

Delayed Fireball

Fball

Casting Delayed Fireball will give you this status effect until you decide to use your stored Fireball.

Disjunction

Disjoin

Casting Disjunction causes all enemies around you to blink away, with a success rate that rises as they approach you.

Divine Protection

Prot

Elyvilon's Divine Protection ability will render you unable to be hit by any attack that would otherwise kill you, though at a significant cost to piety each time it triggers.

Divine Shield

The Shining One is protecting you from attacks, boosting your Shield stat for a brief time.

Finesse

Finesse

Okawaru's Finesse ability doubles the speed of all of your physical attacks.

Flight

Fly

You're airborne! You can travel over impassable terrain, take less damage from certain electricity attacks and Shatter, and take more damage from Airstrike.

Fly

Your flight is nearly over, but can be extended.

Fly

Your flight is limitless! End it whenever you want.

Fly

You're flying through a source that cannot be extended the same way it started. Beware of deep water!

Fly

Your flight is nearly over and can't be extended! Get to land!

Full/Very Full

Full/Very Full

You are well fed! You won't be going hungry any time soon.

Haste

Fast

All actions performed by a hasted creature take 66% as long as normal to complete.

Heroism

Hero

Okawaru's Heroism ability gives you a +5 bonus to all non-magical skills.

Invisibility

Invis

Invisible characters are given bonuses in combat when fighting monsters that can't see invisible. Invisible monsters are difficult to detect and gain similar bonuses when attacking you.

Invis

This color is used when your invisible state can be cancelled at will.

Invis

This color is used when your invisibility is negated due to you standing in shallow water or clouds.

Leda's Liquefaction

Liquid

Casting Leda's Liquefaction will convert the ground all around you into a soupy mess. This reduces the movement rate and attack success rate of anything stuck in it.

Might

Quaffing a potion of might will give you a bonus to strength and melee damage.

Mirror Damage

Mirror

Yredelemnul's Mirror Damage ability causes anyone attacking you to take an equal amount of damage themselves. Be warned; certain monsters can also use this power!

Ozocubu's Armour

Casting Ozocubu's Armour will cover you in a sheet of protective ice, boosting AC.

Phase Shift

Casting Phase Shift will give you a +8 bonus to evasion.

Powered by Death

Regen+

Demonspawn with the Powered by Death demonspawn mutation will recover HP faster when near corpses.

Praying

Pray

Praying to Jiyva will keep its jellies from devouring items, giving you time to save valuables.

Quad Damage

Quad

Using a quad damage will multiply your damage output by 4. Only found in Dungeon Sprint.

Recall

Recall

Casting the Recall spell will cause allied units to teleport to your location over time.

Repel Missiles

RMsl

Casting Repel Missiles will reduce the accuracy of most ranged attacks fired at you.

RMsl

The effect is permanent, usually due to wearing an amulet of the Air.

Resistance

Resist

Quaffing a potion of resistance will grant you resistance to fire, cold, electricity, and poison.

Ring of Flames

RoF

Casting Ring of Flames will surround you with fire clouds, boost your fire resistance, and enhance the spell power of your Fire Magic, but renders you very vulnerable to cold.


Scrying

Scry

Ashenzari's Scrying power allows you to see through walls as though they were transparent. This does not stop them from blocking your attacks and spells, however.

Searing Ray

Ray

You're casting Searing Ray, and still have more turns of laser to dish out. Press . to keep it coming.

Shroud of Golubria

Shroud

Casting Shroud of Golubria will cover you in a sheath of distorted space that occasionally turns away melee attacks.

Silence

Sil

While you are emitting a silence aura, all creatures (including you) caught in its effect will be unable to cast spells, read scrolls, or use divine abilities.

Slimify

Slime

Jiyva's Slimify ability will give your melee attacks the power to turn your opponents into jellies.

Stealthy

Stlth

Drawing a high power Shadow card will give you a boost to your stealth.

Stoneskin

The Stoneskin spell makes your skin rock hard, raising your AC.

Sure Blade

Blade

Casting the Sure Blade spell will give you a boost to your accuracy when wielding Short Blades.

Swiftness

Swift

The Swiftness spell causes you to move with reckless speed, increasing movement speed while reducing stealth and your ability to detect traps.

Swift

The effect is nearly ended.

Swift

You are knee deep in water and slow down.

Telepathy

Emp

Drawing a Dowsing card may give you the ability to detect monsters beyond your line of sight, along with a general assessment of their strength and attitude (but no details beyond that).

Teleport

Tele

You are going to teleport in the next few turns. Give yourself teleport control if you want to direct where it takes you, or generate another teleport before this one goes off to negate it.

Teleport Control

cTele

Any time you teleport while under this effect, you can decide where it takes you. Also has a limited effect on blinks!

cTele

You are on a floor that prevents teleport control.

Tornado

Tornado

Casting Tornado will create a raging storm around you, granting you flight, penalizing your spell success rate, and brutalizing everything within its reach, damaging them and tossing them around.

Transmutations

There are a number of useful alternative forms you can assume:

App

Beastly Appendage

Blades

Blade Hands

Bat

Bat Form

Spider

Spider Form

Ice

Ice Form

Statue

Statue Form

Dragon

Dragon Form

Lich

Necromutation

Vitalisation

Vit

Zin is filling you with divine health, protecting you from stat damage and multiple negative status effects while simultaneously boosting your stats and giving you some satiation.

Detrimental Status Effects

Bad Forms

Getting hit by an enemy's Polymorph Other spell will temporarily force you into one of several less-than-ideal forms:

Pig

Pig Form

Fungus

Fungus Form

Tree

Tree Form

Porc

Porcupine Form

Wisp

Wisp Form

Bleeding

A monster that begins bleeding will lose a fixed percentage of its current HP each turn, as well as splattering the area with blood splotches.

Blind

Blind monsters will treat your character as though it were invisible. This negates any see invisible it may have.

Charm

Charmed monsters will ally with you and fight on your side... for a while.

Confusion

Conf

You are so confused that you can't choose which direction you move or attack, and many actions are disabled.

Constriction

Constr

Being constricted means that an enemy is crushing you each turn, dealing damage and preventing you from moving away. Kill it or break free by attempting to move away!

Dazed

Monsters may become dazed after you recite the word of Zin at them, causing them to waste their turns as they recover their senses.

Drain

Drain Drain Drain

Negative energy has withered you, reducing all of your effective skill levels. Gain XP to counter it.

Engorged

Engorged

You're so full you can't eat another bite! This prevents you from eating any food items while active.

Alive

Vampires get "alive" status instead. This has a very different set of effects.

Exhaustion

Exh

You are too tired to go berserk or cast Death's Door right now.

Fast+Slow

Fast+Slow

You are both magically slowed and hastened, and thus act at normal speed.

Fear

Fear

Characters suffering from fear will be unable to move toward the source of their terror (but can still attack it as normal), and will be unable to berserk. Monsters suffering from fear will flee from you until they hit a dead end or enough time passes.

Flayed

Flay

You're suffering from the illusory wounds of a flayed ghost. Kill the ghost or escape from its line of sight for a while to have the illusion fade and recover the HP you've "lost."

Frozen

Frozen

Frozen characters are partially encased in ice, increasing their movement delay by 4 auts for the duration of the effect.

Hungry/Very Hungry/Near Starving

Hungry Very Hungry Near Starving

You're hungry! Find something to eat before you start starving!

Inner Flame

Casting Inner Flame on an enemy will cause it to explode violently upon death.

Lava

Lava

You're flying over lava. Try not to fall in.

Leda's Liquefaction

SlowM

You'll see this if you are affected by an enemy's Leda's Liquefaction.

Magic Contamination

Contam Contam Contam Contam

Using certain beneficial status effects, miscasting spells, or stepping in Zot traps can induce magic contamination. While a low (dark grey) dose of this is harmless, higher amounts can inflict dangerous miscast effects and bad mutations on you. See the Magic contamination page for more details.

Mark

Mark

A marked character's location is known by all conscious monsters on the floor until it wears off. This can be very dangerous on unexplored floors. You can get this effect from alarm traps and vault sentinels.

Mesmerised

Mesm

When mesmerised, you will be unable to move away from the source of your mesmerisation until you've killed it or broken the effect some other way.

Net

Held

Anything caught in a throwing net, net trap, or web will be unable to move or attack with most weapons until they've broken free.

Paralysis

Para

Anything suffering from paralysis will be unable to act for several turns, and loses almost all ability to dodge attacks.

Petrifying/Petrified

Petr Stone

Petrification is a two-stage status effect. While petrifying, the victim is slowed. Once fully petrified, the target is rendered incapable of acting or dodging attacks, gains large bonuses to AC and GDR, stops flying, and becomes vulnerable to Lee's Rapid Deconstruction and stabbing for several turns.

Poison

Pois Pois Pois

Poison causes you to take damage as time progresses. The darker the color, the more rapidly you'll take damage and the more you'll take overall.

Pois

Characters who go lich form while poisoned will delay the progress of the poison until the transformation ends.

Rot

Rot Rot Rot

Rot functions similarly to poison, except that instead of reducing your HP over time, it affects your max HP. Very dangerous, especially in strong doses.

Sapped Magic

Sap caused by Warmongers. -Wiz

Sickness

Sick

Sickness causes you to stop regenerating HP and may occasionally inflict stat damage on you. Certain enemy attacks inflict sickness, as does eating while nauseous.

Silence

Sil

Being under an enemy's silence aura renders you unable to cast spells, read scrolls, or use divine abilities.

Sleep

Sleeping creatures are unable to act and are almost incapable of dodging attacks. However, they will eventually wake up on their own, and may wake up early if they hear loud noises or get injured.

Slow

Slow

Slow creatures take 150% as long as normal to perform actions.

Starving

Starving

You're starving to death! Eat some food soon or you'll start passing out randomly and eventually die.

Bloodless

Vampires get "bloodless" status instead. This has a very different set of effects.

Stat Zero

Collapse Clumsy Brainless

At least one of your stats has hit zero or less. This immediately causes 2-5 turns of paralysis, inflicts you with an array of debilitating effects dependent on the stat involved, and deals HP damage each time your stat is further reduced.

Sticky Flame

Fire

Casting Sticky Flame will cover the target in napalm, causing them to take fire damage each turn and making them glow.

Teleport Prevention

-Tele

Certain monsters can cast Dimension Anchor, which will prevent you from blinking or teleporting for a few turns. This can also occur from high level Translocation miscasts.

Teleport Control Prevention

-cTele

You'll be unable to benefit from teleport control as long as you're on a floor which prevents it.

Umbra

Umbra

Profane servitors emit an umbra aura which reduces the accuracy of all attacks by non-evil creatures.

Vulnerable

-MR

Reading a scroll of vulnerability will reduce the magic resistance of everything in your line of sight by half. It also removes many other status effects and reduces magic contamination.

Water

Water Water

You're either standing in or flying over shallow water or deep water.

Weak

Weak

Physical weakness reduces the damage of your melee attacks by 25% (or 33% for monsters).

History

Corrosion was added in 0.15.