Ice Magic

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Version 0.11: This article may not be up to date for the latest stable release of Crawl.

Ice Magic skill determines how easily you can cast spells that employ ice, cold, and frost. It also increases the chance of summoning a friendly water elemental with Summon Elemental. Ice-based spells are generally resistible with cold resistance.

List of Ice Magic spells

Level 1
Freeze
Level 2
Ensorcelled Hibernation (part Hexes)
Freezing Aura (part Charms)
Throw Frost (part Conjurations)
Level 3
Ozocubu's Armour (part Charms)
Level 4
Condensation Shield (part Conjurations)
Ice Form (part Transmutations)
Throw Icicle (part Transmutations)
Summon Ice Beast (part Summonings)
Level 6
Bolt of Cold (part Conjurations)
Freezing Cloud (part Conjurations and Air Magic)
Metabolic Englaciation (part Hexes)
Ozocubu's Refrigeration
Simulacrum (part Necromancy)
Level 9
Ice Storm (part Conjurations)

Sources of Ice Magic

Main Texts
Book of Conjurations (Throw Frost, Bolt of Cold, Freezing Cloud)
Book of Frost (Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Condensation Shield, Summon Ice Beast)
Book of Ice (Freezing Aura, Ensorcelled Hibernation, Ozocubu's Refrigeration, Bolt of Cold, Simulacrum, Freezing Cloud, Metabolic Englaciation)
Book of Annihilations (Ice Storm)
Other Texts
Book of Alchemy (Condensation Shield)
Book of Beasts (Summon Ice Beast, Ice Form)
Book of Callings (Summon Ice Beast)
Book of Changes (Ice Form)
Book of Clouds (Freezing Cloud)
Book of Control (Metabolic Englaciation)
Book of Dreams (Ensorcelled Hibernation)
Book of Hinderance (Metabolic Englaciation)
Book of Maledictions (Ensorcelled Hibernation)
Book of Transfigurations (Condensation Shield, Ice Form)
Book of Unlife (Simulacrum)
Book of War Chants (Freezing Aura)

Ice Magic aptitudes

From Dungeon Crawl Stone Soup 0.11 in-game documentation:

Hu Ce Dg Ds Dr DD DE HE SE Fe Gh Ha Ko Mf Mi Mu Na Op Og HO Sp Te Tr Vp
0 -1 {{{Dg}}} {{{Ds}}} 0 -1 +1 0 +1 -2 +1 0 0 +1 -3 -2 0 0 -3 -1 -2 -1 -3 {{{Vp}}}

(Red Draconians have -2, White have +2)

See also

History

0.12 will rework the Book of Conjurations, replacing Ice Magic spells with non-elemental Conjurations.

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations