Summonings

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Summonings is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you (though unskilled practitioners may summon a hostile nameless horror instead). These summoned monsters function much like real monsters, with the following exceptions:

  • They are worth no experience or piety, and leave nothing behind when slain.
  • Vampiric weapons and Vampiric Draining don't work on them.
  • They eventually "time out" regardless of their HP, vanishing in a cloud of smoke. Summoned monsters immediately vanish upon the death of their summoner.
  • They will not follow you up or down stairs. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.
  • They will not attack monsters outside of the player's line of sight.
  • They will not turn hostile when hit by the player. The only exceptions are demons produced by Makhleb or the Malign Gateway spell.

Note that there is one spell in this school of magic that does not create summoned monsters: eldritch tentacles, which can be created with the Malign Gateway spell and cannot be abjured.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-2 2 0 1 -1 0 11 0 0 0 -1 -1 6 0 0 0 -3 0 -2 0 0 -1 -2 2 -3 0 0

Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Summon small mammal.png Summon Small Mammal Summoning 1 25 1 Book of Callings
Book of Cantrips

Level 2

Call imp.png Call Imp Summoning 2 100 2 Selfench, Unholy Book of Blood
Book of Minor Magic

Level 3

Call canine familiar.png Call Canine Familiar Summoning 3 100 3 Book of Callings
Book of the Hunter
Summon ice beast.png Summon Ice Beast Ice/Summoning 3 100 3 Book of Beasts
Book of the Tundra

Level 4

Animate armour.png Animate Armour Earth/Summoning 4 50 4 Book of Armaments
Book of Iron
Martyr's knell.png Martyr's Knell Necromancy/Summoning 4 100 4 Book of Decay
Book of Necromancy
Summon blazeheart golem.png Summon Blazeheart Golem Fire/Summoning 4 100 4 Book of Callings
Book of Dangerous Friends
Summon lightning spire.png Summon Lightning Spire Air/Summoning 4 100 2 Book of Iron
Book of Storms

Level 5

Summon forest.png Summon Forest Summoning/Translocation 5 200 10 Fen Folio
Book of the Wilderness
Summon mana viper.png Summon Mana Viper Hexes/Summoning 5 100 4 Mons abjure Book of Beasts
Book of the Wilderness

Level 6

Summon cactus giant.png Summon Cactus Giant Summoning 6 200 4 Book of Scorching
Book of the Wilderness

Level 7

Haunt.png Haunt Necromancy/Summoning 7 200 LOS 6 Mons abjure, Not self, Target Book of Death
Necronomicon
Malign gateway.png Malign Gateway Summoning/Translocation 7 200 6 Chaotic, Unholy Grand Grimoire
Monstrous menagerie.png Monstrous Menagerie Summoning 7 200 5 Mons abjure Book of Beasts
Spellforged servitor.png Spellforged Servitor Conjuration/Summoning 7 200 6 Book of Dangerous Friends
Book of Power
Summon hydra.png Summon Hydra Summoning 7 200 6 Mons abjure Book of Blood
Fen Folio

Level 8

Summon horrible things.png Summon Horrible Things Summoning 8 200 6 Chaotic, Mons abjure, Unholy Grand Grimoire

Level 9

Dragon's call.png Dragon's Call Summoning 9 200 15 Book of the Dragon

Sources

Main Texts
Book of Callings: Summon Small Mammal, Call Canine Familiar, Summon Blazeheart Golem
Script error
Grand Grimoire: Malign Gateway, Summon Horrible Things
Other Texts
Book of Armaments: Animate Armour
Book of Beasts: Summon Ice Beast, Summon Mana Viper, Monstrous Menagerie
Book of Blood: Call Imp, Summon Hydra
Book of Cantrips: Summon Small Mammal
Book of Dangerous Friends: Summon Blazeheart Golem, Spellforged Servitor
Book of Death: Haunt
Book of Decay: Martyr's Knell
Book of the Dragon: Dragon's Call
Fen Folio: Summon Forest, Summon Hydra
Book of the Hunter: Call Canine Familiar
Book of Iron: Summon Lightning Spire, Animate Armour
Book of Minor Magic: Call Imp
Book of Necromancy: Martyr's Knell
Necronomicon: Haunt
Book of Power: Spellforged Servitor
Book of Scorching: Summon Cactus Giant
Book of Storms: Summon Lightning Spire
Book of the Tundra: Summon Ice Beast
Book of the Wilderness: Summon Forest, Summon Mana Viper, Summon Cactus Giant

Duration

Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:

  1. 90 aut (arbitrary units of time; 10 aut = 1 "turn")
  2. 180 aut
  3. 270 aut
  4. 360 aut
  5. 810 aut
  6. 1710 aut

Some Summonings spells have a fixed duration. The other spells will increase monster duration with spell power.

Summoning Limits

Most Summonings spells also have a fixed cap on how many monsters of that type you can sustain at any one time. Exceeding that cap by casting the spell too often will cause the oldest monsters to time out almost immediately.

Spell Level Duration Type Duration Summoning Cap
Summon Small Mammal 1 Fixed 3 2
Call Imp 2 Spellpower Dependent 2-6 1
Call Canine Familiar 3 Spellpower Dependent 2-6 1
Summon Guardian Golem 3 Fixed 3 1
Summon Ice Beast 4 Spellpower Dependent 2-4 1
Summon Lightning Spire 4 Fixed 2 1
Summon Forest 5 Fixed 1 No Limit**
Summon Mana Viper 5 Fixed 2 1
Tukima's Dance* 5 Spellpower Dependent 2-6 No Limit
Death Channel* 6 Fixed 6 No Limit
Summon Cactus Giant 5 Monster's HD Dependent 1-4 1
Simulacrum* 6 Fixed 6 No Limit
Haunt 7 Fixed 3 Special
Monstrous Menagerie 7 Fixed 4 1
Malign Gateway 7 Random - 1***
Spellforged Servitor 7 Fixed 4 1
Summon Hydra 7 Fixed 1 1
Summon Horrible Things 8 Fixed 3 8
Dragon's Call 9 Fixed 2 No Limit
* - Not a Summonings spell, but operates similarly.
** - Can't cast again until duration has expired.
*** - Only one Malign Gateway can exist in the dungeon at time, regardless of who created it.

Non-standard summoning

These non-standard methods for summoning allies have no cap on the number of units you can have out at once, but their costs are often prohibitive:

Source : Duration
Brothers in Arms : 2-6
Summon Divine Warrior : 2-6
Elemental Force: 1
Scroll of summoning : Monster's HD dependent, but better than the spell

History

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations