Air Magic
Revision as of 13:57, 24 March 2013 by CommanderC (talk | contribs)
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Air Magic skill determines how easily you can use spells involving air and electricity. It also increases the chances of summoning a friendly air elemental from an air elemental fan or Summon Elemental.
List of Air Magic spells
- Level 1
- Shock
- Level 2
- Repel Missiles
- Swiftness
- Level 3
- Flight
- Mephitic Cloud
- Static Discharge
- Level 4
- Airstrike
- Insulation
- Level 5
- Lightning Bolt
- Silence
- Level 7
- Conjure Ball Lightning
- Level 8
- Chain Lightning
- Level 9
- Tornado
Sources of Air Magic
- Main Texts
- Book of Air (Shock, Swiftness, Repel Missiles, Flight, Static Discharge, Lightning Bolt)
- Book of Clouds (Mephitic Cloud, Poisonous Cloud, Freezing Cloud)
- Book of the Sky (Flight, Airstrike, Insulation, Silence, Deflect Missiles, Conjure Ball Lightning, Tornado)
- Book of Annihilations (Chain Lightning)
- Other Texts
- Book of Burglary (Swiftness)
- Book of Conjurations (Mephitic Cloud, Lightning Bolt, Freezing Cloud)
- Book of the Dragon (Flight)
- Book of Dreams (Flight)
- Book of Enchantments (Silence, Deflect Missiles)
- Book of Envenomations (Poisonous Cloud)
- Book of Ice (Freezing Cloud)
- Book of Minor Magic (Repel Missiles, Mephitic Cloud)
- Book of Power (Poisonous Cloud)
- Book of the Tempests (Static Discharge, Lightning Bolt, Tornado)
- Book of War Chants (Repel Missiles)
- Book of Wizardry (Lightning Bolt)
- Young Poisoner's Handbook (Mephitic Cloud)
Air Magic aptitudes
From Dungeon Crawl Stone Soup 0.11 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -1 | {{{Dg}}} | {{{Ds}}} | 0 | -3 | 0 | +2 | +1 | -1 | -2 | +1 | 0 | -2 | -3 | -2 | 0 | 0 | -3 | -2 | -1 | +3 | -4 | {{{Vp}}} |
(Black Draconian has +2, Pale has +1)
See also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |