Conjurations
Revision as of 18:37, 2 May 2013 by CommanderC (talk | contribs)
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Conjurations indicates a character's skill at controlling damage-dealing spells of various types. While some spells are pure Conjurations (e.g. Magic Dart), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. Throw Flame, Sting).
List of Conjurations spells
Conjurations aptitudes
From Dungeon Crawl Stone Soup 0.12 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -1 | -1 | 0 | 0 | -1 | 1 | 1 | -2 | -1 | -2 | -2 | -1 | -2 | -3 | -2 | 0 | 0 | -3 | 0 | -3 | 3 | -3 | -3 |
History
0.12 introduced several new, non-elemental Conjurations.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |