Difference between revisions of "Status effects"
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'''Status effects''' are temporary enhancements and ailments that both you and the inhabitants of [[the Dungeon]] can benefit or suffer from. Most status effects will display a colored (often abbreviated) word in your character information for as long as they last. Unlike [[mutation]]s, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details. | '''Status effects''' are temporary enhancements and ailments that both you and the inhabitants of [[the Dungeon]] can benefit or suffer from. Most status effects will display a colored (often abbreviated) word in your character information for as long as they last. Unlike [[mutation]]s, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details. | ||
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{{Blue|Aug}} {{LightBlue|Aug}} {{White|Aug}} | {{Blue|Aug}} {{LightBlue|Aug}} {{White|Aug}} | ||
− | [[Demonspawn]] with the Augmentation [[demonspawn mutation]] gain [[slaying]] and [[spell power]] bonuses as their HP | + | [[Demonspawn]] with the Augmentation [[demonspawn mutation]] gain [[slaying]] and [[spell power]] bonuses as their HP rises. The brighter the color of the effect, the larger the bonus. |
===Bargain=== | ===Bargain=== | ||
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==History== | ==History== | ||
− | In [[0.13]], [[weak]], [[drain]], and [[flay]]ed will be added, and nausea will be removed. | + | In [[0.13]], [[weak]], [[drain]], [[Searing Ray|ray]], and [[flay]]ed will be added, and nausea and cling will be removed. |
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 03:31, 4 August 2013
Status effects are temporary enhancements and ailments that both you and the inhabitants of the Dungeon can benefit or suffer from. Most status effects will display a colored (often abbreviated) word in your character information for as long as they last. Unlike mutations, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details.
Contents
- 1 Beneficial Status Effects
- 1.1 Agile
- 1.2 Augmentation
- 1.3 Bargain
- 1.4 Berserk
- 1.5 Breath
- 1.6 Brilliant
- 1.7 Cling
- 1.8 Confusing Touch
- 1.9 Corona
- 1.10 Darkness
- 1.11 Death Channel
- 1.12 Death's Door
- 1.13 Deflect Missiles
- 1.14 Delayed Fireball
- 1.15 Disjunction
- 1.16 Divine Protection
- 1.17 Divine Shield
- 1.18 Finesse
- 1.19 Flight
- 1.20 Full/Very Full
- 1.21 Haste
- 1.22 Heroism
- 1.23 Invisibility
- 1.24 Leda's Liquefaction
- 1.25 Might
- 1.26 Mirror Damage
- 1.27 Ozocubu's Armour
- 1.28 Phase Shift
- 1.29 Powered by Death
- 1.30 Praying
- 1.31 Quad Damage
- 1.32 Recall
- 1.33 Repel Missiles
- 1.34 Resistance
- 1.35 Ring of Flames
- 1.36 Sage
- 1.37 Scrying
- 1.38 Shroud of Golubria
- 1.39 Silence
- 1.40 Slimify
- 1.41 Stealthy
- 1.42 Stoneskin
- 1.43 Submerge
- 1.44 Sure Blade
- 1.45 Swiftness
- 1.46 Telepathy
- 1.47 Teleport
- 1.48 Teleport Control
- 1.49 Tornado
- 1.50 Transmutations
- 1.51 Vitalisation
- 2 Detrimental Status Effects
- 2.1 Bad Forms
- 2.2 Bleeding
- 2.3 Blind
- 2.4 Charm
- 2.5 Confusion
- 2.6 Constriction
- 2.7 Dazed
- 2.8 Encumbered / Overloaded
- 2.9 Engorged
- 2.10 Exhaustion
- 2.11 Fast+Slow
- 2.12 Fear
- 2.13 Held
- 2.14 Hungry/Very Hungry/Near Starving
- 2.15 Inner Flame
- 2.16 Lava
- 2.17 Leda's Liquefaction
- 2.18 Magic Contamination
- 2.19 Mark
- 2.20 Mesmerised
- 2.21 Misled
- 2.22 Nausea
- 2.23 Net
- 2.24 Paralysis
- 2.25 Petrifying/Petrified
- 2.26 Poison
- 2.27 Retching
- 2.28 Rot
- 2.29 Sickness
- 2.30 Silence
- 2.31 Sleep
- 2.32 Slow
- 2.33 Starving
- 2.34 Sticky Flame
- 2.35 Suppression
- 2.36 Teleport Control Prevention
- 2.37 Umbra
- 2.38 Vulnerable
- 2.39 Water
- 2.40 Zero Strength/Dexterity/Intelligence
- 3 History
Beneficial Status Effects
Agile
Quaffing a potion of agility will give you a bonus to dexterity and evasion.
Augmentation
Aug Aug Aug
Demonspawn with the Augmentation demonspawn mutation gain slaying and spell power bonuses as their HP rises. The brighter the color of the effect, the larger the bonus.
Bargain
Brgn
Drawing a Bargain card will reduce the prices of all shop items.
Berserk
Berserk
You have gone berserk, gaining a huge boost to HP, melee damage, and speed. Just watch out for the crash afterwards...
Breath
Breath
You can't Recite or use any draconian breath attacks for a while.
Brilliant
Quaffing a potion of brilliance will give you a bonus to intelligence and spell power.
Cling
Cling Cling Cling
Characters in Spider Form can cling to nearby walls, allowing them to cross dangerous, impassable terrain. The brighter the green of the status, the more dangerous the terrain beneath you is.
Confusing Touch
Touch
Casting Confusing Touch will imbue your hands with strange energy, causing your unarmed attacks to confuse the enemy.
Corona
Corona
The Corona spell will render its target much easier to hit, reducing evasion and inducing glow.
Darkness
Dark
Casting Darkness will reduce your line of sight, making it easier to avoid detection by monsters.
Death Channel
DChan
Anything you kill while under the effect of Death Channel will rise as a spectral thing to serve you.
Death's Door
DDoor
Casting Death's Door will render you temporarily invulnerable, but reduces your HP to almost nothing and leaves you exhausted afterwards.
Deflect Missiles
DMsl
Casting Deflect Missiles will cause you to strongly repulse almost all ranged attacks fired at you.
Delayed Fireball
Fball
Casting Delayed Fireball will give you this status effect until you decide to use your stored Fireball.
Disjunction
Disjoin
Casting Disjunction causes all enemies around you to blink away, with a success rate that rises as they approach you.
Divine Protection
Prot
Elyvilon's Divine Protection ability will render you unable to be hit by any attack that would otherwise kill you, though at a significant cost to piety each time it triggers.
Divine Shield
The Shining One is protecting you from attacks, boosting your Shield stat for a brief time.
Finesse
Finesse
Okawaru's Finesse ability doubles the speed of all of your physical attacks.
Flight
Fly
You're airborne! You can travel over impassable terrain, take less damage from certain electricity attacks and Shatter, and take more damage from Airstrike.
Fly
Your flight is nearly over, but can be extended.
Fly
Your flight is limitless! End it whenever you want.
Fly
You're flying through a source that cannot be extended the same way it started. Beware of deep water!
Fly
Your flight is nearly over and can't be extended! Get to land!
Full/Very Full
Full/Very Full
You are well fed! You won't be going hungry any time soon.
Haste
Fast
All actions performed by a hasted creature take 66% as long as normal to complete.
Heroism
Hero
Okawaru's Heroism ability gives you a +5 bonus to all non-magical skills.
Invisibility
Invis
Invisible characters are given bonuses in combat when fighting monsters that can't see invisible. Invisible monsters are difficult to detect and gain similar bonuses when attacking you.
Invis
This color is used when your invisible state can be cancelled at will.
Invis
This color is used when your invisibility is negated due to you standing in shallow water or clouds.
Leda's Liquefaction
Liquid
Casting Leda's Liquefaction will convert the ground all around you into a soupy mess. This reduces the movement rate and attack success rate of anything stuck in it.
Might
Quaffing a potion of might will give you a bonus to strength and melee damage.
Mirror Damage
Mirror
Yredelemnul's Mirror Damage ability causes anyone attacking you to take an equal amount of damage themselves. Be warned; certain monsters can also use this power!
Ozocubu's Armour
Casting Ozocubu's Armour will cover you in a sheet of protective ice, boosting AC.
Phase Shift
Casting Phase Shift will give you a +8 bonus to evasion.
Powered by Death
Regen+
Demonspawn with the Powered by Death demonspawn mutation will recover HP faster when near corpses.
Praying
Pray
Praying to Jiyva will keep its jellies from devouring items, giving you time to save valuables.
Quad Damage
Quad
Using a quad damage will multiply your damage output by 4. Groovy.
Recall
Recall
Casting the Recall spell will cause allied units to teleport to your location over time.
Repel Missiles
RMsl
Casting Repel Missiles will reduce the accuracy of most ranged attacks fired at you.
RMsl
The effect is permanent, usually due to wearing an amulet of the Air.
Resistance
Resist
Quaffing a potion of resistance will grant you resistance to fire, cold, electricity, and poison.
Ring of Flames
RoF
Casting Ring of Flames will surround you with fire clouds, boost your fire resistance, and enhance the spell power of your Fire Magic, but renders you very vulnerable to cold.
Sage
Sage
Some of your experience is being diverted to a particular skill, possibly with a bonus to its aptitude.
Scrying
Scry
Ashenzari's Scrying power allows you to see through walls as though they were transparent. This does not stop them from blocking your attacks and spells, however.
Shroud of Golubria
Shroud
Casting Shroud of Golubria will cover you in a sheath of distorted space that occasionally turns away melee attacks.
Silence
Sil
While you are emitting a silence aura, all creatures (including you) caught in its effect will be unable to cast spells, read scrolls, or use divine abilities.
Slimify
Slime
Jiyva's Slimify ability will give your melee attacks the power to turn your opponents into jellies.
Stealthy
Stlth
Drawing a high power Shadow card will give you a boost to your stealth.
Stoneskin
The Stoneskin spell makes your skin rock hard, raising your AC.
Submerge
Some monsters are capable of diving underwater or burrowing underground, rendering them harder to detect and immune to most attacks.
Sure Blade
Blade
Casting the Sure Blade spell will give you a boost to your accuracy when wielding Short Blades.
Swiftness
Swift
The Swiftness spell causes you to move with reckless speed, increasing movement speed while reducing stealth and your ability to detect traps.
Swift
The effect is nearly ended.
Swift
You are knee deep in water and slow down.
Telepathy
Emp
Drawing a Dowsing card may give you the ability to detect monsters beyond your line of sight, along with a general assessment of their strength and attitude (but no details beyond that).
Teleport
Tele
You are going to teleport in the next few turns. Give yourself teleport control if you want to direct where it takes you, or generate another teleport before this one goes off to negate it.
Teleport Control
cTele
Any time you teleport while under this effect, you can decide where it takes you. Also has a limited effect on blinks!
cTele
You are on a floor that prevents teleport control.
Tornado
Tornado
Casting Tornado will create a raging storm around you, granting you flight, penalizing your spell success rate, and brutalizing everything within its reach, damaging them and tossing them around.
Transmutations
There are a number of useful alternative forms you can assume:
App
Blades
Bat
Spider
Ice
Statue
Dragon
Lich
Vitalisation
Vit
Zin is filling you with divine health, protecting you from stat damage and multiple negative status effects while simultaneously boosting your stats and giving you some satiation.
Detrimental Status Effects
Bad Forms
Getting hit by an enemy's Polymorph Other spell will temporarily force you into one of several less-than-ideal forms:
Pig
Fungus
Tree
Porc
Wisp
Bleeding
A monster that begins bleeding will lose a fixed percentage of its current HP each turn, as well as splattering the area with blood splotches.
Blind
Blind monsters will treat your character as though it were invisible. This negates any see invisible it may have.
Charm
Charmed monsters will ally with you and fight on your side... for a while.
Confusion
Conf
You are so confused that you can't choose which direction you move or attack, and many actions are disabled.
Constriction
Constr
Being constricted means that an enemy is crushing you each turn, dealing damage and preventing you from moving away. Kill it or break free by attempting to move away!
Dazed
Monsters may become dazed after you recite the word of Zin at them, causing them to waste their turns as they recover their senses.
Encumbered / Overloaded
Encumbered Overloaded
You have a carrying capacity based on your strength score. Carrying too much weight will eventually result in you being encumbered (and eventually overloaded), making you hunger faster and generally penalizing all sorts of actions.
Engorged
Engorged
You're so full you can't eat another bite! While this means you're very unlikely to starve any time soon, it also prevents you from eating any food items, some of which have useful additional effects.
Alive
Vampires get "alive" status instead. This has a very different set of effects.
Exhaustion
Exh
You are too tired to go berserk or cast Death's Door right now.
Fast+Slow
Fast+Slow
You are both magically slowed and hastened, and thus act at normal speed!
Fear
Fear
Characters suffering from fear will be unable to move toward the source of their terror (but can still attack it as normal). Monsters suffering from fear will flee from you until they hit a dead end or enough time passes.
Held
Held
Mimics can hold you in place with their melee attacks. This prevents you from moving away like constriction, but without dealing damage.
Hungry/Very Hungry/Near Starving
Hungry Very Hungry Near Starving
You're hungry! Find something to eat before you start starving!
Inner Flame
Casting Inner Flame on an enemy will cause it to explode violently upon death.
Lava
Lava
You're flying over lava. Try not to fall in.
Leda's Liquefaction
SlowM
You'll see this if you are affected by an enemy's Leda's Liquefaction.
Magic Contamination
Contam Contam Contam Contam
Using certain beneficial status effects, miscasting spells, or stepping in Zot traps can induce magic contamination. While a low (dark grey) dose of this is harmless, higher amounts can inflict dangerous miscast effects and bad mutations on you.
Mark
Mark
A marked character's location is known by all conscious monsters on the floor until it wears off. This can be extremely dangerous on unexplored floors. You can get this effect from alarm traps and vault sentinels.
Mesmerised
Mesm
When mesmerised, you will be unable to move away from the source of your mesmerisation until you've killed it or broken the effect some other way.
Misled
Misled
Mara's Mislead spell will cause you to perceive all monsters incorrectly. It won't change their stats in any way, but it can lead to unpleasant surprises.
Nausea
Nausea
Nausea occurs when you eat contaminated chunks, and prevents you from eating anything until it passes or you hit at least Near Starving hunger. Eating while still nauseous grants reduced nutrition and may make you sick.
Nausea
If you go lich form while nauseous, the status effect will be put on hold until the transformation ends.
Net
Held
Anything caught in a throwing net, net trap, or web will be unable to move or attack with most weapons until they've broken free.
Paralysis
Para
Anything suffering from paralysis will be unable to act for several turns, and loses almost all ability to dodge attacks.
Petrifying/Petrified
Petr Stone
Petrification is a two-stage status effect. While petrifying, the victim is slowed. Once fully petrified, the target is rendered incapable of acting or dodging attacks, gains large bonuses to AC and GDR, stops flying, and becomes vulnerable to Lee's Rapid Deconstruction and stabbing for several turns.
Poison
Pois Pois Pois
Poison causes you to take damage as time progresses. The darker the color, the more rapidly you'll take damage and the more you'll take overall.
Pois
Characters who go lich form while poisoned will delay the progress of the poison until the transformation ends.
Retching
Retching prevents you from eating food or quaffing potions.
Rot
Rot Rot Rot
Rot functions similarly to poison, except that instead of reducing your HP over time, it affects your max HP. Very dangerous, especially in strong doses.
Sickness
Sick
Sickness causes you to stop regenerating HP and may occasionally inflict stat damage on you. Certain enemy attacks inflict sickness, as does eating while nauseous.
Silence
Sil
Being under an enemy's silence aura renders you unable to cast spells, read scrolls, or use divine abilities.
Sleep
Sleeping creatures are unable to act and are almost incapable of dodging attacks. However, they will eventually wake up on their own, and may wake up early if they hear loud noises or get injured.
Slow
Slow
Slow creatures take 150% as long as normal to perform actions.
Starving
Starving
You're starving to death! Eat some food soon or you'll start passing out randomly and eventually die.
Bloodless
Vampires get "bloodless" status instead. This has a very different set of effects.
Sticky Flame
Fire
Casting Sticky Flame will cover the target in napalm, causing them to take fire damage each turn and making them glow.
Suppression
Suppress
Moths of suppression emit a suppression aura that disables most of the benefits and abilities of magical items.
Teleport Control Prevention
-cTele
You'll be unable to benefit from teleport control as long as you're on a floor which prevents it.
Umbra
Umbra
Profane servitors emit an umbra aura which reduces the accuracy of all attacks by non-evil creatures.
Vulnerable
-MR
Reading a scroll of vulnerability will reduce the magic resistance of everything in your line of sight by half. It also removes many other status effects and reduces magic contamination.
Water
Water Water
You're either standing in or flying over shallow water or deep water.
Zero Strength/Dexterity/Intelligence
Collapse Clumsy Brainless
At least one of your stats has hit zero or less. Recover it back up to at least 1 quickly or die!
History
In 0.13, weak, drain, ray, and flayed will be added, and nausea and cling will be removed.