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  • ...e unskilled thugs who rely on sheer numbers to overcome foes. Great hordes of orcs inhabit the [[Orcish Mines]], but they can be found throughout [[the D {{monsterlink|Orc wizard}}- Early casters who come with a versatile array of spells: they can hit you with [[fire]] or [[cold]] [[Conjurations]], [[hast
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  • The '''spriggans''' are the diminutive guardians of the few forested areas found in the [[Dungeon]] and its [[branch]]es. They {{monsterlink|Spriggan berserker}}- Tiny worshipers of [[Trog]] with lightning-quick attacks and the ability to call in raging rei
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  • ...they are all [[cold-blooded]] creatures and will be [[slow]]ed by weapons of [[freezing]] (unless [[cold resistance|cold resistant]]). ...raconian}} - Flight-capable draconians that breathe highly-damaging bursts of [[electricity]].
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  • My fishy tail, my arms of azure hue,<br> ...r).png]] '''[[Merfolk (monster)|Merfolk]]''' - Lightly armed foot soldiers of the merfolk people.
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  • -Life of Confucius ...and bolder.<br>He had long Claws, and in his Jaws<br>Four and forty Teeth of Iron;<br>With a Hide as tough, as any Buff,<br>Which did him round environ.
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  • The '''deep elves''' are a race of xenophobic subterranean beings with powerful magic, but most possess only m {{monsterlink|Deep elf zephyrmancer}} - Mages that harness the power of [[Lightning Bolt|lightning]] to strike down their foes.
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  • ...d usually wield [[flail]]s or [[halberd]]s. New adventurers should be wary of them, since they can hit much harder than most enemies in the early [[Dunge ...tify action! Marry what a flowbot? (This deranged gnoll's [[quarterstaff]] of [[chaos]] is just as crazy as he is.)
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  • ...ollowed by others in our train. I tell thee, O lady, that we are incapable of being seen by human beings.”<br> ...are a race of cruel snakemen who dwell in the [[Snake Pit]], a side branch of [[the Lair]]. They move slowly and wear little armour, but carry heavy weap
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  • #REDIRECT[[List of reptiles and amphibians#Snake Types]]
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  • ...erally easy to hit. Several subspecies of giant inhabit the lower portions of the [[Dungeon]], growing more common in the [[Vaults]] and the [[Depths]]. ...nk|Cyclops}} - Slow, territorial agrarian giants, they protect their herds of [[dream sheep]] and [[yak]]s by viciously hurling boulders at their foes.
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  • ...age Reduction|damage shaving]] provides surprising resilience to all forms of harm. Hostile deep dwarves have largely been phased out of ''Crawl'', as their lack of regeneration made fighting them very low-risk. While they were still presen
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  • '''Jellies''' are amorphous creatures that serve [[Jiyva]], the [[god]] of slime. They mindlessly seek out and consume anything digestible in their qu ...ng Jiyva allows local jellies to consume items off the floor for the glory of the slime god.
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  • ...jellies|jellies]], all eyeball monsters will be neutral towards worshipers of [[Jiyva]]. {{monsterlink|Eye of devastation}}- Angry eyes overflowing with explosive arcane power. Their de
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  • {{flavour|You feel a lump in the pit of your stomach. ...rapid [[regeneration]]. Killing them may produce [[troll leather armour]] of varying shades, though all colours work identically.
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  • ...he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full stre ...with the bodies of beasts below. They are all dangerous marksmen, capable of peppering your character with (occasionally [[brand]]ed) [[arrow]]s, [[slin
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  • #REDIRECT [[List of arthropods#Arachnids]]
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  • -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 4. 1603.}} ...t slaughtered in droves. Rodents are most common in the early [[branch]]es of the game.
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  • ...ite dangerous. Their innate holy damage, occasionally augmented by weapons of [[holy wrath]], make them particularly deadly to [[undead]] or [[demonspawn {{monsterlink|Holy swine}}- Celestial beings that have fallen afoul of [[Porkalator|a curse]]. They are fast and deal moderate holy-branded physic
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  • 28 bytes (3 words) - 18:11, 2 August 2013
  • ...erribly difficult to handle. Much like ''Crawl''<nowiki>'</nowiki>s [[list of arthropods|arthropods]], they are largely weak to [[poison]] and lack endos Most of them have been removed over time, as they presented few challenges to compe
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  • ...complete immunity to anything subject to [[willpower]] and varying levels of resistance to elemental magic. ...in their afterlives. They guard their masters' [[Tomb]] by spewing clouds of [[miasma]].
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  • # The latest version of this program may be found at: # Wiki-format a list of spell schools, linking to the corresponding
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  • #REDIRECT [[List of arthropods]]
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  • ...don't have any breath weapons, their bites are usually dangerous, and many of them are comfortable swimming through [[water]]. Fortunately, they are all ...Snake Pit]] is, unsurprisingly, full of snakes in addition to their [[list of nagas|snakemen]] masters.
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  • {{monsterlink|Hound}} - Swift, solitary dogs found in the earlier portions of the Dungeon. ...tionally fast pack hunters found in wild places, as well as in the company of [[Grum]].
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  • ...y and generally have decent evasion. They may appear in the lower portions of the [[Dungeon]] and in the [[Vaults]], but are most commonly found in [[the ...Tengu fighters who wear medium armour and swoop into combat with a flurry of blows.
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  • ...[[Dungeon]] and [[Lair]]. While they're less common than some other types of creatures, they make up for it by having multiple attacks and the ability t {{monsterlink|Black bear}} - The common variety of bears. They can manage to rip apart fragile spellcasters, but most other ch
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  • ...ess obstacles to a player's exploration. However, there are a wide variety of aggressive, carnivorous plants that will attack you as readily as any other All plants are sacred to [[Fedhas Madash]]; followers of Fedhas will not be harmed by the more hostile plants (and are forbidden fro
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  • ...ter that span more than one tile. The most common tentacles count as parts of larger creatures (such as [[kraken]]s), so harming them will also harm thei *{{monsterlink|Kraken tentacle}}- The great crushing limbs of a terrible kraken.
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  • ...nents you'll encounter, but they shouldn't be underestimated; a great many of them have [[venom]]ous bites or stings, more than a few also have exotic an ...e [[Spider's Nest]] in particular is full of spiders, as well as a variety of other bugs.
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  • #REDIRECT [[List of rods]]
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  • ...ore of their infernal heritage as they grow. These beings wander the halls of [[Pandemonium]], serving the [[Pandemonium lord]]s and assaulting anyone fo ...of everything, though they are by no means the most dangerous inhabitants of Pandemonium.
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  • #REDIRECT [[List of constructs]]
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  • #REDIRECT [[List of constructs#Gargoyles]]
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  • ...reated by [[spell]]s. For the most part, they aren't overtly hostile; many of them are permanently [[confused]] and will float aimlessly about, only deal ==List of vortices==
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  • #REDIRECT[[List of worms and gastropods]]
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  • ...n of their associated element. Although unintelligent and mostly incapable of ranged attacks, they tend to deal heavy elemental damage in melee, are enti ...emental Force invocation to summon your own elementals based on what types of [[cloud]]s are around you.
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  • ...'birds''' call it home. However, those few have adapted themselves to some of the most inhospitable places in the Dungeon and can make for dangerous oppo ...eath, these birds of the [[Tomb]] can resurrect themselves once in a blast of unholy flames.
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  • -Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.}} Kobolds are small humanoid creatures with the looks and temperaments of feral dogs. While the most common type is as ever-present in the early dung
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  • ...most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way. The following is a list of humans appearing as monsters in all their various incarnations across ''Dun
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  • ...her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre R ...''ogre''' is kinfolk to all three, and fittingly serves as yet another one of these archetypal dungeon foes. As such, it's little surprise that ogreish v
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  • #REDIRECT [[List of worms and gastropods]]
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Page text matches

  • #REDIRECT [[Background#List of backgrounds]]
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  • ...lightly enchanted leather armour, a simple weapon of their choice, and one of Xom's choice.}} ...edictable and psychotic God of Chaos. This is not a religion for the faint of heart, for Xom is a fickle, capricious deity who sees the chosen as persona
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  • *[[Potion of magic]] ...reptiles and amphibians|reptiles]] in the process. However, several kinds of enemies resist cold - early examples include the [[undead]] and [[ice beast
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  • ...cialise in poison magic, which is extremely useful in the shallower levels of the Dungeon where few creatures are immune to it.}} ...[[list of arthropods|insects and spiders]], but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have
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  • ...r, see [[Gnoll (monster)]]. For a list of all monstrous gnolls, see [[List of gnolls]].'' ...the Dungeon has exposed their somewhat fragile minds to excessive amounts of its magic.
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  • This is a list of all spells available for the player in Crawl, organized by magic school. ...gic" to the name; and most of the other skill names are plural, while most of the school names are singular.
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  • ''For a list of all statues, see [[Statue]].'' ...mless, fragile statues. You can use [[Sculpt Simulacrum]] to create blocks of ice, which will turn into [[simulacra]] after a few turns. They are also le
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  • ...chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resis ..., [[Spriggan]]s are +4, and [[Troll]]s are -2. (See [[Evasion]] for a full list.)
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  • ...l, see [[Stealth (skill)]]. For the Stealth armour ego, see the [[ego|list of egos]].'' The measure of a character's stealthiness is its stealth score. A character innately has a
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  • #REDIRECT [[List of eyeballs]]
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  • ...fire [[arrow]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and their properties. ==List of Bows==
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  • The '''Crossbows''' skills governs a character's mastery of [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s. Crossbows fire ==List of Crossbows==
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  • ==List of Slings==
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  • ...ular weapon skills). For example, 10 Throwing would double the base damage of a [[javelin]] (10+10), but the equivalent skill would only increase other w Throwing weapons are of limited quantity. All throwing implements have a chance to [[mulch]] - i.e.
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  • ...reference to ''Crawl'', potentially referring to many things. An overview of the relevant articles is as follows: Refers to the ability of players to memorize and cast spells. See:
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  • ...rs may find this skill especially appealing, as it improves the usefulness of their magical staves. It [[crosstrain]]s with the [[Polearms]] skill and th ...ves]] fight like +0 [[staff|staves]], though they enhance a certain school of [[spell]]s and deal bonus damage based on Evocations and the relevant skill
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  • You may reach with a polearm by pressing '''v''', and any form of [[tab|autofight]] ('''Tab''') will do it for you. ==List of Polearms==
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  • ...racter is with bludgeoning and bashing instruments. These weapons are some of the most damaging in the game. It [[crosstrain]]s with the [[Axes]] skill a ==List of Maces & Flails==
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  • The '''Axes''' skill governs your character's mastery of all axes. These weapons deal only moderate damage, but their [[cleaving]] a ==List of Axes==
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  • Long Blades use [[dexterity]] instead of [[strength]] for their attacks. ==List of Long Blades==
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  • ...ge in the game, you can attack fast with them, and they do obscene amounts of damage when used for [[stabbing]]. This skill [[crosstrain]]s with the [[Lo Short Blades use [[dexterity]] instead of [[strength]] for their attacks.
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  • ...ng]]s, [[javelin]]s and [[large rock]]s. Also increases the success chance of [[atropa]] and [[datura]] darts. ...g armour (more effective with heavier armour). Somewhat reduces the impact of armour [[encumbrance]] penalties.
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  • Note that there is one spell in this school of magic that does not create summoned monsters: [[eldritch tentacle]]s, which ...s|Summoning|Book of Beasts,Book of Callings,Book of Dangerous Friends,Book of the Wilderness,Grand Grimoire}}
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  • ...'''[[weapon]] choices'''. However, when all the dust clears and the parade of short swords, demon whips, and clubs has passed by, weapons have a few main *Special: Most types of weapon have their own unique properties.
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  • When looking at a ''+9'' broad axe ''of flaming'', the "of flaming" is the weapon's brand (and the "+9" is the [[enchant]]ment level). Brands are one of the biggest differences between [[Unarmed Combat]] and weaponry: without us
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  • This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach ...minimum attack delays of 5, 6, or 7 aut. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions:
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  • ...he Hall of Blades|Hall of Blades]], or in the [[Pandemonium]] (from [[list of demonspawn|demonspawn]] opponents). ...r to [[0.28]], the bardiche's mindelay was reached at 26 skill (base delay of 20)
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  • {{flavour|A fearsome weapon covered in dried blood and crude engravings of torture and death, bearing an enormous axehead.}} ...ns in the game. Unfortunately, they are quite rare, and take a high amount of skill to reach mindelay.
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  • -Walt Whitman, _Song of the Broad-Axe_, l. 1-6. 1867}} ...or [[double sword]]. This is because broad axes can be wielded by a number of enemies, including [[orc warrior]]s, [[orc knight]]s, and [[vault guard]]s.
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  • "He hath loosed the fateful lightning of His terrible swift sword... -Julia Ward Howe, "The Battle Hymn of the Republic". 1861}}
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  • This is a list of all spells available for the player in Crawl, organized alphabetically. * [[List of spells by level]]
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  • ...quency and intensity of miscasts. Additionally, miscasts from some schools of magic produce elemental damage that can be resisted. The spell description shows the full list of possible miscast effects, including maximum damage and damage types.
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  • **How difficult a spell is to cast. Higher levels of spells require more [[skill]] training to reduce their failure. ...ls at once. E.g. an XL 11 character with 5 Spellcasting would have a total of 20 spell levels; they could learn four level 5 spells, or two level 9 spell
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  • #REDIRECT[[Talisman#List of talismans]]
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  • |name=Bolt of Inaccuracy *[[Rod of inaccuracy]]
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  • |sources=[[Book of Changes]] {{flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes
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  • {{flavour|Induces a state of bewilderment and confusion in a creature's mind.}} ...[[confusion]] in a single target from a distance. It requires a clear line of effect and must overcome the target's [[willpower]].
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  • *[[Book of Alchemy]] *[[Book of Clouds]]
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  • ...nsuing 3×3 explosion. This explosion can hit monsters outside your [[line of sight]]. ...ll ignores EV, it is great against annoying, hard-to-hit foes, like [[List of spriggans|spriggans]] or [[killer bee]]s.
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  • ...5 [[Conjurations]]/[[Air Magic]]/[[Ice Magic]] spell which creates a mass of damaging [[freezing vapour]]s. ...ing clouds are considered as solid objects. Clouds can spill out of [[line of sight]], though they will dissipate instantly.
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  • {{flavour|Throws a small puff of frost.}} ...el 2 [[Conjurations]]/[[Ice Magic]] monster-only spell which shoots a puff of frost at a single target in [[LOS]].
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  • ...of ice. Due to its strong impact and cutting edges, a significant portion of its damage bypasses cold resistance.}} ...l which hurls an icy shard at a single target up to 5 tiles away. Only 50% of its damage is reduced by [[cold resistance]], making it effective even agai
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  • ...Magic]] spell which destroys [[wall]]s and attacks all monsters in [[line of sight]], dealing unavoidable physical damage. ...le condition''' on this list applies; no other conditions further down the list can then apply.
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  • ...[Ice Magic|Ice]] spell that [[slow]]s down monsters in the caster's [[line of sight]]. ...ed status effect for creatures in the caster's line of sight. The duration of this effect is dependent on [[spell power]] and inversely proportional to m
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  • *[[Book of Ice]] *[[Book of the Tundra]]
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  • ...istible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches. ...ces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usua
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  • ...[[poison]]s any creatures without poison resistance in the caster's [[line of sight]] for a few turns. ...th this spell, though it can also be [[evoke]]d using the artefact [[staff of Olgreb]].
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  • |name=Orb of Destruction ...''') is a level 7 [[Conjurations]] [[spell]] which launches a tangible orb of energy to attack your enemies.
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  • {{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single Repel Missiles reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
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  • ...domized. Using a [[scroll of silence]] creates a similar effect at a power of 30 - on average, creating a radius 4-5 aura. The Silence spell creates an aura with a duration of <code>19 + power/5 + 1d(power/2)</code> turns (capped at 100 turns)<ref>{{s
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