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  • *'''Mages:''' [[Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]] *+1 [[intelligence]] or [[dexterity]] (equal chance) every 3rd level.
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  • *'''Mages:''' [[Wizard]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Element *+1 [[intelligence]] or [[dexterity]] (equal chance) every 4th level.
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  • ...re passable users of most types of magic and are particularly skilled with Fire. *'''Mages:''' [[Fire Elementalist]]
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  • *'''[[Good mutations#Poison Resistance|Poison Resistance]]''': Nagas innately resist [[poison]]. ...s move very slowly. They move 4 aut slower than average, taking a total of 1.4 turns per movement. (Equivalent to a monster at 71.4% speed.)
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  • *'''Scales''': Draconians start with +4 [[AC]], and gain an additional +1 AC every 3rd level. ...]]''': Draconians are [[slow]]ed by certain [[cold]]-based attacks. [[Cold resistance]] negates this.
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  • ...on't get any of the demonic resistances by default (e.g. no poison/torment resistance without a mutation). *'''Mages:''' [[Hedge Wizard]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]]
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  • **'''[[Cold Resistance 1]]''': Mummies are resistant to cold. **'''[[Poison Resistance|Poison Immunity]]''': Mummies are immune to poison.
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  • ...r connection with the blood of the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by a ...Magic''': The [[encumbrance rating]] of all armour you wear is reduced by 1/2 for purposes of [[spell success]].
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  • ...s doesn't end on hit. Unlike [[petrification]], there is no special damage resistance. *The melee attacks of a [[hornet]] or [[jorogumo]] (1-3 turns; [[poison resistance]] blocks 2/3 of the time; poison immunity prevents it.)
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  • ...do. Summons in general are great; they soak up damage, block enemy line of fire, and you can replenish them for only an MP cost. ...on of resistance]] or swapping out a ring for another that provides [[fire resistance]].
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  • *[[Conjurations]]: 1 ...partment. But what differentiates EE from a more boombastic school, like [[Fire Elementalist]], is Earth Magic's tendency toward utility. [[Bombard]] has a
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  • *[[Transmutations]]: 1 Unfortunately, monsters with poison resistance/immunity are very common. Even in the early game, you'll find resistant ene
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  • ...uick blade]]s are set to 0.5 delay, a few [[Ranged Weapons]] are locked to 1.0 delay. Your delay is displayed in units of [[decaAut]]s (0.8, 1.1, etc). It is then slowed by a [[shield]], if wearing one. For [[Ranged Weap
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  • ...stance]] provides protection (players: -5% HP per rN+), as well as torment resistance. ...zing Touch''' has an identical effect to Agony, but it only has a range of 1.
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  • ..., doing a considerable amount of cold damage. [[Cold#Cold_Resistance| Cold resistance]] reduces the damage dealt by this spell by 50% (rC+), 66% (rC++), or 80% ( |hit_num = 1
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  • ...damage dealt by this spell by 50% (rF+), 66% (rF++), or 80% (rF+++). The [[Fire Breath]] monster ability is very similar to this spell. Like other types of Fire Magic, bolts of fire that pass through [[water]] will create [[steam]], and are negated by [[fre
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  • ...s a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance.}} ...ls 50% irresistible [[fire]] damage (only 50% damage is affected by [[fire resistance]]). As a [[bolt spell]], it penetrates through enemies.
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  • |dam_denom = 1}} ...cutive arc will hit everyone within 3 squares of any previous target, that 1. hasn't been hit before, and 2. is in [[LOS]]. This continues until there a
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  • ....cc|1186}}</ref> The gateway spawns in a random location in [[LOS]] that's 1. on floor or shallow water and 2. not adjacent to any walls. The tentacle c ...ly longer. The tentacle stays friendly for <code>(1d<power> + 5d(<power> + 1)) / 6 - 1d4</code> turns,<ref>{{source ref|0.30.0|timed-effects.cc|900}}</r
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  • ....7). When attacking with two weapons, the order of attacks is random. Only 1 set of [[auxiliary attacks]] will trigger when attacking with two weapons. *+1 to a random [[stat]] every 4th level.
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  • |hit_num = 1 |dam_num = 1
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  • |school2=Fire Magic }}'''Conjure Flame''' is a level 3 [[Conjurations]]/[[Fire Magic]] spell that can create a [[cloud]] of flame.
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  • |formula = 2d(2 + power/9) [[fire]] |range = 1
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  • There is a summon cap of 1 ice beast; casting the spell again will cause the old summon to very quickl ...e a chance to [[slow]] them. As bonuses, ice beasts are naturally [[poison resistance|rPois]], and do not trigger the bloodzerk of [[skyshark]]s.
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  • '''Ignite Poison''' is a level 4 [[Fire Magic|Fire]]/[[Alchemy]] spell which causes all nearby [[poisoned]] creatures and pois All poisoned monsters in line of sight take [[fire]] damage and lose their poisoned status. All poisonous clouds and noxious
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  • ...e>1 + 1d(pow/40)</code><ref>{{source ref|0.30.0|mon-death.cc|1276}}</ref> (1-6) [[Simulacrum (monster)|simulacra]]. Simulacra last for a finite duration ...xtremely large damage output, but are outstandingly frail. Be mindful of [[fire]] attacks, which are capable of wiping out your horde in a few turns.
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  • ...to a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to ...ions]] spell which transformed your character into a dragon, much like a [[fire dragon]].
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  • ...raging wind, dealing a base of <code>9d(pow/15)</code> physical damage per 1.0 turn. ...lockwise fashion. The "rotation" is a square shape, and done at a rate of ~1 full rotation per 6 turns.
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  • |special = Ignores 1/2 [[AC]]<br>Creates 3 ball lightnings; explodes in 2-3 tile radius}} ...or 3 tile radius (same chance). As BEAM_ELEC damage, the explosions ignore 1/2 of the target's [[AC]].
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  • ...Fire Magic]] spell. When a monster hit by Inner Flame is damaged, it takes fire damage, and on death, it explodes. [[Fire Elementalist]]s and [[Hexslinger]]s start with this spell. A [[scroll of im
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  • ...it for areas with lots of poison. Later on, Quicksilver Dragon Armour and Fire Dragon Armour are both good options, if you don't mind the casting penalty. ..., fire/cold/poison/electricity resistance, later on corrosion and mutation resistance. Also boosts to Strength/Int can be good. Clarity, stasis, and flight can b
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  • Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% ...bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): "Xom is getting BORED". If your in
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  • ...rs: if you pick up two piles of 15 gold one after the other, Zin will take 1 gold piece from the first and 2 from the second. Also, if you are at maximu ...gold_taken * 141 / (40 + 2 * absolute_depth)</code>,<ref>{{source ref|0.30.1|god-prayer.cc|219}}</ref> but this can be modified:
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  • ...ad, demons, or evil creatures (such as followers of evil gods). Chance of +1 [[piety]], higher chance for creatures with high [[HD]]. *Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).
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  • ...|0.30.0|spl-vortex.cc|377}}</ref> Only 50% of damage is affected by [[cold resistance]]. ...lockwise fashion. The "rotation" is a square shape, and done at a rate of ~1 full rotation per 6 turns.
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  • ** Floors 1-6 of each hell sub-branch are considerably smaller, and place only one pair ...olyte, an Ignis zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice.
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  • ...ay grow a protective wall of briar patches as well as ballistomycetes that fire damaging spores whose explosions confuse living creatures. Devout followers *Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).
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  • ...and head straight for [[The Lair]]. Once you find The Lair, bypass levels 1-5 and go straight to 6. If you’ve retained any [[Scroll of magic mapping| # Skip through The Lair levels 1-5, going downstairs as soon as you find some
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  • *A [[faded altar]] can spawn between floors 1 and 3, giving you access to a random god (chosen from 3). ...ave a means of escape (most often, a staircase). Berserkers start with the 1* of piety required to berserk immediately.
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  • {| border="1" cellpadding="2" cellspacing="0" Grants resistance to [[acid]] and [[corrosion]]
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  • ...flavour]]s (such as an [[ice beast]]'s freezing damage) must deal at least 1 physical damage to apply. ==Fire==
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  • * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * Limit alarm traps to 1-3 charges.
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  • {{Oldversion|0.5.1}} '''0.5.1''' is an old version of ''Dungeon Crawl Stone Soup'', released on July 29,
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  • {{Oldversion|0.1.4}} '''0.1.4''' is an old version of ''Dungeon Crawl Stone Soup'', released on Novembe
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  • * Increased GDR from body armour. New GDR formula: 14 * (baseAC-2)^(1/2). * Halflings gain innate mutation resistance 1.
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  • * Berserk speed-up reduced to that of haste (1.5 instead of 2). * Search: allows searching for portals, and for waypoints (Ctrl-F 1, Ctrl-F *).
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  • </noinclude>}}<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none; ! [[Magic resistance|MR]]
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  • </noinclude>}}<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none; | [[Monster AC::1]]
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  • Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natur **'''[[Electricity resistance]]:''' Gargoyles are well insulated and take little damage from [[electricit
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  • * [[The Swamp]]:1 * [[The Shoals]]:1
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  • * The innate resistance to [[negative energy]] helps you to survive the many draining attacks of va * This resistance, paired with a 50% chance of shrugging off [[torment]] attacks, leaves a ga
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  • *[[Depths]]:1-4 ...tely high durability (especially for the [[Lair]] branches), and [[Bolt of Fire]] can hurt quite a bit.
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  • ...esistance}}, {{Negative energy resistance}}, {{Rot resistance}}, {{Torment resistance}} |armour_class=1
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  • ===Dungeon 1=== ...ring and useful rings, such as a ring of see invisible and a ring of magic resistance. Killed an ice beast.
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  • ...al damage. More threatening is their [[Stunning Burst]], which can cause a 1-turn [[paralysis]]. Stunning Burst ignores [[willpower]], though it can be ...corridor when encountering air elementals, and try to limit their lines of fire.
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  • ...ng powerful [[Fire Magic]]. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit. *The more [[fire resistance]] you have when facing them, the better.
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  • A: Press 'a', then '?'. Trog's Hand increases your magic resistance and regenerates your HP. Brothers in Arms summons a temporary, but very pow ...regeneration, rings of slaying, rings of evasion, rings of protection from fire/cold. If you find an random artifact with some cool resists stacked on, con
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  • * [[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]/[[Poison Magic]]. ...''Хорошая жертва на 15 рун, но для 3 рун [[magic resistance|-MR]] будет опасным.''
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  • </noinclude>}}<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none; !colspan="2" style="font-size:larger;"|fire drake&emsp;<span class="nhsym" style="color: #ff5555">k</span><noinclude>
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  • ...ть события 10%), появляется '''Набожность'''/1.5% вероятность того, что этого не произойд ...' - регенерация 1 ОЗ/ход и увеличивает [[magic resistance|магическое сопротивление]]. Длительность
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  • ...[[scimitar]], but he's much happier hitting you with his wide variety of [[Fire Magic]] and [[damnation]] spells instead. *The [[Elven Halls]]:1-2
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  • |glyph={{Blue|1}} |resistances={{Poison resistance}}, {{Cold resistance}}
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  • ...ut [[negative energy]] resistance will greatly reduce her damage. [[Cold]] resistance is helpful against her [[Bolt of Cold]]. ...]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
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  • |resistances={{Fire resistance 3}}, {{Drown resistance}} |armour_class=1
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  • ...nce}}, {{Miasma resistance}}, {{Torment resistance}},<br>{{Negative energy resistance}}, Random ...andering on the floor or placed in a [[vault]]. These vaults can have a 11.1% or 100% chance - depending on the vault - to have the demonic rune. Pan lo
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  • ...stance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |evasion=1
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  • * Taking a known [[shaft]] now has a 2/3 chance of shafting one floor and 1/3 of two floors. * [[electricity resistance|rElec]] now reduces damage by two-thirds, rather than three-quarters.
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  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |evasion=1
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  • ...esistance}}, {{Torment resistance}}, {{Negative Energy resistance}}, {{Rot resistance}} |evasion=1
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  • ...rune, usually guarded by a random [[pandemonium lord]]. Most floors have a 1/9 chance, but a few [[vault]]s always have it (see [[Pandemonium#The Demoni ...of snakes|snakes]]. [[Poison resistance]] is extremely helpful, and [[fire resistance]] is also recommended. Still, among the easier branches. Make sure you can
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  • ...ce of [[armour]] in your [[inventory]], increasing its [[AC]] or [[SH]] by 1. '''1. How likely am I to replace this armour?'''
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  • Rings have the advantage of only requiring 0.5 [[aut]]s to remove or put on (1 turn to swap entirely), letting characters change their resistances on the ...'''[[Ring of fire]]''': Grants rF+, rC-, and one [[spellpower]] boost to [[Fire Magic]].
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  • ...ore mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy ag Certain mutations conflict, so you can't have Fire Resistance and Fire Vulnerability at the same time. Also, mutations may conflict with [[species
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  • ===Fire Resistance=== {{:Heat Resistance}}
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  • |name = Potion of resistance ...potion which grants temporary resistance to a variety of harmful effects: fire, cold, electricity, poison, and acid.}}
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  • Orc:1 consists of very open, cavernous areas. Sometimes, these sections can be di No resistance is ''mandatory'' for clearing Orc, but there are a few that are useful:
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  • ...]s can shove you off the [[stairs]], [[lindwurm]]s and [[rime drake]]s can fire elemental ranged attacks, and [[death yak]]s are tough pack enemies with hi [[Poison resistance]] is helpful, due to the amount of venomous creatures, but not necessary. M
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  • This branch can only be exited while carrying at least 1 rune of Zot. You can enter at any time, but you must have at least 1 [[rune of Zot]] (no matter where it's from) in order to exit back into the
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  • ...]], and nothing else - the major exceptions are [[rockslime]]s (who resist fire and electricity). Also, jellies have poor [[AC]] and [[EV]]. Low-accuracy, ...ay. You have the liberty to explore other branches (such as [[the Vaults]]:1-4) before entering. This branch is often done as the [[rune lock|3rd rune]]
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  • '''1.''' Upon entering Tomb:1, you'll find yourself in an open hallway, boxing in the actual "Tomb". The ...est]]s and many traps. Eventually, you'll find a staircase back up to Tomb:1.
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  • [[File:Demonic rune 1.png]]The demonic rune, lost somewhere in the endless halls of Pandemonium. ...rs have a 25% chance to have a Pandemonium entrance.<ref>{{source ref|0.30.1|dat/des/branches/pan.des|195}}</ref>
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  • ...n the Orcish Mines, so you may not want to enter right away. But the first 1-2 floors can be done in relative safety, as long as you are careful, and fl ...at once. Instead, lure them into the long hallways, where you'll only take 1 shot per turn.
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  • ...first encounter it; few characters can handle its threats so early. Poison resistance is highly recommended (but not required) - you may want to wait if you don' ...rby nagas and salamanders, and [[salamander tyrant]]s have highly damaging fire spells.
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  • ...e mix. The boss will always be sitting on a [[robe]] of [[resistance (ego)|resistance]], though it's especially likely to be [[curse]]d and/or negatively enchant ...mstone fiend.png]] '''Demons''' (25% chance): The boss monster will be a [[1]] or a [[2]], a set that includes such lovelies as [[executioner]]s, [[hell
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  • {{flavour|This floor is hot to the touch. Deep below it burns a fire hotter than any other.}} ...f shadows]], [[ring of fire]], [[ring of protection from fire]], [[wand of fire]], [[wand of draining]], [[scroll of torment]], [[scroll of summoning]], [[
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  • ...enna is a realm of lava, flames, and damnation. Those who linger will have fire and brimstone rained down on them. [[File:Gehenna entry.png]] '''Gehenna''' is the [[fire]] branch of [[Hell]], accessible from [[the Vestibule of Hell]].
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  • ...with unique properties (e.g. [[Damnation (unrand)|Damnation]]'s ability to fire [[Damnation]]). *Any amount of [[resistance]]s or [[willpower]]
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  • [[Fire resistance|rF+]]<br> [[Cold resistance|rC+]]<br>
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  • ...is killed by Wyrmbane or an [[auxiliary attack]] afterwards, it will gain +1 enchantment up to the HD of the dragon killed. *If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9.
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  • ...] || Uncommon || Temporarily reduces all attributes (Str, Int, and Dex) by 1-3 points. ...f mutation|mutation]] || Uncommon || Removes 2-3 [[mutations]], then gives 1-3 random mutations, then a 50% for one [[good mutation]].
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  • ...en divided by 20, and rounded in a weighed fashion. (See {{source ref|0.30.1|random-var.cc|11}})</ref> If the penalty is not an integer, it is rounded i ...[[turn]]s". For reference, having 1 EV penalty slows you down by 1 aut = 0.1 turn.
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  • Randarts can spawn just about anywhere except [[Dungeon]]:1. While a randart of any individual type is difficult to find (i.e. you cann *Fire resistance: ranges from rF- to rF+++.
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  • ...directly into a [[centaur (monster)|centaur]], giving it several turns to fire at you. Or, you can take 2 turns to duck behind a corner, wait for it to co ...onfuses foes, which is very effective when it works. Creatures with poison resistance are immune; monsters with 100+ HP will also often resist. Even without immu
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  • ...adius 2. The ballistomycete will fire spores that seek out foes and make a 1-radius damaging explosion that additionally confuses living creatures. ** 'Channel Energy' is available at 1* piety instead of 3*.
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  • ===D:1=== ...39 damage per melee hit thanks to their [[giant club]]s, ogres can easily 1-shot or 2-shot players. Thankfully, they attack slowly.
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  • ...e final floor of [[the Realm of Zot]]. Part of the floor is similar to Zot:1-4, but the rest is taken over by the massive Orb chamber, one of several pr ...Dread liches can [[paralyse]] you and summon dangerous [[Tier-1 demon|Tier-1]] and [[Tier-2 demon|-2]] demons.
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  • ...may hide creatures that cast fire-based projectiles and usually have fire resistance. You cannot walk onto lava tiles without [[Levitation]] or [[fly]]ing, and ...go back to killing real monsters. (Before 0.9, you could gain skill level 1 of Fighting or weapon skills solely by fighting florae.) All of the forms
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  • *'''Fire Supplies''' sells [[fire]]-related items. *'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].
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  • *Kobold lair (D:7-14, Orc:1-3): [[kobold]]s and [[kobold brigand]]s. *Orc lair (D:9-, Orc:1-3, Elf, Vaults): [[orc]]s, [[orc warrior]]s, [[orc priest]]s, and beyond.
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  • Steam clouds are created when [[Fire Magic]] (including a [[wand of flame]]) passes over [[water]], or when icy *Damage: <code>(2d16)/2 - 1</code> [[steam]] per turn
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  • *Otherwise, there is a 1/3 chance that it will ask for an item available in a [[shop]]. This will of ...s, each individual item type being equally probable:<ref>{{source ref|0.30.1|dat/des/portals/trove.des|98}}</ref>
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  • ...healing]] -- the pages listed there should have their links changed to [[Fire dragon armour]] and [[Potion of curing]]. This is optional, as there are r | ''Practical magic resistance''
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  • * <s>Poison resistance is only 90% effective.</s> * <s>New spell: [[Beastly Appendage]] (Transmutation 1).
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  • ''For the ego found on robes and shields, see [[resistance (ego)]].'' ==Types of resistance==
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  • Cold damage is reduced by cold resistance (rC+). [[Cold-blooded]] creatures, including player [[Draconian]]s, are [[s ==Cold Resistance==
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  • |[[Resistance (ego)|Resistance]] | Gain 1 rank in [[fire resistance]] and [[cold resistance]].
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  • ...ref|0.31.0|monster.cc|4005}}</ref> For example, a 1 damage hit can inflict 1-2 stacks of poison. Monsters can be affected by a max. of 4 stacks at a tim ...Monsters attacking players:''' Inflicts poison equal to <code>4 + 1d8 + 1d(1.5 * dam)</code> HP. There is no stack system - by the time the poison ends,
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  • ...g list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be chosen if the attacker is at full health. |[[Confuse]] || 1.96%
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  • ...|4130}}</ref> Even [[silence]]-proof enemies like [[demon]]s and [[orbs of fire]] can be affected by antimagic, but "Priestly" (e.g. [[spriggan berserker]] ...atus.<ref>{{source ref|0.29.1|attack.cc|1543}}</ref><ref>{{source ref|0.29.1|beam.cc|5881}}</ref>
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  • Various changed mechanics: Poison resistance is now only 90% effective against most effects. No spells work through glas * Poison resistance is only 90% effective.
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  • ...stance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |evasion=1
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  • ...'' is the lightest common body [[armour]], except for [[robe]]s. It offers 1 more AC than a robe, at a slight encumbrance penalty. [[Dodge]]rs and caste ...er than a plain robe. In exchange for 1 point of EV, you will get at least 1 more AC.
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  • *[[Fire resistance]] *[[Cold resistance]]
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  • |name = Fire dragon scales ...r|The scales of a fire-breathing dragon. It provides great protection from fire, while rendering its wearer more susceptible to cold.}}
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  • ...great protection from cold, while rendering its wearer more susceptible to fire.}} ...armour. They provide 2 ranks of [[cold resistance]] (rC++), but 1 rank of fire vulnerability (rF-).
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  • |AC = 1 '''Helmets''' are a kind of head [[armour]] that have 1 base [[AC]], and which may be [[scroll of enchant armour|enchanted]] up to
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  • |AC = 1 *'''[[Poison resistance]]:''' Grants poison resistance
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  • When the disc is activated, 2d(1 + Evocations/7) effects are zapped at random tiles up to 6 tiles from you ( ..., much, much more. Characters with small HP pools and who lack electricity resistance should probably set this item aside entirely. Those who ''do'' have signifi
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  • {| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0" ! [[:Category:Fire flavour|Fire]]
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  • *'''HP:''' ([[HD]])d4 + 1*HD *'''Attack flavour:''' [[Cold]] - does an extra (HD to 3*HD - 1) cold damage per attack
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  • ...tiered demons are represented by a numeral representing their tier level (1-5). More powerful demons are represented by an ampersand (&). ...ons that nonetheless have powerful [[cold]] attacks, though they dislike [[fire]].
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  • ...whatever means necessary to escape ([[teleport]] is not a bad idea on Zot:1-4, but on Zot:5 you'll usually want to resort to running away while increas Rot resistance renders miasma harmless, but gaining said resistance is quite difficult. [[Zin]]'s Vitalisation ability will protect you from th
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  • ** 1*: Stomp: deals damage to all adjacent enemies. ** The 1* Channel Energy ability is replaced with Divine Energy, which allows the pl
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  • ...resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} |evasion=1
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  • ...ily slow and hardy, when anything puts some stress on them, they literally fire up, turning into fast-moving lava. Outwardly, their shape mostly resembles ...order to be able to use regular equipment, Lava Orcs have invented special fire-proof backpacks; vulnerable items like scrolls or books are not accessible
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  • ...it]], [[Spider's Nest]], or [[Swamp]]), the first two floors of Elf, Vault 1-4 and deeper in the dungeon. Remember to backtrack when things get hairy. ...ort is preferable but it is doable without). Make sure you have [[mutation resistance]], both for Mnoleg and the hordes of [[neqoxec]]s on his level.
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  • ...rage aptitudes in [[Spellcasting]] and [[Ice Magic]], and good aptitudes (+1) in [[Necromancy]] and [[Charms]]. On the downside, their [[Conjurations]] ...an easy cycle to repeat if you're paranoid about never letting your poison resistance/stealth boost fall off.
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  • ...rate]] or [[Poisonous Cloud]] and [[Spider Form]]. Cold? Use [[Ice Form]]. Fire? Use [[Poisonous Cloud]] and [[Ignite Poison]], followed by [[Dragon Form]] ...ples of five, since it is at these points that attack delay is reduced by .1 aut.
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  • ...manoid creatures. They have average speed and slightly below average magic resistance. Each Orc can hold one melee weapon, one piece of armor, a stack of throwab ...of demons and zombies. As frosting they even get a level of inherent fire resistance.
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  • ...lfling]]s & [[Spriggan]]s), Kobolds have a good aptitude in [[Fighting]] (+1), which offsets their natural frailty, and they boast an amazing +3 aptitud :*Freezing for cold blooded enemies in Lair, as well as fire-themed monsters
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  • ...'s passive conjuration bonusses help a lot to mitigate a [[Demonspawn]]'s -1 aptitude for [[Ice Magic]]. So [[Freezing Cloud]], Bolt of Cold and later [ ...cy Envelope) that gives extra AC but is removed by casting or being hit by Fire Magic. While the chance to get this mutation in any particular game is very
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  • Immediately unwield your short sword. Train Stealth to 1 and Dodging to 2 or 3, then turn both off. Once you find a club or whip, wi ...er if it appears tough. Then clear Swamp and Pit 1-4 if applicable (poison resistance recommended - ideally through swamp dragon armour) and the Dungeon until Va
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  • ...AC by the mid game, and several useful intrinsics like poison spit, poison resistance, and see invisible. They pay for these benefits with slow movement; and che Most typical builds will want to end up in a medium armor such as fire or ice dragon armor, and learn a fairly wide range of the standard support
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  • ...an absolute must, all the time. Even when you don't think you'll be around fire. 1) Summon absolutely all the time. Never stop summoning. You have absolutely
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  • *[[Dragon Form]] - Turns you into a gigantic, fire-breathing dragon! It's as cool as it sounds. This form is incredibly powerf *Passwall can be a useful escape tool if you can get into a corridor with 1-thickness walls.
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  • ...Halflings also enjoy limited innate mutation resistance and slow digestion 1, which will prove useful for long trips into the corpse-less and mutagenic Merfolk have an incredible +4 polearm attribute, and also +1 charms. They are powerful fighters, with great fighting and dodging aptitud
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  • ...g of see invisible|SInv]], or [[ring of flight|Fly]]<ref>{{source ref|0.30.1|artefact.cc|1796}}</ref>. ...lly eight different '''rings of the Octopus King'''.<ref>{{source ref|0.30.1|art-data.txt|1264}}</ref> It is possible to find more than one in a single
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  • ...de, covered in eerie flames. Its demonic power burns away some of the fire resistance of those it strikes.}} ...truck by the sword lose 1 rank of [[fire resistance]], which can even make fire-immune foes vulnerable.
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  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |evasion=1
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  • ...onian breath attack'''. Using any of these attacks has a cooldown of <code>1 + 1d10 + 1d(30 - [[XL]])</code> turns. ...Draconians keep their breath (or lack thereof) instead of getting Breathe Fire.
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  • ...e though you can still eventually get basic Utility spells of Spell Levels 1 to 3 reliably castable at the basic Intelligence of 7 or 8. If spells aren' ...on particularly tough monsters like Hill Giants which have mediocre magic resistance.
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  • ** [[Phantasmal warrior]]s can temporarily reduce their target's [[magic resistance]] and can [[blink close]]r to their foes. ** [[Fire elemental]]s (and [[fire vortices]]) deal pure fire damage.
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  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |evasion=1
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  • ...so you can eat them (You cant eat poisonous meat if you don't have poison resistance though. Eat them whenever you are hungry instead of eating valuable rations 1.Choose minotaur berserker
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  • {{flavour|Djinn are beings of smokeless fire. They enter the world spontaneously and without explanation, born with a ti As elemental beings, Djinn are immune to poison and highly resistant to fire, though cold damage is deeply inimical to them. Since they float through th
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  • ...s! I must never be off guard. My thoughts drift again to my newly acquired resistance to poison. The eye wasn't poisonous. Why does this happen after killing it? ...g! I whipped my wand of draining out and weakened it. Finished it off with fire. Another knight came about. Same procedure. Those knights are so nasty look
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  • Res.Fire : . . . See Invis. : . L - crystal ball of fixation i - +1 pair of gloves {Str+3}
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  • =Round 1= ==D:1==
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  • .... A weak human, and certainly a halfling, would probably have had to bring fire to cook the bodies, but like a true orc I could tolerate meat that would tu ...r. I held onto it nonetheless; perhaps one day I might be so skilled as to fire without removing a thing.
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  • '''Dungeon Level 1''' ...robe]], a +0 wizard’s hat and a book of minor magic [flame]. I ran into +1 [[gloves]] almost as soon as I entered, a fairly solid beginning.
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  • ...uch more interesting. It had a teal-green cover, and upon opening it I was fire spells. How barbaric. I threw the book aside and continued on, until I was ...last death, so I traveled there to kill the slimes without their organized resistance. On the first floor I found a book. A book of practical magic. Wonderful. I
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  • ===D:1=== * T:1740: Jessica dropped a (use-tested) +2 robe of magic resistance! Awesome!
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  • ====Entry 1==== I was hungry enough to cut up and eat a rat. I didn't have any fire to cook it on. It was disgusting. Mox laughed at me again, and this time
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  • Journal of Kurtispj, the Troll Berserker (Crawl version 0.6.1 tiled). ...eel as though my earlier fears were completely unfounded. I encountered no resistance from its creatures, and the only damage I sustained was when I walked into
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  • ...ound an altar to the trickster god, Nemelex Xobeh, which was surrounded by fire and downward escape hatch. Though I could have flown to it, I know my true ...ch, in addition to increasing my intelligence slightly, provided me with a resistance to cold and regenerative powers. Unfortunately I found myself extremely hu
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  • ...ormous advantages of the spell earlier, ie, before sending several hapless Fire Elementalists to their doom, one of whom slowly slithered towards N and cas ...rolls is a recharging, and I have no idea what to do once poison and magic resistance starts kicking in. Maybe that melee will come in handy, but with stabbing,
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  • Fulsome Distillation first up, wander around D:1 beating up goblins and This time I'm ready for Azrael with better fire resistance and ambush
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  • ==== D:1 - 3 ==== ...n smack into a snake, but with the xbow already in hand, I luck out with a 1-shot kill.
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  • c + [[Polearms]] 1 d + [[Stealth]] 1
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  • ...rn of Stealth, Stabbing and Dodging so as not to waste XP. At the end of D:1, I have a nice collection of confusion potions. I can train Transmutations ...s confuse me! I survive the confusion. Now that I can cast spells again, I fire another potion of confusion at his. It works flawlessly. To be safe, I pois
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  • '''D:1'''! I cast Corona on the first few monsters and quickly pepper their illumi ...a helmet! I now have a grand total of 4 AC. Since I have a +1 robe of cold resistance and a ring of protection from cold (the previously unidentified one) I now
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  • ==KoBe #1== ...and decide to let him be for the moment. I finally identify my sabre as a +1, +2 sabre, which all things considered isn't too shabby, though I really ne
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  • ...ng and leaving something behind for the next generation. I upgraded to 0.6.1 the day before 0.7 came out and I’m still using it. Didn’t do too many '''D:1'''
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  • ...w sword is nice but after identifying it, it looks like a waste of money (+1, +3 longsword) so I throw it away, nothing now can compare to my current we ...s though but by bow and blade they fell easily enough. I even tried out my fire spells on them which I learned in a discarded book, “Mmm cooked meat for
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  • ==DECj #1== ...and find myself face to face with three jackals and a MP capacity of 4. At 1 MP per Magic Dart, I injure the first jackal and have to finish off the who
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  • ...ration of the [[ARCHIVED Mr._K's_Deep_Elf_Fire_Elementalist_guide|Deep Elf Fire Elementalist guide by Mr.K]].'' ...aracter who ends up dying to an ogre on D:2, we'll be joining our Deep Elf Fire Elementalist after a few levels in the Dungeon. Here are some stats:
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  • *D:1 While read-IDing my scrolls I enchant the plate armour to +1. I have three enchant weapon II scrolls which I all put on the electric whi
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  • ===XL14 [Swamp:1] Shot with a poisoned arrow of flame by Nessos (v0.10.1)=== ...eady to cover from [[electric eel|electric eels]] and others. Lack of fire resistance - yes, that was the tight spot.
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  • ...t 4, and Unarmed is at 1. I've got a Net, two Meat Rations, and I found a +1 Robe, which I'm wearing because even a nerdy mage's bathrobe is better than ...him out in as few swings as possible, a Jelly corrodes my Hand Axe to +0,-1. I manage to explore most of the level, but there's a bit blocked by a tele
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  • Entered the Dungeon with a bow, 25 +1 arrows, a leather armour, a short sword, and some bread. Not much to make a '''D:1'''
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  • ===Early Game / D:1-10=== ...summoning spectral orcs and hasted her allies, including me! Also, on Orc:1 I bought very nice +3 leather armor with SInv and Dam+6 bonuses.
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  • '''Dungeon 1''' ...distance, but it also made me feel more dextrous and strengthened my magic resistance.
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  • ...estores all at once, instead of gradually, and is not disrupted by casting fire spells. * The plain "dragon" is now known as "[[fire dragon]]".
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  • ** [[Phantasmal warrior]]s can temporarily reduce their target's [[magic resistance]] and can [[blink close]]r to their foes. ** [[Thorn hunter]]s, who fire volleys of thorns and create briar patches to impede their foes' movements.
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  • #Plumber class, starts with +1 plunger, +0 pipe wrench and no pants. #Fire magic title should be Pyromaniac, not Pyromancer.
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  • {| cellpadding="4" cellspacing="0" border="1" |1||Improved [[willpower]] (equal to Will+).<br>Enemies take damage when you r
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  • Dungeon 1: Ring mail of +2 MR. That's kinda nice. But also kinda mean because ring ma Dungeon 5: Screw you Grinder! Also, got a +1 mace off a wight who was with a wraith. Are those OOD for this area?
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  • *[[The Vaults]]:1-3 *[[The Depths]]:1-3
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  • :...have one innate pip of negative energy resistance. :...have innate electric resistance.
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  • ...estores all at once, instead of gradually, and is not disrupted by casting fire spells.</s> * <s>The plain "dragon" is now known as "fire dragon".</s>
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  • ==Dungeon 1== ...’m sure that it is now rather drained. Too bad. Having access to bolt of fire this early in the game would be awesome. I find another wand and use it on
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  • * Kobolds no longer have disease resistance. ** Facets which gave potion/scroll item conservation now give freezing/fire cloud immunity earlier and separately.
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  • *Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns). ...ilities scale off your XL and affect their HP, AC/EV, attack damage, magic resistance and spell list. Concrete formulas are as follows:
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  • ...effect is noticeable from the start, but at level 12 you will gain around 1 HP per action. This makes attrition from groups of enemies (orc and yaks in *''Rotting resistance''; kind of a niche, but makes fighting ghouls and plaque shamblers easier.
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  • *Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns). ...s of sparse dust; the former 3 deal damage. At 1*, they are generated in a 1-tile radius. Clouds can only generate when a selected tile has no more than
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  • **[[Fire]] vulnerability (rF-) **[[Scroll of vulnerability|Weak-willed]] (Will 1/2)
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  • ...nderer]]s now receive a randart spellbook instead of starting with a Level 1 spell memorized. ** [[Elemental wellspring]]s, appearing in Cocytus. They fire powerful waves of water which produce hostile water elementals - but deplet
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  • ...clear even the most crowded screen, and usually one takes the road as a [[Fire Elementalist]] or a [[Wizard]] to get to casting these late-game nukes. Thi ...d. Clearing out a [[Ziggurat]] floor full of [[undead]] or [[demon]]s with Fire Storm and Tornado will usually get the player out of the fight without ever
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  • ...worshiping [[The Shining One]], according to the guide provided [[Majang's Fire Elementalist of TSO Guide|here]]. The only difference to the setup describe ...and [[evocations]] at +1. Shields again is only at 0, and invocations at -1, but although I plan to follow TSO later on, I will probably not train it m
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  • ...[[Blink]] property that grants +2 [[intelligence]] and one rank of [[fire resistance]] is inscribed like this: {| class="prettytable" border="1"
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  • ...n to myself. I would certainly not recommend to anyone starting out as a [[Fire Elementalist]] [[Octopode]], not even as any Octopode whatsoever. Being an ...on a spellbook with [[Mephitic Cloud]]. My idea, as usual, was to obtain [[Fire Storm]] and [[Tornado]] through Vehumet. Now, much to my surprise, he gave
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  • ...list of sacrifices are as follows<ref>{{source ref|0.28.0|sacrifice-data.h|1}}</ref><ref>{{source ref|0.28.0|god-abil.cc|4042}}</ref>: *[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]
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  • ...nce they prevent you from using [[Death Form]]. They may be fine for doing 1-2 zigs, but after that, it's recommended to switch. ...'ll want Shatter against Dis monsters, and Chain Lightning against flying, fire resistant/immune monsters.
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  • == Level 1 == ...r countered them with ease. The second figure's helmet flashed, igniting a fire beneath Vehument. (Though Vehument didn't seem to mind.)
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  • ...that you don’t have to worry about much as a gargoyle. Its one level of resistance to [[negative energy]] also becomes useful early on, as sources of [[draini ...any weapons or with most kinds of magic. The [[spellcasting]] aptitude of -1 does not appear to be that awe-inspiring, but in fact very few species do b
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  • =Dungeon:1= ==Dungeon:1 (for real)==
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  • ...stance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |evasion=1
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  • ** [[Centaur]], [[Halfling]], and [[Kobold]] go from +3 to +1; ** [[Ogre]], [[Spriggan]], [[Tengu]], [[High Elf]], and [[Deep Elf]] go from +1 to 0;
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  • *Ignore Hexes, Fire Magic, Earth Magic, and Ice Magic until very late game. Ignore Shields and Ignore Conjure Flame and Slow, as Fire and Hexes will be of little use to you throughout the game. Learn the other
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  • 1) '''a disk of storms''' - a powerful misc. evokable item that randomly cast 1) '''Deep Dwarves'''
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  • *New scarf ego: Shadows. Scarves of shadows reduce line of sight by 1; this stacks with other LOS altering effects; as well as act as a negative **The Salamander Hide Armour no longer gives *Rage, it now is a fire spell enhancer with rF++, rC--, flame cloud immunity, and a ring of flame c
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  • * A [[Mummy]]s' spellcasting aptitude has been increased to +2, from -1. ** [[Scarf]] egos: [[Cloud immunity]], [[Spirit shield]], [[Resistance]], [[Repel Missiles|rMsl]].
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  • ==Dungeon 1== Now while finding a (+0) Ring Mail of magic resistance on the ground which matches my +2 leather armour of Xom while giving some h
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  • * Players on [[Abyss]]:1-4 will sometimes be drawn a level deeper, with the chance increasing based ** Dithmenos no longer has an anti-fire conduct and allows use of fire-themed spells, items, and abilities.
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  • ...al monsters, 1 + (21/7) = 4 stacks, for rPois, 1 + (7/7) = 2 stacks.</ref> Resistance doesn't reduce chance of being poisoned, just the amount of poison. Bog dam ...resistance reduces the poison by half; either 2 turns for full damage, or 1 turn for half damage. Even monsters with both rPois and rF+, such as [[tent
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  • ...еств. (Стоит 3 маны, 50-100 очков насыщения и 1-2 очков набожности) ...оживущие, например пламя, производимое [[fire crab]]) и разделять [[slime creature]], собравшихся в
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  • * Набожность уменьшается примерно на 1 каждые 500 ходов. * '''HD''' : (XL - 1)*2/3 +1.
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  • * D:1 Level spawns can no longer generate within LOS distance of the player's sta ...Storm now starts with a slaying bonus of 5, capped at 15, and increases by 1 for each martial attack.
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  • ** A faded altar places with a very high chance on D:1-3. * Shops can now place on D:1-3.
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  • ...ver be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out. ...n. No matter how depleted, Ignis will always grant followers resistance to fire.}}
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  • 1. Prevent the very useless and dangerous Auto-training feature from working. <span id="an-agonizing-introduction-xp-level-1"></span>
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  • 1. Prevent the very useless and dangerous Auto-training feature from working. = An Agonizing Introduction (XP Level 1) =
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  • ...efore grounding out, and it can affect the same creature multiple times in 1 cast. Arcs can hit the caster, but have no effect. ...effects is as follows, rounded to the nearest tenth:<ref>{{source ref|0.30.1|beam.cc|613}}</ref>
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  • ...it ends with Assault). Otherwise, your journey will resemble what a level 1 character would experience going through a Dungeon where every enemy is an ...e than death metal, he will proceed to blast you with three million damage Fire Storms until he is certain no witnesses have been left alive. Hence the rea
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  • Step 1: Claws (choose them as starting weapon) ...se vicious stone claws. Doesn't take long to get there with 100% focus. A -1 aptitude is pretty solid. Your health will increase in no time as you keep
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  • ...into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increa ** Below minimum: 1 AC (0 skill) - 12 AC (16 skill)
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  • **Above minimum: 12 AC (23 skill) - 15 AC (27 skill) ; +1 AC per 1.33 level **Above minimum: 20 EV (23 skill) - 27 EV (27 skill) ; +1 EV per 0.57 level
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  • '''Summon Blazeheart Golem''' is a level 4 [[Summonings]]/[[Fire]] spell which summons an explosive golem. ...r to do most things. If the blazeheart golem is not adjacent for more than 1 turn, it becomes dormant: it will no longer move, attack, or create a fiery
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  • *[[Conjurations]]: 1 In the early game, Alchemists can struggle against enemies with [[poison resistance]]. Sting can deal with [[ooze]]s, but anything tougher will require [[Stick
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